diff options
Diffstat (limited to 'src/Java/gtPlusPlus/core/client/renderer')
-rw-r--r-- | src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java b/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java new file mode 100644 index 0000000000..f40357495a --- /dev/null +++ b/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java @@ -0,0 +1,85 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.block.Block; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.init.Blocks; +import net.minecraft.item.ItemStack; +import net.minecraft.util.IIcon; +import net.minecraftforge.client.IItemRenderer; + +import org.lwjgl.opengl.GL11; + + +/** + * Easy way of rendering an item which should look like a block. + * Borrowed. + * + * @author King Lemming + * + */ +public class CustomItemBlockRenderer implements IItemRenderer { + + public static CustomItemBlockRenderer instance = new CustomItemBlockRenderer(); + + @Override + public boolean handleRenderType(ItemStack item, ItemRenderType type) { + return true; + } + + @Override + public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { + return true; + } + + @Override + public void renderItem(ItemRenderType type, ItemStack item, Object... data) { + + double offset = -0.5; + if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) { + offset = 0; + } else if (type == ItemRenderType.ENTITY) { + GL11.glScalef(0.5F, 0.5F, 0.5F); + } + renderItemAsBlock((RenderBlocks) data[0], item, offset, offset, offset); + } + + public static void renderItemAsBlock(RenderBlocks renderer, ItemStack item, double translateX, double translateY, double translateZ) { + + renderTextureAsBlock(renderer, item.getIconIndex(), translateX, translateY, translateZ); + } + + public static void renderTextureAsBlock(RenderBlocks renderer, IIcon texture, double translateX, double translateY, double translateZ) { + + Tessellator tessellator = Tessellator.instance; + Block block = Blocks.stone; + + if (texture == null) { + return; + } + renderer.setRenderBoundsFromBlock(block); + GL11.glTranslated(translateX, translateY, translateZ); + tessellator.startDrawingQuads(); + + tessellator.setNormal(0.0F, -1.0F, 0.0F); + renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 1.0F, 0.0F); + renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 0.0F, -1.0F); + renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 0.0F, 1.0F); + renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(-1.0F, 0.0F, 0.0F); + renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(1.0F, 0.0F, 0.0F); + renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.draw(); + } + +} |