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author | Draknyte1 <Draknyte1@hotmail.com> | 2016-10-23 07:36:05 +1000 |
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committer | Draknyte1 <Draknyte1@hotmail.com> | 2016-10-23 07:36:05 +1000 |
commit | 3826cbb1223a25a6d476486d9369d65a22090aec (patch) | |
tree | b176e3752ae9aeadb3bda54ab3757d4acc6f6ff9 /src/resources/assets/miscutils/textures/items/itemDecidust.png | |
parent | b123b87177c907951f695d616c31f1d229412e60 (diff) | |
download | GT5-Unofficial-3826cbb1223a25a6d476486d9369d65a22090aec.tar.gz GT5-Unofficial-3826cbb1223a25a6d476486d9369d65a22090aec.tar.bz2 GT5-Unofficial-3826cbb1223a25a6d476486d9369d65a22090aec.zip |
% Massive Material Backend Changes. (Nothing noticeable to players)
+ Added Chemical Compounds to Dust stacks, so you know how to make/use them.
+ As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options)
% Moved Radiation data to Material class.
% Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
Diffstat (limited to 'src/resources/assets/miscutils/textures/items/itemDecidust.png')
-rw-r--r-- | src/resources/assets/miscutils/textures/items/itemDecidust.png | bin | 0 -> 2906 bytes |
1 files changed, 0 insertions, 0 deletions
diff --git a/src/resources/assets/miscutils/textures/items/itemDecidust.png b/src/resources/assets/miscutils/textures/items/itemDecidust.png Binary files differnew file mode 100644 index 0000000000..5fa27aebcb --- /dev/null +++ b/src/resources/assets/miscutils/textures/items/itemDecidust.png |