diff options
Diffstat (limited to 'src/Java/gtPlusPlus/core/client/model')
| -rw-r--r-- | src/Java/gtPlusPlus/core/client/model/ModelBatKing.java | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/core/client/model/ModelBatKing.java b/src/Java/gtPlusPlus/core/client/model/ModelBatKing.java new file mode 100644 index 0000000000..ac64dee26a --- /dev/null +++ b/src/Java/gtPlusPlus/core/client/model/ModelBatKing.java @@ -0,0 +1,120 @@ +package gtPlusPlus.core.client.model; + +import org.lwjgl.opengl.GL11; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.core.entity.monster.EntityBatKing; +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.entity.passive.EntityBat; +import net.minecraft.util.MathHelper; + +@SideOnly(Side.CLIENT) +public class ModelBatKing extends ModelBase +{ + private ModelRenderer batHead; + /** The body box of the bat model. */ + private ModelRenderer batBody; + /** The inner right wing box of the bat model. */ + private ModelRenderer batRightWing; + /** The inner left wing box of the bat model. */ + private ModelRenderer batLeftWing; + /** The outer right wing box of the bat model. */ + private ModelRenderer batOuterRightWing; + /** The outer left wing box of the bat model. */ + private ModelRenderer batOuterLeftWing; + + public ModelBatKing() + { + this.textureWidth = 64; + this.textureHeight = 64; + + this.batHead = new ModelRenderer(this, 0, 0); + this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6); + ModelRenderer modelrenderer = new ModelRenderer(this, 24, 0); + modelrenderer.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1); + this.batHead.addChild(modelrenderer); + ModelRenderer modelrenderer1 = new ModelRenderer(this, 24, 0); + modelrenderer1.mirror = true; + modelrenderer1.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1); + this.batHead.addChild(modelrenderer1); + this.batBody = new ModelRenderer(this, 0, 16); + this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6); + this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1); + this.batRightWing = new ModelRenderer(this, 42, 0); + this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1); + this.batOuterRightWing = new ModelRenderer(this, 24, 16); + this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F); + this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1); + this.batLeftWing = new ModelRenderer(this, 42, 0); + this.batLeftWing.mirror = true; + this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1); + this.batOuterLeftWing = new ModelRenderer(this, 24, 16); + this.batOuterLeftWing.mirror = true; + this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F); + this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1); + this.batBody.addChild(this.batRightWing); + this.batBody.addChild(this.batLeftWing); + this.batRightWing.addChild(this.batOuterRightWing); + this.batLeftWing.addChild(this.batOuterLeftWing); + } + + /** + * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and + * it seems a good match for a bats size + */ + public int getBatSize() + { + return 72; + } + + /** + * Sets the models various rotation angles then renders the model. + */ + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + EntityBatKing entitybat = (EntityBatKing)p_78088_1_; + float f6; + + if (entitybat.getIsBatHanging()) + { + f6 = (180F / (float)Math.PI); + this.batHead.rotateAngleX = p_78088_6_ / (180F / (float)Math.PI); + this.batHead.rotateAngleY = (float)Math.PI - p_78088_5_ / (180F / (float)Math.PI); + this.batHead.rotateAngleZ = (float)Math.PI; + this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F); + this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F); + this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F); + this.batBody.rotateAngleX = (float)Math.PI; + this.batRightWing.rotateAngleX = -0.15707964F; + this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F); + this.batOuterRightWing.rotateAngleY = -1.7278761F; + this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX; + this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; + this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY; + } + else + { + f6 = (180F / (float)Math.PI); + this.batHead.rotateAngleX = p_78088_6_ / (180F / (float)Math.PI); + this.batHead.rotateAngleY = p_78088_5_ / (180F / (float)Math.PI); + this.batHead.rotateAngleZ = 0.0F; + this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F); + this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(p_78088_4_ * 0.1F) * 0.15F; + this.batBody.rotateAngleY = 0.0F; + this.batRightWing.rotateAngleY = MathHelper.cos(p_78088_4_ * 1.3F) * (float)Math.PI * 0.25F; + this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY; + this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F; + this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F; + } + + + GL11.glScalef(4, 4, 4); + this.batHead.render(p_78088_7_); + this.batBody.render(p_78088_7_); + } +}
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