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-rw-r--r--src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java686
1 files changed, 442 insertions, 244 deletions
diff --git a/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java b/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java
index f4d49203cd..b491928ac6 100644
--- a/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java
+++ b/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java
@@ -26,10 +26,11 @@ import net.minecraftforge.event.terraingen.TerrainGen;
public class ChunkProviderAustralia implements IChunkProvider {
private Random rand;
- private NoiseGeneratorOctaves field_147431_j;
- private NoiseGeneratorOctaves field_147432_k;
- private NoiseGeneratorOctaves field_147429_l;
- private NoiseGeneratorPerlin field_147430_m;
+ private NoiseGeneratorOctaves noiseGen1;
+ private NoiseGeneratorOctaves noiseGen2;
+ private NoiseGeneratorOctaves noiseGen3;
+ private NoiseGeneratorPerlin noiseGen4;
+
/**
* A NoiseGeneratorOctaves used in generating terrain
*/
@@ -43,7 +44,7 @@ public class ChunkProviderAustralia implements IChunkProvider {
* Reference to the World object.
*/
private World worldObj;
- private WorldType field_147435_p;
+ private WorldType worldType;
private final double[] field_147434_q;
private final float[] parabolicField;
private double[] stoneNoise = new double[256];
@@ -70,10 +71,11 @@ public class ChunkProviderAustralia implements IChunkProvider {
* The biomes that are used to generate the chunk
*/
private BiomeGenBase[] biomesForGeneration;
- double[] field_147427_d;
- double[] field_147428_e;
- double[] field_147425_f;
- double[] field_147426_g;
+ double[] doubleArray1;
+ double[] doubleArray2;
+ double[] doubleArray3;
+ double[] doubleArray4;
+
int[][] field_73219_j = new int[32][32];
{
caveGenerator = TerrainGen.getModdedMapGen(caveGenerator,
@@ -90,16 +92,16 @@ public class ChunkProviderAustralia implements IChunkProvider {
public ChunkProviderAustralia(World par1World, long par2) {
this.worldObj = par1World;
- this.field_147435_p = par1World.getWorldInfo().getTerrainType();
+ this.worldType = par1World.getWorldInfo().getTerrainType();
this.rand = new Random(par2);
- this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16);
- this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16);
- this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8);
- this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4);
+ this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
+ this.noiseGen4 = new NoiseGeneratorPerlin(this.rand, 4);
this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
- this.field_147434_q = new double['?'];
+ this.field_147434_q = new double[2500];
this.parabolicField = new float[25];
for (int j = -2; j <= 2; j++) {
for (int k = -2; k <= 2; k++)
@@ -108,96 +110,96 @@ public class ChunkProviderAustralia implements IChunkProvider {
this.parabolicField[(j + 2 + (k + 2) * 5)] = f;
}
}
- NoiseGenerator[] noiseGens = { this.field_147431_j, this.field_147432_k, this.field_147429_l, this.field_147430_m, this.noiseGen5, this.noiseGen6, this.mobSpawnerNoise };
+ NoiseGenerator[] noiseGens = { this.noiseGen1, this.noiseGen2, this.noiseGen3, this.noiseGen4, this.noiseGen5, this.noiseGen6, this.mobSpawnerNoise };
noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
- this.field_147431_j = ((NoiseGeneratorOctaves)noiseGens[0]);
- this.field_147432_k = ((NoiseGeneratorOctaves)noiseGens[1]);
- this.field_147429_l = ((NoiseGeneratorOctaves)noiseGens[2]);
- this.field_147430_m = ((NoiseGeneratorPerlin)noiseGens[3]);
+ this.noiseGen1 = ((NoiseGeneratorOctaves)noiseGens[0]);
+ this.noiseGen2 = ((NoiseGeneratorOctaves)noiseGens[1]);
+ this.noiseGen3 = ((NoiseGeneratorOctaves)noiseGens[2]);
+ this.noiseGen4 = ((NoiseGeneratorPerlin)noiseGens[3]);
this.noiseGen5 = ((NoiseGeneratorOctaves)noiseGens[4]);
this.noiseGen6 = ((NoiseGeneratorOctaves)noiseGens[5]);
this.mobSpawnerNoise = ((NoiseGeneratorOctaves)noiseGens[6]);
}
public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) {
- byte b0 = 63;
- this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10);
-
- func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4);
- for (int k = 0; k < 4; k++)
- {
- int l = k * 5;
- int i1 = (k + 1) * 5;
- for (int j1 = 0; j1 < 4; j1++)
- {
- int k1 = (l + j1) * 33;
- int l1 = (l + j1 + 1) * 33;
- int i2 = (i1 + j1) * 33;
- int j2 = (i1 + j1 + 1) * 33;
- for (int k2 = 0; k2 < 32; k2++)
- {
- double d0 = 0.125D;
- double d1 = this.field_147434_q[(k1 + k2)];
- double d2 = this.field_147434_q[(l1 + k2)];
- double d3 = this.field_147434_q[(i2 + k2)];
- double d4 = this.field_147434_q[(j2 + k2)];
- double d5 = (this.field_147434_q[(k1 + k2 + 1)] - d1) * d0;
- double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0;
- double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0;
- double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0;
- for (int l2 = 0; l2 < 8; l2++)
- {
- double d9 = 0.25D;
- double d10 = d1;
- double d11 = d2;
- double d12 = (d3 - d1) * d9;
- double d13 = (d4 - d2) * d9;
- for (int i3 = 0; i3 < 4; i3++)
- {
- int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
- short short1 = 256;
- j3 -= short1;
- double d14 = 0.25D;
- double d16 = (d11 - d10) * d14;
- double d15 = d10 - d16;
- for (int k3 = 0; k3 < 4; k3++) {
- if ((d15 += d16) > 0.0D) {
- p_147424_3_[(j3 += short1)] = Blocks.stone;
- } else if (k2 * 8 + l2 < b0) {
- p_147424_3_[(j3 += short1)] = Blocks.water;
- } else {
- p_147424_3_[(j3 += short1)] = null;
- }
- }
- d10 += d12;
- d11 += d13;
- }
- d1 += d5;
- d2 += d6;
- d3 += d7;
- d4 += d8;
- }
- }
- }
- }
- }
+ byte b0 = 63;
+ this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10);
+
+ func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4);
+ for (int k = 0; k < 4; k++)
+ {
+ int l = k * 5;
+ int i1 = (k + 1) * 5;
+ for (int j1 = 0; j1 < 4; j1++)
+ {
+ int k1 = (l + j1) * 33;
+ int l1 = (l + j1 + 1) * 33;
+ int i2 = (i1 + j1) * 33;
+ int j2 = (i1 + j1 + 1) * 33;
+ for (int k2 = 0; k2 < 32; k2++)
+ {
+ double d0 = 0.125D;
+ double d1 = this.field_147434_q[(k1 + k2)];
+ double d2 = this.field_147434_q[(l1 + k2)];
+ double d3 = this.field_147434_q[(i2 + k2)];
+ double d4 = this.field_147434_q[(j2 + k2)];
+ double d5 = (this.field_147434_q[(k1 + k2 + 1)] - d1) * d0;
+ double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0;
+ double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0;
+ double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0;
+ for (int l2 = 0; l2 < 8; l2++)
+ {
+ double d9 = 0.25D;
+ double d10 = d1;
+ double d11 = d2;
+ double d12 = (d3 - d1) * d9;
+ double d13 = (d4 - d2) * d9;
+ for (int i3 = 0; i3 < 4; i3++)
+ {
+ int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
+ short short1 = 256;
+ j3 -= short1;
+ double d14 = 0.25D;
+ double d16 = (d11 - d10) * d14;
+ double d15 = d10 - d16;
+ for (int k3 = 0; k3 < 4; k3++) {
+ if ((d15 += d16) > 0.0D) {
+ p_147424_3_[(j3 += short1)] = Blocks.stone;
+ } else if (k2 * 8 + l2 < b0) {
+ p_147424_3_[(j3 += short1)] = Blocks.water;
+ } else {
+ p_147424_3_[(j3 += short1)] = null;
+ }
+ }
+ d10 += d12;
+ d11 += d13;
+ }
+ d1 += d5;
+ d2 += d6;
+ d3 += d7;
+ d4 += d8;
+ }
+ }
+ }
+ }
+ }
public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, BiomeGenBase[] p_147422_5_) {
- ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, p_147422_2_, p_147422_3_, p_147422_5_);
- MinecraftForge.EVENT_BUS.post(event);
- if (event.getResult() == Result.DENY) {
- return;
- }
- double d0 = 0.03125D;
- this.stoneNoise = this.field_147430_m.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
- for (int k = 0; k < 16; k++) {
- for (int l = 0; l < 16; l++)
- {
- BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)];
- biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]);
- }
- }
- }
+ ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, p_147422_2_, p_147422_3_, p_147422_5_);
+ MinecraftForge.EVENT_BUS.post(event);
+ if (event.getResult() == Result.DENY) {
+ return;
+ }
+ double d0 = 0.03125D;
+ this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
+ for (int k = 0; k < 16; k++) {
+ for (int l = 0; l < 16; l++)
+ {
+ BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)];
+ biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]);
+ }
+ }
+ }
/**
* loads or generates the chunk at the chunk location specified
@@ -212,16 +214,16 @@ public class ChunkProviderAustralia implements IChunkProvider {
* it will generates all the blocks for the specified chunk from the map
* seed and chunk seed
*/
- @Override
+ /*@Override
public Chunk provideChunk(int par1, int par2) {
this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
Block[] ablock = new Block[65536];
byte[] abyte = new byte[65536];
func_147424_a(par1, par2, ablock);
this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
-
+
replaceBlocksForBiome(par1, par2, ablock, abyte, this.biomesForGeneration);
-
+
Chunk chunk = new Chunk(this.worldObj, ablock, abyte, par1, par2);
byte[] abyte1 = chunk.getBiomeArray();
for (int k = 0; k < abyte1.length; k++) {
@@ -229,105 +231,301 @@ public class ChunkProviderAustralia implements IChunkProvider {
}
chunk.generateSkylightMap();
return chunk;
- }
+ }*/
+
+ /**
+ * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
+ * specified chunk from the map seed and chunk seed
+ */
+ @Override
+ public Chunk provideChunk(int x, int z)
+ {
+ rand.setSeed(x * 341873128712L + z * 132897987541L);
+ Block[] ablock = new Block[65536];
+ byte[] abyte = new byte[65536];
+ generateTerrain(x, z, ablock);
+ biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x * 16, z * 16, 16, 16);
+ replaceBlocksForBiome(x, z, ablock, abyte, biomesForGeneration);
+ caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
+ villageGenerator.func_151539_a(this, worldObj, x, z, ablock);
+
+ Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z);
+ byte[] abyte1 = chunk.getBiomeArray();
+
+ for (int k = 0; k < abyte1.length; ++k)
+ abyte1[k] = (byte)biomesForGeneration[k].biomeID;
+
+ chunk.generateSkylightMap();
+ return chunk;
+ }
+
+ public void generateTerrain(int x, int z, Block[] par3BlockArray)
+ {
+ byte b0 = 63;
+ biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, x * 4 - 2, z * 4 - 2, 10, 10);
+ generateNoise(x * 4, 0, z * 4);
+
+ for (int k = 0; k < 4; ++k)
+ {
+ int l = k * 5;
+ int i1 = (k + 1) * 5;
+
+ for (int j1 = 0; j1 < 4; ++j1)
+ {
+ int k1 = (l + j1) * 33;
+ int l1 = (l + j1 + 1) * 33;
+ int i2 = (i1 + j1) * 33;
+ int j2 = (i1 + j1 + 1) * 33;
+
+ for (int k2 = 0; k2 < 32; ++k2)
+ {
+ double d0 = 0.125D;
+ double d1 = field_147434_q[k1 + k2];
+ double d2 = field_147434_q[l1 + k2];
+ double d3 = field_147434_q[i2 + k2];
+ double d4 = field_147434_q[j2 + k2];
+ double d5 = (field_147434_q[k1 + k2 + 1] - d1) * d0;
+ double d6 = (field_147434_q[l1 + k2 + 1] - d2) * d0;
+ double d7 = (field_147434_q[i2 + k2 + 1] - d3) * d0;
+ double d8 = (field_147434_q[j2 + k2 + 1] - d4) * d0;
+
+ for (int l2 = 0; l2 < 8; ++l2)
+ {
+ double d9 = 0.25D;
+ double d10 = d1;
+ double d11 = d2;
+ double d12 = (d3 - d1) * d9;
+ double d13 = (d4 - d2) * d9;
+
+ for (int i3 = 0; i3 < 4; ++i3)
+ {
+ int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
+ short short1 = 256;
+ j3 -= short1;
+ double d14 = 0.25D;
+ double d16 = (d11 - d10) * d14;
+ double d15 = d10 - d16;
+
+ for (int k3 = 0; k3 < 4; ++k3)
+ if ((d15 += d16) > 0.0D)
+ par3BlockArray[j3 += short1] = Blocks.stone;
+ else if (k2 * 8 + l2 < b0)
+ par3BlockArray[j3 += short1] = Blocks.water;
+ else
+ par3BlockArray[j3 += short1] = null;
+
+ d10 += d12;
+ d11 += d13;
+ }
+
+ d1 += d5;
+ d2 += d6;
+ d3 += d7;
+ d4 += d8;
+ }
+ }
+ }
+ }
+ }
+
+ private void generateNoise(int x, int y, int z)
+ {
+ doubleArray4 = noiseGen6.generateNoiseOctaves(doubleArray4, x, z, 5, 5, 200.0D, 200.0D, 0.5D);
+ doubleArray1 = noiseGen3.generateNoiseOctaves(doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
+ doubleArray2 = noiseGen1.generateNoiseOctaves(doubleArray2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
+ doubleArray3 = noiseGen2.generateNoiseOctaves(doubleArray3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
+ int l = 0;
+ int i1 = 0;
+ for (int j1 = 0; j1 < 5; ++j1)
+ for (int k1 = 0; k1 < 5; ++k1)
+ {
+ float f = 0.0F;
+ float f1 = 0.0F;
+ float f2 = 0.0F;
+ byte b0 = 2;
+ BiomeGenBase biomegenbase = biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
+
+ for (int l1 = -b0; l1 <= b0; ++l1)
+ for (int i2 = -b0; i2 <= b0; ++i2)
+ {
+ BiomeGenBase biomegenbase1 = biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
+ float f3 = biomegenbase1.rootHeight;
+ float f4 = biomegenbase1.heightVariation;
+
+ if (worldType == WorldType.AMPLIFIED && f3 > 0.0F)
+ {
+ f3 = 1.0F + f3 * 2.0F;
+ f4 = 1.0F + f4 * 4.0F;
+ }
+
+ float f5 = parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);
+
+ if (biomegenbase1.rootHeight > biomegenbase.rootHeight)
+ f5 /= 2.0F;
+
+ f += f4 * f5;
+ f1 += f3 * f5;
+ f2 += f5;
+ }
+
+ f /= f2;
+ f1 /= f2;
+ f = f * 0.9F + 0.1F;
+ f1 = (f1 * 4.0F - 1.0F) / 8.0F;
+ double d13 = doubleArray4[i1] / 8000.0D;
+
+ if (d13 < 0.0D)
+ d13 = -d13 * 0.3D;
+
+ d13 = d13 * 3.0D - 2.0D;
+
+ if (d13 < 0.0D)
+ {
+ d13 /= 2.0D;
+
+ if (d13 < -1.0D)
+ d13 = -1.0D;
+
+ d13 /= 1.4D;
+ d13 /= 2.0D;
+ }
+ else
+ {
+ if (d13 > 1.0D)
+ d13 = 1.0D;
+
+ d13 /= 8.0D;
+ }
+
+ ++i1;
+ double d12 = f1;
+ double d14 = f;
+ d12 += d13 * 0.2D;
+ d12 = d12 * 8.5D / 8.0D;
+ double d5 = 8.5D + d12 * 4.0D;
+
+ for (int j2 = 0; j2 < 33; ++j2)
+ {
+ double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
+
+ if (d6 < 0.0D)
+ d6 *= 4.0D;
+
+ double d7 = doubleArray2[l] / 512.0D;
+ double d8 = doubleArray3[l] / 512.0D;
+ double d9 = (doubleArray1[l] / 10.0D + 1.0D) / 2.0D;
+ double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
+
+ if (j2 > 29)
+ {
+ double d11 = (j2 - 29) / 3.0F;
+ d10 = d10 * (1.0D - d11) + -10.0D * d11;
+ }
+
+ field_147434_q[l] = d10;
+ ++l;
+ }
+ }
+ }
private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) {
- double d0 = 684.412D;
- double d1 = 684.412D;
- double d2 = 512.0D;
- double d3 = 512.0D;
- this.field_147426_g = this.noiseGen6.generateNoiseOctaves(this.field_147426_g, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D);
- this.field_147427_d = this.field_147429_l.generateNoiseOctaves(this.field_147427_d, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
-
- this.field_147428_e = this.field_147431_j.generateNoiseOctaves(this.field_147428_e, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
-
- this.field_147425_f = this.field_147432_k.generateNoiseOctaves(this.field_147425_f, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
-
- boolean flag1 = false;
- boolean flag = false;
- int l = 0;
- int i1 = 0;
- double d4 = 8.5D;
- for (int j1 = 0; j1 < 5; j1++) {
- for (int k1 = 0; k1 < 5; k1++)
- {
- float f = 0.0F;
- float f1 = 0.0F;
- float f2 = 0.0F;
- byte b0 = 2;
- BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)];
- for (int l1 = -b0; l1 <= b0; l1++) {
- for (int i2 = -b0; i2 <= b0; i2++)
- {
- BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)];
- float f3 = biomegenbase1.rootHeight;
- float f4 = biomegenbase1.heightVariation;
- if ((this.field_147435_p == WorldType.AMPLIFIED) && (f3 > 0.0F))
- {
- f3 = 1.0F + f3 * 2.0F;
- f4 = 1.0F + f4 * 4.0F;
- }
- float f5 = this.parabolicField[(l1 + 2 + (i2 + 2) * 5)] / (f3 + 2.0F);
- if (biomegenbase1.rootHeight > biomegenbase.rootHeight) {
- f5 /= 2.0F;
- }
- f += f4 * f5;
- f1 += f3 * f5;
- f2 += f5;
- }
- }
- f /= f2;
- f1 /= f2;
- f = f * 0.9F + 0.1F;
- f1 = (f1 * 4.0F - 1.0F) / 8.0F;
- double d13 = this.field_147426_g[i1] / 8000.0D;
- if (d13 < 0.0D) {
- d13 = -d13 * 0.3D;
- }
- d13 = d13 * 3.0D - 2.0D;
- if (d13 < 0.0D)
- {
- d13 /= 2.0D;
- if (d13 < -1.0D) {
- d13 = -1.0D;
- }
- d13 /= 1.4D;
- d13 /= 2.0D;
- }
- else
- {
- if (d13 > 1.0D) {
- d13 = 1.0D;
- }
- d13 /= 8.0D;
- }
- i1++;
- double d12 = f1;
- double d14 = f;
- d12 += d13 * 0.2D;
- d12 = d12 * 8.5D / 8.0D;
- double d5 = 8.5D + d12 * 4.0D;
- for (int j2 = 0; j2 < 33; j2++)
- {
- double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
- if (d6 < 0.0D) {
- d6 *= 4.0D;
- }
- double d7 = this.field_147428_e[l] / 512.0D;
- double d8 = this.field_147425_f[l] / 512.0D;
- double d9 = (this.field_147427_d[l] / 10.0D + 1.0D) / 2.0D;
- double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
- if (j2 > 29)
- {
- double d11 = (j2 - 29) / 3.0F;
- d10 = d10 * (1.0D - d11) + -10.0D * d11;
- }
- this.field_147434_q[l] = d10;
- l++;
- }
- }
- }
- }
+ double d0 = 684.412D;
+ double d1 = 684.412D;
+ double d2 = 512.0D;
+ double d3 = 512.0D;
+ this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D);
+ this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(this.doubleArray1, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
+
+ this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(this.doubleArray2, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
+
+ this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(this.doubleArray3, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
+
+ boolean flag1 = false;
+ boolean flag = false;
+ int l = 0;
+ int i1 = 0;
+ double d4 = 8.5D;
+ for (int j1 = 0; j1 < 5; j1++) {
+ for (int k1 = 0; k1 < 5; k1++)
+ {
+ float f = 0.0F;
+ float f1 = 0.0F;
+ float f2 = 0.0F;
+ byte b0 = 2;
+ BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)];
+ for (int l1 = -b0; l1 <= b0; l1++) {
+ for (int i2 = -b0; i2 <= b0; i2++)
+ {
+ BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)];
+ float f3 = biomegenbase1.rootHeight;
+ float f4 = biomegenbase1.heightVariation;
+ if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F))
+ {
+ f3 = 1.0F + f3 * 2.0F;
+ f4 = 1.0F + f4 * 4.0F;
+ }
+ float f5 = this.parabolicField[(l1 + 2 + (i2 + 2) * 5)] / (f3 + 2.0F);
+ if (biomegenbase1.rootHeight > biomegenbase.rootHeight) {
+ f5 /= 2.0F;
+ }
+ f += f4 * f5;
+ f1 += f3 * f5;
+ f2 += f5;
+ }
+ }
+ f /= f2;
+ f1 /= f2;
+ f = f * 0.9F + 0.1F;
+ f1 = (f1 * 4.0F - 1.0F) / 8.0F;
+ double d13 = this.doubleArray4[i1] / 8000.0D;
+ if (d13 < 0.0D) {
+ d13 = -d13 * 0.3D;
+ }
+ d13 = d13 * 3.0D - 2.0D;
+ if (d13 < 0.0D)
+ {
+ d13 /= 2.0D;
+ if (d13 < -1.0D) {
+ d13 = -1.0D;
+ }
+ d13 /= 1.4D;
+ d13 /= 2.0D;
+ }
+ else
+ {
+ if (d13 > 1.0D) {
+ d13 = 1.0D;
+ }
+ d13 /= 8.0D;
+ }
+ i1++;
+ double d12 = f1;
+ double d14 = f;
+ d12 += d13 * 0.2D;
+ d12 = d12 * 8.5D / 8.0D;
+ double d5 = 8.5D + d12 * 4.0D;
+ for (int j2 = 0; j2 < 33; j2++)
+ {
+ double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
+ if (d6 < 0.0D) {
+ d6 *= 4.0D;
+ }
+ double d7 = this.doubleArray2[l] / 512.0D;
+ double d8 = this.doubleArray3[l] / 512.0D;
+ double d9 = (this.doubleArray1[l] / 10.0D + 1.0D) / 2.0D;
+ double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
+ if (j2 > 29)
+ {
+ double d11 = (j2 - 29) / 3.0F;
+ d10 = d10 * (1.0D - d11) + -10.0D * d11;
+ }
+ this.field_147434_q[l] = d10;
+ l++;
+ }
+ }
+ }
+ }
/**
* Checks to see if a chunk exists at x, y
@@ -342,49 +540,49 @@ public class ChunkProviderAustralia implements IChunkProvider {
*/
@Override
public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
- net.minecraft.block.BlockFalling.fallInstantly = false;
- int k = par2 * 16;
- int l = par3 * 16;
- BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
- this.rand.setSeed(this.worldObj.getSeed());
- long i1 = this.rand.nextLong() / 2L * 2L + 1L;
- long j1 = this.rand.nextLong() / 2L * 2L + 1L;
- this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed());
- boolean flag = false;
-
- MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag));
- if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase != BiomeGenBase.desertHills) && (!flag)) {
- if ((this.rand.nextInt(4) == 0) &&
- (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAKE)))
- {
- int k1 = k + this.rand.nextInt(16) + 8;
- int l1 = this.rand.nextInt(256);
- int i2 = l + this.rand.nextInt(16) + 8;
- new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2);
- }
- }
- if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) &&
- (this.rand.nextInt(8) == 0))
- {
- int k1 = k + this.rand.nextInt(16) + 8;
- int l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
- int i2 = l + this.rand.nextInt(16) + 8;
- if ((l1 < 63) || (this.rand.nextInt(10) == 0)) {
- new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2);
- }
- }
- int var4 = par2 * 16;
- int var5 = par3 * 16;
-
- biomegenbase.decorate(this.worldObj, this.rand, k, l);
- SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
- k += 8;
- l += 8;
-
- MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag));
-
- net.minecraft.block.BlockFalling.fallInstantly = false;
- }
+ net.minecraft.block.BlockFalling.fallInstantly = false;
+ int k = par2 * 16;
+ int l = par3 * 16;
+ BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
+ this.rand.setSeed(this.worldObj.getSeed());
+ long i1 = this.rand.nextLong() / 2L * 2L + 1L;
+ long j1 = this.rand.nextLong() / 2L * 2L + 1L;
+ this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed());
+ boolean flag = false;
+
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag));
+ if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase != BiomeGenBase.desertHills) && (!flag)) {
+ if ((this.rand.nextInt(4) == 0) &&
+ (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAKE)))
+ {
+ int k1 = k + this.rand.nextInt(16) + 8;
+ int l1 = this.rand.nextInt(256);
+ int i2 = l + this.rand.nextInt(16) + 8;
+ new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2);
+ }
+ }
+ if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) &&
+ (this.rand.nextInt(8) == 0))
+ {
+ int k1 = k + this.rand.nextInt(16) + 8;
+ int l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
+ int i2 = l + this.rand.nextInt(16) + 8;
+ if ((l1 < 63) || (this.rand.nextInt(10) == 0)) {
+ new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2);
+ }
+ }
+ int var4 = par2 * 16;
+ int var5 = par3 * 16;
+
+ biomegenbase.decorate(this.worldObj, this.rand, k, l);
+ SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
+ k += 8;
+ l += 8;
+
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag));
+
+ net.minecraft.block.BlockFalling.fallInstantly = false;
+ }
/**
* Two modes of operation: if passed true, save all Chunks in one go. If
@@ -436,11 +634,11 @@ public class ChunkProviderAustralia implements IChunkProvider {
@SuppressWarnings("rawtypes")
@Override
public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
- BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
- return (par1EnumCreatureType == EnumCreatureType.monster) && (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4)) ? this.scatteredFeatureGenerator
- .getScatteredFeatureSpawnList() : biomegenbase
- .getSpawnableList(par1EnumCreatureType);
- }
+ BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
+ return (par1EnumCreatureType == EnumCreatureType.monster) && (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4)) ? this.scatteredFeatureGenerator
+ .getScatteredFeatureSpawnList() : biomegenbase
+ .getSpawnableList(par1EnumCreatureType);
+ }
@Override
public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) {