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-rw-r--r--src/Java/gtPlusPlus/core/client/renderer/RenderBatKing.java150
1 files changed, 150 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/core/client/renderer/RenderBatKing.java b/src/Java/gtPlusPlus/core/client/renderer/RenderBatKing.java
new file mode 100644
index 0000000000..fb260eedeb
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/client/renderer/RenderBatKing.java
@@ -0,0 +1,150 @@
+package gtPlusPlus.core.client.renderer;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+import net.minecraft.client.model.ModelBat;
+import net.minecraft.client.renderer.entity.RenderLiving;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLiving;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.passive.EntityBat;
+import net.minecraft.util.MathHelper;
+import net.minecraft.util.ResourceLocation;
+import org.lwjgl.opengl.GL11;
+
+@SideOnly(Side.CLIENT)
+public class RenderBatKing extends RenderLiving {
+
+ private static final ResourceLocation batTextures = new ResourceLocation("textures/entity/bat.png");
+
+ /**
+ * not actually sure this is size, is not used as of now, but the model would be
+ * recreated if the value changed and it seems a good match for a bats size
+ */
+ private int renderedBatSize;
+
+ public RenderBatKing() {
+ super(new ModelBat(), 1F);
+ this.renderedBatSize = ((ModelBat) this.mainModel).getBatSize();
+ }
+
+ /**
+ * Actually renders the given argument. This is a synthetic bridge method,
+ * always casting down its argument and then handing it off to a worker function
+ * which does the actual work. In all probabilty, the class Render is generic
+ * (Render<T extends Entity) and this method has signature public void
+ * func_76986_a(T entity, double d, double d1, double d2, float f, float f1).
+ * But JAD is pre 1.5 so doesn't do that.
+ */
+ public void doRender(EntityBat p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
+ float p_76986_8_, float p_76986_9_) {
+ int i = ((ModelBat) this.mainModel).getBatSize();
+
+ if (i != this.renderedBatSize) {
+ this.renderedBatSize = i;
+ this.mainModel = new ModelBat();
+ }
+
+ super.doRender((EntityLiving) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
+ }
+
+ /**
+ * Returns the location of an entity's texture. Doesn't seem to be called unless
+ * you call Render.bindEntityTexture.
+ */
+ protected ResourceLocation getEntityTexture(EntityBat p_110775_1_) {
+ return batTextures;
+ }
+
+ /**
+ * Allows the render to do any OpenGL state modifications necessary before the
+ * model is rendered. Args: entityLiving, partialTickTime
+ */
+ protected void preRenderCallback(EntityBat p_77041_1_, float p_77041_2_) {
+ GL11.glScalef(0.35F, 0.35F, 0.35F);
+ }
+
+ /**
+ * Sets a simple glTranslate on a LivingEntity.
+ */
+ protected void renderLivingAt(EntityBat p_77039_1_, double p_77039_2_, double p_77039_4_, double p_77039_6_) {
+ super.renderLivingAt(p_77039_1_, p_77039_2_, p_77039_4_, p_77039_6_);
+ }
+
+ protected void rotateCorpse(EntityBat p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) {
+ if (!p_77043_1_.getIsBatHanging()) {
+ GL11.glTranslatef(0.0F, MathHelper.cos(p_77043_2_ * 0.3F) * 0.1F, 0.0F);
+ } else {
+ GL11.glTranslatef(0.0F, -0.1F, 0.0F);
+ }
+
+ super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
+ }
+
+ /**
+ * Actually renders the given argument. This is a synthetic bridge method,
+ * always casting down its argument and then handing it off to a worker function
+ * which does the actual work. In all probabilty, the class Render is generic
+ * (Render<T extends Entity) and this method has signature public void
+ * func_76986_a(T entity, double d, double d1, double d2, float f, float f1).
+ * But JAD is pre 1.5 so doesn't do that.
+ */
+ public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
+ float p_76986_8_, float p_76986_9_) {
+ this.doRender((EntityBat) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
+ }
+
+ /**
+ * Allows the render to do any OpenGL state modifications necessary before the
+ * model is rendered. Args: entityLiving, partialTickTime
+ */
+ protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_) {
+ this.preRenderCallback((EntityBat) p_77041_1_, p_77041_2_);
+ }
+
+ protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) {
+ this.rotateCorpse((EntityBat) p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
+ }
+
+ /**
+ * Sets a simple glTranslate on a LivingEntity.
+ */
+ protected void renderLivingAt(EntityLivingBase p_77039_1_, double p_77039_2_, double p_77039_4_,
+ double p_77039_6_) {
+ this.renderLivingAt((EntityBat) p_77039_1_, p_77039_2_, p_77039_4_, p_77039_6_);
+ }
+
+ /**
+ * Actually renders the given argument. This is a synthetic bridge method,
+ * always casting down its argument and then handing it off to a worker function
+ * which does the actual work. In all probabilty, the class Render is generic
+ * (Render<T extends Entity) and this method has signature public void
+ * func_76986_a(T entity, double d, double d1, double d2, float f, float f1).
+ * But JAD is pre 1.5 so doesn't do that.
+ */
+ public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
+ float p_76986_8_, float p_76986_9_) {
+ this.doRender((EntityBat) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
+ }
+
+ /**
+ * Returns the location of an entity's texture. Doesn't seem to be called unless
+ * you call Render.bindEntityTexture.
+ */
+ protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
+ return this.getEntityTexture((EntityBat) p_110775_1_);
+ }
+
+ /**
+ * Actually renders the given argument. This is a synthetic bridge method,
+ * always casting down its argument and then handing it off to a worker function
+ * which does the actual work. In all probabilty, the class Render is generic
+ * (Render<T extends Entity) and this method has signature public void
+ * func_76986_a(T entity, double d, double d1, double d2, float f, float f1).
+ * But JAD is pre 1.5 so doesn't do that.
+ */
+ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_,
+ float p_76986_9_) {
+ this.doRender((EntityBat) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
+ }
+} \ No newline at end of file