diff options
Diffstat (limited to 'config/GregTech/GregTech.cfg')
| -rw-r--r-- | config/GregTech/GregTech.cfg | 241 |
1 files changed, 0 insertions, 241 deletions
diff --git a/config/GregTech/GregTech.cfg b/config/GregTech/GregTech.cfg deleted file mode 100644 index 18c05f910b..0000000000 --- a/config/GregTech/GregTech.cfg +++ /dev/null @@ -1,241 +0,0 @@ -# Configuration file - -features { - I:MaxLogStackSize=64 - I:MaxOreStackSize=64 - I:MaxOtherBlockStackSize=64 - I:MaxPlankStackSize=64 - I:UpgradeStacksize=4 -} - - -general { - B:AFK_Hunger=false - B:AddGTRecipesToIC2Machines=true - B:AdventureModeStartingAxe=true - B:AllowAutoMaintenanceHatchInteraction=false - B:ArcSmeltIntoAnnealedWrought=true - B:BrickedBlastFurnace=true - B:CraftingUnification=true - B:CropNeedBlockBelow=true - B:Debug=false - B:Debug2=false - B:DisableIC2Cables=true - B:DisableOldChemicalRecipes=false - B:DisableVanillaOres=true - B:EasierIVPlusCables=false - B:EnableAchievements=true - B:EnableAllComponents=false - B:EnableAllMaterials=false - B:EnableCleanroom=true - B:EnableImmersiveEngineeringRSupport=true - B:EnableMagneticraftSupport=true - B:EnsureToBeLoadedLast=true - B:ExplosionItemDrops=false - I:FlintAndSteelChance=30 - B:GTBees=true - B:HardCoreCableLoss=false - B:HideRecyclingRecipes=true - B:HideUnusedOres=true - B:IncreaseDungeonLoot=true - B:InventoryUnification=true - I:ItemDespawnTime=6000 - B:LoggingPlayerActivity=true - D:MagneticraftBonusOutputPercent=100.0 - I:MaxEqualEntitiesAtOneSpot=3 - I:MillisecondsPassedInGTTileEntityUntilLagWarning=100 - B:MixedOreOnlyYieldsTwoThirdsOfPureOre=false - B:NerfCombs=true - B:NerfCrops=true - B:NerfDustCrafting=true - I:SkeletonsShootGTArrows=16 - B:TEMachineRecipes=false - I:TicksForLagAveragingWithScanner=25 - B:WoodNeedsSawForCrafting=true - B:disable_STDERR=false - B:disable_STDOUT=false - B:drinks_always_drinkable=false - B:forceAdventureMode=false - B:hardermobspawners=true - B:harderstone=false - B:online=true - B:show_all_metaitems_in_creative_and_NEI=false - B:smallerVanillaToolDurability=true - B:sound_multi_threading=false - B:timber_axe=true -} - - -machines { - B:colored_guis_when_painted=true - B:constant_need_of_energy=true - B:explosions_on_nonwrenching=true - B:fire_causes_explosions=true - B:lightning_causes_explosions=true - B:machines_explosion_damage=true - B:machines_flammable=true - B:rain_causes_explosions=true - B:wirefire_on_explosion=true -} - - -pollution { - B:EnablePollution=true - I:PoisonLimit=750000 - I:SmogLimit=500000 - I:SourRainLimit=2000000 - I:VegetationLimit=1000000 -} - - -########################################################################################################## -# undergroundfluid -#--------------------------------------------------------------------------------------------------------# -# Config Underground Fluids (Delete this Category for regenerate) -########################################################################################################## - -undergroundfluid { - # Dimension IDs Black List - I:DimBlackList < - -1 - 1 - > - - ########################################################################################################## - # overworld - #--------------------------------------------------------------------------------------------------------# - # Set Overworld Generating - ########################################################################################################## - - overworld { - # Dimension ID or Class Name - S:Dimension=0 - - gas_natural_gas { - # Chance generating (weighted chance!, there will be a fluid in chunk always!) - I:Chance=20 - - # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) - I:DecreasePerOperationAmount=7 - - # Max amount generation (per operation, sets the VeinData) 80000 MAX - I:MaxAmount=625 - - # Min amount generation (per operation, sets the VeinData) 0 MIN - I:MinAmount=0 - - # Fluid registry name - S:Registry=gas_natural_gas - } - - liquid_light_oil { - # Chance generating (weighted chance!, there will be a fluid in chunk always!) - I:Chance=20 - - # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) - I:DecreasePerOperationAmount=6 - - # Max amount generation (per operation, sets the VeinData) 80000 MAX - I:MaxAmount=625 - - # Min amount generation (per operation, sets the VeinData) 0 MIN - I:MinAmount=0 - - # Fluid registry name - S:Registry=liquid_light_oil - } - - liquid_medium_oil { - # Chance generating (weighted chance!, there will be a fluid in chunk always!) - I:Chance=20 - - # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) - I:DecreasePerOperationAmount=5 - - # Max amount generation (per operation, sets the VeinData) 80000 MAX - I:MaxAmount=625 - - # Min amount generation (per operation, sets the VeinData) 0 MIN - I:MinAmount=0 - - # Fluid registry name - S:Registry=liquid_medium_oil - } - - liquid_heavy_oil { - # Chance generating (weighted chance!, there will be a fluid in chunk always!) - I:Chance=20 - - # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) - I:DecreasePerOperationAmount=4 - - # Max amount generation (per operation, sets the VeinData) 80000 MAX - I:MaxAmount=625 - - # Min amount generation (per operation, sets the VeinData) 0 MIN - I:MinAmount=0 - - # Fluid registry name - S:Registry=liquid_heavy_oil - } - - oil { - # Chance generating (weighted chance!, there will be a fluid in chunk always!) - I:Chance=20 - - # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) - I:DecreasePerOperationAmount=5 - - # Max amount generation (per operation, sets the VeinData) 80000 MAX - I:MaxAmount=625 - - # Min amount generation (per operation, sets the VeinData) 0 MIN - I:MinAmount=0 - - # Fluid registry name - S:Registry=oil - } - - } - - ########################################################################################################## - # moon - #--------------------------------------------------------------------------------------------------------# - # Set Moon Generating - ########################################################################################################## - - moon { - # Dimension ID or Class Name - S:Dimension=Moon - - helium-3 { - # Chance generating (weighted chance!, there will be a fluid in chunk always!) - I:Chance=100 - - # Decrease per operation (actual fluid gained works like (Litre)VeinData/5000) - I:DecreasePerOperationAmount=1 - - # Max amount generation (per operation, sets the VeinData) 80000 MAX - I:MaxAmount=128 - - # Min amount generation (per operation, sets the VeinData) 0 MIN - I:MinAmount=24 - - # Fluid registry name - S:Registry=helium-3 - } - - } - - ########################################################################################################## - # default - #--------------------------------------------------------------------------------------------------------# - # Set Default Generating (Use this Category for Default settings) - ########################################################################################################## - - default { - } - -} - - |
