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-rw-r--r--src/Java/gtPlusPlus/core/slots/SlotOutput.java94
1 files changed, 50 insertions, 44 deletions
diff --git a/src/Java/gtPlusPlus/core/slots/SlotOutput.java b/src/Java/gtPlusPlus/core/slots/SlotOutput.java
index e5eb310068..a0f895d554 100644
--- a/src/Java/gtPlusPlus/core/slots/SlotOutput.java
+++ b/src/Java/gtPlusPlus/core/slots/SlotOutput.java
@@ -1,89 +1,95 @@
package gtPlusPlus.core.slots;
-import cpw.mods.fml.common.FMLCommonHandler;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
+import cpw.mods.fml.common.FMLCommonHandler;
+
+public class SlotOutput extends SlotCrafting{
-public class SlotOutput extends SlotCrafting {
+ private final IInventory craftMatrix;
+ private final EntityPlayer thePlayer;
+ private int amountCrafted;
- private final IInventory craftMatrix;
- private final EntityPlayer thePlayer;
- private int amountCrafted;
- public SlotOutput(final EntityPlayer player, final InventoryCrafting craftingInventory,
- final IInventory p_i45790_3_, final int slotIndex, final int xPosition, final int yPosition) {
+ public SlotOutput(EntityPlayer player, InventoryCrafting craftingInventory, IInventory p_i45790_3_, int slotIndex, int xPosition, int yPosition)
+ {
super(player, craftingInventory, p_i45790_3_, slotIndex, xPosition, yPosition);
this.thePlayer = player;
this.craftMatrix = craftingInventory;
}
-
/**
- * Decrease the size of the stack in slot (first int arg) by the amount of
- * the second int arg. Returns the new stack.
+ * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
@Override
- public ItemStack decrStackSize(final int par1) {
- if (this.getHasStack()) {
+ public boolean isItemValid(ItemStack par1ItemStack)
+ {
+ return false;
+ }
+ /**
+ * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
+ * stack.
+ */
+ @Override
+ public ItemStack decrStackSize(int par1)
+ {
+ if (this.getHasStack())
+ {
this.amountCrafted += Math.min(par1, this.getStack().stackSize);
}
return super.decrStackSize(par1);
}
-
/**
- * Check if the stack is a valid item for this slot. Always true beside for
- * the armor slots.
+ * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
+ * internal count then calls onCrafting(item).
*/
@Override
- public boolean isItemValid(final ItemStack par1ItemStack) {
- return false;
+ protected void onCrafting(ItemStack par1ItemStack, int par2)
+ {
+ this.amountCrafted += par2;
+ this.onCrafting(par1ItemStack);
}
-
/**
- * the itemStack passed in is the output - ie, iron ingots, and pickaxes,
- * not ore and wood.
+ * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
@Override
- protected void onCrafting(final ItemStack stack) {
+ protected void onCrafting(ItemStack stack)
+ {
stack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
this.amountCrafted = 0;
}
- /**
- * the itemStack passed in is the output - ie, iron ingots, and pickaxes,
- * not ore and wood. Typically increases an internal count then calls
- * onCrafting(item).
- */
- @Override
- protected void onCrafting(final ItemStack par1ItemStack, final int par2) {
- this.amountCrafted += par2;
- this.onCrafting(par1ItemStack);
- }
-
@Override
- public void onPickupFromSlot(final EntityPlayer playerIn, final ItemStack stack) {
+ public void onPickupFromSlot(EntityPlayer playerIn, ItemStack stack)
+ {
{
- FMLCommonHandler.instance().firePlayerCraftingEvent(playerIn, stack, this.craftMatrix);
+ FMLCommonHandler.instance().firePlayerCraftingEvent(playerIn, stack, craftMatrix);
this.onCrafting(stack);
- for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i) {
- final ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i);
- if (itemstack1 != null) {
+ for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i)
+ {
+ ItemStack itemstack1 = this.craftMatrix.getStackInSlot(i);
+ if (itemstack1 != null)
+ {
this.craftMatrix.decrStackSize(i, 1);
- if (itemstack1.getItem().hasContainerItem(itemstack1)) {
+ if (itemstack1.getItem().hasContainerItem(itemstack1))
+ {
ItemStack itemstack2 = itemstack1.getItem().getContainerItem(itemstack1);
- if (itemstack2.isItemStackDamageable()
- && itemstack2.getItemDamage() > itemstack2.getMaxDamage()) {
- MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(this.thePlayer, itemstack2));
+ if (itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage())
+ {
+ MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, itemstack2));
itemstack2 = null;
}
- if (!this.thePlayer.inventory.addItemStackToInventory(itemstack2)) {
- if (this.craftMatrix.getStackInSlot(i) == null) {
+ if (!this.thePlayer.inventory.addItemStackToInventory(itemstack2))
+ {
+ if (this.craftMatrix.getStackInSlot(i) == null)
+ {
this.craftMatrix.setInventorySlotContents(i, itemstack2);
}
- else {
+ else
+ {
this.thePlayer.dropPlayerItemWithRandomChoice(itemstack2, false);
}
}