diff options
-rw-r--r-- | src/main/java/net/glease/ggfab/ConfigurationHandler.java | 2 | ||||
-rw-r--r-- | src/test/java/net/glease/ggfab/util/OverclockHelperTest.java | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/main/java/net/glease/ggfab/ConfigurationHandler.java b/src/main/java/net/glease/ggfab/ConfigurationHandler.java index c60877d5a5..093b682540 100644 --- a/src/main/java/net/glease/ggfab/ConfigurationHandler.java +++ b/src/main/java/net/glease/ggfab/ConfigurationHandler.java @@ -30,7 +30,7 @@ public enum ConfigurationHandler { } private void loadConfig() { - laserOCPenaltyFactor = config.getFloat("advasslinePenaltyFactor", "common.balancing", 0.25f, 0f, 10f, "Laser overclock penalty factor. This will incredibly change the game balance. Even a small step from 0.3 to 0.3 can have very significant impact. Tweak with caution!"); + laserOCPenaltyFactor = config.getFloat("advasslinePenaltyFactor", "common.balancing", 0.3f, 0f, 10f, "Laser overclock penalty factor. This will incredibly change the game balance. Even a small step from 0.3 to 0.3 can have very significant impact. Tweak with caution!"); config.save(); } diff --git a/src/test/java/net/glease/ggfab/util/OverclockHelperTest.java b/src/test/java/net/glease/ggfab/util/OverclockHelperTest.java index 41707d97ac..f9b2a091c3 100644 --- a/src/test/java/net/glease/ggfab/util/OverclockHelperTest.java +++ b/src/test/java/net/glease/ggfab/util/OverclockHelperTest.java @@ -26,6 +26,8 @@ class OverclockHelperTest { assertNull(OverclockHelper.laserOverclock(10000, 10000, 1, 5)); // no overclock assertEquals(new OverclockHelper.OverclockOutput(30, 64), OverclockHelper.laserOverclock(30, 64, 32, 0.5f)); + // 0.3 amp overclock. 0.25 amp would be not in current tier so no point in testing that + assertEquals(new OverclockHelper.OverclockOutput(10, 64), OverclockHelper.laserOverclock(10, 64, 32, 0.5f)); // laser overclock assertEquals(new OverclockHelper.OverclockOutput(135, 32), OverclockHelper.laserOverclock(30, 64, 32 * 16, 0.5f)); // lots of overclock |