diff options
Diffstat (limited to 'src/Java/gtPlusPlus/core/handler')
-rw-r--r-- | src/Java/gtPlusPlus/core/handler/BookHandler.java | 256 |
1 files changed, 206 insertions, 50 deletions
diff --git a/src/Java/gtPlusPlus/core/handler/BookHandler.java b/src/Java/gtPlusPlus/core/handler/BookHandler.java index 57d371905f..13c57677a0 100644 --- a/src/Java/gtPlusPlus/core/handler/BookHandler.java +++ b/src/Java/gtPlusPlus/core/handler/BookHandler.java @@ -3,6 +3,8 @@ package gtPlusPlus.core.handler; import java.util.HashMap; import java.util.Map; +import gregtech.api.enums.GT_Values; +import gregtech.api.util.GT_OreDictUnificator; import gtPlusPlus.api.objects.Logger; import gtPlusPlus.core.item.ModItems; import gtPlusPlus.core.recipe.common.CI; @@ -57,45 +59,45 @@ public class BookHandler { "Power Storage & You [Version 0.64]", "Alkalus", new String[] { - //Page 1 - "So, when it comes to power storage you relaly have three seperate options:\n"+ - " \n"+ - "Battery Buffers,\n"+ - "Energy Buffers,\n"+ - "The Power Sub-Station\n", - //Page 2 - "Battery Buffer\n" + - " \n" + - "Is rather portable. Allowing you to throw set one up and insert batteries where ever you may need."+"\n"+ - "They output 1A for each battery stored inside, upto a maximum of 16A.", - //Page 3 - "Energy Buffer\n" + - " \n" + - "Is a more optimal choice for storage in your base. Once placed down, they cannot be moved without losing all stored power."+"\n"+ - "Energy Buffers can output 4A from the output side, however accept 16A as input.", - //Page 4 - "The Power Sub-Station"+ - " \n"+ - "Is used for storing Insane amounts of power later game."+"\n"+ - "Consumes 2% of the average voltage of all energy type hatches every tick."+"\n", - //Page 5 - "Allows Insertation/Removal of power from the rear face of the controller, swap with a screwdriver."+"\n"+ - "Variable Height Structure, between 4-16Y. Inserted Redox Cells dictate max energy tier of structure."+"\n", - //Page 6 - "Redox Cells cannot be placed into the Top or Bottom layer and only take up 3xhx3 internally."+"\n"+ - "Different Tier cells CANNOT be mixed together."+"\n", - //Page 7 - "All Hatches Must be HV at a Minimum, this minimum tier is in place to stop people abusing ULV/LV hatches to lower the avg/t."+"\n"+ - "Currently the GUI will NOT display anything at all until the structure forms, this is a known bug."+"\n", - //Page 8 - "Valid Hatches:\n"+ - "Energy Hatch,\n"+ - "Dynamo Hatch,\n"+ - "Charging Bus,\n"+ - "Discharging Bus,\n"+ - "Dynamo Buffer,\n"+ - "Multi-Amp Dynamo Hatch.\n\n\n"+ - "Structure MUST contain at least one energy input and one energy output hatch." + //Page 1 + "So, when it comes to power storage you relaly have three seperate options:\n"+ + " \n"+ + "Battery Buffers,\n"+ + "Energy Buffers,\n"+ + "The Power Sub-Station\n", + //Page 2 + "Battery Buffer\n" + + " \n" + + "Is rather portable. Allowing you to throw set one up and insert batteries where ever you may need."+"\n"+ + "They output 1A for each battery stored inside, upto a maximum of 16A.", + //Page 3 + "Energy Buffer\n" + + " \n" + + "Is a more optimal choice for storage in your base. Once placed down, they cannot be moved without losing all stored power."+"\n"+ + "Energy Buffers can output 4A from the output side, however accept 16A as input.", + //Page 4 + "The Power Sub-Station"+ + " \n"+ + "Is used for storing Insane amounts of power later game."+"\n"+ + "Consumes 2% of the average voltage of all energy type hatches every tick."+"\n", + //Page 5 + "Allows Insertation/Removal of power from the rear face of the controller, swap with a screwdriver."+"\n"+ + "Variable Height Structure, between 4-16Y. Inserted Redox Cells dictate max energy tier of structure."+"\n", + //Page 6 + "Redox Cells cannot be placed into the Top or Bottom layer and only take up 3xhx3 internally."+"\n"+ + "Different Tier cells CANNOT be mixed together."+"\n", + //Page 7 + "All Hatches Must be HV at a Minimum, this minimum tier is in place to stop people abusing ULV/LV hatches to lower the avg/t."+"\n"+ + "Currently the GUI will NOT display anything at all until the structure forms, this is a known bug."+"\n", + //Page 8 + "Valid Hatches:\n"+ + "Energy Hatch,\n"+ + "Dynamo Hatch,\n"+ + "Charging Bus,\n"+ + "Discharging Bus,\n"+ + "Dynamo Buffer,\n"+ + "Multi-Amp Dynamo Hatch.\n\n\n"+ + "Structure MUST contain at least one energy input and one energy output hatch." }); //Test Novel @@ -103,7 +105,7 @@ public class BookHandler { "Manual_Modular_Bauble", "How to: Modular Baubles", "Alkalus", new String[] { "Concept: This idea came from wanting flexibility. \n" + - "First step, Build a Modularity table to begin customisation of your Bauble. \n" + "First step, Build a Modularity table to begin customisation of your Bauble. \n" + " After this has been constructed, you can now combine the upgrades listed within this book to improve the baubles level/100.", "Defence:\n" + "Can be upgraded by combining metal plates with the bauble. \n" @@ -128,7 +130,7 @@ public class BookHandler { "[Fluid Work] Mode B - Allows the multiblock to function as a Fermenter, a Fluid Extractor or an Extractor. To allow a hatch to run in Fermenter mode, insert a No. 20 circuit. For Fluid Extractor, use No. 21 and for Extractor use No. 22.", "[Misc. Work] Mode C - Allows the multiblock to function as a Laser Engraver, an Autoclave or a Fluid Solidifier. To allow a hatch to run in Laser Engraver mode, insert a No. 20 circuit. For Autoclave, use No. 21 and for Solidifier use No. 22.", }); - + book_NuclearManual = writeBookTemplate( "Manual_NuclearStuff_1", "Nuclear Chemistry [FFPP]", "Alkalus", new String[] { @@ -178,20 +180,167 @@ public class BookHandler { "Processing Plant"+ "----------------------\n"+ "This structure is used to produce the Molten Salts required to run a Liquid Fluorine Thorium Reactor [LFTR]." - + }); - + + book_MultiChemicalPlant = writeBookTemplate( "book_Multi_ChemicalPlant", "Chemical Plant Manual", "Alkalus", new String[] { - "This Multiblock, depending upon the mode used, can function as a variety of different machines. The idea behind this, was that most of these machines are rather niche compared to any others, as such, not used often.", - "To build, you need to construct a hollow 3x3x3 structure made from Multi-Use casings, With a minimum of 6. Any Casing position can be substituted out with an Input Hatch/Bus, an Output Hatch/Bus, Muffler, Maint. Hatch or Energy Injector Hatch.", - "The Mode can be set by using a Screwdriver on the controller block. Each mode allows the use of Numbered Circuits, to allow a different machine 'type' for each input bus.", - "[Metal Work] Mode A - Allows the multiblock to function as a Compressor, a Lathe or an Electro-Magnet. To allow a hatch to run in Compressor mode, insert a No. 20 circuit. For Lathe, use No. 21 and for Electro-Magnet use No. 22.", - "[Fluid Work] Mode B - Allows the multiblock to function as a Fermenter, a Fluid Extractor or an Extractor. To allow a hatch to run in Fermenter mode, insert a No. 20 circuit. For Fluid Extractor, use No. 21 and for Extractor use No. 22.", - "[Misc. Work] Mode C - Allows the multiblock to function as a Laser Engraver, an Autoclave or a Fluid Solidifier. To allow a hatch to run in Laser Engraver mode, insert a No. 20 circuit. For Autoclave, use No. 21 and for Solidifier use No. 22.", + + // Intro + "This book will explain how the Chemical Plant is constructed, which blocks are valid to upgrade it and also how the upgrades work.", + + // Info + "Solid Casings = Plant tier" + "\n" + + "Machine Casings = Hatch tier" + "\n" + + "Higher tier coils More Speed" + "\n" + + "T1 50% , T2 100% , T3 150%, etc" + "\n", + + "Higher tier pipe casings boost parallel"+ "\n" + + "and reduce catalyst consumption" + "\n" + + "+2 parallel per tier, 20% extra chance of"+ "\n" + + "not damaging catalyst per tier" + "\n", + + + // Machine Casings + "Valid Solid Machine Casings:" + "\n" + + "0 - Strong Bronze" + "\n" + + "1 - Solid Steel" + "\n" + + "2 - Sturdy Aluminium" + "\n" + + "3 - Clean Stainless Steel" + "\n" + + "4 - Stable Titanium" + "\n" + + "5 - Robust Tungstensteel" + "\n" + + "6 - Vigorous Laurenium" + "\n" + + "7 - Rugged Botmium", + + // Machine Casings + "Valid Tiered Machine Casings:" + "\n" + "\n" + + "1 - " + GT_Values.VN[0] + "\n" + + "2 - " + GT_Values.VN[1] + "\n" + + "3 - " + GT_Values.VN[2] + "\n" + + "4 - " + GT_Values.VN[3] + "\n" + + "5 - " + GT_Values.VN[4] + "\n" + + "6 - " + GT_Values.VN[5] + "\n" + + "7 - " + GT_Values.VN[6] + "\n" + + "8 - " + GT_Values.VN[7] + "\n" + + "9 - " + GT_Values.VN[8] + "\n" + + "10 - " + GT_Values.VN[9], + + // Pipe Casings + "Valid Pipe Casings:" + "\n" + "\n" + + "1 - Bronze" + "\n" + + "2 - Steel" + "\n" + + "3 - Titanium" + "\n" + + "4 - Tungstensteel", + + //Coils + "Valid Coils:" + "\n" + "\n" + + "1 - Cupronickel" + "\n" + + "2 - Kanthal" + "\n" + + "3 - Nichrome" + "\n" + + "4 - Tungstensteel" + "\n" + + "5 - HSS-G" + "\n" + + "6 - Naquadah" + "\n" + + "7 - Naquadah Alloy", + + // Requirements + "Multiblock Requirements:" + "\n" + "\n" + + "27x Coils" + "\n" + + "18x Pipe Casings" + "\n" + + "57x Tiered Machine Casings" + "\n" + + "80+ Solid Casings", + + // Construction Guide + "Construction Guide Pt1:" + "\n" + "\n" + + "Controller is placed on a middle casing in the bottom layer" + "\n" + + "Hatches can only be placed on the bottom layer edges", + + "Construction Guide Pt2:" + "\n" + "\n" + + "7x7x7 Hollow frame of solid casings" + "\n" + + "5x1x5 layer of solid casings (fills in top layer)" + "\n" + + "5x1x5 layer of machine casings (fills in bottom layer)", + + "Construction Guide Pt3:" + "\n" + + "In the central 3x5x3:" + "\n" + + "3x1x3 layer of Coils, surrounded by ring of Machine Casings" + "\n" + + "3x1x3 layer of Pipe Casings" + "\n" + + "3x1x3 layer of Coils" + "\n" + + "3x1x3 layer of Pipe Casings" + "\n" + + "3x1x3 layer of Coils, surrounded by ring of Machine Casings", + + // Construction Guide Info + "Information:" + "\n" + "\n" + + "A = Air" + "\n" + + "X = Solid Casing" + "\n" + + "M = Machine Casing" + "\n" + + "P = Pipe Casing" + "\n" + + "C = Coil Casing", + + "Layer 1:" + "\n" + "\n" + + "XXXXXXX" + "\n" + + "XMMMMMX" + "\n" + + "XMMMMMX" + "\n" + + "XMMMMMX" + "\n" + + "XMMMMMX" + "\n" + + "XMMMMMX" + "\n" + + "XXXXXXX", + + "Layer 2:" + "\n" + "\n" + + "AAAAAAA" + "\n" + + "AMMMMMA" + "\n" + + "AMCCCMA" + "\n" + + "AMCCCMA" + "\n" + + "AMCCCMA" + "\n" + + "AMMMMMA" + "\n" + + "AAAAAAA", + + "Layer 3:" + "\n" + "\n" + + "AAAAAAA" + "\n" + + "AAAAAAA" + "\n" + + "AAPPPAA" + "\n" + + "AAPPPAA" + "\n" + + "AAPPPAA" + "\n" + + "AAAAAAA" + "\n" + + "AAAAAAA", + + "Layer 4:" + "\n" + "\n" + + "AAAAAAA" + "\n" + + "AAAAAAA" + "\n" + + "AACCCAA" + "\n" + + "AACCCAA" + "\n" + + "AACCCAA" + "\n" + + "AAAAAAA" + "\n" + + "AAAAAAA", + + "Layer 5:" + "\n" + "\n" + + "AAAAAAA" + "\n" + + "AAAAAAA" + "\n" + + "AAPPPAA" + "\n" + + "AAPPPAA" + "\n" + + "AAPPPAA" + "\n" + + "AAAAAAA" + "\n" + + "AAAAAAA", + + "Layer 6:" + "\n" + "\n" + + "AAAAAAA" + "\n" + + "AMMMMMA" + "\n" + + "AMCCCMA" + "\n" + + "AMCCCMA" + "\n" + + "AMCCCMA" + "\n" + + "AMMMMMA" + "\n" + + "AAAAAAA", + + "Layer 7:" + "\n" + "\n" + + "XXXXXXX" + "\n" + + "XXXXXXX" + "\n" + + "XXXXXXX" + "\n" + + "XXXXXXX" + "\n" + + "XXXXXXX" + "\n" + + "XXXXXXX" + "\n" + + "XXXXXXX", }); - + } @@ -218,6 +367,13 @@ public class BookHandler { RecipeUtils.addShapelessGregtechRecipe(new ItemStack[]{ItemUtils.getSimpleStack(Items.writable_book), ItemUtils.getItemStackOfAmountFromOreDict("wireGt01Tin", 1)}, ItemBookWritten_MultiPowerStorage); RecipeUtils.addShapelessGregtechRecipe(new ItemStack[]{ItemUtils.getSimpleStack(Items.writable_book), ItemUtils.getItemStackOfAmountFromOreDict("dustUranium", 1)}, ItemBookWritten_NuclearManual); RecipeUtils.addShapelessGregtechRecipe(new ItemStack[]{ItemUtils.getSimpleStack(Items.writable_book), ItemUtils.getItemStackOfAmountFromOreDict("wireGt01Copper", 1)}, ItemBookWritten_MultiChemicalPlant); + + for (int i=0;i<mBookKeeperCount;i++){ + ItemStack bookstack = ItemUtils.simpleMetaStack(ModItems.itemCustomBook, i, 1); + GT_OreDictUnificator.registerOre("bookWritten", bookstack); + GT_OreDictUnificator.registerOre("craftingBook", bookstack); + } + } private static BookTemplate writeBookTemplate(String aMapping, String aTitle, String aAuthor, String[] aPages){ |