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-rw-r--r--src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java129
-rw-r--r--src/Java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java3
-rw-r--r--src/Java/gtPlusPlus/core/client/renderer/RenderStaballoyConstruct.java140
3 files changed, 271 insertions, 1 deletions
diff --git a/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java b/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java
new file mode 100644
index 0000000000..ab56e11a9a
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java
@@ -0,0 +1,129 @@
+package gtPlusPlus.core.client.model;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+import net.minecraft.client.model.ModelIronGolem;
+import net.minecraft.client.model.ModelRenderer;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.entity.monster.EntityIronGolem;
+
+@SideOnly(Side.CLIENT)
+public class ModelStaballoyConstruct extends ModelIronGolem
+{
+ /** The head model for the iron golem. */
+ public ModelRenderer ironGolemHead;
+ /** The body model for the iron golem. */
+ public ModelRenderer ironGolemBody;
+ /** The right arm model for the iron golem. */
+ public ModelRenderer ironGolemRightArm;
+ /** The left arm model for the iron golem. */
+ public ModelRenderer ironGolemLeftArm;
+ /** The left leg model for the Iron Golem. */
+ public ModelRenderer ironGolemLeftLeg;
+ /** The right leg model for the Iron Golem. */
+ public ModelRenderer ironGolemRightLeg;
+ private static final String __OBFID = "CL_00000863";
+
+ public ModelStaballoyConstruct()
+ {
+ this(0.0F);
+ }
+
+ public ModelStaballoyConstruct(float p_i1161_1_)
+ {
+ this(p_i1161_1_, -7.0F);
+ }
+
+ public ModelStaballoyConstruct(float p_i1162_1_, float p_i1162_2_)
+ {
+ short short1 = 128;
+ short short2 = 128;
+ this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(short1, short2);
+ this.ironGolemHead.setRotationPoint(0.0F, 0.0F + p_i1162_2_, -2.0F);
+ this.ironGolemHead.setTextureOffset(0, 0).addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, p_i1162_1_);
+ this.ironGolemHead.setTextureOffset(24, 0).addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, p_i1162_1_);
+ this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(short1, short2);
+ this.ironGolemBody.setRotationPoint(0.0F, 0.0F + p_i1162_2_, 0.0F);
+ this.ironGolemBody.setTextureOffset(0, 40).addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, p_i1162_1_);
+ this.ironGolemBody.setTextureOffset(0, 70).addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, p_i1162_1_ + 0.5F);
+ this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2);
+ this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F);
+ this.ironGolemRightArm.setTextureOffset(60, 21).addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_);
+ this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2);
+ this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F);
+ this.ironGolemLeftArm.setTextureOffset(60, 58).addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_);
+ this.ironGolemLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2);
+ this.ironGolemLeftLeg.setRotationPoint(-4.0F, 18.0F + p_i1162_2_, 0.0F);
+ this.ironGolemLeftLeg.setTextureOffset(37, 0).addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_);
+ this.ironGolemRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2);
+ this.ironGolemRightLeg.mirror = true;
+ this.ironGolemRightLeg.setTextureOffset(60, 0).setRotationPoint(5.0F, 18.0F + p_i1162_2_, 0.0F);
+ this.ironGolemRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_);
+ }
+
+ /**
+ * Sets the models various rotation angles then renders the model.
+ */
+ public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float p_78088_7_)
+ {
+ this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_);
+ this.ironGolemHead.render(p_78088_7_);
+ this.ironGolemBody.render(p_78088_7_);
+ this.ironGolemLeftLeg.render(p_78088_7_);
+ this.ironGolemRightLeg.render(p_78088_7_);
+ this.ironGolemRightArm.render(p_78088_7_);
+ this.ironGolemLeftArm.render(p_78088_7_);
+ }
+
+ /**
+ * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
+ * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
+ * "far" arms and legs can swing at most.
+ */
+ public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
+ {
+ this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float)Math.PI);
+ this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float)Math.PI);
+ this.ironGolemLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_;
+ this.ironGolemRightLeg.rotateAngleX = 1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_;
+ this.ironGolemLeftLeg.rotateAngleY = 0.0F;
+ this.ironGolemRightLeg.rotateAngleY = 0.0F;
+ }
+
+ /**
+ * Used for easily adding entity-dependent animations. The second and third float params here are the same second
+ * and third as in the setRotationAngles method.
+ */
+ public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_)
+ {
+ EntityIronGolem entityirongolem = (EntityIronGolem)p_78086_1_;
+ int i = entityirongolem.getAttackTimer();
+
+ if (i > 0)
+ {
+ this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F);
+ this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a((float)i - p_78086_4_, 10.0F);
+ }
+ else
+ {
+ int j = entityirongolem.getHoldRoseTick();
+
+ if (j > 0)
+ {
+ this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a((float)j, 70.0F);
+ this.ironGolemLeftArm.rotateAngleX = 0.0F;
+ }
+ else
+ {
+ this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_;
+ this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_;
+ }
+ }
+ }
+
+ private float func_78172_a(float p_78172_1_, float p_78172_2_)
+ {
+ return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F);
+ }
+} \ No newline at end of file
diff --git a/src/Java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java b/src/Java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java
index 7ed95bd541..d2b8ff4868 100644
--- a/src/Java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java
+++ b/src/Java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java
@@ -4,6 +4,7 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gtPlusPlus.core.client.model.ModelSickBlaze;
import gtPlusPlus.core.entity.monster.EntitySickBlaze;
+import gtPlusPlus.core.lib.CORE;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.*;
import net.minecraft.util.ResourceLocation;
@@ -11,7 +12,7 @@ import net.minecraft.util.ResourceLocation;
@SideOnly(Side.CLIENT)
public class RenderSickBlaze extends RenderLiving
{
- private static final ResourceLocation blazeTextures = new ResourceLocation("textures/entity/slime.png");
+ private static final ResourceLocation blazeTextures = new ResourceLocation(CORE.MODID+":"+"textures/entity/sickBlaze.png");
private int field_77068_a;
public RenderSickBlaze()
diff --git a/src/Java/gtPlusPlus/core/client/renderer/RenderStaballoyConstruct.java b/src/Java/gtPlusPlus/core/client/renderer/RenderStaballoyConstruct.java
new file mode 100644
index 0000000000..20a3a0b2f4
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/client/renderer/RenderStaballoyConstruct.java
@@ -0,0 +1,140 @@
+package gtPlusPlus.core.client.renderer;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+import gtPlusPlus.core.client.model.ModelStaballoyConstruct;
+import gtPlusPlus.core.entity.monster.EntityStaballoyConstruct;
+import gtPlusPlus.core.lib.CORE;
+import net.minecraft.client.renderer.OpenGlHelper;
+import net.minecraft.client.renderer.entity.RenderLiving;
+import net.minecraft.client.renderer.texture.TextureMap;
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLiving;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.init.Blocks;
+import net.minecraft.util.ResourceLocation;
+import org.lwjgl.opengl.GL11;
+import org.lwjgl.opengl.GL12;
+
+@SideOnly(Side.CLIENT)
+public class RenderStaballoyConstruct extends RenderLiving {
+ private static final ResourceLocation staballoyGolemTextures = new ResourceLocation(CORE.MODID+":"+"textures/entity/golemStaballoy.png");
+ /** Staballoy Golem's Model. */
+ private final ModelStaballoyConstruct staballoyGolemModel;
+
+ public RenderStaballoyConstruct() {
+ super(new ModelStaballoyConstruct(), 0.8F);
+ this.staballoyGolemModel = (ModelStaballoyConstruct) this.mainModel;
+ }
+
+ /**
+ * Actually renders the given argument. This is a synthetic bridge method,
+ * always casting down its argument and then handing it off to a worker
+ * function which does the actual work. In all probabilty, the class Render
+ * is generic (Render<T extends Entity) and this method has signature public
+ * void func_76986_a(T entity, double d, double d1, double d2, float f,
+ * float f1). But JAD is pre 1.5 so doesn't do that.
+ */
+ public void doRender(EntityStaballoyConstruct p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
+ float p_76986_8_, float p_76986_9_) {
+ super.doRender((EntityLiving) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
+ }
+
+ /**
+ * Returns the location of an entity's texture. Doesn't seem to be called
+ * unless you call Render.bindEntityTexture.
+ */
+ protected ResourceLocation getEntityTexture(EntityStaballoyConstruct p_110775_1_) {
+ return staballoyGolemTextures;
+ }
+
+ protected void rotateCorpse(EntityStaballoyConstruct p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) {
+ super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
+
+ if ((double) p_77043_1_.limbSwingAmount >= 0.01D) {
+ float f3 = 13.0F;
+ float f4 = p_77043_1_.limbSwing - p_77043_1_.limbSwingAmount * (1.0F - p_77043_4_) + 6.0F;
+ float f5 = (Math.abs(f4 % f3 - f3 * 0.5F) - f3 * 0.25F) / (f3 * 0.25F);
+ GL11.glRotatef(6.5F * f5, 0.0F, 0.0F, 1.0F);
+ }
+ }
+
+ protected void renderEquippedItems(EntityStaballoyConstruct p_77029_1_, float p_77029_2_) {
+ super.renderEquippedItems(p_77029_1_, p_77029_2_);
+
+ if (p_77029_1_.getHoldRoseTick() != 0) {
+ GL11.glEnable(GL12.GL_RESCALE_NORMAL);
+ GL11.glPushMatrix();
+ GL11.glRotatef(5.0F + 180.0F * this.staballoyGolemModel.ironGolemRightArm.rotateAngleX / (float) Math.PI, 1.0F,
+ 0.0F, 0.0F);
+ GL11.glTranslatef(-0.6875F, 1.25F, -0.9375F);
+ GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
+ float f1 = 0.8F;
+ GL11.glScalef(f1, -f1, f1);
+ int i = p_77029_1_.getBrightnessForRender(p_77029_2_);
+ int j = i % 65536;
+ int k = i / 65536;
+ OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F);
+ GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
+ this.bindTexture(TextureMap.locationBlocksTexture);
+ this.field_147909_c.renderBlockAsItem(Blocks.red_flower, 0, 1.0F);
+ GL11.glPopMatrix();
+ GL11.glDisable(GL12.GL_RESCALE_NORMAL);
+ }
+ }
+
+ /**
+ * Actually renders the given argument. This is a synthetic bridge method,
+ * always casting down its argument and then handing it off to a worker
+ * function which does the actual work. In all probabilty, the class Render
+ * is generic (Render<T extends Entity) and this method has signature public
+ * void func_76986_a(T entity, double d, double d1, double d2, float f,
+ * float f1). But JAD is pre 1.5 so doesn't do that.
+ */
+ public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
+ float p_76986_8_, float p_76986_9_) {
+ this.doRender((EntityStaballoyConstruct) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
+ }
+
+ protected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_) {
+ this.renderEquippedItems((EntityStaballoyConstruct) p_77029_1_, p_77029_2_);
+ }
+
+ protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) {
+ this.rotateCorpse((EntityStaballoyConstruct) p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_);
+ }
+
+ /**
+ * Actually renders the given argument. This is a synthetic bridge method,
+ * always casting down its argument and then handing it off to a worker
+ * function which does the actual work. In all probabilty, the class Render
+ * is generic (Render<T extends Entity) and this method has signature public
+ * void func_76986_a(T entity, double d, double d1, double d2, float f,
+ * float f1). But JAD is pre 1.5 so doesn't do that.
+ */
+ public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_,
+ float p_76986_8_, float p_76986_9_) {
+ this.doRender((EntityStaballoyConstruct) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
+ }
+
+ /**
+ * Returns the location of an entity's texture. Doesn't seem to be called
+ * unless you call Render.bindEntityTexture.
+ */
+ protected ResourceLocation getEntityTexture(Entity p_110775_1_) {
+ return this.getEntityTexture((EntityStaballoyConstruct) p_110775_1_);
+ }
+
+ /**
+ * Actually renders the given argument. This is a synthetic bridge method,
+ * always casting down its argument and then handing it off to a worker
+ * function which does the actual work. In all probabilty, the class Render
+ * is generic (Render<T extends Entity) and this method has signature public
+ * void func_76986_a(T entity, double d, double d1, double d2, float f,
+ * float f1). But JAD is pre 1.5 so doesn't do that.
+ */
+ public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_,
+ float p_76986_9_) {
+ this.doRender((EntityStaballoyConstruct) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_);
+ }
+} \ No newline at end of file