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Diffstat (limited to 'src/Java/gtPlusPlus/RoadMap.java')
-rw-r--r-- | src/Java/gtPlusPlus/RoadMap.java | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/src/Java/gtPlusPlus/RoadMap.java b/src/Java/gtPlusPlus/RoadMap.java deleted file mode 100644 index c7bb4d5a22..0000000000 --- a/src/Java/gtPlusPlus/RoadMap.java +++ /dev/null @@ -1,80 +0,0 @@ -package gtPlusPlus; - -import java.util.LinkedHashMap; - -import com.google.common.base.Objects; - -import gtPlusPlus.api.objects.data.ObjMap; -import net.minecraft.item.ItemStack; - -/** - * This Class purely exists to note down ideas and or plans to (re)implement things. - * - * @author Alkalus - * - */ -public class RoadMap { - - //Reorganization of Item, Block and Common Class loading. - /* - * So, due to the complex/silly way I've done things, I've ran into some circular loading problems around the mod. - * Issues occur where Classes like CI.java try access the GregtechItemList.java objects before they're actually set. - * A plan should be created to organize the best scheme to load things in the best order. - */ - - //Recreation of GUIs for all Multiblocks - /* - * Most Multi's use generic or straight out wrong GUI's on the controller. - * I'd like to go back and recreate all of these. - * - * Some could even benefit from a totally new type of UI (Instead of Text issues, just change a 2x2px area between red and green for status lights) - * These advanced GUIs are probably out of my capability, but if anyone thinks they're a good idea, I'll give them a go. - */ - - //Better Integration with GTNH - /* - * Refactor things to be more common, refactor things to automatically switch between GTNH and standard variants - * without having to over-abuse CORE.GTNH switches everywhere. - * Most of this can be done via expanding CI.java, so that we have automated handlers for everything - * (IE. getX(5) will get 5x of the correct version of X) - */ - - - /* - Thallium - Everglades only. (Mostly useless) - Technetium - Has some recipes but seem to be dead ends so unobtainable. - Polonium - Unobtainable. (Radioactive, Mostly Useless) - Francium - Unobtainable. (Radioactive, Mostly Useless) - Promethium - Unobtainable. - Radium - Everglades only. (Do use, Moderately Rare) - Actinium - Unobtainable. (Radioactive, Do use) - Proactinium - Unobtainable. (Do use) - Neptunium - Has some recipes but seem to be dead ends so unobtainable. - Curium - Fusion only. - Berkelium - Unobtainable. - Californium - Fusion only. - Einsteinium - Unobtainable. - Fermium - Unobtainable. - Strontium - Everglades only. (Do use 1) - Iodine - Everglades only. - Dysprosium - Everglades only. (Do use 1) - Rhenium - Weird ABS recipe only. - Flerovium - Unobtainable. - Dubnium - Unobtainable. - Seaborgium - Unobtainable. - Bohrium - Unobtainable. - Hassium - Unobtainable. - Meitnerium - Unobtainable. - Darmstadtium - Unobtainable. - Roentgenium - Unobtainable. - Copernicium - Unobtainable. - Nihonium - Unobtainable. - Moscovium - Unobtainable. - Livermorium - Unobtainable. - Tennessine - Unobtainable. - Nobelium - Unobtainable. - Lawrencium - Unobtainable. - Astatine - Unobtainable. (Radioactive, Mostly Useless) - */ - -} |