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authorDoug Gabehart <dgabehar@gmail.com>2016-12-15 17:11:13 -0600
committerDoug Gabehart <dgabehar@gmail.com>2016-12-15 17:11:13 -0600
commit3d2dd065fafb12a7107aa9b33cd6ed442197c25e (patch)
tree851a6e179fa8c0b6fd2a8cf688de7728ac1e070f /src
parentb41c3370cc916a96cd01861f6dcc10aba88c1a1c (diff)
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Added check to ensure that fluid is set trying to provide air to player during onArmorTick
Looking at how to fill helmet tank from air cell
Diffstat (limited to 'src')
-rw-r--r--src/main/java/gregtech/common/items/armor/ModularArmor_Item.java4
-rw-r--r--src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java43
2 files changed, 35 insertions, 12 deletions
diff --git a/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java b/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java
index 6327a8c8ba..bc611e6458 100644
--- a/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java
+++ b/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java
@@ -210,8 +210,8 @@ public class ModularArmor_Item extends ItemArmor implements ISpecialArmor, IGogg
}
// Breathing
- if (data.type == 0 && aPlayer.getAir() < 100) {
- int air = 0;
+ if (data.type == 0 && aPlayer.getAir() < 100 && data.fluid != null) {
+ int air = 0;
if (data.fluid.getUnlocalizedName().equals("fluid.oxygen") && data.fluid.amount >= 150) {
aPlayer.setAir(aPlayer.getAir() + 150);
air = 150;
diff --git a/src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java b/src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java
index 50a6a05b0c..dec19e0308 100644
--- a/src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java
+++ b/src/main/java/gregtech/common/items/armor/gui/GuiElectricArmor1.java
@@ -1,7 +1,10 @@
package gregtech.common.items.armor.gui;
+import gregtech.api.enums.GT_Values;
import gregtech.api.util.GT_LanguageManager;
import gregtech.api.util.GT_Utility;
+import gregtech.common.GT_Network;
+import gregtech.common.items.armor.ArmorData;
import gregtech.common.items.armor.components.StatType;
import java.text.DecimalFormat;
@@ -168,27 +171,39 @@ public class GuiElectricArmor1 extends GuiContainer {
}
}
// Slot slot = getSlotAtPosition(mouseX, mouseY);
-// if (slot != null && slot instanceof SlotFluid && player != null) {
+// if (slot != null && slot instanceof SlotFluid && player != null && cont.mInvArmor.data.helmet!=null) {
// ItemStack tmp = player.inventory.getItemStack();
+// //GT_Network gtn = new GT_Network();
// if (tmp == null) {
-// GTExtras.NET.sendToServer(new FluidSync(player.getCommandSenderName(), 0, "null"));
+// //GT_Values.NW.sendToServer(new FluidSync(player.getCommandSenderName(), 0, "null"));
// }
+// //ArmorData armorData = new ArmorData(player,);
// if (tmp != null && tmp.getItem() instanceof IFluidContainerItem) {
// FluidStack tmp2 = ((IFluidContainerItem) tmp.getItem()).getFluid(tmp);
// if (!slot.getHasStack() && tmp2 != null) {
-// slot.putStack(UT.Fluids.display(tmp2, true));
-// GTExtras.NET.sendToServer(new FluidSync(player.getCommandSenderName(), tmp2.amount, UT.Fluids.name(tmp2, false)));
-// ItemStack tmp4 = UT.Fluids.getContainerForFilledItem(tmp, true);
+// slot.putStack(GT_Utility.getFluidDisplayStack(tmp2, true));
+//
+// if(cont.mInvArmor.data.helmet.fluid == null)
+// {
+// cont.mInvArmor.data.helmet.fluid = new FluidStack(tmp2.getFluid(), tmp2.amount);
+// }
+// else
+// {
+// cont.mInvArmor.data.helmet.fluid.amount += tmp2.amount;
+// }
+//
+// //GT_Values.NW.sendToServer(new FluidSync(player.getCommandSenderName(), tmp2.amount, GT_Utility.getFluidName(tmp2, false)));
+// ItemStack tmp4 = GT_Utility.getContainerForFilledItem(tmp, true);
// tmp4.stackSize = 1;
// if (tmp.stackSize > 1) {
// player.inventory.addItemStackToInventory(tmp4);
// tmp.stackSize--;
// player.inventory.setItemStack(tmp);
-// GTExtras.NET.sendToServer(new FluidSync2(player.getCommandSenderName()));
+// //GT_Values.NW.sendToServer(new FluidSync2(player.getCommandSenderName()));
// } else {
// player.inventory.setItemStack(null);
// player.inventory.addItemStackToInventory(tmp4);
-// GTExtras.NET.sendToServer(new FluidSync2(player.getCommandSenderName()));
+// //GT_Values.NW.sendToServer(new FluidSync2(player.getCommandSenderName()));
// }
//
// } else if (slot.getHasStack() && tmp2 != null) {
@@ -204,9 +219,17 @@ public class GuiElectricArmor1 extends GuiContainer {
// tmp3.stackSize--;
// }
// player.inventory.setItemStack(tmp3);
-// GTExtras.NET.sendToServer(new FluidSync2(player.getCommandSenderName()));
-// slot.putStack(UT.Fluids.display(tmp2, true));
-// GTExtras.NET.sendToServer(new FluidSync(player.getCommandSenderName(), tmp2.amount, UT.Fluids.name(tmp2, false)));
+// //GT_Values.NW.sendToServer(new FluidSync2(player.getCommandSenderName()));
+// slot.putStack(GT_Utility.getFluidDisplayStack(tmp2, true));
+// if(cont.mInvArmor.data.helmet.fluid == null)
+// {
+// cont.mInvArmor.data.helmet.fluid = new FluidStack(tmp2.getFluid(), tmp2.amount);
+// }
+// else
+// {
+// cont.mInvArmor.data.helmet.fluid.amount += tmp2.amount;
+// }
+// //GT_Values.NW.sendToServer(new FluidSync(player.getCommandSenderName(), tmp2.amount, GT_Utility.getFluidName(tmp2, false)));
// }
// }
// }