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authorDraknyte1 <Draknyte1@hotmail.com>2016-10-23 07:36:05 +1000
committerDraknyte1 <Draknyte1@hotmail.com>2016-10-23 07:36:05 +1000
commit3826cbb1223a25a6d476486d9369d65a22090aec (patch)
treeb176e3752ae9aeadb3bda54ab3757d4acc6f6ff9 /src/resources/assets/miscutils/textures/items/itemDecidust.png
parentb123b87177c907951f695d616c31f1d229412e60 (diff)
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% Massive Material Backend Changes. (Nothing noticeable to players)
+ Added Chemical Compounds to Dust stacks, so you know how to make/use them. + As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options) % Moved Radiation data to Material class. % Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
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