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-rw-r--r--src/main/java/gregtech/common/items/armor/ModularArmor_Item.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java b/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java
index ef961b944f..761f263d79 100644
--- a/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java
+++ b/src/main/java/gregtech/common/items/armor/ModularArmor_Item.java
@@ -270,10 +270,10 @@ public class ModularArmor_Item extends ItemArmor implements ISpecialArmor, IGogg
}
aPlayer.openGui(GT_Values.GT, openGuiNr+(typeMod), aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);
}
- if(data.helmet!=null&&data.helmet.openGui){data.helmet.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+400, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);}
- if(data.chestplate!=null&&data.chestplate.openGui){data.chestplate.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+300, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);}
- if(data.leggings!=null&&data.leggings.openGui){data.leggings.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+200, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);}
- if(data.boots!=null&&data.boots.openGui){data.boots.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+100, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);}
+// if(data.helmet!=null&&data.helmet.openGui){data.helmet.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+400, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);}
+// if(data.chestplate!=null&&data.chestplate.openGui){data.chestplate.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+300, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);}
+// if(data.leggings!=null&&data.leggings.openGui){data.leggings.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+200, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);}
+// if(data.boots!=null&&data.boots.openGui){data.boots.openGui=false;aPlayer.openGui(GT_Values.GT, openGuiNr+100, aWorld, (int) aPlayer.posX, (int) aPlayer.posY, (int) aPlayer.posZ);}
// Night Vision
if (timer >= 200) {
timer = 0;