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author | Richard Hendricks <richardhendricks@pobox.com> | 2018-05-31 02:56:58 -0500 |
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committer | Richard Hendricks <richardhendricks@pobox.com> | 2018-05-31 02:56:58 -0500 |
commit | accc2b96dbd87edcc887734593937ad8d4fe7129 (patch) | |
tree | d447043d24466df7b04d43709731969df1ce6a0a /src | |
parent | 715cd53f69a7940996c7c7c9e99539fa023d4615 (diff) | |
download | GT5-Unofficial-accc2b96dbd87edcc887734593937ad8d4fe7129.tar.gz GT5-Unofficial-accc2b96dbd87edcc887734593937ad8d4fe7129.tar.bz2 GT5-Unofficial-accc2b96dbd87edcc887734593937ad8d4fe7129.zip |
Tune how often to actually push so that it is every-other-tick if teh receiving side can accept it. Only resort the list if the inventory has been modified before the push, and if the push was successful. Use java's built in sort to keep the list sorted. Nulls get squeezed out as part of the sort algorithm.
Diffstat (limited to 'src')
-rw-r--r-- | src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java | 271 |
1 files changed, 175 insertions, 96 deletions
diff --git a/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java b/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java index 2450b392d2..99a360ad11 100644 --- a/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java +++ b/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_ChestBuffer.java @@ -1,96 +1,175 @@ -package gregtech.common.tileentities.automation; - -import gregtech.api.enums.Textures; -import gregtech.api.interfaces.ITexture; -import gregtech.api.interfaces.metatileentity.IMetaTileEntity; -import gregtech.api.interfaces.tileentity.IGregTechTileEntity; -import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Buffer; -import gregtech.api.objects.GT_RenderedTexture; -import gregtech.api.util.GT_Utility; -import gregtech.common.gui.GT_Container_ChestBuffer; -import gregtech.common.gui.GT_GUIContainer_ChestBuffer; -import net.minecraft.entity.player.InventoryPlayer; - -public class GT_MetaTileEntity_ChestBuffer - extends GT_MetaTileEntity_Buffer { - public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier) { - super(aID, aName, aNameRegional, aTier, 28, new String[]{ - "Buffers up to 27 Item Stacks", - "Use Screwdriver to regulate output stack size", - "Consumes 3EU per moved Item"}); - } - - public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String aDescription) { - super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription); - } - - public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String[] aDescription) { - super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription); - } - - public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String aDescription, ITexture[][][] aTextures) { - super(aName, aTier, aInvSlotCount, aDescription, aTextures); - } - - public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String[] aDescription, ITexture[][][] aTextures) { - super(aName, aTier, aInvSlotCount, aDescription, aTextures); - } - - public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) { - return new GT_MetaTileEntity_ChestBuffer(this.mName, this.mTier, this.mInventory.length, this.mDescriptionArray, this.mTextures); - } - - public ITexture getOverlayIcon() { - return new GT_RenderedTexture(Textures.BlockIcons.AUTOMATION_CHESTBUFFER); - } - - public boolean isValidSlot(int aIndex) { - return aIndex < this.mInventory.length - 1; - } - - protected void moveItems(IGregTechTileEntity aBaseMetaTileEntity, long aTimer) { - if(aBaseMetaTileEntity.hasInventoryBeenModified()) - { - fillStacksIntoFirstSlots(); - } - super.moveItems(aBaseMetaTileEntity, aTimer); - if(mSuccess == 50) { - fillStacksIntoFirstSlots(); - } - } - - protected void fillStacksIntoFirstSlots() { - for (int i = 0; i < this.mInventory.length - 1; i++) { - for (int j = i + 1; j < this.mInventory.length - 1; j++) { -// if ((this.mInventory[j] != null) && ((this.mInventory[i] == null) || (GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) { - if ((this.mInventory[j] != null) && ((GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) { - GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, i, (byte) 64, (byte) 1, (byte) 64, (byte) 1); - } - } - } - // Find first non-null item from the tail - int lastValid; - for( lastValid = this.mInventory.length-1; lastValid >0; lastValid-- ) { - if(this.mInventory[lastValid] == null) { - continue; - } - break; - } - // Go back to the start of the array, swapping any nulls with the last valid item and move last valid item down 1 - for (int i = lastValid; i >= 0; i-- ) { - if(this.mInventory[i] == null) { - //Swap the current null with the last valid item - GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), lastValid, i, (byte) 64, (byte) 1, (byte) 64, (byte) 1); - lastValid --; - } - } - } - - public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) { - return new GT_Container_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity); - } - - public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) { - return new GT_GUIContainer_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity); - } -} +package gregtech.common.tileentities.automation;
+
+import gregtech.api.enums.Textures;
+import gregtech.api.interfaces.ITexture;
+import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
+import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
+import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Buffer;
+import gregtech.api.objects.GT_RenderedTexture;
+import gregtech.api.util.GT_Utility;
+import gregtech.common.gui.GT_Container_ChestBuffer;
+import gregtech.common.gui.GT_GUIContainer_ChestBuffer;
+import net.minecraft.entity.player.InventoryPlayer;
+import net.minecraft.item.Item;
+import net.minecraft.item.ItemBlock;
+import net.minecraft.item.ItemStack;
+
+import java.util.Arrays;
+import java.util.Comparator;
+
+public class GT_MetaTileEntity_ChestBuffer
+ extends GT_MetaTileEntity_Buffer {
+ public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier) {
+ super(aID, aName, aNameRegional, aTier, 28, new String[]{
+ "Buffers up to 27 Item Stacks",
+ "Use Screwdriver to regulate output stack size",
+ "Consumes 3EU per moved Item"});
+ }
+
+ public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String aDescription) {
+ super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription);
+ }
+
+ public GT_MetaTileEntity_ChestBuffer(int aID, String aName, String aNameRegional, int aTier, int aInvSlotCount, String[] aDescription) {
+ super(aID, aName, aNameRegional, aTier, aInvSlotCount, aDescription);
+ }
+
+ public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String aDescription, ITexture[][][] aTextures) {
+ super(aName, aTier, aInvSlotCount, aDescription, aTextures);
+ }
+
+ public GT_MetaTileEntity_ChestBuffer(String aName, int aTier, int aInvSlotCount, String[] aDescription, ITexture[][][] aTextures) {
+ super(aName, aTier, aInvSlotCount, aDescription, aTextures);
+ }
+
+ public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) {
+ return new GT_MetaTileEntity_ChestBuffer(this.mName, this.mTier, this.mInventory.length, this.mDescriptionArray, this.mTextures);
+ }
+
+ public ITexture getOverlayIcon() {
+ return new GT_RenderedTexture(Textures.BlockIcons.AUTOMATION_CHESTBUFFER);
+ }
+
+ public boolean isValidSlot(int aIndex) {
+ return aIndex < this.mInventory.length - 1;
+ }
+
+ protected void moveItems(IGregTechTileEntity aBaseMetaTileEntity, long aTimer) {
+ if(aBaseMetaTileEntity.hasInventoryBeenModified()) {
+ fillStacksIntoFirstSlots();
+ }
+ // mSuccess will be negative if the call is caused by the %200 aTimer. Otherwise it will be positive, and only every other tick is a push attempted.
+ if ( (mSuccess <= 0 ) || (( mSuccess > 0 ) && ( (mSuccess % 2) == 0 )) ){
+ super.moveItems(aBaseMetaTileEntity, aTimer);
+ }
+ // mSuccesss is set to 50 on a successful move
+ if(mSuccess == 50) {
+ fillStacksIntoFirstSlots();
+ }
+ if(mSuccess < 0) {
+ mSuccess = 0;
+ }
+ }
+
+// Implementation using Java built in sort algorithm
+// Uses terribad string comparison to sort against. Would be better if we did something else?
+ protected void sortStacks() {
+ Arrays.sort(this.mInventory, new Comparator<ItemStack>() {
+ @Override
+ // Taken from https://gist.github.com/Choonster/876acc3217229e172e46
+ public int compare(ItemStack o1, ItemStack o2) {
+ if
( o2 == null )
+ return -1;
+ if( o1 == null )
+ return 1;
+ Item item1 = o1.getItem();
+ Item item2 = o2.getItem();
+
+ // If item1 is a block and item2 isn't, sort item1 before item2
+ if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) {
+ return -1;
+ }
+
+ // If item2 is a block and item1 isn't, sort item1 after item2
+ if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) {
+ return 1;
+ }
+
+ String displayName1 = o1.getDisplayName();
+ String displayName2 = o2.getDisplayName();
+
+ int result = displayName1.compareToIgnoreCase(displayName2);
+ //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result);
+ return result;
+ }
+ });
+ }
+
+// Implementation of insertion sort
+// Worst case time of a 2.8ms
+/*
+ public int compare(ItemStack o1, ItemStack o2) {
+ if
( o2 == null )
+ return -1;
+ if( o1 == null )
+ return 1;
+ Item item1 = o1.getItem();
+ Item item2 = o2.getItem();
+
+ // If item1 is a block and item2 isn't, sort item1 before item2
+ if (((item1 instanceof ItemBlock)) && (!(item2 instanceof ItemBlock))) {
+ return -1;
+ }
+
+ // If item2 is a block and item1 isn't, sort item1 after item2
+ if (((item2 instanceof ItemBlock)) && (!(item1 instanceof ItemBlock))) {
+ return 1;
+ }
+
+ String displayName1 = o1.getDisplayName();
+ String displayName2 = o2.getDisplayName();
+
+ int result = displayName1.compareToIgnoreCase(displayName2);
+ //System.out.println("sorter: " + displayName1 + " " + displayName2 + " " + result);
+ return result;
+ }
+
+ protected void sortStacks() {
+ int i = 1, j;
+ while( i < this.mInventory.length ){
+ j = i;
+ while( (j > 0) && ( compare(this.mInventory[j-1], this.mInventory[j]) == -1) ) {
+ GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, j-1, (byte) 64, (byte) 1, (byte) 64, (byte) 1);
+ j--;
+ }
+ i++;
+ }
+ }
+*/
+
+ protected void fillStacksIntoFirstSlots() {
+ sortStacks();
+ // Merge small stacks together
+ for (int i = 0; i < this.mInventory.length-1;) {
+ //System.out.println( (this.mInventory[i] == null) ? "Slot empty " + i : "Slot " + i + " holds " + this.mInventory[i].getDisplayName());
+ for (int j = i + 1; j < this.mInventory.length; j++) {
+ if ((this.mInventory[j] != null) && ((GT_Utility.areStacksEqual(this.mInventory[i], this.mInventory[j])))) {
+ GT_Utility.moveStackFromSlotAToSlotB(getBaseMetaTileEntity(), getBaseMetaTileEntity(), j, i, (byte) 64, (byte) 1, (byte) 64, (byte) 1);
+ //System.out.println( "Moving slot " + j + " into slot " + i );
+ }
+ else {
+ i=j;
+ break; // No more matching items for this i, do next i
+ }
+ }
+ }
+ }
+
+ public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
+ return new GT_Container_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity);
+ }
+
+ public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
+ return new GT_GUIContainer_ChestBuffer(aPlayerInventory, aBaseMetaTileEntity);
+ }
+}
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