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-rw-r--r--config/GregTech/GregTech.cfg241
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diff --git a/config/GregTech/GregTech.cfg b/config/GregTech/GregTech.cfg
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--- a/config/GregTech/GregTech.cfg
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-# Configuration file
-
-features {
- I:MaxLogStackSize=64
- I:MaxOreStackSize=64
- I:MaxOtherBlockStackSize=64
- I:MaxPlankStackSize=64
- I:UpgradeStacksize=4
-}
-
-
-general {
- B:AFK_Hunger=false
- B:AddGTRecipesToIC2Machines=true
- B:AdventureModeStartingAxe=true
- B:AllowAutoMaintenanceHatchInteraction=false
- B:ArcSmeltIntoAnnealedWrought=true
- B:BrickedBlastFurnace=true
- B:CraftingUnification=true
- B:CropNeedBlockBelow=true
- B:Debug=false
- B:Debug2=false
- B:DisableIC2Cables=true
- B:DisableOldChemicalRecipes=false
- B:DisableVanillaOres=true
- B:EasierIVPlusCables=false
- B:EnableAchievements=true
- B:EnableAllComponents=false
- B:EnableAllMaterials=false
- B:EnableCleanroom=true
- B:EnableImmersiveEngineeringRSupport=true
- B:EnableMagneticraftSupport=true
- B:EnsureToBeLoadedLast=true
- B:ExplosionItemDrops=false
- I:FlintAndSteelChance=30
- B:GTBees=true
- B:HardCoreCableLoss=false
- B:HideRecyclingRecipes=true
- B:HideUnusedOres=true
- B:IncreaseDungeonLoot=true
- B:InventoryUnification=true
- I:ItemDespawnTime=6000
- B:LoggingPlayerActivity=true
- D:MagneticraftBonusOutputPercent=100.0
- I:MaxEqualEntitiesAtOneSpot=3
- I:MillisecondsPassedInGTTileEntityUntilLagWarning=100
- B:MixedOreOnlyYieldsTwoThirdsOfPureOre=false
- B:NerfCombs=true
- B:NerfCrops=true
- B:NerfDustCrafting=true
- I:SkeletonsShootGTArrows=16
- B:TEMachineRecipes=false
- I:TicksForLagAveragingWithScanner=25
- B:WoodNeedsSawForCrafting=true
- B:disable_STDERR=false
- B:disable_STDOUT=false
- B:drinks_always_drinkable=false
- B:forceAdventureMode=false
- B:hardermobspawners=true
- B:harderstone=false
- B:online=true
- B:show_all_metaitems_in_creative_and_NEI=false
- B:smallerVanillaToolDurability=true
- B:sound_multi_threading=false
- B:timber_axe=true
-}
-
-
-machines {
- B:colored_guis_when_painted=true
- B:constant_need_of_energy=true
- B:explosions_on_nonwrenching=true
- B:fire_causes_explosions=true
- B:lightning_causes_explosions=true
- B:machines_explosion_damage=true
- B:machines_flammable=true
- B:rain_causes_explosions=true
- B:wirefire_on_explosion=true
-}
-
-
-pollution {
- B:EnablePollution=true
- I:PoisonLimit=750000
- I:SmogLimit=500000
- I:SourRainLimit=2000000
- I:VegetationLimit=1000000
-}
-
-
-##########################################################################################################
-# undergroundfluid
-#--------------------------------------------------------------------------------------------------------#
-# Config Underground Fluids (Delete this Category for regenerate)
-##########################################################################################################
-
-undergroundfluid {
- # Dimension IDs Black List
- I:DimBlackList <
- -1
- 1
- >
-
- ##########################################################################################################
- # overworld
- #--------------------------------------------------------------------------------------------------------#
- # Set Overworld Generating
- ##########################################################################################################
-
- overworld {
- # Dimension ID or Class Name
- S:Dimension=0
-
- gas_natural_gas {
- # Chance generating (weighted chance!, there will be a fluid in chunk always!)
- I:Chance=20
-
- # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
- I:DecreasePerOperationAmount=7
-
- # Max amount generation (per operation, sets the VeinData) 80000 MAX
- I:MaxAmount=625
-
- # Min amount generation (per operation, sets the VeinData) 0 MIN
- I:MinAmount=0
-
- # Fluid registry name
- S:Registry=gas_natural_gas
- }
-
- liquid_light_oil {
- # Chance generating (weighted chance!, there will be a fluid in chunk always!)
- I:Chance=20
-
- # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
- I:DecreasePerOperationAmount=6
-
- # Max amount generation (per operation, sets the VeinData) 80000 MAX
- I:MaxAmount=625
-
- # Min amount generation (per operation, sets the VeinData) 0 MIN
- I:MinAmount=0
-
- # Fluid registry name
- S:Registry=liquid_light_oil
- }
-
- liquid_medium_oil {
- # Chance generating (weighted chance!, there will be a fluid in chunk always!)
- I:Chance=20
-
- # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
- I:DecreasePerOperationAmount=5
-
- # Max amount generation (per operation, sets the VeinData) 80000 MAX
- I:MaxAmount=625
-
- # Min amount generation (per operation, sets the VeinData) 0 MIN
- I:MinAmount=0
-
- # Fluid registry name
- S:Registry=liquid_medium_oil
- }
-
- liquid_heavy_oil {
- # Chance generating (weighted chance!, there will be a fluid in chunk always!)
- I:Chance=20
-
- # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
- I:DecreasePerOperationAmount=4
-
- # Max amount generation (per operation, sets the VeinData) 80000 MAX
- I:MaxAmount=625
-
- # Min amount generation (per operation, sets the VeinData) 0 MIN
- I:MinAmount=0
-
- # Fluid registry name
- S:Registry=liquid_heavy_oil
- }
-
- oil {
- # Chance generating (weighted chance!, there will be a fluid in chunk always!)
- I:Chance=20
-
- # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
- I:DecreasePerOperationAmount=5
-
- # Max amount generation (per operation, sets the VeinData) 80000 MAX
- I:MaxAmount=625
-
- # Min amount generation (per operation, sets the VeinData) 0 MIN
- I:MinAmount=0
-
- # Fluid registry name
- S:Registry=oil
- }
-
- }
-
- ##########################################################################################################
- # moon
- #--------------------------------------------------------------------------------------------------------#
- # Set Moon Generating
- ##########################################################################################################
-
- moon {
- # Dimension ID or Class Name
- S:Dimension=Moon
-
- helium-3 {
- # Chance generating (weighted chance!, there will be a fluid in chunk always!)
- I:Chance=100
-
- # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000)
- I:DecreasePerOperationAmount=1
-
- # Max amount generation (per operation, sets the VeinData) 80000 MAX
- I:MaxAmount=128
-
- # Min amount generation (per operation, sets the VeinData) 0 MIN
- I:MinAmount=24
-
- # Fluid registry name
- S:Registry=helium-3
- }
-
- }
-
- ##########################################################################################################
- # default
- #--------------------------------------------------------------------------------------------------------#
- # Set Default Generating (Use this Category for Default settings)
- ##########################################################################################################
-
- default {
- }
-
-}
-
-