diff options
Diffstat (limited to 'src/Java/gtPlusPlus/core/client/model')
-rw-r--r-- | src/Java/gtPlusPlus/core/client/model/ModelGiantChicken.java | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/core/client/model/ModelGiantChicken.java b/src/Java/gtPlusPlus/core/client/model/ModelGiantChicken.java new file mode 100644 index 0000000000..c0f5f79018 --- /dev/null +++ b/src/Java/gtPlusPlus/core/client/model/ModelGiantChicken.java @@ -0,0 +1,102 @@ +package gtPlusPlus.core.client.model; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +import net.minecraft.client.model.ModelChicken; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.MathHelper; +import org.lwjgl.opengl.GL11; + +@SideOnly(Side.CLIENT) +public class ModelGiantChicken extends ModelChicken{ + + public ModelGiantChicken() + { + byte b0 = 16; + this.head = new ModelRenderer(this, 0, 0); + this.head.addBox(-2.0F, -6.0F, -2.0F, 4, 6, 3, 0.0F); + this.head.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.bill = new ModelRenderer(this, 14, 0); + this.bill.addBox(-2.0F, -4.0F, -4.0F, 4, 2, 2, 0.0F); + this.bill.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.chin = new ModelRenderer(this, 14, 4); + this.chin.addBox(-1.0F, -2.0F, -3.0F, 2, 2, 2, 0.0F); + this.chin.setRotationPoint(0.0F, (float)(-1 + b0), -4.0F); + this.body = new ModelRenderer(this, 0, 9); + this.body.addBox(-3.0F, -4.0F, -3.0F, 6, 8, 6, 0.0F); + this.body.setRotationPoint(0.0F, (float)b0, 0.0F); + this.rightLeg = new ModelRenderer(this, 26, 0); + this.rightLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3); + this.rightLeg.setRotationPoint(-2.0F, (float)(3 + b0), 1.0F); + this.leftLeg = new ModelRenderer(this, 26, 0); + this.leftLeg.addBox(-1.0F, 0.0F, -3.0F, 3, 5, 3); + this.leftLeg.setRotationPoint(1.0F, (float)(3 + b0), 1.0F); + this.rightWing = new ModelRenderer(this, 24, 13); + this.rightWing.addBox(0.0F, 0.0F, -3.0F, 1, 4, 6); + this.rightWing.setRotationPoint(-4.0F, (float)(-3 + b0), 0.0F); + this.leftWing = new ModelRenderer(this, 24, 13); + this.leftWing.addBox(-1.0F, 0.0F, -3.0F, 1, 4, 6); + this.leftWing.setRotationPoint(4.0F, (float)(-3 + b0), 0.0F); + } + + /** + * Sets the models various rotation angles then renders the model. + */ + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_) + { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + + if (this.isChild) + { + float f6 = 2.0F; + GL11.glPushMatrix(); + GL11.glTranslatef(0.0F, 5.0F * p_78088_7_, 2.0F * p_78088_7_); + this.head.render(p_78088_7_); + this.bill.render(p_78088_7_); + this.chin.render(p_78088_7_); + GL11.glPopMatrix(); + GL11.glPushMatrix(); + GL11.glScalef(1.0F / f6, 1.0F / f6, 1.0F / f6); + GL11.glTranslatef(0.0F, 24.0F * p_78088_7_, 0.0F); + this.body.render(p_78088_7_); + this.rightLeg.render(p_78088_7_); + this.leftLeg.render(p_78088_7_); + this.rightWing.render(p_78088_7_); + this.leftWing.render(p_78088_7_); + GL11.glPopMatrix(); + } + else + { + this.head.render(p_78088_7_); + this.bill.render(p_78088_7_); + this.chin.render(p_78088_7_); + this.body.render(p_78088_7_); + this.rightLeg.render(p_78088_7_); + this.leftLeg.render(p_78088_7_); + this.rightWing.render(p_78088_7_); + this.leftWing.render(p_78088_7_); + } + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_) + { + this.head.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI); + this.head.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI); + this.bill.rotateAngleX = this.head.rotateAngleX; + this.bill.rotateAngleY = this.head.rotateAngleY; + this.chin.rotateAngleX = this.head.rotateAngleX; + this.chin.rotateAngleY = this.head.rotateAngleY; + this.body.rotateAngleX = ((float)Math.PI / 2F); + this.rightLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F) * 1.4F * p_78087_2_; + this.leftLeg.rotateAngleX = MathHelper.cos(p_78087_1_ * 0.6662F + (float)Math.PI) * 1.4F * p_78087_2_; + this.rightWing.rotateAngleZ = p_78087_3_; + this.leftWing.rotateAngleZ = -p_78087_3_; + } +}
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