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Diffstat (limited to 'src/Java/gtPlusPlus/core/client/renderer')
-rw-r--r--src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java b/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java
new file mode 100644
index 0000000000..f40357495a
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java
@@ -0,0 +1,85 @@
+package gtPlusPlus.core.client.renderer;
+
+import net.minecraft.block.Block;
+import net.minecraft.client.renderer.RenderBlocks;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.init.Blocks;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.IIcon;
+import net.minecraftforge.client.IItemRenderer;
+
+import org.lwjgl.opengl.GL11;
+
+
+/**
+ * Easy way of rendering an item which should look like a block.
+ * Borrowed.
+ *
+ * @author King Lemming
+ *
+ */
+public class CustomItemBlockRenderer implements IItemRenderer {
+
+ public static CustomItemBlockRenderer instance = new CustomItemBlockRenderer();
+
+ @Override
+ public boolean handleRenderType(ItemStack item, ItemRenderType type) {
+ return true;
+ }
+
+ @Override
+ public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
+ return true;
+ }
+
+ @Override
+ public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
+
+ double offset = -0.5;
+ if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) {
+ offset = 0;
+ } else if (type == ItemRenderType.ENTITY) {
+ GL11.glScalef(0.5F, 0.5F, 0.5F);
+ }
+ renderItemAsBlock((RenderBlocks) data[0], item, offset, offset, offset);
+ }
+
+ public static void renderItemAsBlock(RenderBlocks renderer, ItemStack item, double translateX, double translateY, double translateZ) {
+
+ renderTextureAsBlock(renderer, item.getIconIndex(), translateX, translateY, translateZ);
+ }
+
+ public static void renderTextureAsBlock(RenderBlocks renderer, IIcon texture, double translateX, double translateY, double translateZ) {
+
+ Tessellator tessellator = Tessellator.instance;
+ Block block = Blocks.stone;
+
+ if (texture == null) {
+ return;
+ }
+ renderer.setRenderBoundsFromBlock(block);
+ GL11.glTranslated(translateX, translateY, translateZ);
+ tessellator.startDrawingQuads();
+
+ tessellator.setNormal(0.0F, -1.0F, 0.0F);
+ renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, texture);
+
+ tessellator.setNormal(0.0F, 1.0F, 0.0F);
+ renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, texture);
+
+ tessellator.setNormal(0.0F, 0.0F, -1.0F);
+ renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, texture);
+
+ tessellator.setNormal(0.0F, 0.0F, 1.0F);
+ renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, texture);
+
+ tessellator.setNormal(-1.0F, 0.0F, 0.0F);
+ renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, texture);
+
+ tessellator.setNormal(1.0F, 0.0F, 0.0F);
+ renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, texture);
+
+ tessellator.draw();
+ }
+
+}