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Diffstat (limited to 'main/java/gregtech/api/GregTech_API.java')
-rw-r--r-- | main/java/gregtech/api/GregTech_API.java | 560 |
1 files changed, 560 insertions, 0 deletions
diff --git a/main/java/gregtech/api/GregTech_API.java b/main/java/gregtech/api/GregTech_API.java new file mode 100644 index 0000000000..1a72d0dd96 --- /dev/null +++ b/main/java/gregtech/api/GregTech_API.java @@ -0,0 +1,560 @@ +package gregtech.api; + +import static gregtech.api.enums.GT_Values.*; +import gregtech.api.enums.Materials; +import gregtech.api.enums.Textures; +import gregtech.api.interfaces.IDamagableItem; +import gregtech.api.interfaces.ITexture; +import gregtech.api.interfaces.internal.IGT_RecipeAdder; +import gregtech.api.interfaces.internal.IThaumcraftCompat; +import gregtech.api.interfaces.metatileentity.IMetaTileEntity; +import gregtech.api.items.GT_CoolantCellIC_Item; +import gregtech.api.items.GT_CoolantCell_Item; +import gregtech.api.items.GT_Tool_Item; +import gregtech.api.metatileentity.BaseMetaTileEntity; +import gregtech.api.objects.GT_Cover_Default; +import gregtech.api.objects.GT_Cover_None; +import gregtech.api.objects.GT_HashSet; +import gregtech.api.objects.GT_ItemStack; +import gregtech.api.threads.GT_Runnable_MachineBlockUpdate; +import gregtech.api.util.*; +import gregtech.api.world.GT_Worldgen; + +import java.util.*; + +import net.minecraft.block.Block; +import net.minecraft.client.renderer.texture.IIconRegister; +import net.minecraft.creativetab.CreativeTabs; +import net.minecraft.item.Item; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; +import net.minecraftforge.fluids.Fluid; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +/** + * Please do not include this File in your Mod-download as it ruins compatiblity, like with the IC2-API + * You may just copy those Functions into your Code, or better call them via reflection. + * + * The whole API is the basic construct of my Mod. Everything is dependent on it. + * I change things quite often so please don't include any File inside your Mod, even if it is an Interface. + * Since some Authors were stupid enough to break this simple Rule, I added Version checks to enforce it. + * + * In these Folders are many useful Functions. You can use them via reflection if you want. + * I know not everything is compilable due to API's of other Mods, but these are easy to fix in your Setup. + * + * You can use this to learn about Modding, but I would recommend simpler Mods. + * You may even copypaste Code from these API-Files into your Mod, as I have nothing against that, but you should look exactly at what you are copying. + * + * @author Gregorius Techneticies + */ +public class GregTech_API { + /** For the API Version check */ + public static volatile int VERSION = 508; + + @Deprecated + public static IGT_RecipeAdder sRecipeAdder; + + @Deprecated + public static final long MATERIAL_UNIT = M, FLUID_MATERIAL_UNIT = L; + + /** Used to register Aspects to ThaumCraft, this Object might be null if ThaumCraft isn't installed */ + public static IThaumcraftCompat sThaumcraftCompat; + + /** These Lists are getting executed at their respective timings. Useful if you have to do things right before/after I do them, without having to control the load order. Add your "Commands" in the Constructor or in a static Code Block of your Mods Main Class. These are not Threaded, I just use a native Java Interface for their execution. Implement just the Method run() and everything should work */ + public static List<Runnable> sBeforeGTPreload = new ArrayList<Runnable>(), sAfterGTPreload = new ArrayList<Runnable>(), sBeforeGTLoad = new ArrayList<Runnable>(), sAfterGTLoad = new ArrayList<Runnable>(), sBeforeGTPostload = new ArrayList<Runnable>(), sAfterGTPostload = new ArrayList<Runnable>(), sBeforeGTServerstart = new ArrayList<Runnable>(), sAfterGTServerstart = new ArrayList<Runnable>(), sBeforeGTServerstop = new ArrayList<Runnable>(), sAfterGTServerstop = new ArrayList<Runnable>(), sGTBlockIconload = new ArrayList<Runnable>(), sGTItemIconload = new ArrayList<Runnable>(); + + /** Fixes the HashMap Mappings for ItemStacks once the Server started */ + public static final Collection<Map<GT_ItemStack, ?>> sItemStackMappings = new ArrayList<Map<GT_ItemStack, ?>>(); + public static final Collection<Map<Fluid, ?>> sFluidMappings = new ArrayList<Map<Fluid, ?>>(); + + /** The Icon Registers from Blocks and Items. They will get set right before the corresponding Icon Load Phase as executed in the Runnable List above. */ + @SideOnly(Side.CLIENT) + public static IIconRegister sBlockIcons, sItemIcons; + + /** The Configuration Objects */ + public static GT_Config sRecipeFile = null, sMachineFile = null, sWorldgenFile = null, sMaterialProperties = null, sUnification = null, sSpecialFile = null, sClientDataFile, sOPStuff = null; + + /** The MetaTileEntity-ID-List-Length */ + public static final short MAXIMUM_METATILE_IDS = Short.MAX_VALUE - 1; + + /** My Creative Tab */ + public static final CreativeTabs TAB_GREGTECH = new GT_CreativeTab("Main", "Main"), TAB_GREGTECH_MATERIALS = new GT_CreativeTab("Materials", "Materials"), TAB_GREGTECH_ORES = new GT_CreativeTab("Ores", "Ores"); + + public static int TICKS_FOR_LAG_AVERAGING = 25, MILLISECOND_THRESHOLD_UNTIL_LAG_WARNING = 100; + + /** + * A List of all registered MetaTileEntities + * + * 0 - 1199 are used by GregTech. + * 1200 - 2047 are used for GregTech Cables. + * 2048 - 2559 are reserved for OvermindDL. + * 2560 - 3071 are reserved for Immibis. + * 3072 - 3583 are reserved for LinusPhoenix. + * 3584 - 4095 are reserved for BloodyAsp. + * 4096 - 5095 are used for GregTech Frames. + * 5096 - 6099 are used for GregTech Pipes. + * 6100 - 8191 are used for GregTech Decoration Blocks. + * 8192 - 8703 are reserved for ZL123. + * 8704 - 9215 are reserved for Mr10Movie. + * 9216 - 9727 are used for GregTech Automation Machines. + * 9728 - 10239 are reserved for 28Smiles. + * 10240 - 10751 are reserved for VirMan. + * 10752 - 11263 are reserved for the next one who asks me. + * 9728 - 32766 are currently free. + * + * Contact me if you need a free ID-Range, which doesn't conflict with other Addons. + * You could make an ID-Config, but we all know, what "stupid" customers think about conflicting ID's + */ + public static final IMetaTileEntity[] METATILEENTITIES = new IMetaTileEntity[MAXIMUM_METATILE_IDS]; + + /** Initialized by the Block creation. */ + public static Block sBlockMachines; + public static Block sBlockOres1; + public static Block sBlockGranites, sBlockConcretes; + public static Block sBlockCasings1, sBlockCasings2, sBlockCasings3, sBlockCasings4; + + /** Getting assigned by the Config */ + public static boolean sTimber = F, sDrinksAlwaysDrinkable = F, sMultiThreadedSounds = F, sDoShowAllItemsInCreative = F, sColoredGUI = T, sConstantEnergy = T, sMachineExplosions = T, sMachineFlammable = T, sMachineNonWrenchExplosions = T, sMachineRainExplosions = T, sMachineThunderExplosions = T, sMachineFireExplosions = T, sMachineWireFire = true; + + /** Getting assigned by the Mod loading */ + public static boolean sUnificationEntriesRegistered = F, sPreloadStarted = F, sPreloadFinished = F, sLoadStarted = F, sLoadFinished = F, sPostloadStarted = F, sPostloadFinished = F; + + /** The Icon List for Covers */ + public static final Map<GT_ItemStack, ITexture> sCovers = new HashMap<GT_ItemStack, ITexture>(); + + /** The List of Cover Behaviors for the Covers */ + public static final Map<GT_ItemStack, GT_CoverBehavior> sCoverBehaviors = new HashMap<GT_ItemStack, GT_CoverBehavior>(); + + /** The List of Circuit Behaviors for the Redstone Circuit Block */ + public static final Map<Integer, GT_CircuitryBehavior> sCircuitryBehaviors = new HashMap<Integer, GT_CircuitryBehavior>(); + + /** The List of Blocks, which can conduct Machine Block Updates */ + public static final Map<Block, Integer> sMachineIDs = new HashMap<Block, Integer>(); + + /** The Redstone Frequencies */ + public static final Map<Integer, Byte> sWirelessRedstone = new HashMap<Integer, Byte>(); + + /** The IDSU Frequencies */ + public static final Map<Integer, Integer> sIDSUList = new HashMap<Integer, Integer>(); + + /** A List of all Books, which were created using @GT_Utility.getWrittenBook the original Title is the Key Value */ + public static final Map<String, ItemStack> sBookList = new HashMap<String, ItemStack>(); + + /** The List of all Sounds used in GT, indices are in the static Block at the bottom */ + public static final Map<Integer, String> sSoundList = new HashMap<Integer, String>(); + + /** The List of Tools, which can be used. Accepts regular damageable Items and Electric Items */ + public static final GT_HashSet<GT_ItemStack> sToolList = new GT_HashSet<GT_ItemStack>(), sCrowbarList = new GT_HashSet<GT_ItemStack>(), sScrewdriverList = new GT_HashSet<GT_ItemStack>(), sWrenchList = new GT_HashSet<GT_ItemStack>(), sSoftHammerList = new GT_HashSet<GT_ItemStack>(), sHardHammerList = new GT_HashSet<GT_ItemStack>(), sSolderingToolList = new GT_HashSet<GT_ItemStack>(), sSolderingMetalList = new GT_HashSet<GT_ItemStack>(); + /** The List of Hazmat Armors */ + public static final GT_HashSet<GT_ItemStack> sGasHazmatList = new GT_HashSet<GT_ItemStack>(), sBioHazmatList = new GT_HashSet<GT_ItemStack>(), sFrostHazmatList = new GT_HashSet<GT_ItemStack>(), sHeatHazmatList = new GT_HashSet<GT_ItemStack>(), sRadioHazmatList = new GT_HashSet<GT_ItemStack>(), sElectroHazmatList = new GT_HashSet<GT_ItemStack>(); + + /** + * The List of Dimensions, which are Whitelisted for the Teleporter. This list should not contain other Planets. + * Mystcraft Dimensions and other Dimensional Things should be allowed. + * Mystcraft and Twilight Forest are automatically considered a Dimension, without being in this List. + */ + public static final Collection<Integer> sDimensionalList = new HashSet<Integer>(); + + /** Lists of all the active World generation Features, these are getting Initialized in Postload! */ + public static final List<GT_Worldgen> sWorldgenList = new ArrayList<GT_Worldgen>(); + + /** A List containing all the Materials, which are somehow in use by GT and therefor receive a specific Set of Items. */ + public static final Materials[] sGeneratedMaterials = new Materials[1000]; + + /** + * You want OreDict-Unification for YOUR Mod/Addon, when GregTech is installed? This Function is especially for YOU. + * Call this Function after the load-Phase, as I register the the most of the Unification at that Phase (Redpowers Storageblocks are registered at postload). + * A recommended use of this Function is inside your Recipe-System itself (if you have one), as the unification then makes 100% sure, that every added non-unificated Output gets automatically unificated. + * + * I will personally make sure, that only common prefixes of Ores get registered at the Unificator, as of now there are: + * pulp, dust, dustSmall, ingot, nugget, gem, ore and block + * If another Mod-Author messes these up, then it's not my fault and it's especially not your fault. As these are commonly used prefixes. + * + * This Unificator-API-Function uses the same Functions I use, for unificating Items. So if there is something messed up (very unlikely), then everything is messed up. + * + * You shouldn't use this to unificate the Inputs of your Recipes, this is only meant for the Outputs. + * + * @param aOreStack the Stack you want to get unificated. It is stackSize Sensitive. + * @return Either an unificated Stack or the stack you toss in, but it should never be null, unless you throw a Nullpointer into it. + */ + public static ItemStack getUnificatedOreDictStack(ItemStack aOreStack) { + if (!GregTech_API.sPreloadFinished) GT_Log.err.println("GregTech_API ERROR: " + aOreStack.getItem() + "." + aOreStack.getItemDamage() + " - OreDict Unification Entries are not registered now, please call it in the postload phase."); + return GT_OreDictUnificator.get(T, aOreStack); + } + + /** + * Causes a Machineblock Update + * This update will cause surrounding MultiBlock Machines to update their Configuration. + * You should call this Function in @Block.breakBlock and in @Block.onBlockAdded of your Machine. + * @param aWorld is being the World + * @param aX is the X-Coord of the update causing Block + * @param aY is the Y-Coord of the update causing Block + * @param aZ is the Z-Coord of the update causing Block + */ + public static boolean causeMachineUpdate(World aWorld, int aX, int aY, int aZ) { + if (!aWorld.isRemote) new Thread(new GT_Runnable_MachineBlockUpdate(aWorld, aX, aY, aZ), "Machine Block Updating").start(); + return T; + } + + /** + * Adds a Multi-Machine Block, like my Machine Casings for example. + * You should call @causeMachineUpdate in @Block.breakBlock and in @Block.onBlockAdded of your registered Block. + * You don't need to register TileEntities which implement @IMachineBlockUpdateable + * @param aID the ID of your Block + * @param aMeta the Metadata of the Blocks as Bitmask! -1 or ~0 for all Metavalues + */ + public static boolean registerMachineBlock(Block aBlock, int aMeta) { + if (GT_Utility.isBlockInvalid(aBlock)) return F; + if (GregTech_API.sThaumcraftCompat != null) GregTech_API.sThaumcraftCompat.registerPortholeBlacklistedBlock(aBlock); + sMachineIDs.put(aBlock, aMeta); + return T; + } + + /** + * Like above but with boolean Parameters instead of a BitMask + */ + public static boolean registerMachineBlock(Block aBlock, boolean... aMeta) { + if (GT_Utility.isBlockInvalid(aBlock) || aMeta == null || aMeta.length == 0) return F; + if (GregTech_API.sThaumcraftCompat != null) GregTech_API.sThaumcraftCompat.registerPortholeBlacklistedBlock(aBlock); + int rMeta = 0; + for (byte i = 0; i < aMeta.length && i < 16; i++) if (aMeta[i]) rMeta |= B[i]; + sMachineIDs.put(aBlock, rMeta); + return T; + } + + /** + * if this Block is a Machine Update Conducting Block + */ + public static boolean isMachineBlock(Block aBlock, int aMeta) { + if (GT_Utility.isBlockInvalid(aBlock)) return F; + return (sMachineIDs.containsKey(aBlock) && (sMachineIDs.get(aBlock) & B[aMeta]) != 0); + } + + /** + * Creates a new Coolant Cell Item for your Nuclear Reactor + */ + public static Item constructCoolantCellItem(String aUnlocalized, String aEnglish, int aMaxStore) { + try { + return new GT_CoolantCellIC_Item(aUnlocalized, aEnglish, aMaxStore); +// return (Item)Class.forName("gregtech.api.items.GT_CoolantCellIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxStore); + } catch(Throwable e) {/*Do nothing*/} + try { + return new GT_CoolantCell_Item(aUnlocalized, aEnglish, aMaxStore); +// return (Item)Class.forName("gregtech.api.items.GT_CoolantCell_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxStore); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", F); + } + + /** + * Creates a new Energy Armor Item + */ + public static Item constructElectricArmorItem(String aUnlocalized, String aEnglish, int aCharge, int aTransfer, int aTier, int aDamageEnergyCost, int aSpecials, double aArmorAbsorbtionPercentage, boolean aChargeProvider, int aType, int aArmorIndex) { + try { + return (Item)Class.forName("gregtechmod.api.items.GT_EnergyArmorIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aDamageEnergyCost, aSpecials, aArmorAbsorbtionPercentage, aChargeProvider, aType, aArmorIndex); + } catch(Throwable e) {/*Do nothing*/} + try { + return (Item)Class.forName("gregtechmod.api.items.GT_EnergyArmor_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aDamageEnergyCost, aSpecials, aArmorAbsorbtionPercentage, aChargeProvider, aType, aArmorIndex); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", F); + } + + /** + * Creates a new Energy Battery Item + */ + public static Item constructElectricEnergyStorageItem(String aUnlocalized, String aEnglish, int aCharge, int aTransfer, int aTier, int aEmptyID, int aFullID) { + try { + return (Item)Class.forName("gregtechmod.api.items.GT_EnergyStoreIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aEmptyID, aFullID); + } catch(Throwable e) {/*Do nothing*/} + try { + return (Item)Class.forName("gregtechmod.api.items.GT_EnergyStore_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aEmptyID, aFullID); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", F); + } + + /** + * Creates a new Hard Hammer Item + */ + public static GT_Tool_Item constructHardHammerItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_HardHammer_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, F); + } + + /** + * Creates a new Crowbar Item + */ + public static GT_Tool_Item constructCrowbarItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_CrowbarRC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage); + } catch(Throwable e) {/*Do nothing*/} + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_Crowbar_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, F); + } + + /** + * Creates a new Wrench Item + */ + public static GT_Tool_Item constructWrenchItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_Wrench_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, F); + } + + /** + * Creates a new electric Screwdriver Item + */ + public static GT_Tool_Item constructElectricScrewdriverItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_ScrewdriverIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, F); + } + + /** + * Creates a new electric Wrench Item + */ + public static GT_Tool_Item constructElectricWrenchItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_WrenchIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, F); + } + + /** + * Creates a new electric Saw Item + */ + public static GT_Tool_Item constructElectricSawItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aToolQuality, float aToolStrength, int aEnergyConsumptionPerBlockBreak, int aDisChargedGTID) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_SawIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aToolQuality, aToolStrength, aEnergyConsumptionPerBlockBreak, aDisChargedGTID); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, F); + } + + /** + * Creates a new electric Drill Item + */ + public static GT_Tool_Item constructElectricDrillItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aToolQuality, float aToolStrength, int aEnergyConsumptionPerBlockBreak, int aDisChargedGTID) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_DrillIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aToolQuality, aToolStrength, aEnergyConsumptionPerBlockBreak, aDisChargedGTID); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, F); + } + + /** + * Creates a new electric Soldering Tool + */ + public static GT_Tool_Item constructElectricSolderingToolItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_SolderingToolIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, F); + } + + /** + * Creates a new empty electric Tool + */ + public static GT_Tool_Item constructEmptyElectricToolItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aChargedGTID) { + try { + return (GT_Tool_Item)Class.forName("gregtechmod.api.items.GT_EmptyToolIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aChargedGTID); + } catch(Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, 0, F); + } + + private static Class sBaseMetaTileEntityClass = null; + + /** + * This gives you a new BaseMetaTileEntity. As some Interfaces are not always loaded (Buildcraft, Univeral Electricity) I have to use Invocation at the Constructor of the BaseMetaTileEntity + */ + public static BaseMetaTileEntity constructBaseMetaTileEntity() { + if (sBaseMetaTileEntityClass == null) { + try { + return (BaseMetaTileEntity)(sBaseMetaTileEntityClass = BaseMetaTileEntity.class).newInstance(); + } catch(Throwable e) {/*Do nothing*/} + } + + try { + return (BaseMetaTileEntity)(sBaseMetaTileEntityClass.newInstance()); + } catch(Throwable e) { + GT_Log.err.println("GT_Mod: Fatal Error ocurred while initializing TileEntities, crashing Minecraft."); + e.printStackTrace(GT_Log.err); + throw new RuntimeException(e); + } + } + + public static void registerCover(ItemStack aStack, ITexture aCover, GT_CoverBehavior aBehavior) { + if (!sCovers.containsKey(new GT_ItemStack(aStack))) sCovers.put(new GT_ItemStack(aStack), aCover==null||!aCover.isValidTexture()?Textures.BlockIcons.ERROR_RENDERING[0]:aCover); + if (aBehavior != null) sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior); + } + + public static void registerCoverBehavior(ItemStack aStack, GT_CoverBehavior aBehavior) { + sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior==null?sDefaultBehavior:aBehavior); + } + + /** + * Registers multiple Cover Items. I use that for the OreDict Functionality. + * @param aBehavior can be null + */ + public static void registerCover(Collection<ItemStack> aStackList, ITexture aCover, GT_CoverBehavior aBehavior) { + if (aCover.isValidTexture()) for (ItemStack tStack : aStackList) registerCover(tStack, aCover, aBehavior); + } + + /** + * This is the generic Cover behavior. Used for the default Covers, which have no Behavior. + */ + public static final GT_CoverBehavior sDefaultBehavior = new GT_Cover_Default(), sNoBehavior = new GT_Cover_None(); + + /** + * returns a Cover behavior, guaranteed to not return null after preload + */ + public static GT_CoverBehavior getCoverBehavior(ItemStack aStack) { + if (aStack == null || aStack.getItem() == null) return sNoBehavior; + GT_CoverBehavior rCover = sCoverBehaviors.get(new GT_ItemStack(aStack)); + if (rCover == null) return sDefaultBehavior; + return rCover; + } + + /** + * returns a Cover behavior, guaranteed to not return null + */ + public static GT_CoverBehavior getCoverBehavior(int aStack) { + if (aStack == 0) return sNoBehavior; + return getCoverBehavior(GT_Utility.intToStack(aStack)); + } + + /** + * Register a Wrench to be usable on GregTech Machines. + * The Wrench MUST have some kind of Durability unlike certain Buildcraft Wrenches. + * + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + * + * ----- + * + * Returning true at isDamagable was a great Idea, KingLemming. Well played. + * Since the OmniWrench is just a Single-Item-Mod, people can choose if they want your infinite durability or not. So that's not really a Problem. + * I even have a new Config to autodisable most infinite BC Wrenches (but that one is turned off). + * + * One last Bug for you to fix: + * My Autoregistration detects Railcrafts Crowbars, Buildcrafts Wrenches and alike, due to their Interfaces. + * Guess what now became a Crowbar by accident. Try registering the Wrench at the load phase to prevent things like that from happening. + * Yes, I know that "You need to register Tools in the Load Phase"-Part wasn't there before this. Sorry about that. + */ + public static boolean registerWrench(ItemStack aTool) { + return registerTool(aTool, sWrenchList); + } + + /** + * Register a Crowbar to extract Covers from Machines + * Crowbars are NOT Wrenches btw. + * + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerCrowbar(ItemStack aTool) { + return registerTool(aTool, sCrowbarList); + } + + /** + * Register a Screwdriver to interact directly with Machines and Covers + * Did I mention, that it is intentionally not possible to make a Multitool, which doesn't switch ItemID (like a Mode) all the time? + * + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerScrewdriver(ItemStack aTool) { + return registerTool(aTool, sScrewdriverList); + } + + /** + * Register a Soft Hammer to interact with Machines + * + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerSoftHammer(ItemStack aTool) { + return registerTool(aTool, sSoftHammerList); + } + + /** + * Register a Hard Hammer to interact with Machines + * + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerHardHammer(ItemStack aTool) { + return registerTool(aTool, sHardHammerList); + } + + /** + * Register a Soldering Tool to interact with Machines + * + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerSolderingTool(ItemStack aTool) { + return registerTool(aTool, sSolderingToolList); + } + + /** + * Register a Soldering Tin to interact with Soldering Tools + * + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerSolderingMetal(ItemStack aTool) { + return registerTool(aTool, sSolderingMetalList); + } + + /** + * Generic Function to add Tools to the Lists. + * Contains all sanity Checks for Tools, like preventing one Tool from being registered for multiple purposes as controls would override each other. + */ + public static boolean registerTool(ItemStack aTool, Collection<GT_ItemStack> aToolList) { + if (aTool == null || GT_Utility.isStackInList(aTool, sToolList) || (!aTool.getItem().isDamageable() && !GT_ModHandler.isElectricItem(aTool) && !(aTool.getItem() instanceof IDamagableItem))) return F; + aToolList.add(new GT_ItemStack(GT_Utility.copyAmount(1, aTool))); + sToolList.add(new GT_ItemStack(GT_Utility.copyAmount(1, aTool))); + return T; + } + + /** + * Adds Biomes to the Biome Lists for World Generation + */ + static { + sItemStackMappings.add(sCovers); + sItemStackMappings.add(sCoverBehaviors); + + sDimensionalList.add(-1); + sDimensionalList.add( 0); + sDimensionalList.add( 1); + + sSoundList.put( 0, "random.break"); + sSoundList.put( 1, "random.anvil_use"); + sSoundList.put( 2, "random.anvil_break"); + sSoundList.put( 3, "random.click"); + sSoundList.put( 4, "random.fizz"); + sSoundList.put( 5, "random.explode"); + sSoundList.put( 6, "fire.ignite"); + + sSoundList.put(100, MOD_ID_IC2.toLowerCase() + ":" + "tools.Wrench"); + sSoundList.put(101, MOD_ID_IC2.toLowerCase() + ":" + "tools.RubberTrampoline"); + sSoundList.put(102, MOD_ID_IC2.toLowerCase() + ":" + "tools.Painter"); + sSoundList.put(103, MOD_ID_IC2.toLowerCase() + ":" + "tools.BatteryUse"); + sSoundList.put(104, MOD_ID_IC2.toLowerCase() + ":" + "tools.chainsaw.ChainsawUseOne"); + sSoundList.put(105, MOD_ID_IC2.toLowerCase() + ":" + "tools.chainsaw.ChainsawUseTwo"); + sSoundList.put(106, MOD_ID_IC2.toLowerCase() + ":" + "tools.drill.DrillSoft"); + sSoundList.put(107, MOD_ID_IC2.toLowerCase() + ":" + "tools.drill.DrillHard"); + sSoundList.put(108, MOD_ID_IC2.toLowerCase() + ":" + "tools.ODScanner"); + + sSoundList.put(200, MOD_ID_IC2.toLowerCase() + ":" + "machines.ExtractorOp"); + sSoundList.put(201, MOD_ID_IC2.toLowerCase() + ":" + "machines.MaceratorOp"); + sSoundList.put(202, MOD_ID_IC2.toLowerCase() + ":" + "machines.InductionLoop"); + sSoundList.put(203, MOD_ID_IC2.toLowerCase() + ":" + "machines.CompressorOp"); + sSoundList.put(204, MOD_ID_IC2.toLowerCase() + ":" + "machines.RecyclerOp"); + sSoundList.put(205, MOD_ID_IC2.toLowerCase() + ":" + "machines.MinerOp"); + sSoundList.put(206, MOD_ID_IC2.toLowerCase() + ":" + "machines.PumpOp"); + sSoundList.put(207, MOD_ID_IC2.toLowerCase() + ":" + "machines.ElectroFurnaceLoop"); + sSoundList.put(208, MOD_ID_IC2.toLowerCase() + ":" + "machines.InductionLoop"); + sSoundList.put(209, MOD_ID_IC2.toLowerCase() + ":" + "machines.MachineOverload"); + sSoundList.put(210, MOD_ID_IC2.toLowerCase() + ":" + "machines.InterruptOne"); + sSoundList.put(211, MOD_ID_IC2.toLowerCase() + ":" + "machines.KaChing"); + sSoundList.put(212, MOD_ID_IC2.toLowerCase() + ":" + "machines.MagnetizerLoop"); + } +}
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