diff options
Diffstat (limited to 'src/Java/gtPlusPlus/core/world')
4 files changed, 502 insertions, 415 deletions
diff --git a/src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java b/src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java index e6425ca4cb..0dc84b8aa3 100644 --- a/src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java +++ b/src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java @@ -5,9 +5,11 @@ import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.Ev import java.util.Random; -import gtPlusPlus.api.objects.Logger; import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.world.darkworld.gen.WorldGenDeadLilly; import gtPlusPlus.core.world.darkworld.gen.WorldGenMinable_Custom; +import net.minecraft.block.BlockFlower; +import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeDecorator; @@ -17,429 +19,406 @@ import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.*; public class BiomeGenerator_Custom extends BiomeDecorator { - /** The world the BiomeDecorator is currently decorating */ - public World currentWorld; - /** The Biome Decorator's random number generator. */ - public Random randomGenerator; - /** The X-coordinate of the chunk currently being decorated */ - public int chunk_X; - /** The Z-coordinate of the chunk currently being decorated */ - public int chunk_Z; - /** The clay generator. */ - public WorldGenerator clayGen = new WorldGenClay(4); - /** The sand generator. */ - public WorldGenerator sandGen; - /** The gravel generator. */ - public WorldGenerator gravelAsSandGen; - /** The dirt generator. */ - public WorldGenerator dirtGen; - public WorldGenerator gravelGen; - public WorldGenerator coalGen; - public WorldGenerator ironGen; - /** Field that holds gold WorldGenMinable */ - public WorldGenerator goldGen; - /** Field that holds redstone WorldGenMinable */ - public WorldGenerator redstoneGen; - /** Field that holds diamond WorldGenMinable */ - public WorldGenerator diamondGen; - /** Field that holds Lapis WorldGenMinable */ - public WorldGenerator lapisGen; - public WorldGenFlowers yellowFlowerGen; - /** Field that holds mushroomBrown WorldGenFlowers */ - public WorldGenerator mushroomBrownGen; - /** Field that holds mushroomRed WorldGenFlowers */ - public WorldGenerator mushroomRedGen; - /** Field that holds big mushroom generator */ - public WorldGenerator bigMushroomGen; - /** Field that holds WorldGenReed */ - public WorldGenerator reedGen; - /** Field that holds WorldGenCactus */ - public WorldGenerator cactusGen; - /** The water lily generation! */ - public WorldGenerator waterlilyGen; - /** Amount of waterlilys per chunk. */ - public int waterlilyPerChunk; - /** The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts. */ - public int treesPerChunk; - /** - * The number of yellow flower patches to generate per chunk. The game generates much less than this number, since - * it attempts to generate them at a random altitude. - */ - public int flowersPerChunk; - /** The amount of tall grass to generate per chunk. */ - public int grassPerChunk; - /** The number of dead bushes to generate per chunk. Used in deserts and swamps. */ - public int deadBushPerChunk; - /** - * The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 - * this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms. - */ - public int mushroomsPerChunk; - /** The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable. */ - public int reedsPerChunk; - /** The number of cactus plants to generate per chunk. Cacti only work on sand. */ - public int cactiPerChunk; - /** The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. */ - public int sandPerChunk; - /** - * The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There - * appear to be two separate fields for this. - */ - public int sandPerChunk2; - /** The number of clay patches to generate per chunk. Only generates when part of it is underwater. */ - public int clayPerChunk; - /** Amount of big mushrooms per chunk */ - public int bigMushroomsPerChunk; - /** True if decorator should generate surface lava & water */ - public boolean generateLakes; - - public WorldGenerator fluoriteGen; - - public BiomeGenerator_Custom(){ - //Basic Blocks - this.sandGen = new WorldGenMinable(Blocks.sand, 12); - this.gravelAsSandGen = new WorldGenMinable(Blocks.gravel, 8); - this.dirtGen = new WorldGenMinable(Blocks.dirt, 32); - this.gravelGen = new WorldGenMinable(Blocks.gravel, 12); - - - //Oregen - this.coalGen = new WorldGenMinable_Custom(Blocks.coal_ore, 32); - this.ironGen = new WorldGenMinable_Custom(Blocks.iron_ore, 16); - this.goldGen = new WorldGenMinable_Custom(Blocks.gold_ore, 16); - this.redstoneGen = new WorldGenMinable_Custom(Blocks.redstone_ore, 16); - this.diamondGen = new WorldGenMinable_Custom(Blocks.diamond_ore, 24); - this.lapisGen = new WorldGenMinable_Custom(Blocks.lapis_ore, 24); - this.fluoriteGen = new WorldGenMinable_Custom(ModBlocks.blockOreFluorite, 24); - -/* //Nature - this.yellowFlowerGen = new WorldGenFlowers(Blocks.yellow_flower); - this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom); - this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom); - this.bigMushroomGen = new WorldGenBigMushroom(); - this.reedGen = new WorldGenReed(); - this.cactusGen = new WorldGenCactus(); - this.waterlilyGen = new WorldGenDeadLilly(); -*/ - - this.grassPerChunk = 1; - this.sandPerChunk = 6; - this.sandPerChunk2 = 8; - this.clayPerChunk = 4; - this.treesPerChunk = 12; - - this.generateLakes = true; - } - - @Override + /** The world the BiomeDecorator is currently decorating */ + public World currentWorld; + /** The Biome Decorator's random number generator. */ + public Random randomGenerator; + /** The X-coordinate of the chunk currently being decorated */ + public int chunk_X; + /** The Z-coordinate of the chunk currently being decorated */ + public int chunk_Z; + /** The clay generator. */ + public WorldGenerator clayGen = new WorldGenClay(4); + /** The sand generator. */ + public WorldGenerator sandGen; + /** The gravel generator. */ + public WorldGenerator gravelAsSandGen; + /** The dirt generator. */ + public WorldGenerator dirtGen; + public WorldGenerator gravelGen; + public WorldGenerator coalGen; + public WorldGenerator ironGen; + /** Field that holds gold WorldGenMinable */ + public WorldGenerator goldGen; + /** Field that holds redstone WorldGenMinable */ + public WorldGenerator redstoneGen; + /** Field that holds diamond WorldGenMinable */ + public WorldGenerator diamondGen; + /** Field that holds Lapis WorldGenMinable */ + public WorldGenerator lapisGen; + public WorldGenFlowers yellowFlowerGen; + /** Field that holds mushroomBrown WorldGenFlowers */ + public WorldGenerator mushroomBrownGen; + /** Field that holds mushroomRed WorldGenFlowers */ + public WorldGenerator mushroomRedGen; + /** Field that holds big mushroom generator */ + public WorldGenerator bigMushroomGen; + /** Field that holds WorldGenReed */ + public WorldGenerator reedGen; + /** Field that holds WorldGenCactus */ + public WorldGenerator cactusGen; + /** The water lily generation! */ + public WorldGenerator waterlilyGen; + /** Amount of waterlilys per chunk. */ + public int waterlilyPerChunk; + /** The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts. */ + public int treesPerChunk; + /** + * The number of yellow flower patches to generate per chunk. The game generates much less than this number, since + * it attempts to generate them at a random altitude. + */ + public int flowersPerChunk; + /** The amount of tall grass to generate per chunk. */ + public int grassPerChunk; + /** The number of dead bushes to generate per chunk. Used in deserts and swamps. */ + public int deadBushPerChunk; + /** + * The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 + * this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms. + */ + public int mushroomsPerChunk; + /** The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable. */ + public int reedsPerChunk; + /** The number of cactus plants to generate per chunk. Cacti only work on sand. */ + public int cactiPerChunk; + /** The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. */ + public int sandPerChunk; + /** + * The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There + * appear to be two separate fields for this. + */ + public int sandPerChunk2; + /** The number of clay patches to generate per chunk. Only generates when part of it is underwater. */ + public int clayPerChunk; + /** Amount of big mushrooms per chunk */ + public int bigMushroomsPerChunk; + /** True if decorator should generate surface lava & water */ + public boolean generateLakes; + + public WorldGenerator fluoriteGen; + + public BiomeGenerator_Custom(){ + //Basic Blocks + this.sandGen = new WorldGenMinable_Custom(Blocks.sand, 12); + this.gravelAsSandGen = new WorldGenMinable_Custom(Blocks.gravel, 8); + this.dirtGen = new WorldGenMinable_Custom(Blocks.dirt, 32); + this.gravelGen = new WorldGenMinable_Custom(Blocks.gravel, 12); + + + //Oregen + this.coalGen = new WorldGenMinable_Custom(Blocks.coal_ore, 16); + this.ironGen = new WorldGenMinable_Custom(Blocks.iron_ore, 12); + this.goldGen = new WorldGenMinable_Custom(Blocks.gold_ore, 12); + this.redstoneGen = new WorldGenMinable_Custom(Blocks.redstone_ore, 10); + this.diamondGen = new WorldGenMinable_Custom(Blocks.diamond_ore, 12); + this.lapisGen = new WorldGenMinable_Custom(Blocks.lapis_ore, 8); + this.fluoriteGen = new WorldGenMinable_Custom(ModBlocks.blockOreFluorite, 20); + + //Nature + this.yellowFlowerGen = new WorldGenFlowers(Blocks.yellow_flower); + this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom); + this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom); + this.bigMushroomGen = new WorldGenBigMushroom(); + this.reedGen = new WorldGenReed(); + this.cactusGen = new WorldGenCactus(); + this.waterlilyGen = new WorldGenDeadLilly(); + + this.flowersPerChunk = 1; + this.grassPerChunk = 5; + this.sandPerChunk = 3; + this.sandPerChunk2 = 5; + this.clayPerChunk = 7; + + this.generateLakes = true; + } + + @Override public void decorateChunk(World p_150512_1_, Random p_150512_2_, BiomeGenBase p_150512_3_, int p_150512_4_, int p_150512_5_) - { - Logger.WORLD("Trying to decorate world, using BBS randomization."); - if (this.currentWorld != null) - { - //throw new RuntimeException("Already decorating!!"); - } - else - { - this.currentWorld = p_150512_1_; - //this.randomGenerator = CSPRNG.generate(); - this.randomGenerator = p_150512_2_; - this.chunk_X = p_150512_4_; - this.chunk_Z = p_150512_5_; - this.genDecorations(p_150512_3_); - this.currentWorld = null; - this.randomGenerator = null; - } - } - - @Override + { + if (this.currentWorld != null) + { + throw new RuntimeException("Already decorating!!"); + } + else + { + this.currentWorld = p_150512_1_; + this.randomGenerator = p_150512_2_; + this.chunk_X = p_150512_4_; + this.chunk_Z = p_150512_5_; + this.genDecorations(p_150512_3_); + this.currentWorld = null; + this.randomGenerator = null; + } + } + + @Override protected void genDecorations(BiomeGenBase p_150513_1_) - { - MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z)); - this.generateOres(); - Logger.WORLD("Just Tried to generate ores."); - int i; - int j; - int k; - - boolean doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND); - for (i = 0; doGen && i < this.sandPerChunk2; ++i) - { - Logger.WORLD("Sand generation."); - j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - this.sandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); - } - - doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CLAY); - for (i = 0; doGen && i < this.clayPerChunk; ++i) - { - Logger.WORLD("Clay generation."); - j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - this.clayGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); - } - - doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND_PASS2); - for (i = 0; doGen && i < this.sandPerChunk; ++i) - { - Logger.WORLD("Sand generation 2."); - j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - this.gravelAsSandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); - } - - i = this.treesPerChunk; - - if (this.randomGenerator.nextInt(10) == 0) - { - ++i; - } - - int l; - int i1; - - doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, TREE); - for (j = 0; doGen && j < i; ++j) - { - Logger.WORLD("Tree generation."); - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - i1 = this.currentWorld.getHeightValue(k, l); - WorldGenAbstractTree worldgenabstracttree = p_150513_1_.func_150567_a(this.randomGenerator); - worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D); - - if (worldgenabstracttree.generate(this.currentWorld, this.randomGenerator, k, i1, l)) - { - worldgenabstracttree.func_150524_b(this.currentWorld, this.randomGenerator, k, i1, l); - } - } - - /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, BIG_SHROOM); - for (j = 0; doGen && j < this.bigMushroomsPerChunk; ++j) - { - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - this.bigMushroomGen.generate(this.currentWorld, this.randomGenerator, k, this.currentWorld.getHeightValue(k, l), l); - }*/ - - /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, FLOWERS); - for (j = 0; doGen && j < this.flowersPerChunk; ++j) - { - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - i1 = nextInt(this.currentWorld.getHeightValue(k, l) + 32); - String s = p_150513_1_.func_150572_a(this.randomGenerator, k, i1, l); - BlockFlower blockflower = BlockFlower.func_149857_e(s); - - if (blockflower.getMaterial() != Material.air) - { - this.yellowFlowerGen.func_150550_a(blockflower, BlockFlower.func_149856_f(s)); - this.yellowFlowerGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); - } - }*/ - - /* doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, GRASS); + { + MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z)); + this.generateOres(); + int i; + int j; + int k; + + boolean doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND); + for (i = 0; doGen && i < this.sandPerChunk2; ++i) + { + j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + this.sandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CLAY); + for (i = 0; doGen && i < this.clayPerChunk; ++i) + { + j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + this.clayGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND_PASS2); + for (i = 0; doGen && i < this.sandPerChunk; ++i) + { + j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + this.gravelAsSandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); + } + + i = this.treesPerChunk; + + if (this.randomGenerator.nextInt(10) == 0) + { + ++i; + } + + int l; + int i1; + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, TREE); + for (j = 0; doGen && j < i; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + i1 = this.currentWorld.getHeightValue(k, l); + WorldGenAbstractTree worldgenabstracttree = p_150513_1_.func_150567_a(this.randomGenerator); + worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D); + + if (worldgenabstracttree.generate(this.currentWorld, this.randomGenerator, k, i1, l)) + { + worldgenabstracttree.func_150524_b(this.currentWorld, this.randomGenerator, k, i1, l); + } + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, BIG_SHROOM); + for (j = 0; doGen && j < this.bigMushroomsPerChunk; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + this.bigMushroomGen.generate(this.currentWorld, this.randomGenerator, k, this.currentWorld.getHeightValue(k, l), l); + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, FLOWERS); + for (j = 0; doGen && j < this.flowersPerChunk; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + i1 = nextInt(this.currentWorld.getHeightValue(k, l) + 32); + String s = p_150513_1_.func_150572_a(this.randomGenerator, k, i1, l); + BlockFlower blockflower = BlockFlower.func_149857_e(s); + + if (blockflower.getMaterial() != Material.air) + { + this.yellowFlowerGen.func_150550_a(blockflower, BlockFlower.func_149856_f(s)); + this.yellowFlowerGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); + } + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, GRASS); for (j = 0; doGen && j < this.grassPerChunk; ++j) { - Logger.WORLD("Grass generation."); k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); WorldGenerator worldgenerator = p_150513_1_.getRandomWorldGenForGrass(this.randomGenerator); worldgenerator.generate(this.currentWorld, this.randomGenerator, k, i1, l); - }*/ - - doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, DEAD_BUSH); - for (j = 0; doGen && j < this.deadBushPerChunk; ++j) - { - Logger.WORLD("Dead Bush generation."); - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); - (new WorldGenDeadBush(Blocks.deadbush)).generate(this.currentWorld, this.randomGenerator, k, i1, l); - } - - /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LILYPAD); - for (j = 0; doGen && j < this.waterlilyPerChunk; ++j) - { - Logger.WORLD("WaterLilly generation."); - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - - for (i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); i1 > 0 && this.currentWorld.isAirBlock(k, i1 - 1, l); --i1) - { - ; - } - - this.waterlilyGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); - }*/ - - /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SHROOM); - for (j = 0; doGen && j < this.mushroomsPerChunk; ++j) - { - if (this.randomGenerator.nextInt(4) == 0) - { - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - i1 = this.currentWorld.getHeightValue(k, l); - this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); - } - - if (this.randomGenerator.nextInt(8) == 0) - { - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); - this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); - } - }*/ - - /*if (doGen && this.randomGenerator.nextInt(4) == 0) - { - j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - l = nextInt(this.currentWorld.getHeightValue(j, k) * 2); - this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, j, l, k); - } - - if (doGen && this.randomGenerator.nextInt(8) == 0) - { - j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - l = nextInt(this.currentWorld.getHeightValue(j, k) * 2); - this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, j, l, k); - }*/ - - /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, REED); - for (j = 0; doGen && j < this.reedsPerChunk; ++j) - { - Logger.WORLD("Reed generation."); - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); - this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); - } - - for (j = 0; doGen && j < 10; ++j) - { - Logger.WORLD("Reed generation 2."); - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); - this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); - }*/ - - /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, PUMPKIN); - if (doGen && this.randomGenerator.nextInt(32) == 0) - { - Logger.WORLD("Pumpkin generation."); - j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - l = nextInt(this.currentWorld.getHeightValue(j, k) * 2); - (new WorldGenPumpkin()).generate(this.currentWorld, this.randomGenerator, j, l, k); - } -*/ - /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CACTUS); - for (j = 0; doGen && j < this.cactiPerChunk; ++j) - { - Logger.WORLD("Cactus generation."); - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); - this.cactusGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); - }*/ - - doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LAKE); - if (doGen && this.generateLakes) - { - Logger.WORLD("Lake generation."); - for (j = 0; j < 50; ++j) - { - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(248) + 8); - i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - (new WorldGenLiquids(Blocks.flowing_water)).generate(this.currentWorld, this.randomGenerator, k, l, i1); - } - - for (j = 0; j < 20; ++j) - { - k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; - l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(this.randomGenerator.nextInt(240) + 8) + 8); - i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - (new WorldGenLiquids(Blocks.flowing_lava)).generate(this.currentWorld, this.randomGenerator, k, l, i1); - } - } - - MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z)); - } + } - /** - * Standard ore generation helper. Generates most ores. - */ - @Override - protected void genStandardOre1(int passes, WorldGenerator p_76795_2_, int p_76795_3_, int p_76795_4_) - { - for (int l = 0; l < passes; ++l) - { - int i1 = this.chunk_X + this.randomGenerator.nextInt(16); - int j1 = this.randomGenerator.nextInt(p_76795_4_ - p_76795_3_) + p_76795_3_; - int k1 = this.chunk_Z + this.randomGenerator.nextInt(16); - p_76795_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1); - } - } + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, DEAD_BUSH); + for (j = 0; doGen && j < this.deadBushPerChunk; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); + (new WorldGenDeadBush(Blocks.deadbush)).generate(this.currentWorld, this.randomGenerator, k, i1, l); + } - /** - * Standard ore generation helper. Generates Lapis Lazuli. - */ - @Override - protected void genStandardOre2(int p_76793_1_, WorldGenerator p_76793_2_, int p_76793_3_, int p_76793_4_) - { - for (int l = 0; l < p_76793_1_; ++l) - { - int i1 = this.chunk_X + this.randomGenerator.nextInt(16); - int j1 = this.randomGenerator.nextInt(p_76793_4_) + this.randomGenerator.nextInt(p_76793_4_) + (p_76793_3_ - p_76793_4_); - int k1 = this.chunk_Z + this.randomGenerator.nextInt(16); - p_76793_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1); - } - } + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LILYPAD); + for (j = 0; doGen && j < this.waterlilyPerChunk; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; - /** - * Generates ores in the current chunk - */ - @Override - protected void generateOres() - { - MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z)); - if (TerrainGen.generateOre(currentWorld, randomGenerator, dirtGen, chunk_X, chunk_Z, DIRT)) - this.genStandardOre1(20, this.dirtGen, 0, 256); - if (TerrainGen.generateOre(currentWorld, randomGenerator, gravelGen, chunk_X, chunk_Z, GRAVEL)) - this.genStandardOre1(10, this.gravelGen, 0, 256); - if (TerrainGen.generateOre(currentWorld, randomGenerator, coalGen, chunk_X, chunk_Z, COAL)) - this.genStandardOre1(20, this.coalGen, 0, 128); - if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON)) - this.genStandardOre1(20, this.ironGen, 0, 64); - if (TerrainGen.generateOre(currentWorld, randomGenerator, goldGen, chunk_X, chunk_Z, GOLD)) - this.genStandardOre1(2, this.goldGen, 0, 32); - if (TerrainGen.generateOre(currentWorld, randomGenerator, redstoneGen, chunk_X, chunk_Z, REDSTONE)) - this.genStandardOre1(8, this.redstoneGen, 0, 16); - if (TerrainGen.generateOre(currentWorld, randomGenerator, diamondGen, chunk_X, chunk_Z, DIAMOND)) - this.genStandardOre1(1, this.diamondGen, 0, 16); - if (TerrainGen.generateOre(currentWorld, randomGenerator, lapisGen, chunk_X, chunk_Z, LAPIS)) - this.genStandardOre2(1, this.lapisGen, 16, 16); - - //Try generate Fluorite - /*if (TerrainGen.generateOre(currentWorld, randomGenerator, fluoriteGen, chunk_X, chunk_Z, net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.CUSTOM)) - this.genStandardOre1(16, this.fluoriteGen, 0, 128); - if (TerrainGen.generateOre(currentWorld, randomGenerator, fluoriteGen, chunk_X, chunk_Z, net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.CUSTOM)) - this.genStandardOre2(16, this.fluoriteGen, 16, 48);*/ - - MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z)); - } + for (i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); i1 > 0 && this.currentWorld.isAirBlock(k, i1 - 1, l); --i1) + { + ; + } + + this.waterlilyGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SHROOM); + for (j = 0; doGen && j < this.mushroomsPerChunk; ++j) + { + if (this.randomGenerator.nextInt(4) == 0) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + i1 = this.currentWorld.getHeightValue(k, l); + this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); + } + + if (this.randomGenerator.nextInt(8) == 0) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); + this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); + } + } + + if (doGen && this.randomGenerator.nextInt(4) == 0) + { + j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + l = nextInt(this.currentWorld.getHeightValue(j, k) * 2); + this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, j, l, k); + } + + if (doGen && this.randomGenerator.nextInt(8) == 0) + { + j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + l = nextInt(this.currentWorld.getHeightValue(j, k) * 2); + this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, j, l, k); + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, REED); + for (j = 0; doGen && j < this.reedsPerChunk; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); + this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); + } - private int nextInt(int i) { - if (i <= 1) - return 0; - return this.randomGenerator.nextInt(i); + for (j = 0; doGen && j < 10; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); + this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, PUMPKIN); + if (doGen && this.randomGenerator.nextInt(32) == 0) + { + j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + l = nextInt(this.currentWorld.getHeightValue(j, k) * 2); + (new WorldGenPumpkin()).generate(this.currentWorld, this.randomGenerator, j, l, k); + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CACTUS); + for (j = 0; doGen && j < this.cactiPerChunk; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); + this.cactusGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); + } + + doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LAKE); + if (doGen && this.generateLakes) + { + for (j = 0; j < 50; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(248) + 8); + i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + (new WorldGenLiquids(Blocks.flowing_water)).generate(this.currentWorld, this.randomGenerator, k, l, i1); + } + + for (j = 0; j < 20; ++j) + { + k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; + l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(this.randomGenerator.nextInt(240) + 8) + 8); + i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; + (new WorldGenLiquids(Blocks.flowing_lava)).generate(this.currentWorld, this.randomGenerator, k, l, i1); + } + } + + MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z)); + } + + /** + * Standard ore generation helper. Generates most ores. + */ + @Override + protected void genStandardOre1(int p_76795_1_, WorldGenerator p_76795_2_, int p_76795_3_, int p_76795_4_) + { + for (int l = 0; l < p_76795_1_; ++l) + { + int i1 = this.chunk_X + this.randomGenerator.nextInt(16); + int j1 = this.randomGenerator.nextInt(p_76795_4_ - p_76795_3_) + p_76795_3_; + int k1 = this.chunk_Z + this.randomGenerator.nextInt(16); + p_76795_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1); + } + } + + /** + * Standard ore generation helper. Generates Lapis Lazuli. + */ + @Override + protected void genStandardOre2(int p_76793_1_, WorldGenerator p_76793_2_, int p_76793_3_, int p_76793_4_) + { + for (int l = 0; l < p_76793_1_; ++l) + { + int i1 = this.chunk_X + this.randomGenerator.nextInt(16); + int j1 = this.randomGenerator.nextInt(p_76793_4_) + this.randomGenerator.nextInt(p_76793_4_) + (p_76793_3_ - p_76793_4_); + int k1 = this.chunk_Z + this.randomGenerator.nextInt(16); + p_76793_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1); + } + } + + /** + * Generates ores in the current chunk + */ + @Override + protected void generateOres() + { + MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z)); + if (TerrainGen.generateOre(currentWorld, randomGenerator, dirtGen, chunk_X, chunk_Z, DIRT)) + this.genStandardOre1(20, this.dirtGen, 0, 256); + if (TerrainGen.generateOre(currentWorld, randomGenerator, gravelGen, chunk_X, chunk_Z, GRAVEL)) + this.genStandardOre1(10, this.gravelGen, 0, 256); + if (TerrainGen.generateOre(currentWorld, randomGenerator, coalGen, chunk_X, chunk_Z, COAL)) + this.genStandardOre1(20, this.coalGen, 0, 128); + if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON)) + this.genStandardOre1(20, this.ironGen, 0, 64); + if (TerrainGen.generateOre(currentWorld, randomGenerator, goldGen, chunk_X, chunk_Z, GOLD)) + this.genStandardOre1(2, this.goldGen, 0, 32); + if (TerrainGen.generateOre(currentWorld, randomGenerator, redstoneGen, chunk_X, chunk_Z, REDSTONE)) + this.genStandardOre1(8, this.redstoneGen, 0, 16); + if (TerrainGen.generateOre(currentWorld, randomGenerator, diamondGen, chunk_X, chunk_Z, DIAMOND)) + this.genStandardOre1(1, this.diamondGen, 0, 16); + if (TerrainGen.generateOre(currentWorld, randomGenerator, lapisGen, chunk_X, chunk_Z, LAPIS)) + this.genStandardOre2(1, this.lapisGen, 16, 16); + MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z)); + } + + private int nextInt(int i) { + if (i <= 1) + return 0; + return this.randomGenerator.nextInt(i); } }
\ No newline at end of file diff --git a/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Base.java b/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Base.java index 3685c5d96a..f04609dc6f 100644 --- a/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Base.java +++ b/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Base.java @@ -112,7 +112,7 @@ public class WorldGen_GT_Base implements IWorldGenerator{ private void generateDarkWorld(Random aRandom, int aX, int aZ, World aWorld, IChunkProvider aChunkGenerator, IChunkProvider aChunkProvider){ synchronized (listLock) { - WorldGen_GT_Base.mList.add(new WorldGenContainer(CSPRNG.generate(Math.abs(aRandom.nextInt()) +1), aX, aZ, ((aChunkGenerator instanceof ChunkProviderEnd)) || (aWorld.getBiomeGenForCoords(aX * 16 + 8, aZ * 16 + 8) == BiomeGenBase.sky) ? 1 : ((aChunkGenerator instanceof ChunkProviderHell)) || (aWorld.getBiomeGenForCoords |
