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-rw-r--r--src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java b/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java
index ab56e11a9a..72693e3de7 100644
--- a/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java
+++ b/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java
@@ -65,7 +65,8 @@ public class ModelStaballoyConstruct extends ModelIronGolem
/**
* Sets the models various rotation angles then renders the model.
*/
- public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
+ @Override
+ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
{
this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
this.ironGolemHead.render(p_78088_7_);
@@ -81,7 +82,8 @@ public class ModelStaballoyConstruct extends ModelIronGolem
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
- public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
+ @Override
+ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
{
this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI);
this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
@@ -95,15 +97,16 @@ public class ModelStaballoyConstruct extends ModelIronGolem
* Used for easily adding entity-dependent animations. The second and third float params here are the same second
* and third as in the setRotationAngles method.
*/
- public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
+ @Override
+ public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
{
EntityIronGolem entityirongolem = (EntityIronGolem)p_78086_1_;
int i = entityirongolem.getAttackTimer();
if (i > 0)
{
- this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F);
- this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F);
+ this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F);
+ this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F);
}
else
{
@@ -111,7 +114,7 @@ public class ModelStaballoyConstruct extends ModelIronGolem
if (j > 0)
{
- this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a((float)j, 70.0F);
+ this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a(j, 70.0F);
this.ironGolemLeftArm.rotateAngleX = 0.0F;
}
else