aboutsummaryrefslogtreecommitdiff
path: root/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java')
-rw-r--r--src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java80
1 files changed, 39 insertions, 41 deletions
diff --git a/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java b/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java
index 22839c3927..477d5da944 100644
--- a/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java
+++ b/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java
@@ -1,54 +1,52 @@
package gtPlusPlus.core.fluids;
-import cpw.mods.fml.common.registry.GameRegistry;
-import gtPlusPlus.core.block.ModBlocks;
+import static gtPlusPlus.core.block.ModBlocks.blockFluidJackDaniels;
+import static gtPlusPlus.core.block.ModBlocks.fluidJackDaniels;
import gtPlusPlus.core.block.general.fluids.BlockFluidJackDaniels;
import gtPlusPlus.core.lib.CORE;
import net.minecraft.block.material.Material;
import net.minecraftforge.fluids.FluidRegistry;
+import cpw.mods.fml.common.registry.GameRegistry;
public class FluidRegistryHandler {
+
+ //Fluids
+ /**
+ *
+ * Luminosity .setLuminosity(luminosity)
+ How much light does the fluid emit. Default: 0, Lava uses 15
+ Density .setDensity(density)
+ How dense is the fluid, the only effect is whether or not a fluid replaces another fluid when they flow into each other. Default: 1000, the density of water at 4 degrees Celsius in kg/m³
+ Temperature .setTemperature(temp)
+ How hot, or cold is the fluid. Has currently no effect. Default: 295, the "normal" room temperature in degrees Kelvin, this is approximately 72°F or 22°C.
+ Viscosity .setViscosity(viscosity)
+ How thick the fluid is. Determines how fast it flows. Default: 1000 for water, lava uses 6000
+ Is Gaseous .setGaseous(boolean)
+ Indicates if the fluid is gaseous. Used for rendering. Default: false
+ *
+ */
- private static void fluidJackDaniels() {
- // testFluid
- ModBlocks.fluidJackDaniels.setLuminosity(12);
- ModBlocks.fluidJackDaniels.setDensity(1200);
- ModBlocks.fluidJackDaniels.setTemperature(420);
- ModBlocks.fluidJackDaniels.setViscosity(750);
- ModBlocks.fluidJackDaniels.setGaseous(true);
- ModBlocks.fluidJackDaniels.setUnlocalizedName("fluidJackDaniels");
- FluidRegistry.registerFluid(ModBlocks.fluidJackDaniels);
- ModBlocks.blockFluidJackDaniels = new BlockFluidJackDaniels(ModBlocks.fluidJackDaniels, Material.water)
- .setBlockName("fluidBlockJackDaniels");
- GameRegistry.registerBlock(ModBlocks.blockFluidJackDaniels,
- CORE.MODID + "_" + ModBlocks.blockFluidJackDaniels.getUnlocalizedName().substring(5));
- ModBlocks.fluidJackDaniels.setUnlocalizedName(ModBlocks.blockFluidJackDaniels.getUnlocalizedName());
- }
-
- // Fluids
- /**
- *
- * Luminosity .setLuminosity(luminosity) How much light does the fluid emit.
- * Default: 0, Lava uses 15 Density .setDensity(density) How dense is the
- * fluid, the only effect is whether or not a fluid replaces another fluid
- * when they flow into each other. Default: 1000, the density of water at 4
- * degrees Celsius in kg/m³ Temperature .setTemperature(temp) How hot, or
- * cold is the fluid. Has currently no effect. Default: 295, the "normal"
- * room temperature in degrees Kelvin, this is approximately 72°F or 22°C.
- * Viscosity .setViscosity(viscosity) How thick the fluid is. Determines how
- * fast it flows. Default: 1000 for water, lava uses 6000 Is Gaseous
- * .setGaseous(boolean) Indicates if the fluid is gaseous. Used for
- * rendering. Default: false
- *
- */
-
- public static void registerFluids() {
- FluidRegistryHandler.run();
+ public static void registerFluids(){
+ run();
}
-
+
@SuppressWarnings("unused")
- private static void run() {
- FluidRegistryHandler.fluidJackDaniels();
+ private static void run(){
+ fluidJackDaniels();
}
-
+
+ private static void fluidJackDaniels(){
+ //testFluid
+ fluidJackDaniels.setLuminosity(12);
+ fluidJackDaniels.setDensity(1200);
+ fluidJackDaniels.setTemperature(420);
+ fluidJackDaniels.setViscosity(750);
+ fluidJackDaniels.setGaseous(true);
+ fluidJackDaniels.setUnlocalizedName("fluidJackDaniels");
+ FluidRegistry.registerFluid(fluidJackDaniels);
+ blockFluidJackDaniels = new BlockFluidJackDaniels(fluidJackDaniels, Material.water).setBlockName("fluidBlockJackDaniels");
+ GameRegistry.registerBlock(blockFluidJackDaniels, CORE.MODID + "_" + blockFluidJackDaniels.getUnlocalizedName().substring(5));
+ fluidJackDaniels.setUnlocalizedName(blockFluidJackDaniels.getUnlocalizedName());
+ }
+
}