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-package gregtech.api.interfaces.metatileentity;
-
-import gregtech.api.interfaces.ITexture;
-import gregtech.api.interfaces.tileentity.IGearEnergyTileEntity;
-import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
-import gregtech.api.objects.GT_ItemStack;
-import gregtech.api.util.GT_Config;
-
-import java.io.File;
-import java.util.ArrayList;
-import java.util.List;
-
-import net.minecraft.block.Block;
-import net.minecraft.client.renderer.RenderBlocks;
-import net.minecraft.client.renderer.texture.IIconRegister;
-import net.minecraft.entity.Entity;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.entity.player.InventoryPlayer;
-import net.minecraft.inventory.ISidedInventory;
-import net.minecraft.item.ItemStack;
-import net.minecraft.nbt.NBTTagCompound;
-import net.minecraft.util.AxisAlignedBB;
-import net.minecraft.world.IBlockAccess;
-import net.minecraft.world.World;
-import net.minecraftforge.fluids.IFluidHandler;
-import net.minecraftforge.fluids.IFluidTank;
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-
-/**
- * Warning, this Interface has just been made to be able to add multiple kinds of MetaTileEntities (Cables, Pipes, Transformers, but not the regular Blocks)
- *
- * Don't implement this yourself and expect it to work. Extend @MetaTileEntity itself.
- */
-public interface IMetaTileEntity extends ISidedInventory, IFluidTank, IFluidHandler, IGearEnergyTileEntity {
- /**
- * This determines the BaseMetaTileEntity belonging to this MetaTileEntity by using the Meta ID of the Block itself.
- *
- * 0 = BaseMetaTileEntity, Wrench lvl 0 to dismantle
- * 1 = BaseMetaTileEntity, Wrench lvl 1 to dismantle
- * 2 = BaseMetaTileEntity, Wrench lvl 2 to dismantle
- * 3 = BaseMetaTileEntity, Wrench lvl 3 to dismantle
- * 4 = BaseMetaPipeEntity, Wrench lvl 0 to dismantle
- * 5 = BaseMetaPipeEntity, Wrench lvl 1 to dismantle
- * 6 = BaseMetaPipeEntity, Wrench lvl 2 to dismantle
- * 7 = BaseMetaPipeEntity, Wrench lvl 3 to dismantle
- * 8 = BaseMetaPipeEntity, Cutter lvl 0 to dismantle
- * 9 = BaseMetaPipeEntity, Cutter lvl 1 to dismantle
- * 10 = BaseMetaPipeEntity, Cutter lvl 2 to dismantle
- * 11 = BaseMetaPipeEntity, Cutter lvl 3 to dismantle
- * 12 = BaseMetaPipeEntity, Axe lvl 0 to dismantle
- * 13 = BaseMetaPipeEntity, Axe lvl 1 to dismantle
- * 14 = BaseMetaPipeEntity, Axe lvl 2 to dismantle
- * 15 = BaseMetaPipeEntity, Axe lvl 3 to dismantle
- */
- public byte getTileEntityBaseType();
-
- /**
- * @param aTileEntity is just because the internal Variable "mBaseMetaTileEntity" is set after this Call.
- * @return a newly created and ready MetaTileEntity
- */
- public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity);
-
- /**
- * @return an ItemStack representing this MetaTileEntity.
- */
- public ItemStack getStackForm(long aAmount);
-
- /**
- * Sets the BaseMetaTileEntity of this
- */
- public void setBaseMetaTileEntity(IGregTechTileEntity aBaseMetaTileEntity);
-
- /**
- * new getter for the BaseMetaTileEntity, which restricts usage to certain Functions.
- */
- public IGregTechTileEntity getBaseMetaTileEntity();
-
- /**
- * when placing a Machine in World, to initialize default Modes. aNBT can be null!
- */
- public void initDefaultModes(NBTTagCompound aNBT);
-
- /**
- * ^= writeToNBT
- */
- public void saveNBTData(NBTTagCompound aNBT);
-
- /**
- * ^= readFromNBT
- */
- public void loadNBTData(NBTTagCompound aNBT);
-
- /**
- * Adds the NBT-Information to the ItemStack, when being dismanteled properly
- * Used to store Machine specific Upgrade Data.
- */
- public void setItemNBT(NBTTagCompound aNBT);
-
- /**
- * Called in the registered MetaTileEntity when the Server starts, to reset static variables
- */
- public void onServerStart();
-
- /**
- * Called in the registered MetaTileEntity when the Server ticks a World the first time, to load things from the World Save
- */
- public void onWorldLoad(File aSaveDirectory);
-
- /**
- * Called in the registered MetaTileEntity when the Server stops, to save the Game.
- */
- public void onWorldSave(File aSaveDirectory);
-
- /**
- * Called to set Configuration values for this MetaTileEntity.
- * Use aConfig.get(ConfigCategories.machineconfig, "MetaTileEntityName.Ability", DEFAULT_VALUE); to set the Values.
- */
- public void onConfigLoad(GT_Config aConfig);
-
- /**
- * If a Cover of that Type can be placed on this Side.
- * Also Called when the Facing of the Block Changes and a Cover is on said Side.
- */
- public boolean allowCoverOnSide(byte aSide, GT_ItemStack aStack);
-
- /**
- * When a Player rightclicks the Facing with a Screwdriver.
- */
- public void onScrewdriverRightClick(byte aSide, EntityPlayer aPlayer, float aX, float aY, float aZ);
-
- /**
- * When a Player rightclicks the Facing with a Wrench.
- */
- public boolean onWrenchRightClick(byte aSide, byte aWrenchingSide, EntityPlayer aPlayer, float aX, float aY, float aZ);
-
- /**
- * Called right before this Machine explodes
- */
- public void onExplosion();
-
- /**
- * The First processed Tick which was passed to this MetaTileEntity
- */
- public void onFirstTick(IGregTechTileEntity aBaseMetaTileEntity);
-
- /**
- * The Tick before all the generic handling happens, what gives a slightly faster reaction speed.
- * Don't use this if you really don't need to. @onPostTick is better suited for ticks.
- * This happens still after the Cover handling.
- */
- public void onPreTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick);
-
- /**
- * The Tick after all the generic handling happened.
- * Recommended to use this like updateEntity.
- */
- public void onPostTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick);
-
- /**
- * Called when this MetaTileEntity gets (intentionally) disconnected from the BaseMetaTileEntity.
- * Doesn't get called when this thing is moved by Frames or similar hacks.
- */
- public void inValidate();
-
- /**
- * Called when the BaseMetaTileEntity gets invalidated, what happens right before the @inValidate above gets called
- */
- public void onRemoval();
-
- /**
- * @param aFacing
- * @return if aFacing would be a valid Facing for this Device. Used for wrenching.
- */
- public boolean isFacingValid(byte aFacing);
-
- /**
- * @return the Server Side Container
- */
- public Object getServerGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity);
-
- /**
- * @return the Client Side GUI Container
- */
- public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity);
-
- /**
- * From new ISidedInventory
- */
- public boolean allowPullStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack);
-
- /**
- * From new ISidedInventory
- */
- public boolean allowPutStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, byte aSide, ItemStack aStack);
-
- /**
- * @return if aIndex is a valid Slot. false for things like HoloSlots. Is used for determining if an Item is dropped upon Block destruction and for Inventory Access Management
- */
- public boolean isValidSlot(int aIndex);
-
- /**
- * @return if aIndex can be set to Zero stackSize, when being removed.
- */
- public boolean setStackToZeroInsteadOfNull(int aIndex);
-
- /**
- * If this Side can connect to inputting pipes
- */
- public boolean isLiquidInput(byte aSide);
-
- /**
- * If this Side can connect to outputting pipes
- */
- public boolean isLiquidOutput(byte aSide);
-
- /**
- * Just an Accessor for the Name variable.
- */
- public String getMetaName();
-
- /**
- * @return true if the Machine can be accessed
- */
- public boolean isAccessAllowed(EntityPlayer aPlayer);
-
- /**
- * When a Machine Update occurs
- */
- public void onMachineBlockUpdate();
-
- /**
- * a Player rightclicks the Machine
- * Sneaky rightclicks are not getting passed to this!
- * @return
- */
- public boolean onRightclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, byte aSide, float aX, float aY, float aZ);
-
- /**
- * a Player leftclicks the Machine
- * Sneaky leftclicks are getting passed to this unlike with the rightclicks.
- */
- public void onLeftclick(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer);
-
- /**
- * Called Clientside with the Data got from @getUpdateData
- */
- public void onValueUpdate(byte aValue);
-
- /**
- * return a small bit of Data, like a secondary Facing for example with this Function, for the Client.
- * The BaseMetaTileEntity detects changes to this Value and will then send an Update.
- * This is only for Information, which is visible as Texture to the outside.
- *
- * If you just want to have an Active/Redstone State then set the Active State inside the BaseMetaTileEntity instead.
- */
- public byte getUpdateData();
-
- /**
- * For the rare case you need this Function
- */
- public void receiveClientEvent(byte aEventID, byte aValue);
-
- /**
- * Called to actually play the Sound.
- * Do not insert Client/Server checks. That is already done for you.
- * Do not use @playSoundEffect, Minecraft doesn't like that at all. Use @playSound instead.
- */
- public void doSound(byte aIndex, double aX, double aY, double aZ);
- public void startSoundLoop(byte aIndex, double aX, double aY, double aZ);
- public void stopSoundLoop(byte aValue, double aX, double aY, double aZ);
-
- /**
- * Sends the Event for the Sound Triggers, only usable Server Side!
- */
- public void sendSound(byte aIndex);
-
- /**
- * Sends the Event for the Sound Triggers, only usable Server Side!
- */
- public void sendLoopStart(byte aIndex);
-
- /**
- * Sends the Event for the Sound Triggers, only usable Server Side!
- */
- public void sendLoopEnd(byte aIndex);
-
- /**
- * Called when the Machine explodes, override Explosion Code here.
- * @param aExplosionPower
- */
- public void doExplosion(long aExplosionPower);
-
- /**
- * If this is just a simple Machine, which can be wrenched at 100%
- */
- public boolean isSimpleMachine();
-
- /**
- * If there should be a Lag Warning if something laggy happens during this Tick.
- *
- * The Advanced Pump uses this to not cause the Lag Message, while it scans for all close Fluids.
- * The Item Pipes and Retrievers neither send this Message, when scanning for Pipes.
- */
- public boolean doTickProfilingMessageDuringThisTick();
-
- /**
- * returns the DebugLog
- */
- public ArrayList<String> getSpecialDebugInfo(IGregTechTileEntity aBaseMetaTileEntity, EntityPlayer aPlayer, int aLogLevel, ArrayList<String> aList);
-
- /**
- * get a small Description
- */
- public String[] getDescription();
-
- /**
- * In case the Output Voltage varies.
- */
- public String getSpecialVoltageToolTip();
-
- /**
- * Icon of the Texture. If this returns null then it falls back to getTextureIndex.
- *
- * @param aSide is the Side of the Block
- * @param aFacing is the direction the Block is facing (or a Bitmask of all Connections in case of Pipes)
- * @param aColorIndex The Minecraft Color the Block is having
- * @param aActive if the Machine is currently active (use this instead of calling mBaseMetaTileEntity.mActive!!!). Note: In case of Pipes this means if this Side is connected to something or not.
- * @param aRedstone if the Machine is currently outputting a RedstoneSignal (use this instead of calling mBaseMetaTileEntity.mRedstone!!!)
- */
- public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex, boolean aActive, boolean aRedstone);
-
- /**
- * The Textures used for the Item rendering. Return null if you want the regular 3D Block Rendering.
- */
- //public ITexture[] getItemTexture(ItemStack aStack);
-
- /**
- * Register Icons here. This gets called when the Icons get initialized by the Base Block
- * Best is you put your Icons in a static Array for quick and easy access without relying on the MetaTileList.
- * @param aBlockIconRegister The Block Icon Register
- */
- @SideOnly(Side.CLIENT)
- public void registerIcons(IIconRegister aBlockIconRegister);
-
- /**
- * @return true if you override the Rendering.
- */
- @SideOnly(Side.CLIENT)
- public boolean renderInInventory(Block aBlock, int aMeta, RenderBlocks aRenderer);
-
- /**
- * @return true if you override the Rendering.
- */
- @SideOnly(Side.CLIENT)
- public boolean renderInWorld(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, RenderBlocks aRenderer);
-
- /**
- * Gets the Output for the comparator on the given Side
- */
- public byte getComparatorValue(byte aSide);
-
- public float getExplosionResistance(byte aSide);
-
- public String[] getInfoData();
- public boolean isGivingInformation();
-
- public ItemStack[] getRealInventory();
-
- public boolean connectsToItemPipe(byte aSide);
-
- public void onColorChangeServer(byte aColor);
- public void onColorChangeClient(byte aColor);
-
- public int getLightOpacity();
-
- public void addCollisionBoxesToList(World aWorld, int aX, int aY, int aZ, AxisAlignedBB inputAABB, List<AxisAlignedBB> outputAABB, Entity collider);
- public AxisAlignedBB getCollisionBoundingBoxFromPool(World aWorld, int aX, int aY, int aZ);
- public void onEntityCollidedWithBlock(World aWorld, int aX, int aY, int aZ, Entity collider);
-
- /** The onCreated Function of the Item Class redirects here */
- public void onCreated(ItemStack aStack, World aWorld, EntityPlayer aPlayer);
-} \ No newline at end of file