diff options
Diffstat (limited to 'src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java')
-rw-r--r-- | src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java | 80 |
1 files changed, 39 insertions, 41 deletions
diff --git a/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java b/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java index 22839c3927..477d5da944 100644 --- a/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java +++ b/src/Java/gtPlusPlus/core/fluids/FluidRegistryHandler.java @@ -1,54 +1,52 @@ package gtPlusPlus.core.fluids; -import cpw.mods.fml.common.registry.GameRegistry; -import gtPlusPlus.core.block.ModBlocks; +import static gtPlusPlus.core.block.ModBlocks.blockFluidJackDaniels; +import static gtPlusPlus.core.block.ModBlocks.fluidJackDaniels; import gtPlusPlus.core.block.general.fluids.BlockFluidJackDaniels; import gtPlusPlus.core.lib.CORE; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.FluidRegistry; +import cpw.mods.fml.common.registry.GameRegistry; public class FluidRegistryHandler { + + //Fluids + /** + * + * Luminosity .setLuminosity(luminosity) + How much light does the fluid emit. Default: 0, Lava uses 15 + Density .setDensity(density) + How dense is the fluid, the only effect is whether or not a fluid replaces another fluid when they flow into each other. Default: 1000, the density of water at 4 degrees Celsius in kg/m³ + Temperature .setTemperature(temp) + How hot, or cold is the fluid. Has currently no effect. Default: 295, the "normal" room temperature in degrees Kelvin, this is approximately 72°F or 22°C. + Viscosity .setViscosity(viscosity) + How thick the fluid is. Determines how fast it flows. Default: 1000 for water, lava uses 6000 + Is Gaseous .setGaseous(boolean) + Indicates if the fluid is gaseous. Used for rendering. Default: false + * + */ - private static void fluidJackDaniels() { - // testFluid - ModBlocks.fluidJackDaniels.setLuminosity(12); - ModBlocks.fluidJackDaniels.setDensity(1200); - ModBlocks.fluidJackDaniels.setTemperature(420); - ModBlocks.fluidJackDaniels.setViscosity(750); - ModBlocks.fluidJackDaniels.setGaseous(true); - ModBlocks.fluidJackDaniels.setUnlocalizedName("fluidJackDaniels"); - FluidRegistry.registerFluid(ModBlocks.fluidJackDaniels); - ModBlocks.blockFluidJackDaniels = new BlockFluidJackDaniels(ModBlocks.fluidJackDaniels, Material.water) - .setBlockName("fluidBlockJackDaniels"); - GameRegistry.registerBlock(ModBlocks.blockFluidJackDaniels, - CORE.MODID + "_" + ModBlocks.blockFluidJackDaniels.getUnlocalizedName().substring(5)); - ModBlocks.fluidJackDaniels.setUnlocalizedName(ModBlocks.blockFluidJackDaniels.getUnlocalizedName()); - } - - // Fluids - /** - * - * Luminosity .setLuminosity(luminosity) How much light does the fluid emit. - * Default: 0, Lava uses 15 Density .setDensity(density) How dense is the - * fluid, the only effect is whether or not a fluid replaces another fluid - * when they flow into each other. Default: 1000, the density of water at 4 - * degrees Celsius in kg/m³ Temperature .setTemperature(temp) How hot, or - * cold is the fluid. Has currently no effect. Default: 295, the "normal" - * room temperature in degrees Kelvin, this is approximately 72°F or 22°C. - * Viscosity .setViscosity(viscosity) How thick the fluid is. Determines how - * fast it flows. Default: 1000 for water, lava uses 6000 Is Gaseous - * .setGaseous(boolean) Indicates if the fluid is gaseous. Used for - * rendering. Default: false - * - */ - - public static void registerFluids() { - FluidRegistryHandler.run(); + public static void registerFluids(){ + run(); } - + @SuppressWarnings("unused") - private static void run() { - FluidRegistryHandler.fluidJackDaniels(); + private static void run(){ + fluidJackDaniels(); } - + + private static void fluidJackDaniels(){ + //testFluid + fluidJackDaniels.setLuminosity(12); + fluidJackDaniels.setDensity(1200); + fluidJackDaniels.setTemperature(420); + fluidJackDaniels.setViscosity(750); + fluidJackDaniels.setGaseous(true); + fluidJackDaniels.setUnlocalizedName("fluidJackDaniels"); + FluidRegistry.registerFluid(fluidJackDaniels); + blockFluidJackDaniels = new BlockFluidJackDaniels(fluidJackDaniels, Material.water).setBlockName("fluidBlockJackDaniels"); + GameRegistry.registerBlock(blockFluidJackDaniels, CORE.MODID + "_" + blockFluidJackDaniels.getUnlocalizedName().substring(5)); + fluidJackDaniels.setUnlocalizedName(blockFluidJackDaniels.getUnlocalizedName()); + } + } |