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-rw-r--r--dependencies.gradle4
-rw-r--r--dependencies.gradle.bak5
-rw-r--r--gradle.properties.bak65
3 files changed, 4 insertions, 70 deletions
diff --git a/dependencies.gradle b/dependencies.gradle
index 37707d6133..91f5a10c4e 100644
--- a/dependencies.gradle
+++ b/dependencies.gradle
@@ -36,6 +36,10 @@ dependencies {
compileOnly("com.mod-buildcraft:buildcraft:7.1.23:dev") {
transitive = false
}
+
+ compile("com.github.GTNewHorizons:CodeChickenLib:1.1.5.1:dev")
+ compile("com.github.GTNewHorizons:CodeChickenCore:1.1.3:dev")
+
compileOnly("com.github.GTNewHorizons:ExtraCells2:2.5.4:dev") {
transitive = false
}
diff --git a/dependencies.gradle.bak b/dependencies.gradle.bak
deleted file mode 100644
index b6456d02b6..0000000000
--- a/dependencies.gradle.bak
+++ /dev/null
@@ -1,5 +0,0 @@
-// Add your dependencies here
-
-dependencies {
-
-}
diff --git a/gradle.properties.bak b/gradle.properties.bak
deleted file mode 100644
index e72ff902a5..0000000000
--- a/gradle.properties.bak
+++ /dev/null
@@ -1,65 +0,0 @@
-# This is a case-sensitive string to identify your mod. Convention is to use lower case.
-modId = GoodGenerator
-
-modGroup = GoodGenerator
-
-# WHY is there no version field?
-# The build script relies on git to provide a version via tags. It is super easy and will enable you to always know the
-# code base or your binary. Check out this tutorial: https://blog.mattclemente.com/2017/10/13/versioning-with-git-tags/
-
-# Will update your build.gradle automatically whenever an update is available
-autoUpdateBuildScript = false
-
-minecraftVersion = 1.7.10
-forgeVersion = 10.13.4.1614-1.7.10
-
-# Select a username for testing your mod with breakpoints. You may leave this empty for a random user name each time you
-# restart Minecraft in development. Choose this dependent on your mod:
-# Do you need consistent player progressing (for example Thaumcraft)? -> Select a name
-# Do you need to test how your custom blocks interacts with a player that is not the owner? -> leave name empty
-developmentEnvironmentUserName = Developer
-
-# Define a source file of your project with:
-# public static final String VERSION = "GRADLETOKEN_VERSION";
-# The string's content will be replaced with your mods version when compiled. You should use this to specify your mod's
-# version in @Mod([...], version = VERSION, [...])
-# Leave these properties empty to skip individual token replacements
-replaceGradleTokenInFile = GoodGenerator.java
-gradleTokenModId = GRADLETOKEN_MODID
-gradleTokenModName = GRADLETOKEN_MODNAME
-gradleTokenVersion = GRADLETOKEN_VERSION
-gradleTokenGroupName = GRADLETOKEN_GROUPNAME
-
-# In case your mod provides an API for other mods to implement you may declare its package here. Otherwise, you can
-# leave this property empty.
-# Example value: apiPackage = api + modGroup = com.myname.mymodid -> com.myname.mymodid.api
-apiPackage =
-
-# Specify the configuration file for Forge's access transformers here. I must be placed into /src/main/resources/META-INF/
-# Example value: mymodid_at.cfg
-accessTransformersFile =
-
-# Provides setup for Mixins if enabled. If you don't know what mixins are: Keep it disabled!
-usesMixins = false
-# Specify the location of your implementation of IMixinConfigPlugin. Leave it empty otherwise.
-mixinPlugin =
-# Specify the package that contains all of your Mixins. You may only place Mixins in this package or the build will fail!
-mixinsPackage =
-# Specify the core mod entry class if you use a core mod. This class must implement IFMLLoadingPlugin!
-# This parameter is for legacy compatibility only
-# Example value: coreModClass = asm.FMLPlugin + modGroup = com.myname.mymodid -> com.myname.mymodid.asm.FMLPlugin
-coreModClass =
-# If your project is only a consolidation of mixins or a core mod and does NOT contain a 'normal' mod ( = some class
-# that is annotated with @Mod) you want this to be true. When in doubt: leave it on false!
-containsMixinsAndOrCoreModOnly = false
-
-# If enabled, you may use 'shadowCompile' for dependencies. They will be integrated in your jar. It is your
-# responsibility check the licence and request permission for distribution, if required.
-usesShadowedDependencies = false
-
-# Optional parameter to customize the produced artifacts. Use this to preserver artifact naming when migrating older
-# projects. New projects should not use this parameter.
-#customArchiveBaseName =
-
-# Optional parameter to prevent the source code from being published
-# noPublishedSources =