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authorAlkalus <3060479+draknyte1@users.noreply.github.com>2018-10-29 05:09:01 +0000
committerAlkalus <3060479+draknyte1@users.noreply.github.com>2018-10-29 05:09:01 +0000
commit6205a2088bbbc31a09d0a2a3d460add1a7622801 (patch)
tree497380cea05b2a394fe303e8fcc2d688bed6f6d1 /src/resources/assets/gregtech/textures/items/materialicons/ENRICHED/toolHeadArrow.png
parent7f2c38ccc6fb2734ac6655b9dd7003c4b6dee4a3 (diff)
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+ Added recipe for heating Titanium Ingots, required for Krypton processing.
+ Added custom GT TextureSets. $ Lots of small fixes to Material, Material Generation & Recipe Generation. $ Lots of small fixes to Fluids, Fluid Generation and Fluid Cell Generation. $ Fixed Creative Tabs. $ Possibly fixed issue where tickable items would instantly tick to 0. $ Fixed display names of Throwable Potions. $ Fixed NPE in removeCrudeTurbineRotors(). % Adjusted lots of textures. % Adjusted handling of Thermal Foundation Fluids. % Moved Furnace/EBF and Maceration recipes out of BaseItemDust.java. % Made Tooltips of GT++ Material Blocks, Frames and ores more informational. % Made Bromine a Fluid Material, this will remove all Bromine solid material items from the world. (Ingots, Blocks, etc.) % Increased cost of GT++ Ores in processing. - Broke lots of recipes. > EBF/ABS & All Table Crafting. TBA~
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