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authorPrometheus0000 <prometheus0000000@gmail.com>2021-05-05 14:55:17 -0400
committerPrometheus0000 <prometheus0000000@gmail.com>2021-05-05 14:55:17 -0400
commit47a834aae980bce0a191a084230f5ce4e1eab9b8 (patch)
tree4071f1f5034bb1a8074498f66fd1b0316384c0a0 /src/main
parentf8f2624b207f6ee0558dab07769ac63d91b79eb0 (diff)
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Sets shadowiron and shadowsteel to centrifuge only
I couldn't figure out how to lower the time, as it's auto-generated somehow Add spaces to the names. This is just visual Change Shadow to Shadow Metal to help differentiate the three. Also just visual
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/gregtech/api/enums/Materials.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java
index aed17d6499..47c6e06677 100644
--- a/src/main/java/gregtech/api/enums/Materials.java
+++ b/src/main/java/gregtech/api/enums/Materials.java
@@ -753,7 +753,7 @@ public class Materials implements IColorModulationContainer, ISubTagContainer {
public static Materials Galgadorian = new Materials( 384, TextureSet.SET_METALLIC , 16.0F, 3600, 3, 1|2 |64|128 , 154, 105, 119, 0, "Galgadorian" , "Galgadorian" , 0, 0, 3000, 3000, true, false, 1, 1, 1, Dyes.dyePink ).disableAutoGeneratedBlastFurnaceRecipes();
public static Materials EnhancedGalgadorian = new Materials( 385, TextureSet.SET_METALLIC , 32.0F, 7200, 5, 1|2| 64|128 , 152, 93, 133, 0, "EnhancedGalgadorian" , "Enhanced Galgadorian" , 0, 0, 4500, 4500, true, false, 1, 1, 1, Dyes.dyePink ).disableAutoGeneratedBlastFurnaceRecipes();
public static Materials BloodInfusedIron = new Materials( 977, TextureSet.SET_METALLIC , 10.0F, 384, 2, 1|2 |64|128 , 69, 9, 10, 0, "BloodInfusedIron" , "Blood Infused Iron" , 0, 0, 2400, 0, false, false, 3, 1, 1, Dyes.dyeRed , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.PRAECANTATIO, 1)));
- public static Materials Shadow = new Materials( 368, TextureSet.SET_METALLIC , 32.0F, 8192, 4, 1|2 |8 |64|128 , 16, 3, 66, 0, "Shadow" , "Shadow" , 0, 0, 1800, 1800, true, false, 3, 4, 3, Dyes.dyeBlue );
+ public static Materials Shadow = new Materials( 368, TextureSet.SET_METALLIC , 32.0F, 8192, 4, 1|2 |8 |64|128 , 16, 3, 66, 0, "Shadow" , "Shadow Metal" , 0, 0, 1800, 1800, true, false, 3, 4, 3, Dyes.dyeBlue );
/**
* Galaxy Space 1.10 compat from Version 2.6
@@ -787,8 +787,8 @@ public class Materials implements IColorModulationContainer, ISubTagContainer {
public static Materials Enderium = new Materials( 321, TextureSet.SET_DULL , 8.0F, 1500, 3, 1|2 |64|128 , 89, 145, 135, 0, "Enderium" , "Enderium" , 0, 0, 4500, 4500, true, false, 1, 1, 1, Dyes.dyeGreen , 1, Arrays.asList(new MaterialStack(EnderiumBase, 2), new MaterialStack(Thaumium, 1), new MaterialStack(EnderPearl, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ALIENIS, 1))).disableAutoGeneratedBlastFurnaceRecipes();
public static Materials Mithril = new Materials( 331, TextureSet.SET_SHINY , 14.0F, 64, 3, 1|2 |8 |64 , 255, 255, 210, 0, "Mithril" , "Mithril" , 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeLightBlue , 2, Arrays.asList(new MaterialStack(Platinum, 2), new MaterialStack(Thaumium, 1)));
public static Materials BlueAlloy = new Materials( 309, TextureSet.SET_DULL , 1.0F, 0, 0, 1|2 , 100, 180, 255, 0, "BlueAlloy" , "Blue Alloy" , 0, 0, -1, 0, false, false, 3, 5, 1, Dyes.dyeLightBlue , 2, Arrays.asList(new MaterialStack(Silver, 1), new MaterialStack(Electrotine, 4)), Arrays.asList(new TC_AspectStack(TC_Aspects.ELECTRUM, 3)));
- public static Materials ShadowIron = new Materials( 336, TextureSet.SET_METALLIC , 6.0F, 384, 3, 1|2 |8 |64 , 120, 120, 120, 0, "ShadowIron" , "Shadowiron" , 0, 0, -1, 0, false, false, 3, 4, 3, Dyes.dyeBlack , 3, Arrays.asList(new MaterialStack(Iron, 1), new MaterialStack(Thaumium, 3)));
- public static Materials ShadowSteel = new Materials( 337, TextureSet.SET_METALLIC , 6.0F, 768, 4, 1|2 |64 , 90, 90, 90, 0, "ShadowSteel" , "Shadowsteel" , 0, 0, -1, 1700, true, false, 4, 4, 3, Dyes.dyeBlack , 3, Arrays.asList(new MaterialStack(Steel, 1), new MaterialStack(Thaumium, 3)));
+ public static Materials ShadowIron = new Materials( 336, TextureSet.SET_METALLIC , 6.0F, 384, 3, 1|2 |8 |64 , 120, 120, 120, 0, "ShadowIron" , "Shadow Iron" , 0, 0, -1, 0, false, false, 3, 4, 3, Dyes.dyeBlack , 2, Arrays.asList(new MaterialStack(Iron, 1), new MaterialStack(Thaumium, 3)));
+ public static Materials ShadowSteel = new Materials( 337, TextureSet.SET_METALLIC , 6.0F, 768, 4, 1|2 |64 , 90, 90, 90, 0, "ShadowSteel" , "Shadow Steel" , 0, 0, -1, 1700, true, false, 4, 4, 3, Dyes.dyeBlack , 2, Arrays.asList(new MaterialStack(Steel, 1), new MaterialStack(Thaumium, 3)));
public static Materials AstralSilver = new Materials( 333, TextureSet.SET_SHINY , 10.0F, 64, 2, 1|2 |64 , 230, 230, 255, 0, "AstralSilver" , "Astral Silver" , 0, 0, -1, 0, false, false, 4, 3, 2, Dyes.dyeWhite , 2, Arrays.asList(new MaterialStack(Silver, 2), new MaterialStack(Thaumium, 1)));
/**