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-rw-r--r--src/Java/gtPlusPlus/core/entity/monster/EntitySickBlaze.java6
-rw-r--r--src/Java/gtPlusPlus/core/entity/monster/EntityStaballoyConstruct.java163
-rw-r--r--src/Java/gtPlusPlus/core/util/reflect/ReflectionUtils.java2
-rw-r--r--src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java803
-rw-r--r--src/Java/gtPlusPlus/core/world/darkworld/biome/Biome_DarkWorld.java9
-rw-r--r--src/Java/gtPlusPlus/core/world/darkworld/block/DarkWorldContentLoader.java2
-rw-r--r--src/Java/gtPlusPlus/core/world/darkworld/gen/WorldGenMinable_Custom.java142
-rw-r--r--src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Base.java412
-rw-r--r--src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Ore_Layer.java272
9 files changed, 1307 insertions, 504 deletions
diff --git a/src/Java/gtPlusPlus/core/entity/monster/EntitySickBlaze.java b/src/Java/gtPlusPlus/core/entity/monster/EntitySickBlaze.java
index 13ecf99bc1..4e2a4c4439 100644
--- a/src/Java/gtPlusPlus/core/entity/monster/EntitySickBlaze.java
+++ b/src/Java/gtPlusPlus/core/entity/monster/EntitySickBlaze.java
@@ -5,7 +5,6 @@ import cpw.mods.fml.relauncher.SideOnly;
import gtPlusPlus.core.entity.projectile.EntityToxinballSmall;
import net.minecraft.entity.Entity;
import net.minecraft.entity.SharedMonsterAttributes;
-import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
@@ -216,4 +215,9 @@ public class EntitySickBlaze extends EntityMob {
protected boolean isValidLightLevel() {
return true;
}
+
+ @Override
+ public int getMaxSpawnedInChunk() {
+ return 8;
+ }
} \ No newline at end of file
diff --git a/src/Java/gtPlusPlus/core/entity/monster/EntityStaballoyConstruct.java b/src/Java/gtPlusPlus/core/entity/monster/EntityStaballoyConstruct.java
index 5a3e0348fe..cd7878273f 100644
--- a/src/Java/gtPlusPlus/core/entity/monster/EntityStaballoyConstruct.java
+++ b/src/Java/gtPlusPlus/core/entity/monster/EntityStaballoyConstruct.java
@@ -4,9 +4,11 @@ import java.lang.reflect.Field;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
+import gtPlusPlus.api.objects.Logger;
import gtPlusPlus.core.util.item.ItemUtils;
import gtPlusPlus.core.util.math.MathUtils;
import gtPlusPlus.core.util.reflect.ReflectionUtils;
+import gtPlusPlus.core.world.explosions.ExplosionHandler;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.*;
@@ -22,16 +24,19 @@ import net.minecraft.village.Village;
import net.minecraft.world.World;
public class EntityStaballoyConstruct extends EntityIronGolem {
-
+
/*
* Determines whether or not the entity is in a fluid at all.
*/
private volatile boolean inFluid = false;
private volatile boolean mReflectFirstUpdate = true;
+ private volatile boolean isReadyToExplode = false;
+ private volatile int fuse = 60;
private volatile int attackTimer;
public EntityStaballoyConstruct(World world) {
super(world);
+ this.experienceValue = 250;
this.setSize(1.4F, 2.9F);
this.getNavigator().setAvoidsWater(true);
this.getNavigator().setBreakDoors(true);
@@ -48,6 +53,28 @@ public class EntityStaballoyConstruct extends EntityIronGolem {
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, true, IMob.mobSelector));
}
+ /**
+ * (abstract) Protected helper method to write subclass entity data to NBT.
+ */
+ @Override
+ public void writeEntityToNBT(NBTTagCompound p_70014_1_) {
+ super.writeEntityToNBT(p_70014_1_);
+ p_70014_1_.setBoolean("inFluid", this.inFluid);
+ p_70014_1_.setBoolean("isReadyToExplode", this.isReadyToExplode);
+ p_70014_1_.setInteger("fuse", this.fuse);
+ }
+
+ /**
+ * (abstract) Protected helper method to read subclass entity data from NBT.
+ */
+ @Override
+ public void readEntityFromNBT(NBTTagCompound p_70037_1_) {
+ super.readEntityFromNBT(p_70037_1_);
+ this.inFluid = p_70037_1_.getBoolean("inFluid");
+ this.isReadyToExplode = p_70037_1_.getBoolean("isReadyToExplode");
+ this.fuse = p_70037_1_.getInteger("fuse");
+ }
+
@Override
protected void entityInit() {
super.entityInit();
@@ -136,24 +163,6 @@ public class EntityStaballoyConstruct extends EntityIronGolem {
return clazz.equals(this.getClass()) ? false : true;
}
- /**
- * (abstract) Protected helper method to write subclass entity data to NBT.
- */
- @Override
- public void writeEntityToNBT(NBTTagCompound p_70014_1_) {
- super.writeEntityToNBT(p_70014_1_);
- p_70014_1_.setBoolean("PlayerCreated", this.isPlayerCreated());
- }
-
- /**
- * (abstract) Protected helper method to read subclass entity data from NBT.
- */
- @Override
- public void readEntityFromNBT(NBTTagCompound p_70037_1_) {
- super.readEntityFromNBT(p_70037_1_);
- this.setPlayerCreated(p_70037_1_.getBoolean("PlayerCreated"));
- }
-
@Override
public boolean attackEntityAsMob(Entity p_70652_1_) {
this.attackTimer = 10;
@@ -285,8 +294,15 @@ public class EntityStaballoyConstruct extends EntityIronGolem {
this.isImmuneToFire = true;
}
+ if (this.getHealth() <= (this.getMaxHealth()*MathUtils.randDouble(0.02, 0.15))){
+ float r = MathUtils.randFloat(0, 1);
+ if (r <= 0.1){
+ this.isReadyToExplode = true;
+ }
+ }
+
//Handle Exploding
- if (isReadyToExplode){
+ if (isReadyToExplode){
if (this.fuse-- <= 0){
this.setDead();
@@ -295,20 +311,63 @@ public class EntityStaballoyConstruct extends EntityIronGolem {
this.explode();
}
}
- else
- {
- this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
+ else {
+
+ int maxFuse = 60;
+ int fuseUsed = maxFuse-this.fuse;
+ float var2 = (float) (fuseUsed * 0.1);
+
+ this.setSize(1.4F+(var2/2), 2.9F+(var2/2));
+
+ float r = MathUtils.randFloat(0, 1);
+ int r2 = MathUtils.randInt(5, 15);
+ for (int o=0;o<r2;o++){
+ if (r <= 0.3){
+ this.worldObj.spawnParticle("smoke", this.posX+MathUtils.randDouble(-2, 2), this.posY+MathUtils.randDouble(-2, 2), this.posZ+MathUtils.randDouble(-2, 2), 0.0D, 0.0D, 0.0D);
+
+ }
+ else if (r <= 0.6){
+ this.worldObj.spawnParticle("largesmoke", this.posX+MathUtils.randDouble(-2, 2), this.posY+MathUtils.randDouble(-2, 2), this.posZ+MathUtils.randDouble(-2, 2), 0.0D, 0.0D, 0.0D);
+
+ }
+ if (r <= 0.3){
+ this.worldObj.spawnParticle("cloud", this.posX+MathUtils.randDouble(-2, 2), this.posY+MathUtils.randDouble(-2, 2), this.posZ+MathUtils.randDouble(-2, 2), 0.0D, 0.0D, 0.0D);
+
+ }
+ else if (r <= 0.7){
+ this.worldObj.spawnParticle("flame", this.posX+MathUtils.randDouble(-2, 2), this.posY+MathUtils.randDouble(-2, 2), this.posZ+MathUtils.randDouble(-2, 2), 0.0D, 0.0D, 0.0D);
+
+ }
+ if (r <= 0.2){
+ this.worldObj.spawnParticle("explode", this.posX+MathUtils.randDouble(-2, 2), this.posY+MathUtils.randDouble(-2, 2), this.posZ+MathUtils.randDouble(-2, 2), 0.0D, 0.0D, 0.0D);
+
+ }
+ else if (r <= 0.5){
+ this.worldObj.spawnParticle("largeexplode", this.posX+MathUtils.randDouble(-2, 2), this.posY+MathUtils.randDouble(-2, 2), this.posZ+MathUtils.randDouble(-2, 2), 0.0D, 0.0D, 0.0D);
+
+ }
+ else if (r <= 0.7){
+ this.worldObj.spawnParticle("hugeexplosion", this.posX+MathUtils.randDouble(-2, 2), this.posY+MathUtils.randDouble(-2, 2), this.posZ+MathUtils.randDouble(-2, 2), 0.0D, 0.0D, 0.0D);
+
+ }
+ }
+
+
}
}
//Get a private field from a super class if it exists.
- if (ReflectionUtils.getField(this, "firstUpdate") != null && mReflectFirstUpdate == true){
- Field x = ReflectionUtils.getField(this, "firstUpdate");
- try {
- this.mReflectFirstUpdate = (boolean) x.get(this);
+ try {
+ if (ReflectionUtils.getField(Class.forName("net.minecraft.entity.Entity"), "firstUpdate") != null && mReflectFirstUpdate == true){
+ Field x = ReflectionUtils.getField(Class.forName("net.minecraft.entity.Entity"), "firstUpdate");
+ try {
+ this.mReflectFirstUpdate = (boolean) x.get(this);
+ Logger.REFLECTION("Successfully got 'firstUpdate' variable state via reflection.");
+ }
+ catch (IllegalArgumentException | IllegalAccessException e) {}
}
- catch (IllegalArgumentException | IllegalAccessException e) {}
}
+ catch (NoSuchFieldException | ClassNotFoundException e) {}
super.onEntityUpdate();
}
@@ -419,18 +478,54 @@ public class EntityStaballoyConstruct extends EntityIronGolem {
super.onChunkLoad();
}
- private int fuse = 60;
- private boolean isReadyToExplode = false;
@Override
public void onStruckByLightning(EntityLightningBolt p_70077_1_) {
this.isReadyToExplode = true;
this.fuse = 20;
}
-
+
private void explode(){
- float f = 12.0F;
- this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);
- }
+ /* float f = 12.0F;
+ this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);*/
+
+ final float f = 16F;
+ ExplosionHandler explode = new ExplosionHandler();
+ explode.createExplosion(this.worldObj, this, this.posX, this.posY, this.posZ, f, true, true);
+
+ float r = MathUtils.randFloat(0, 1);
+ int r2 = MathUtils.randInt(20, 40);
+ for (int o=0;o<r2;o++){
+ if (r <= 0.3){
+ this.worldObj.spawnParticle("smoke", this.posX+MathUtils.randDouble(-4, 4), this.posY+MathUtils.randDouble(0, 3), this.posZ+MathUtils.randDouble(-4, 4), 0.0D, 0.0D, 0.0D);
+
+ }
+ else if (r <= 0.6){
+ this.worldObj.spawnParticle("largesmoke", this.posX+MathUtils.randDouble(-4, 4), this.posY+MathUtils.randDouble(-4, 4), this.posZ+MathUtils.randDouble(-4, 4), 0.0D, 0.0D, 0.0D);
+
+ }
+ if (r <= 0.3){
+ this.worldObj.spawnParticle("cloud", this.posX+MathUtils.randDouble(-4, 4), this.posY+MathUtils.randDouble(-4, 4), this.posZ+MathUtils.randDouble(-4, 4), 0.0D, 0.0D, 0.0D);
+
+ }
+ else if (r <= 0.7){
+ this.worldObj.spawnParticle("flame", this.posX+MathUtils.randDouble(-4, 4), this.posY+MathUtils.randDouble(-4, 4), this.posZ+MathUtils.randDouble(-4, 4), 0.0D, 0.0D, 0.0D);
+
+ }
+ if (r <= 0.2){
+ this.worldObj.spawnParticle("explode", this.posX+MathUtils.randDouble(-4, 4), this.posY+MathUtils.randDouble(-4, 4), this.posZ+MathUtils.randDouble(-4, 4), 0.0D, 0.0D, 0.0D);
+
+ }
+ else if (r <= 0.5){
+ this.worldObj.spawnParticle("largeexplode", this.posX+MathUtils.randDouble(-4, 4), this.posY+MathUtils.randDouble(-4, 4), this.posZ+MathUtils.randDouble(-4, 4), 0.0D, 0.0D, 0.0D);
+
+ }
+ else if (r <= 0.7){
+ this.worldObj.spawnParticle("hugeexplosion", this.posX+MathUtils.randDouble(-4, 4), this.posY+MathUtils.randDouble(-4, 4), this.posZ+MathUtils.randDouble(-4, 4), 0.0D, 0.0D, 0.0D);
+
+ }
+ }
+
+ }
@Override
public boolean canAttackWithItem() {
diff --git a/src/Java/gtPlusPlus/core/util/reflect/ReflectionUtils.java b/src/Java/gtPlusPlus/core/util/reflect/ReflectionUtils.java
index bc92328595..047f941aef 100644
--- a/src/Java/gtPlusPlus/core/util/reflect/ReflectionUtils.java
+++ b/src/Java/gtPlusPlus/core/util/reflect/ReflectionUtils.java
@@ -14,7 +14,7 @@ import net.minecraft.client.Minecraft;
public class ReflectionUtils {
- public static Field getField(final Class<?> clazz, final String fieldName) throws NoSuchFieldException {
+ public static Field getField(final Class clazz, final String fieldName) throws NoSuchFieldException {
try {
return clazz.getDeclaredField(fieldName);
} catch (final NoSuchFieldException e) {
diff --git a/src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java b/src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java
index 0dc84b8aa3..e6425ca4cb 100644
--- a/src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java
+++ b/src/Java/gtPlusPlus/core/world/darkworld/biome/BiomeGenerator_Custom.java
@@ -5,11 +5,9 @@ import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.Ev
import java.util.Random;
+import gtPlusPlus.api.objects.Logger;
import gtPlusPlus.core.block.ModBlocks;
-import gtPlusPlus.core.world.darkworld.gen.WorldGenDeadLilly;
import gtPlusPlus.core.world.darkworld.gen.WorldGenMinable_Custom;
-import net.minecraft.block.BlockFlower;
-import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeDecorator;
@@ -19,406 +17,429 @@ import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.*;
public class BiomeGenerator_Custom extends BiomeDecorator {
- /** The world the BiomeDecorator is currently decorating */
- public World currentWorld;
- /** The Biome Decorator's random number generator. */
- public Random randomGenerator;
- /** The X-coordinate of the chunk currently being decorated */
- public int chunk_X;
- /** The Z-coordinate of the chunk currently being decorated */
- public int chunk_Z;
- /** The clay generator. */
- public WorldGenerator clayGen = new WorldGenClay(4);
- /** The sand generator. */
- public WorldGenerator sandGen;
- /** The gravel generator. */
- public WorldGenerator gravelAsSandGen;
- /** The dirt generator. */
- public WorldGenerator dirtGen;
- public WorldGenerator gravelGen;
- public WorldGenerator coalGen;
- public WorldGenerator ironGen;
- /** Field that holds gold WorldGenMinable */
- public WorldGenerator goldGen;
- /** Field that holds redstone WorldGenMinable */
- public WorldGenerator redstoneGen;
- /** Field that holds diamond WorldGenMinable */
- public WorldGenerator diamondGen;
- /** Field that holds Lapis WorldGenMinable */
- public WorldGenerator lapisGen;
- public WorldGenFlowers yellowFlowerGen;
- /** Field that holds mushroomBrown WorldGenFlowers */
- public WorldGenerator mushroomBrownGen;
- /** Field that holds mushroomRed WorldGenFlowers */
- public WorldGenerator mushroomRedGen;
- /** Field that holds big mushroom generator */
- public WorldGenerator bigMushroomGen;
- /** Field that holds WorldGenReed */
- public WorldGenerator reedGen;
- /** Field that holds WorldGenCactus */
- public WorldGenerator cactusGen;
- /** The water lily generation! */
- public WorldGenerator waterlilyGen;
- /** Amount of waterlilys per chunk. */
- public int waterlilyPerChunk;
- /** The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts. */
- public int treesPerChunk;
- /**
- * The number of yellow flower patches to generate per chunk. The game generates much less than this number, since
- * it attempts to generate them at a random altitude.
- */
- public int flowersPerChunk;
- /** The amount of tall grass to generate per chunk. */
- public int grassPerChunk;
- /** The number of dead bushes to generate per chunk. Used in deserts and swamps. */
- public int deadBushPerChunk;
- /**
- * The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8
- * this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms.
- */
- public int mushroomsPerChunk;
- /** The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable. */
- public int reedsPerChunk;
- /** The number of cactus plants to generate per chunk. Cacti only work on sand. */
- public int cactiPerChunk;
- /** The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. */
- public int sandPerChunk;
- /**
- * The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There
- * appear to be two separate fields for this.
- */
- public int sandPerChunk2;
- /** The number of clay patches to generate per chunk. Only generates when part of it is underwater. */
- public int clayPerChunk;
- /** Amount of big mushrooms per chunk */
- public int bigMushroomsPerChunk;
- /** True if decorator should generate surface lava & water */
- public boolean generateLakes;
-
- public WorldGenerator fluoriteGen;
-
- public BiomeGenerator_Custom(){
- //Basic Blocks
- this.sandGen = new WorldGenMinable_Custom(Blocks.sand, 12);
- this.gravelAsSandGen = new WorldGenMinable_Custom(Blocks.gravel, 8);
- this.dirtGen = new WorldGenMinable_Custom(Blocks.dirt, 32);
- this.gravelGen = new WorldGenMinable_Custom(Blocks.gravel, 12);
-
-
- //Oregen
- this.coalGen = new WorldGenMinable_Custom(Blocks.coal_ore, 16);
- this.ironGen = new WorldGenMinable_Custom(Blocks.iron_ore, 12);
- this.goldGen = new WorldGenMinable_Custom(Blocks.gold_ore, 12);
- this.redstoneGen = new WorldGenMinable_Custom(Blocks.redstone_ore, 10);
- this.diamondGen = new WorldGenMinable_Custom(Blocks.diamond_ore, 12);
- this.lapisGen = new WorldGenMinable_Custom(Blocks.lapis_ore, 8);
- this.fluoriteGen = new WorldGenMinable_Custom(ModBlocks.blockOreFluorite, 20);
-
- //Nature
- this.yellowFlowerGen = new WorldGenFlowers(Blocks.yellow_flower);
- this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom);
- this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom);
- this.bigMushroomGen = new WorldGenBigMushroom();
- this.reedGen = new WorldGenReed();
- this.cactusGen = new WorldGenCactus();
- this.waterlilyGen = new WorldGenDeadLilly();
-
- this.flowersPerChunk = 1;
- this.grassPerChunk = 5;
- this.sandPerChunk = 3;
- this.sandPerChunk2 = 5;
- this.clayPerChunk = 7;
-
- this.generateLakes = true;
- }
-
- @Override
- public void decorateChunk(World p_150512_1_, Random p_150512_2_, BiomeGenBase p_150512_3_, int p_150512_4_, int p_150512_5_)
- {
- if (this.currentWorld != null)
- {
- throw new RuntimeException("Already decorating!!");
- }
- else
- {
- this.currentWorld = p_150512_1_;
- this.randomGenerator = p_150512_2_;
- this.chunk_X = p_150512_4_;
- this.chunk_Z = p_150512_5_;
- this.genDecorations(p_150512_3_);
- this.currentWorld = null;
- this.randomGenerator = null;
- }
- }
-
- @Override
- protected void genDecorations(BiomeGenBase p_150513_1_)
- {
- MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
- this.generateOres();
- int i;
- int j;
- int k;
-
- boolean doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND);
- for (i = 0; doGen && i < this.sandPerChunk2; ++i)
- {
- j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- this.sandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CLAY);
- for (i = 0; doGen && i < this.clayPerChunk; ++i)
- {
- j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- this.clayGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND_PASS2);
- for (i = 0; doGen && i < this.sandPerChunk; ++i)
- {
- j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- this.gravelAsSandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
- }
-
- i = this.treesPerChunk;
-
- if (this.randomGenerator.nextInt(10) == 0)
- {
- ++i;
- }
-
- int l;
- int i1;
+ /** The world the BiomeDecorator is currently decorating */
+ public World currentWorld;
+ /** The Biome Decorator's random number generator. */
+ public Random randomGenerator;
+ /** The X-coordinate of the chunk currently being decorated */
+ public int chunk_X;
+ /** The Z-coordinate of the chunk currently being decorated */
+ public int chunk_Z;
+ /** The clay generator. */
+ public WorldGenerator clayGen = new WorldGenClay(4);
+ /** The sand generator. */
+ public WorldGenerator sandGen;
+ /** The gravel generator. */
+ public WorldGenerator gravelAsSandGen;
+ /** The dirt generator. */
+ public WorldGenerator dirtGen;
+ public WorldGenerator gravelGen;
+ public WorldGenerator coalGen;
+ public WorldGenerator ironGen;
+ /** Field that holds gold WorldGenMinable */
+ public WorldGenerator goldGen;
+ /** Field that holds redstone WorldGenMinable */
+ public WorldGenerator redstoneGen;
+ /** Field that holds diamond WorldGenMinable */
+ public WorldGenerator diamondGen;
+ /** Field that holds Lapis WorldGenMinable */
+ public WorldGenerator lapisGen;
+ public WorldGenFlowers yellowFlowerGen;
+ /** Field that holds mushroomBrown WorldGenFlowers */
+ public WorldGenerator mushroomBrownGen;
+ /** Field that holds mushroomRed WorldGenFlowers */
+ public WorldGenerator mushroomRedGen;
+ /** Field that holds big mushroom generator */
+ public WorldGenerator bigMushroomGen;
+ /** Field that holds WorldGenReed */
+ public WorldGenerator reedGen;
+ /** Field that holds WorldGenCactus */
+ public WorldGenerator cactusGen;
+ /** The water lily generation! */
+ public WorldGenerator waterlilyGen;
+ /** Amount of waterlilys per chunk. */
+ public int waterlilyPerChunk;
+ /** The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts. */
+ public int treesPerChunk;
+ /**
+ * The number of yellow flower patches to generate per chunk. The game generates much less than this number, since
+ * it attempts to generate them at a random altitude.
+ */
+ public int flowersPerChunk;
+ /** The amount of tall grass to generate per chunk. */
+ public int grassPerChunk;
+ /** The number of dead bushes to generate per chunk. Used in deserts and swamps. */
+ public int deadBushPerChunk;
+ /**
+ * The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8
+ * this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms.
+ */
+ public int mushroomsPerChunk;
+ /** The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable. */
+ public int reedsPerChunk;
+ /** The number of cactus plants to generate per chunk. Cacti only work on sand. */
+ public int cactiPerChunk;
+ /** The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. */
+ public int sandPerChunk;
+ /**
+ * The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There
+ * appear to be two separate fields for this.
+ */
+ public int sandPerChunk2;
+ /** The number of clay patches to generate per chunk. Only generates when part of it is underwater. */
+ public int clayPerChunk;
+ /** Amount of big mushrooms per chunk */
+ public int bigMushroomsPerChunk;
+ /** True if decorator should generate surface lava & water */
+ public boolean generateLakes;
+
+ public WorldGenerator fluoriteGen;
+
+ public BiomeGenerator_Custom(){
+ //Basic Blocks
+ this.sandGen = new WorldGenMinable(Blocks.sand, 12);
+ this.gravelAsSandGen = new WorldGenMinable(Blocks.gravel, 8);
+ this.dirtGen = new WorldGenMinable(Blocks.dirt, 32);
+ this.gravelGen = new WorldGenMinable(Blocks.gravel, 12);
+
+
+ //Oregen
+ this.coalGen = new WorldGenMinable_Custom(Blocks.coal_ore, 32);
+ this.ironGen = new WorldGenMinable_Custom(Blocks.iron_ore, 16);
+ this.goldGen = new WorldGenMinable_Custom(Blocks.gold_ore, 16);
+ this.redstoneGen = new WorldGenMinable_Custom(Blocks.redstone_ore, 16);
+ this.diamondGen = new WorldGenMinable_Custom(Blocks.diamond_ore, 24);
+ this.lapisGen = new WorldGenMinable_Custom(Blocks.lapis_ore, 24);
+ this.fluoriteGen = new WorldGenMinable_Custom(ModBlocks.blockOreFluorite, 24);
+
+/* //Nature
+ this.yellowFlowerGen = new WorldGenFlowers(Blocks.yellow_flower);
+ this.mushroomBrownGen = new WorldGenFlowers(Blocks.brown_mushroom);
+ this.mushroomRedGen = new WorldGenFlowers(Blocks.red_mushroom);
+ this.bigMushroomGen = new WorldGenBigMushroom();
+ this.reedGen = new WorldGenReed();
+ this.cactusGen = new WorldGenCactus();
+ this.waterlilyGen = new WorldGenDeadLilly();
+*/
+
+ this.grassPerChunk = 1;
+ this.sandPerChunk = 6;
+ this.sandPerChunk2 = 8;
+ this.clayPerChunk = 4;
+ this.treesPerChunk = 12;
+
+ this.generateLakes = true;
+ }
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, TREE);
- for (j = 0; doGen && j < i; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- i1 = this.currentWorld.getHeightValue(k, l);
- WorldGenAbstractTree worldgenabstracttree = p_150513_1_.func_150567_a(this.randomGenerator);
- worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D);
-
- if (worldgenabstracttree.generate(this.currentWorld, this.randomGenerator, k, i1, l))
- {
- worldgenabstracttree.func_150524_b(this.currentWorld, this.randomGenerator, k, i1, l);
- }
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, BIG_SHROOM);
- for (j = 0; doGen && j < this.bigMushroomsPerChunk; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- this.bigMushroomGen.generate(this.currentWorld, this.randomGenerator, k, this.currentWorld.getHeightValue(k, l), l);
- }
+ @Override
+ public void decorateChunk(World p_150512_1_, Random p_150512_2_, BiomeGenBase p_150512_3_, int p_150512_4_, int p_150512_5_)
+ {
+ Logger.WORLD("Trying to decorate world, using BBS randomization.");
+ if (this.currentWorld != null)
+ {
+ //throw new RuntimeException("Already decorating!!");
+ }
+ else
+ {
+ this.currentWorld = p_150512_1_;
+ //this.randomGenerator = CSPRNG.generate();
+ this.randomGenerator = p_150512_2_;
+ this.chunk_X = p_150512_4_;
+ this.chunk_Z = p_150512_5_;
+ this.genDecorations(p_150512_3_);
+ this.currentWorld = null;
+ this.randomGenerator = null;
+ }
+ }
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, FLOWERS);
- for (j = 0; doGen && j < this.flowersPerChunk; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- i1 = nextInt(this.currentWorld.getHeightValue(k, l) + 32);
- String s = p_150513_1_.func_150572_a(this.randomGenerator, k, i1, l);
- BlockFlower blockflower = BlockFlower.func_149857_e(s);
-
- if (blockflower.getMaterial() != Material.air)
- {
- this.yellowFlowerGen.func_150550_a(blockflower, BlockFlower.func_149856_f(s));
- this.yellowFlowerGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, GRASS);
+ @Override
+ protected void genDecorations(BiomeGenBase p_150513_1_)
+ {
+ MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
+ this.generateOres();
+ Logger.WORLD("Just Tried to generate ores.");
+ int i;
+ int j;
+ int k;
+
+ boolean doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND);
+ for (i = 0; doGen && i < this.sandPerChunk2; ++i)
+ {
+ Logger.WORLD("Sand generation.");
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ this.sandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CLAY);
+ for (i = 0; doGen && i < this.clayPerChunk; ++i)
+ {
+ Logger.WORLD("Clay generation.");
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ this.clayGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
+ }
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND_PASS2);
+ for (i = 0; doGen && i < this.sandPerChunk; ++i)
+ {
+ Logger.WORLD("Sand generation 2.");
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ this.gravelAsSandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k);
+ }
+
+ i = this.treesPerChunk;
+
+ if (this.randomGenerator.nextInt(10) == 0)
+ {
+ ++i;
+ }
+
+ int l;
+ int i1;
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, TREE);
+ for (j = 0; doGen && j < i; ++j)
+ {
+ Logger.WORLD("Tree generation.");
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = this.currentWorld.getHeightValue(k, l);
+ WorldGenAbstractTree worldgenabstracttree = p_150513_1_.func_150567_a(this.randomGenerator);
+ worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D);
+
+ if (worldgenabstracttree.generate(this.currentWorld, this.randomGenerator, k, i1, l))
+ {
+ worldgenabstracttree.func_150524_b(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+ }
+
+ /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, BIG_SHROOM);
+ for (j = 0; doGen && j < this.bigMushroomsPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ this.bigMushroomGen.generate(this.currentWorld, this.randomGenerator, k, this.currentWorld.getHeightValue(k, l), l);
+ }*/
+
+ /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, FLOWERS);
+ for (j = 0; doGen && j < this.flowersPerChunk; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) + 32);
+ String s = p_150513_1_.func_150572_a(this.randomGenerator, k, i1, l);
+ BlockFlower blockflower = BlockFlower.func_149857_e(s);
+
+ if (blockflower.getMaterial() != Material.air)
+ {
+ this.yellowFlowerGen.func_150550_a(blockflower, BlockFlower.func_149856_f(s));
+ this.yellowFlowerGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+ }*/
+
+ /* doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, GRASS);
for (j = 0; doGen && j < this.grassPerChunk; ++j)
{
+ Logger.WORLD("Grass generation.");
k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
WorldGenerator worldgenerator = p_150513_1_.getRandomWorldGenForGrass(this.randomGenerator);
worldgenerator.generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, DEAD_BUSH);
- for (j = 0; doGen && j < this.deadBushPerChunk; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
- (new WorldGenDeadBush(Blocks.deadbush)).generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LILYPAD);
- for (j = 0; doGen && j < this.waterlilyPerChunk; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
-
- for (i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); i1 > 0 && this.currentWorld.isAirBlock(k, i1 - 1, l); --i1)
- {
- ;
- }
-
- this.waterlilyGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SHROOM);
- for (j = 0; doGen && j < this.mushroomsPerChunk; ++j)
- {
- if (this.randomGenerator.nextInt(4) == 0)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- i1 = this.currentWorld.getHeightValue(k, l);
- this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
-
- if (this.randomGenerator.nextInt(8) == 0)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
- this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
- }
-
- if (doGen && this.randomGenerator.nextInt(4) == 0)
- {
- j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
- this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, j, l, k);
- }
-
- if (doGen && this.randomGenerator.nextInt(8) == 0)
- {
- j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
- this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, j, l, k);
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, REED);
- for (j = 0; doGen && j < this.reedsPerChunk; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
- this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
-
- for (j = 0; doGen && j < 10; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
- this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
+ }*/
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, DEAD_BUSH);
+ for (j = 0; doGen && j < this.deadBushPerChunk; ++j)
+ {
+ Logger.WORLD("Dead Bush generation.");
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ (new WorldGenDeadBush(Blocks.deadbush)).generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LILYPAD);
+ for (j = 0; doGen && j < this.waterlilyPerChunk; ++j)
+ {
+ Logger.WORLD("WaterLilly generation.");
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+
+ for (i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2); i1 > 0 && this.currentWorld.isAirBlock(k, i1 - 1, l); --i1)
+ {
+ ;
+ }
+
+ this.waterlilyGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }*/
+
+ /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SHROOM);
+ for (j = 0; doGen && j < this.mushroomsPerChunk; ++j)
+ {
+ if (this.randomGenerator.nextInt(4) == 0)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = this.currentWorld.getHeightValue(k, l);
+ this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ if (this.randomGenerator.nextInt(8) == 0)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+ }*/
+
+ /*if (doGen && this.randomGenerator.nextInt(4) == 0)
+ {
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
+ this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, j, l, k);
+ }
+
+ if (doGen && this.randomGenerator.nextInt(8) == 0)
+ {
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
+ this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, j, l, k);
+ }*/
+
+ /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, REED);
+ for (j = 0; doGen && j < this.reedsPerChunk; ++j)
+ {
+ Logger.WORLD("Reed generation.");
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }
+
+ for (j = 0; doGen && j < 10; ++j)
+ {
+ Logger.WORLD("Reed generation 2.");
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }*/
+
+ /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, PUMPKIN);
+ if (doGen && this.randomGenerator.nextInt(32) == 0)
+ {
+ Logger.WORLD("Pumpkin generation.");
+ j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
+ (new WorldGenPumpkin()).generate(this.currentWorld, this.randomGenerator, j, l, k);
+ }
+*/
+ /*doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CACTUS);
+ for (j = 0; doGen && j < this.cactiPerChunk; ++j)
+ {
+ Logger.WORLD("Cactus generation.");
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
+ this.cactusGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
+ }*/
+
+ doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LAKE);
+ if (doGen && this.generateLakes)
+ {
+ Logger.WORLD("Lake generation.");
+ for (j = 0; j < 50; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(248) + 8);
+ i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ (new WorldGenLiquids(Blocks.flowing_water)).generate(this.currentWorld, this.randomGenerator, k, l, i1);
+ }
+
+ for (j = 0; j < 20; ++j)
+ {
+ k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
+ l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(this.randomGenerator.nextInt(240) + 8) + 8);
+ i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
+ (new WorldGenLiquids(Blocks.flowing_lava)).generate(this.currentWorld, this.randomGenerator, k, l, i1);
+ }
+ }
+
+ MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
+ }
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, PUMPKIN);
- if (doGen && this.randomGenerator.nextInt(32) == 0)
- {
- j = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- l = nextInt(this.currentWorld.getHeightValue(j, k) * 2);
- (new WorldGenPumpkin()).generate(this.currentWorld, this.randomGenerator, j, l, k);
- }
-
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CACTUS);
- for (j = 0; doGen && j < this.cactiPerChunk; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- i1 = nextInt(this.currentWorld.getHeightValue(k, l) * 2);
- this.cactusGen.generate(this.currentWorld, this.randomGenerator, k, i1, l);
- }
+ /**
+ * Standard ore generation helper. Generates most ores.
+ */
+ @Override
+ protected void genStandardOre1(int passes, WorldGenerator p_76795_2_, int p_76795_3_, int p_76795_4_)
+ {
+ for (int l = 0; l < passes; ++l)
+ {
+ int i1 = this.chunk_X + this.randomGenerator.nextInt(16);
+ int j1 = this.randomGenerator.nextInt(p_76795_4_ - p_76795_3_) + p_76795_3_;
+ int k1 = this.chunk_Z + this.randomGenerator.nextInt(16);
+ p_76795_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1);
+ }
+ }
- doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LAKE);
- if (doGen && this.generateLakes)
- {
- for (j = 0; j < 50; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(248) + 8);
- i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- (new WorldGenLiquids(Blocks.flowing_water)).generate(this.currentWorld, this.randomGenerator, k, l, i1);
- }
-
- for (j = 0; j < 20; ++j)
- {
- k = this.chunk_X + this.randomGenerator.nextInt(16) + 8;
- l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(this.randomGenerator.nextInt(240) + 8) + 8);
- i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8;
- (new WorldGenLiquids(Blocks.flowing_lava)).generate(this.currentWorld, this.randomGenerator, k, l, i1);
- }
- }
-
- MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
- }
-
- /**
- * Standard ore generation helper. Generates most ores.
- */
- @Override
- protected void genStandardOre1(int p_76795_1_, WorldGenerator p_76795_2_, int p_76795_3_, int p_76795_4_)
- {
- for (int l = 0; l < p_76795_1_; ++l)
- {
- int i1 = this.chunk_X + this.randomGenerator.nextInt(16);
- int j1 = this.randomGenerator.nextInt(p_76795_4_ - p_76795_3_) + p_76795_3_;
- int k1 = this.chunk_Z + this.randomGenerator.nextInt(16);
- p_76795_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1);
- }
- }
-
- /**
- * Standard ore generation helper. Generates Lapis Lazuli.
- */
- @Override
+ /**
+ * Standard ore generation helper. Generates Lapis Lazuli.
+ */
+ @Override
protected void genStandardOre2(int p_76793_1_, WorldGenerator p_76793_2_, int p_76793_3_, int p_76793_4_)
- {
- for (int l = 0; l < p_76793_1_; ++l)
- {
- int i1 = this.chunk_X + this.randomGenerator.nextInt(16);
- int j1 = this.randomGenerator.nextInt(p_76793_4_) + this.randomGenerator.nextInt(p_76793_4_) + (p_76793_3_ - p_76793_4_);
- int k1 = this.chunk_Z + this.randomGenerator.nextInt(16);
- p_76793_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1);
- }
- }
-
- /**
- * Generates ores in the current chunk
- */
- @Override
+ {
+ for (int l = 0; l < p_76793_1_; ++l)
+ {
+ int i1 = this.chunk_X + this.randomGenerator.nextInt(16);
+ int j1 = this.randomGenerator.nextInt(p_76793_4_) + this.randomGenerator.nextInt(p_76793_4_) + (p_76793_3_ - p_76793_4_);
+ int k1 = this.chunk_Z + this.randomGenerator.nextInt(16);
+ p_76793_2_.generate(this.currentWorld, this.randomGenerator, i1, j1, k1);
+ }
+ }
+
+ /**
+ * Generates ores in the current chunk
+ */
+ @Override
protected void generateOres()
- {
- MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
- if (TerrainGen.generateOre(currentWorld, randomGenerator, dirtGen, chunk_X, chunk_Z, DIRT))
- this.genStandardOre1(20, this.dirtGen, 0, 256);
- if (TerrainGen.generateOre(currentWorld, randomGenerator, gravelGen, chunk_X, chunk_Z, GRAVEL))
- this.genStandardOre1(10, this.gravelGen, 0, 256);
- if (TerrainGen.generateOre(currentWorld, randomGenerator, coalGen, chunk_X, chunk_Z, COAL))
- this.genStandardOre1(20, this.coalGen, 0, 128);
- if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON))
- this.genStandardOre1(20, this.ironGen, 0, 64);
- if (TerrainGen.generateOre(currentWorld, randomGenerator, goldGen, chunk_X, chunk_Z, GOLD))
- this.genStandardOre1(2, this.goldGen, 0, 32);
- if (TerrainGen.generateOre(currentWorld, randomGenerator, redstoneGen, chunk_X, chunk_Z, REDSTONE))
- this.genStandardOre1(8, this.redstoneGen, 0, 16);
- if (TerrainGen.generateOre(currentWorld, randomGenerator, diamondGen, chunk_X, chunk_Z, DIAMOND))
- this.genStandardOre1(1, this.diamondGen, 0, 16);
- if (TerrainGen.generateOre(currentWorld, randomGenerator, lapisGen, chunk_X, chunk_Z, LAPIS))
- this.genStandardOre2(1, this.lapisGen, 16, 16);
- MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
- }
-
- private int nextInt(int i) {
- if (i <= 1)
- return 0;
- return this.randomGenerator.nextInt(i);
+ {
+ MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z));
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, dirtGen, chunk_X, chunk_Z, DIRT))
+ this.genStandardOre1(20, this.dirtGen, 0, 256);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, gravelGen, chunk_X, chunk_Z, GRAVEL))
+ this.genStandardOre1(10, this.gravelGen, 0, 256);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, coalGen, chunk_X, chunk_Z, COAL))
+ this.genStandardOre1(20, this.coalGen, 0, 128);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON))
+ this.genStandardOre1(20, this.ironGen, 0, 64);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, goldGen, chunk_X, chunk_Z, GOLD))
+ this.genStandardOre1(2, this.goldGen, 0, 32);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, redstoneGen, chunk_X, chunk_Z, REDSTONE))
+ this.genStandardOre1(8, this.redstoneGen, 0, 16);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, diamondGen, chunk_X, chunk_Z, DIAMOND))
+ this.genStandardOre1(1, this.diamondGen, 0, 16);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, lapisGen, chunk_X, chunk_Z, LAPIS))
+ this.genStandardOre2(1, this.lapisGen, 16, 16);
+
+ //Try generate Fluorite
+ /*if (TerrainGen.generateOre(currentWorld, randomGenerator, fluoriteGen, chunk_X, chunk_Z, net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.CUSTOM))
+ this.genStandardOre1(16, this.fluoriteGen, 0, 128);
+ if (TerrainGen.generateOre(currentWorld, randomGenerator, fluoriteGen, chunk_X, chunk_Z, net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.CUSTOM))
+ this.genStandardOre2(16, this.fluoriteGen, 16, 48);*/
+
+ MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z));
+ }
+
+ private int nextInt(int i) {
+ if (i <= 1)
+ return 0;
+ return this.randomGenerator.nextInt(i);
}
} \ No newline at end of file
diff --git a/src/Java/gtPlusPlus/core/world/darkworld/biome/Biome_DarkWorld.java b/src/Java/gtPlusPlus/core/world/darkworld/biome/Biome_DarkWorld.java
index 2970a2c3de..92f3f43d95 100644
--- a/src/Java/gtPlusPlus/core/world/darkworld/biome/Biome_DarkWorld.java
+++ b/src/Java/gtPlusPlus/core/world/darkworld/biome/Biome_DarkWorld.java
@@ -13,6 +13,7 @@ import gtPlusPlus.core.entity.monster.EntityStaballoyConstruct;
import gtPlusPlus.core.lib.CORE;
import gtPlusPlus.core.util.reflect.ReflectionUtils;
import gtPlusPlus.core.world.darkworld.Dimension_DarkWorld;
+import net.minecraft.entity.monster.EntityPigZombie;
import net.minecraft.entity.passive.EntityBat;
import net.minecraft.entity.passive.EntitySquid;
import net.minecraft.item.ItemStack;
@@ -60,6 +61,7 @@ public class Biome_DarkWorld {
super(CORE.DARKBIOME_ID);
this.setBiomeID();
this.theBiomeDecorator = new BiomeGenerator_Custom();
+ this.theBiomeDecorator.treesPerChunk = 10;
Logger.INFO("Dark World Temperature Category: "+getTempCategory());
this.setBiomeName("Dark World");
this.topBlock = Dimension_DarkWorld.blockTopLayer;
@@ -78,11 +80,12 @@ public class Biome_DarkWorld {
this.spawnableCaveCreatureList.clear();
//Enemies
- this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySickBlaze.class, 100, 4, 4));
- this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityStaballoyConstruct.class, 80, 1, 2));
+ this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntitySickBlaze.class, 100, 2, 6));
+ this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityPigZombie.class, 75, 4, 16));
+ this.spawnableMonsterList.add(new BiomeGenBase.SpawnListEntry(EntityStaballoyConstruct.class, 20, 1, 2));
//Animals
- this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 10, 4, 4));
+ this.spawnableWaterCreatureList.add(new BiomeGenBase.SpawnListEntry(EntitySquid.class, 1, 1, 6));
this.spawnableCaveCreatureList.add(new BiomeGenBase.SpawnListEntry(EntityBat.class, 10, 8, 8));
}
diff --git a/src/Java/gtPlusPlus/core/world/darkworld/block/DarkWorldContentLoader.java b/src/Java/gtPlusPlus/core/world/darkworld/block/DarkWorldContentLoader.java
index 1af92c0d3f..0eab691720 100644
--- a/src/Java/gtPlusPlus/core/world/darkworld/block/DarkWorldContentLoader.java
+++ b/src/Java/gtPlusPlus/core/world/darkworld/block/DarkWorldContentLoader.java
@@ -47,7 +47,7 @@ public class DarkWorldContentLoader {
public synchronized static boolean initBlocks(){
//Create Block Instances
- blockFluidLakes = new BlockBaseFluid("Sludge", SLUDGE, blockDarkWorldSludgeFluid.SLUDGE).setLightLevel(2f).setLightOpacity(1);
+ blockFluidLakes = new BlockBaseFluid("Sludge", SLUDGE, blockDarkWorldSludgeFluid.SLUDGE).setLightLevel(2f).setLightOpacity(1).setBlockName("blockDarkWorldSludgeFluid");
portalBlock = new blockDarkWorldPortal();
blockTopLayer = new blockDarkWorldGround();
blockSecondLayer = new blockDarkWorldPollutedDirt();
diff --git a/src/Java/gtPlusPlus/core/world/darkworld/gen/WorldGenMinable_Custom.java b/src/Java/gtPlusPlus/core/world/darkworld/gen/WorldGenMinable_Custom.java
index f78ace8a16..58937c8a40 100644
--- a/src/Java/gtPlusPlus/core/world/darkworld/gen/WorldGenMinable_Custom.java
+++ b/src/Java/gtPlusPlus/core/world/darkworld/gen/WorldGenMinable_Custom.java
@@ -1,7 +1,10 @@
package gtPlusPlus.core.world.darkworld.gen;
+import static gtPlusPlus.core.lib.CORE.PI;
+
import java.util.Random;
+import gtPlusPlus.api.objects.Logger;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.util.MathHelper;
@@ -10,84 +13,77 @@ import net.minecraft.world.gen.feature.WorldGenMinable;
public class WorldGenMinable_Custom extends WorldGenMinable
{
- /** The block to generate. */
- private Block oreToGenerate;
- /** The number of blocks to generate. */
- private int numberOfBlocks;
- /** The block to replace. */
- private Block blockToReplace;
- /** The meta of the block. */
- private int mineableBlockMeta;
-
- public WorldGenMinable_Custom(Block block, int count){
- super(block, count, Blocks.stone);
- }
-
- public WorldGenMinable_Custom(Block block, int count, Block target){
- super(block, count, target);
- this.oreToGenerate = block;
- this.numberOfBlocks = count;
- this.blockToReplace = target;
- }
-
- public WorldGenMinable_Custom(Block block, int meta, int number, Block target){
- this(block, number, target);
- this.mineableBlockMeta = meta;
- }
+ /** The block to generate. */
+ private Block oreToGenerate;
+ /** The number of blocks to generate. */
+ private int numberOfBlocks;
+ /** The block to replace. */
+ private Block blockToReplace;
+ /** The meta of the block. */
+ private int mineableBlockMeta;
- @Override
- public boolean generate(World world, Random rand, int x, int y, int z)
- {
- float f = rand.nextFloat() * (float)Math.PI;
- double d0 = x + 16 + MathHelper.sin(f) * this.numberOfBlocks / 4.0F;
- double d1 = x + 16 - MathHelper.sin(f) * this.numberOfBlocks / 4.0F;
- double d2 = z + 16 + MathHelper.cos(f) * this.numberOfBlocks / 4.0F;
- double d3 = z + 16 - MathHelper.cos(f) * this.numberOfBlocks / 4.0F;
- double d4 = y + rand.nextInt(5) - 2;
- double d5 = y + rand.nextInt(5) - 2;
+ public WorldGenMinable_Custom(final Block block, final int count){
+ super(block, count, Blocks.stone);
+ }
- for (int l = 0; l <= this.numberOfBlocks; ++l)
- {
- double d6 = d0 + (d1 - d0) * l / this.numberOfBlocks;
- double d7 = d4 + (d5 - d4) * l / this.numberOfBlocks;
- double d8 = d2 + (d3 - d2) * l / this.numberOfBlocks;
- double d9 = rand.nextDouble() * this.numberOfBlocks / 8.0D;
- double d10 = (MathHelper.sin(l * (float)Math.PI / this.numberOfBlocks) + 1.0F) * d9 + 1.0D;
- double d11 = (MathHelper.sin(l * (float)Math.PI / this.numberOfBlocks) + 1.0F) * d9 + 1.0D;
- int i1 = MathHelper.floor_double(d6 - d10 / 2.0D);
- int j1 = MathHelper.floor_double(d7 - d11 / 2.0D);
- int k1 = MathHelper.floor_double(d8 - d10 / 2.0D);
- int l1 = MathHelper.floor_double(d6 + d10 / 2.0D);
- int i2 = MathHelper.floor_double(d7 + d11 / 2.0D);
- int j2 = MathHelper.floor_double(d8 + d10 / 2.0D);
+ public WorldGenMinable_Custom(final Block block, final int count, final Block target){
+ super(block, count, target);
+ this.oreToGenerate = block;
+ this.numberOfBlocks = count;
+ this.blockToReplace = target;
+ }
- for (int k2 = i1; k2 <= l1; ++k2)
- {
- double d12 = (k2 + 0.5D - d6) / (d10 / 2.0D);
+ public WorldGenMinable_Custom(final Block block, final int meta, final int number, final Block target){
+ this(block, number, target);
+ this.mineableBlockMeta = meta;
+ }
- if (d12 * d12 < 1.0D)
- {
- for (int l2 = j1; l2 <= i2; ++l2)
- {
- double d13 = (l2 + 0.5D - d7) / (d11 / 2.0D);
+ @Override
+ public boolean generate(final World world, final Random rand, final int x, final int y, final int z)
+ {
+ final float f = rand.nextFloat() * PI;
+ final double d0 = x + 16 + ((MathHelper.sin(f) * this.numberOfBlocks) / 4.0F);
+ final double d1 = (x + 16) - ((MathHelper.sin(f) * this.numberOfBlocks) / 4.0F);
+ final double d2 = z + 16 + ((MathHelper.cos(f) * this.numberOfBlocks) / 4.0F);
+ final double d3 = (z + 16) - ((MathHelper.cos(f) * this.numberOfBlocks) / 4.0F);
+ final double d4 = (y + rand.nextInt(8)) - 1;
+ final double d5 = (y + rand.nextInt(8)) - 1;
- if (d12 * d12 + d13 * d13 < 1.0D)
- {
- for (int i3 = k1; i3 <= j2; ++i3)
- {
- double d14 = (i3 + 0.5D - d8) / (d10 / 2.0D);
+ for (int l = 0; l <= this.numberOfBlocks; ++l)
+ {
+ final double d6 = d0 + (((d1 - d0) * l) / this.numberOfBlocks);
+ final double d7 = d4 + (((d5 - d4) * l) / this.numberOfBlocks);
+ final double d8 = d2 + (((d3 - d2) * l) / this.numberOfBlocks);
+ final double d9 = (rand.nextDouble() * this.numberOfBlocks) / 8.0D;
+ final double d10 = ((MathHelper.sin((l * PI) / this.numberOfBlocks) + 1.0F) * d9) + 1.0D;
+ final double d11 = ((MathHelper.sin((l * PI) / this.numberOfBlocks) + 1.0F) * d9) + 1.0D;
+ final int i1 = MathHelper.floor_double(d6 - (d10 / 2.0D));
+ final int j1 = MathHelper.floor_double(d7 - (d11 / 2.0D));
+ final int k1 = MathHelper.floor_double(d8 - (d10 / 2.0D));
+ final int l1 = MathHelper.floor_double(d6 + (d10 / 2.0D));
+ final int i2 = MathHelper.floor_double(d7 + (d11 / 2.0D));
+ final int j2 = MathHelper.floor_double(d8 + (d10 / 2.0D));
- if (d12 * d12 + d13 * d13 + d14 * d14 < 1.0D && world.getBlock(k2, l2, i3).isReplaceableOreGen(world, k2, l2, i3, blockToReplace))
- {
- world.setBlock(k2, l2, i3, this.oreToGenerate, mineableBlockMeta, 2);
- }
- }
- }
- }
- }
- }
- }
+ for (int k2 = i1; k2 <= l1; ++k2){
+ final double d12 = ((k2 + 0.5D) - d6) / (d10 / 2.0D);
+ if ((d12 * d12) < 1.0D){
+ for (int l2 = j1; l2 <= i2; ++l2){
+ final double d13 = ((l2 + 0.5D) - d7) / (d11 / 2.0D);
+ if (((d12 * d12) + (d13 * d13)) < 1.0D){
+ for (int i3 = k1; i3 <= j2; ++i3){
+ final double d14 = ((i3 + 0.5D) - d8) / (d10 / 2.0D);
+ if ((((d12 * d12) + (d13 * d13) + (d14 * d14)) < 1.0D) && world.getBlock(k2, l2, i3).isReplaceableOreGen(world, k2, l2, i3, this.blockToReplace))
+ {
+ world.setBlock(k2, l2, i3, this.oreToGenerate, this.mineableBlockMeta, 3);
+ Logger.INFO("Generated a "+this.oreToGenerate.getLocalizedName()+" at x: "+k2+" | y: "+l2+" | z: "+i3);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
- return true;
- }
+ return true;
+ }
} \ No newline at end of file
diff --git a/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Base.java b/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Base.java
new file mode 100644
index 0000000000..3685c5d96a
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Base.java
@@ -0,0 +1,412 @@
+package gtPlusPlus.core.world.darkworld.gen.gt;
+
+import java.util.*;
+
+import cpw.mods.fml.common.IWorldGenerator;
+import cpw.mods.fml.common.registry.GameRegistry;
+import gregtech.api.GregTech_API;
+import gregtech.api.enums.Materials;
+import gregtech.api.util.GT_Log;
+import gregtech.api.world.GT_Worldgen;
+import gtPlusPlus.api.objects.CSPRNG;
+import gtPlusPlus.core.world.darkworld.Dimension_DarkWorld;
+import gtPlusPlus.xmod.gregtech.api.objects.XSTR;
+import net.minecraft.block.Block;
+import net.minecraft.world.World;
+import net.minecraft.world.biome.BiomeGenBase;
+import net.minecraft.world.chunk.Chunk;
+import net.minecraft.world.chunk.IChunkProvider;
+import net.minecraft.world.gen.ChunkProviderEnd;
+import net.minecraft.world.gen.ChunkProviderHell;
+import net.minecraft.world.gen.feature.WorldGenMinable;
+
+public class WorldGen_GT_Base implements IWorldGenerator{
+
+ /**
+ * Class Variables
+ */
+
+ /**
+ * Control percentage of filled 3x3 chunks. Lower number means less oreveins spawn
+ */
+ public static int oreveinPercentage;
+ /**
+ * Control number of attempts to find a valid orevein. Generally this maximum limit isn't hit, selecting a vein is cheap
+ */
+ public static int oreveinAttempts;
+ /**
+ * Control number of attempts to place a valid orevein. If a vein wasn't placed due to height restrictions, completely in the water, etc, another attempt is tried.
+ */
+ public static int oreveinMaxPlacementAttempts;
+ /**
+ * Debug parameter for world generation. Tracks chunks added/removed from run queue.
+ */
+ public static boolean debugWorldGen = false;
+ /**
+ * Try re-implement Richard Hendrick's Chunk by Chunk Ore Generation from his GT5u fork.
+ */
+
+ public static List<Runnable> mList = new ArrayList<Runnable>();
+ public static HashSet<Long> ProcChunks = new HashSet<Long>();
+ // This is probably not going to work. Trying to create a fake orevein to put into hashtable when there will be no ores in a vein.
+ public static WorldGen_GT_Ore_Layer noOresInVein = new WorldGen_GT_Ore_Layer( "NoOresInVein", false, 0, 255, 0, 255, 16, false, false, false, false, false, false, Materials.Aluminium, Materials.Aluminium, Materials.Aluminium, Materials.Aluminium);
+ public static Hashtable<Long, WorldGen_GT_Ore_Layer> validOreveins = new Hashtable<Long, WorldGen_GT_Ore_Layer>(1024);
+ public boolean mIsGenerating = false;
+ public static final Object listLock = new Object();
+ //private static boolean gcAsteroids = true;
+
+
+ public WorldGen_GT_Base(){
+ GameRegistry.registerWorldGenerator(this, 7735);
+ if (debugWorldGen) {
+ GT_Log.out.println("GTPP_Worldgenerator created");
+ }
+ }
+
+
+ @Override
+ public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
+ if (world.provider.dimensionId == Dimension_DarkWorld.DIMID) {
+ generateSafely(random, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
+ }
+ }
+
+ public synchronized void generateSafely(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider){
+ int xDim = Dimension_DarkWorld.DIMID;
+ switch(world.provider.dimensionId){
+ case -1: //Nether
+ generateNether(world, random, chunkX * 16, chunkZ * 16);
+ break;
+ case 0: //Overworld
+ generateSurface(world, random, chunkX * 16, chunkZ * 16);
+ break;
+ case 1: //End
+ generateEnd(world, random, chunkX * 16, chunkZ * 16);
+ break;
+ default: //Any other dimension
+ if (world.provider.dimensionId != xDim){
+ break;
+ }
+ else {
+ generateDarkWorld(random, chunkX, chunkZ, world, chunkGenerator, chunkProvider);
+ break;
+ }
+ }
+ }
+
+ private void generateEnd(World world, Random random, int x, int z)
+ {
+ //...
+ }
+
+ private void generateSurface(World world, Random random, int x, int z)
+ {
+ //...
+ }
+
+ private void generateNether(World world, Random random, int x, int z)
+ {
+ //...
+ }
+
+ private void generateDarkWorld(Random aRandom, int aX, int aZ, World aWorld, IChunkProvider aChunkGenerator, IChunkProvider aChunkProvider){
+ synchronized (listLock)
+ {
+ WorldGen_GT_Base.mList.add(new WorldGenContainer(CSPRNG.generate(Math.abs(aRandom.nextInt()) +1), aX, aZ, ((aChunkGenerator instanceof ChunkProviderEnd)) || (aWorld.getBiomeGenForCoords(aX * 16 + 8, aZ * 16 + 8) == BiomeGenBase.sky) ? 1 : ((aChunkGenerator instanceof ChunkProviderHell)) || (aWorld.getBiomeGenForCoords(aX * 16 + 8, aZ * 16 + 8) == BiomeGenBase.hell) ? -1 : 0, aWorld, aChunkGenerator, aChunkProvider, aWorld.getBiomeGenForCoords(aX * 16 + 8, aZ * 16 + 8).biomeName));
+ if (debugWorldGen) GT_Log.out.println(
+ "ADD WorldSeed:"+aWorld.getSeed() +
+ " DimId" + aWorld.provider.dimensionId +
+ " chunk x:" + aX +
+ " z:" + aZ +
+ " SIZE: " + WorldGen_GT_Base.mList.size()
+ );
+ }
+
+ if (!this.mIsGenerating) {
+ this.mIsGenerating = true;
+ int mList_sS=WorldGen_GT_Base.mList.size();
+ mList_sS = Math.min(mList_sS, 5); // Run a maximum of 5 chunks at a time through worldgen. Extra chunks get done later.
+ for (int i = 0; i < mList_sS; i++) {
+ WorldGenContainer toRun = (WorldGenContainer) WorldGen_GT_Base.mList.get(0);
+ if (debugWorldGen) GT_Log.out.println(
+ "RUN WorldSeed:"+aWorld.getSeed()+
+ " DimId" + aWorld.provider.dimensionId +
+ " chunk x:" + toRun.mX +
+ " z:" + toRun.mZ +
+ " SIZE: " + WorldGen_GT_Base.mList.size() +
+ " i: " + i
+ );
+ synchronized (listLock)
+ {
+ WorldGen_GT_Base.mList.remove(0);
+ }
+ toRun.run();
+ }
+ this.mIsGenerating = false;
+ }
+ }
+
+ public void generateOre(Block block, World world, Random random, int chunk_x, int chunk_z, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY, Block generateIn)
+ {
+
+
+ int heightRange = maxY - minY;
+ WorldGenMinable worldgenminable = new WorldGenMinable(block, maxVeinSize, generateIn);
+ for (int k1 = 0; k1 < chancesToSpawn; ++k1)
+ {
+ int xrand = random.nextInt(16);
+ int yrand = random.nextInt(heightRange) + minY;
+ int zrand = random.nextInt(16);
+ worldgenminable.generate(world, random, chunk_x+xrand, yrand, chunk_z+zrand);
+ }
+ }
+
+
+
+
+
+
+
+
+
+
+
+
+
+ public static class WorldGenContainer
+ implements Runnable {
+ public final Random mRandom;
+ public final int mX;
+ public final int mZ;
+ public final int mDimensionType;
+ public final World mWorld;
+ public final IChunkProvider mChunkGenerator;
+ public final IChunkProvider mChunkProvider;
+ public final String mBiome;
+ // Local class to track which orevein seeds must be checked when doing chunkified worldgen
+ class NearbySeeds {
+ public int mX;
+ public int mZ;
+ NearbySeeds( int x, int z) {
+ this.mX = x;
+ this.mZ = z;
+ }
+ };
+ public static ArrayList<NearbySeeds> seedList = new ArrayList();
+
+ // aX and aZ are now the by-chunk X and Z for the chunk of interest
+ public WorldGenContainer(Random aRandom, int aX, int aZ, int aDimensionType, World aWorld, IChunkProvider aChunkGenerator, IChunkProvider aChunkProvider, String aBiome) {
+ this.mRandom = aRandom;
+ this.mX = aX;
+ this.mZ = aZ;
+ this.mDimensionType = aDimensionType;
+ this.mWorld = aWorld;
+ this.mChunkGenerator = aChunkGenerator;
+ this.mChunkProvider = aChunkProvider;
+ this.mBiome = aBiome;
+ }
+
+ public void worldGenFindVein( int oreseedX, int oreseedZ) {
+ // Explanation of oreveinseed implementation.
+ // (long)this.mWorld.getSeed()<<16) Deep Dark does two oregen passes, one with getSeed set to +1 the original world seed. This pushes that +1 off the low bits of oreseedZ, so that the hashes are far apart for the two passes.
+ // ((this.mWorld.provider.dimensionId & 0xffL)<<56) Puts the dimension in the top bits of the hash, to make sure to get unique hashes per dimension
+ // ((long)oreseedX & 0x000000000fffffffL) << 28) Puts the chunk X in the bits 29-55. Cuts off the top few bits of the chunk so we have bits for dimension.
+ // ( (long)oreseedZ & 0x000000000fffffffL )) Puts the chunk Z in the bits 0-27. Cuts off the top few bits of the chunk so we have bits for dimension.
+ long oreveinSeed = (this.mWorld.getSeed()<<16) ^ ((this.mWorld.provider.dimensionId & 0xffL)<<56 |( (oreseedX & 0x000000000fffffffL) << 28) | ( oreseedZ & 0x000000000fffffffL )); // Use an RNG that is identical every time it is called for this oreseed.
+ CSPRNG oreveinRNG = CSPRNG.generate(new XSTR(oreveinSeed));
+ int oreveinPercentageRoll = oreveinRNG.nextInt(100); // Roll the dice, see if we get an orevein here at all
+ int noOrePlacedCount=0;
+ String tDimensionName = "";
+ if (debugWorldGen) { tDimensionName = this.mWorld.provider.getDimensionName(); }
+
+ if (debugWorldGen) GT_Log.out.println(
+ " Finding oreveins for oreveinSeed="+ oreveinSeed +
+ " mX="+ this.mX +
+ " mZ="+ this.mZ +
+ " oreseedX="+ oreseedX +
+ " oreseedZ="+ oreseedZ +
+ " worldSeed="+this.mWorld.getSeed()
+ );
+
+ // Search for a valid orevein for this dimension
+ if( !validOreveins.containsKey(oreveinSeed) ) {
+ if ( (oreveinPercentageRoll<oreveinPercentage) && (WorldGen_GT_Ore_Layer.sWeight > 0) && (WorldGen_GT_Ore_Layer.sList.size() > 0)) {
+ int placementAttempts = 0;
+ boolean oreveinFound = false;
+ int i;
+ for( i = 0; (i < oreveinAttempts) && (!oreveinFound) && (placementAttempts<oreveinMaxPlacementAttempts); i++ ) {
+ int tRandomWeight = oreveinRNG.nextInt(WorldGen_GT_Ore_Layer.sWeight);
+ for (WorldGen_GT_Ore_Layer tWorldGen : WorldGen_GT_Ore_Layer.sList) {
+ tRandomWeight -= ( tWorldGen).mWeight;
+ if (tRandomWeight <= 0) {
+ try {
+ // Adjust the seed so that this layer has a series of unique random numbers. Otherwise multiple attempts at this same oreseed will get the same offset and X/Z values. If an orevein failed, any orevein with the
+ // same minimum heights would fail as well. This prevents that, giving each orevein a unique height each pass through here.
+ int placementResult = tWorldGen.executeWorldgenChunkified(this.mWorld, new XSTR( oreveinSeed ^ (tWorldGen.mPrimaryMeta)), this.mBiome, this.mDimensionType, this.mX*16, this.mZ*16, oreseedX*16, oreseedZ*16, this.mChunkGenerator, this.mChunkProvider);
+ switch(placementResult) {
+ case WorldGen_GT_Ore_Layer.ORE_PLACED:
+ if (debugWorldGen) GT_Log.out.println(
+ " Added oreveinSeed=" + oreveinSeed +
+ " tries at oremix=" + i +
+ " placementAttempts=" + placementAttempts +
+ " dimensionName=" + tDimensionName
+ );
+ validOreveins.put(oreveinSeed, tWorldGen);
+ oreveinFound = true;
+ break;
+ case WorldGen_GT_Ore_Layer.NO_ORE_IN_BOTTOM_LAYER:
+ placementAttempts++;
+ // SHould do retry in this case until out of chances
+ break;
+ case WorldGen_GT_Ore_Layer.NO_OVERLAP:
+ // Orevein didn't reach this chunk, can't add it yet to the hash
+ break;
+ }
+ break; // Try the next orevein
+ } catch (Throwable e) {
+ if (debugWorldGen) GT_Log.out.println(
+ "Exception occurred on oreVein" + tWorldGen +
+ " oreveinSeed="+ oreveinSeed +
+ " mX="+ this.mX +
+ " mZ="+ this.mZ +
+ " oreseedX="+ oreseedX +
+ " oreseedZ="+ oreseedZ
+ );
+ e.printStackTrace(GT_Log.err);
+ }
+ }
+ }
+ }
+ // Only add an empty orevein if are unable to place a vein at the oreseed chunk.
+ if ((!oreveinFound) && (this.mX == oreseedX) && (this.mZ == oreseedZ)){
+ if (debugWorldGen) GT_Log.out.println(
+ " Empty oreveinSeed="+ oreveinSeed +
+ " mX="+ this.mX +
+ " mZ="+ this.mZ +
+ " oreseedX="+ oreseedX +
+ " oreseedZ="+ oreseedZ +
+ " tries at oremix=" + i +
+ " placementAttempts=" + placementAttempts +
+ " dimensionName=" + tDimensionName
+ );
+ validOreveins.put(oreveinSeed, noOresInVein );
+ }
+ } else if(oreveinPercentageRoll >= oreveinPercentage) {
+ if (debugWorldGen) GT_Log.out.println(
+ " Skipped oreveinSeed="+ oreveinSeed +
+ " mX="+ this.mX +
+ " mZ="+ this.mZ +
+ " oreseedX=" + oreseedX +
+ " oreseedZ="+ oreseedZ +
+ " RNG=" + oreveinPercentageRoll +
+ " %=" + oreveinPercentage+
+ " dimensionName=" + tDimensionName
+ );
+ validOreveins.put(oreveinSeed, noOresInVein);
+ }
+ }else {
+ // oreseed is located in the previously processed table
+ if (debugWorldGen) GT_Log.out.print(
+ " Valid oreveinSeed="+ oreveinSeed +
+ " validOreveins.size()=" + validOreveins.size() + " "
+ );
+ WorldGen_GT_Ore_Layer tWorldGen = validOreveins.get(oreveinSeed);
+ oreveinRNG.setSeed(oreveinSeed ^ (tWorldGen.mPrimaryMeta)); // Reset RNG to only be based on oreseed X/Z and type of vein
+ int placementResult = tWorldGen.executeWorldgenChunkified(this.mWorld, oreveinRNG, this.mBiome, this.mDimensionType, this.mX*16, this.mZ*16, oreseedX*16, oreseedZ*16, this.mChunkGenerator, this.mChunkProvider);
+ switch( placementResult )
+ {
+ case WorldGen_GT_Ore_Layer.NO_ORE_IN_BOTTOM_LAYER:
+ if (debugWorldGen) GT_Log.out.println(
+ " No ore in bottom layer"
+ );
+ break;
+ case WorldGen_GT_Ore_Layer.NO_OVERLAP:
+ if (debugWorldGen) GT_Log.out.println(
+ " No overlap"
+ );
+ }
+ }
+ }
+
+ @Override
+ public void run() {
+ long startTime = System.nanoTime();
+ int oreveinMaxSize;
+
+ // Determine bounding box on how far out to check for oreveins affecting this chunk
+ // For now, manually reducing oreveinMaxSize when not in the Underdark for performance
+ if(this.mWorld.provider.getDimensionName().equals("Underdark") ) {
+ oreveinMaxSize=32; // Leave Deep Dark/Underdark max oregen at 32, instead of 64
+ } else {
+ oreveinMaxSize=32;
+ }
+
+ int wXbox = this.mX - (oreveinMaxSize/16);
+ int eXbox = this.mX + (oreveinMaxSize/16 + 1); // Need to add 1 since it is compared using a <
+ int nZbox = this.mZ - (oreveinMaxSize/16);
+ int sZbox = this.mZ + (oreveinMaxSize/16 + 1);
+
+ // Search for orevein seeds and add to the list;
+ for( int x = wXbox; x < eXbox; x++ ) {
+ for( int z = nZbox; z < sZbox; z++ ) {
+ // Determine if this X/Z is an orevein seed
+ if ( ( (Math.abs(x)%3) == 1) && ( (Math.abs(z)%3) == 1 ) ) {
+ if (debugWorldGen) GT_Log.out.println(
+ "Adding seed x="+x+
+ " z="+z
+ );
+ seedList.add( new NearbySeeds(x,z) );
+ }
+ }
+ }
+
+ // Now process each oreseed vs this requested chunk
+ for( ; seedList.size() != 0; seedList.remove(0) ) {
+ if (debugWorldGen) GT_Log.out.println(
+ "Processing seed x="+seedList.get(0).mX+
+ " z="+seedList.get(0).mZ
+ );
+ worldGenFindVein( seedList.get(0).mX, seedList.get(0).mZ );
+ }
+
+ long oregenTime = System.nanoTime();
+
+ // Do leftover worldgen for this chunk (GT_Stones and GT_small_ores)
+ try {
+ for (GT_Worldgen tWorldGen : GregTech_API.sWorldgenList) {
+ /*
+ if (debugWorldGen) GT_Log.out.println(
+ "tWorldGen.mWorldGenName="+tWorldGen.mWorldGenName
+ );
+ */
+ tWorldGen.executeWorldgen(this.mWorld, this.mRandom, this.mBiome, this.mDimensionType, this.mX*16, this.mZ*16, this.mChunkGenerator, this.mChunkProvider);
+ }
+ } catch (Throwable e) {
+ e.printStackTrace(GT_Log.err);
+ }
+
+ long leftOverTime = System.nanoTime();
+
+
+
+ Chunk tChunk = this.mWorld.getChunkFromBlockCoords(this.mX, this.mZ);
+ if (tChunk != null) {
+ tChunk.isModified = true;
+ }
+ long endTime = System.nanoTime();
+ long duration = (endTime - startTime);
+ if (debugWorldGen) {
+ GT_Log.out.println(
+ " Oregen took " + (oregenTime-startTime)+
+ " Leftover gen took " + (leftOverTime - oregenTime ) +
+ " Worldgen took " + duration +
+ " nanoseconds"
+ );
+ }
+ }
+ }
+
+
+}
+
+
diff --git a/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Ore_Layer.java b/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Ore_Layer.java
new file mode 100644
index 0000000000..3f2673a770
--- /dev/null
+++ b/src/Java/gtPlusPlus/core/world/darkworld/gen/gt/WorldGen_GT_Ore_Layer.java
@@ -0,0 +1,272 @@
+package gtPlusPlus.core.world.darkworld.gen.gt;
+
+import static gtPlusPlus.core.world.darkworld.gen.gt.WorldGen_GT_Base.debugWorldGen;
+
+import java.util.ArrayList;
+import java.util.Random;
+
+import gregtech.api.GregTech_API;
+import gregtech.api.enums.Materials;
+import gregtech.api.util.GT_Log;
+import gregtech.api.world.GT_Worldgen;
+import gregtech.common.blocks.GT_TileEntity_Ores;
+import gregtech.loaders.misc.GT_Achievements;
+import net.minecraft.util.MathHelper;
+import net.minecraft.world.World;
+import net.minecraft.world.chunk.IChunkProvider;
+
+public class WorldGen_GT_Ore_Layer
+ extends GT_Worldgen {
+ public static ArrayList<WorldGen_GT_Ore_Layer> sList = new ArrayList<WorldGen_GT_Ore_Layer>();
+ public static int sWeight = 0;
+ public final short mMinY;
+ public final short mMaxY;
+ public final short mWeight;
+ public final short mDensity;
+ public final short mSize;
+ public final short mPrimaryMeta;
+ public final short mSecondaryMeta;
+ public final short mBetweenMeta;
+ public final short mSporadicMeta;
+ //public final String mBiome;
+ public final String mRestrictBiome;
+ public final boolean mOverworld;
+ public final boolean mNether;
+ public final boolean mEnd;
+ public static final int WRONG_BIOME=0;
+ public static final int WRONG_DIMENSION=1;
+ public static final int NO_ORE_IN_BOTTOM_LAYER=2;
+ public static final int NO_OVERLAP=3;
+ public static final int ORE_PLACED=4;
+
+
+ //public final boolean mMoon;
+ //public final boolean mMars;
+ //public final boolean mAsteroid;
+ public final String aTextWorldgen = "worldgen.";
+
+ public WorldGen_GT_Ore_Layer(String aName, boolean aDefault, int aMinY, int aMaxY, int aWeight, int aDensity, int aSize, boolean aOverworld, boolean aNether, boolean aEnd, boolean GC_UNUSED1, boolean GC_UNUSED2, boolean GC_UNUSED3, Materials aPrimary, Materials aSecondary, Materials aBetween, Materials aSporadic) {
+ super(aName, sList, aDefault);
+ this.mOverworld = GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "Overworld", aOverworld);
+ this.mNether = GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "Nether", aNether);
+ this.mEnd = GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "TheEnd", aEnd);
+ //this.mMoon = GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "Moon", aMoon);
+ //this.mMars = GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "Mars", aMars);
+ //this.mAsteroid = GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "Asteroid", aAsteroid);
+ this.mMinY = ((short) GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "MinHeight", aMinY));
+ short mMaxY = ((short) GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "MaxHeight", aMaxY));
+ if (mMaxY < (this.mMinY + 7)) {
+ GT_Log.out.println(
+ "Oremix " + this.mWorldGenName +
+ " has invalid Min/Max heights!"
+ );
+ mMaxY = (short) (this.mMinY + 7);
+ }
+ this.mMaxY = mMaxY;
+ this.mWeight = ((short) GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "RandomWeight", aWeight));
+ this.mDensity = ((short) GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "Density", aDensity));
+ this.mSize = ((short) Math.max(1, GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "Size", aSize)));
+ this.mPrimaryMeta = ((short) GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "OrePrimaryLayer", aPrimary.mMetaItemSubID));
+ this.mSecondaryMeta = ((short) GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "OreSecondaryLayer", aSecondary.mMetaItemSubID));
+ this.mBetweenMeta = ((short) GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "OreSporadiclyInbetween", aBetween.mMetaItemSubID));
+ this.mSporadicMeta = ((short) GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "OreSporaticlyAround", aSporadic.mMetaItemSubID));
+ this.mRestrictBiome = GregTech_API.sWorldgenFile.get(aTextWorldgen + this.mWorldGenName, "RestrictToBiomeName", "None");
+
+ //if (mPrimaryMeta != -1 && GregTech_API.sGeneratedMaterials[(mPrimaryMeta % 1000)] == null) throw new IllegalArgumentException("A Material for the supplied ID " + mPrimaryMeta + " for " + mWorldGenName + " does not exist");
+ //if (mSecondaryMeta != -1 && GregTech_API.sGeneratedMaterials[(mSecondaryMeta % 1000)] == null) throw new IllegalArgumentException("A Material for the supplied ID " + mSecondaryMeta + " for " + mWorldGenName + " does not exist");
+ //if (mBetweenMeta != -1 && GregTech_API.sGeneratedMaterials[(mBetweenMeta % 1000)] == null) throw new IllegalArgumentException("A Material for the supplied ID " + mBetweenMeta + " for " + mWorldGenName + " does not exist");
+ //if (mPrimaryMeta != -1 && GregTech_API.sGeneratedMaterials[(mSporadicMeta % 1000)] == null) throw new IllegalArgumentException("A Material for the supplied ID " + mSporadicMeta + " for " + mWorldGenName + " does not exist");
+
+ if (this.mEnabled) {
+ GT_Achievements.registerOre(GregTech_API.sGeneratedMaterials[(mPrimaryMeta % 1000)], aMinY, aMaxY, aWeight, aOverworld, aNether, aEnd);
+ GT_Achievements.registerOre(GregTech_API.sGeneratedMaterials[(mSecondaryMeta % 1000)], aMinY, aMaxY, aWeight, aOverworld, aNether, aEnd);
+ GT_Achievements.registerOre(GregTech_API.sGeneratedMaterials[(mBetweenMeta % 1000)], aMinY, aMaxY, aWeight, aOverworld, aNether, aEnd);
+ GT_Achievements.registerOre(GregTech_API.sGeneratedMaterials[(mSporadicMeta % 1000)], aMinY, aMaxY, aWeight, aOverworld, aNether, aEnd);
+ sWeight += this.mWeight;
+ }
+ }
+
+ public int executeWorldgenChunkified(World aWorld, Random aRandom, String aBiome, int aDimensionType, int aChunkX, int aChunkZ, int aSeedX, int aSeedZ, IChunkProvider aChunkGenerator, IChunkProvider aChunkProvider) {
+ if( mWorldGenName.equals("NoOresInVein") ) {
+ if (debugWorldGen) GT_Log.out.println(
+ " NoOresInVein"
+ );
+ // This is a special empty orevein
+ return ORE_PLACED;
+ }
+ if (!isGenerationAllowed(aWorld, aDimensionType, ((aDimensionType == -1) && (this.mNether)) || ((aDimensionType == 0) && (this.mOverworld)) || ((aDimensionType == 1) && (this.mEnd)) ? aDimensionType : aDimensionType ^ 0xFFFFFFFF)) {
+ /* // Debug code, but spams log
+ if (debugWorldGen) {
+ GT_Log.out.println(
+ "Wrong dimension"
+ );
+ }
+ */
+ return WRONG_DIMENSION;
+ }
+ if (!this.mRestrictBiome.equals("None") && !(this.mRestrictBiome.equals(aBiome))) {
+ return WRONG_BIOME;
+ }
+ int[] placeCount=new int[4];
+
+ int tMinY = mMinY + aRandom.nextInt(mMaxY - mMinY - 5);
+ // Determine West/East ends of orevein
+ int wXVein = aSeedX - aRandom.nextInt(mSize); // West side
+ int eXVein = aSeedX + 16 + aRandom.nextInt(mSize);
+ // Limit Orevein to only blocks present in current chunk
+ int wX = Math.max( wXVein, aChunkX + 2); // Bias placement by 2 blocks to prevent worldgen cascade.
+ int eX = Math.min( eXVein, aChunkX + 2 + 16);
+ if (wX >= eX) { //No overlap between orevein and this chunk exists in X
+ /*
+ if (debugWorldGen) {
+ GT_Log.out.println(
+ "No X overlap"
+ );
+ }
+ */
+ return NO_OVERLAP;
+ }
+ // Determine North/Sound ends of orevein
+ int nZVein = aSeedZ - aRandom.nextInt(mSize);
+ int sZVein = aSeedZ + 16 + aRandom.nextInt(mSize);
+
+ int nZ = Math.max(nZVein, aChunkZ + 2); // Bias placement by 2 blocks to prevent worldgen cascade.
+ int sZ = Math.min(sZVein, aChunkZ + 2 + 16);
+ if (nZ >= sZ) { //No overlap between orevein and this chunk exists in Z
+ /*
+ if (debugWorldGen) {
+ GT_Log.out.println(
+ "No Z overlap"
+ );
+ }
+ */
+ return NO_OVERLAP;
+ }
+ // Adjust the density down the more chunks we are away from the oreseed. The 5 chunks surrounding the seed should always be max density due to truncation of Math.sqrt().
+ int localDensity = Math.max(1, this.mDensity / ((int)Math.sqrt(2 + Math.pow(aChunkX/16 - aSeedX/16, 2) + Math.pow(aChunkZ/16 - aSeedZ/16, 2))) );
+
+ // To allow for early exit due to no ore placed in the bottom layer (probably because we are in the sky), unroll 1 pass through the loop
+ // Now we do bottom-level-first oregen, and work our way upwards.
+ int level = tMinY - 1; //Dunno why, but the first layer is actually played one below tMinY. Go figure.
+ for (int tX = wX; tX < eX; tX++) {
+ int placeX = Math.max(1, Math.max(MathHelper.abs_int(wXVein - tX), MathHelper.abs_int(eXVein - tX))/localDensity);
+ for (int tZ = nZ; tZ < sZ; tZ++) {
+ int placeZ = Math.max(1, Math.max(MathHelper.abs_int(sZVein - tZ), MathHelper.abs_int(nZVein - tZ))/localDensity);
+ if ( ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mSecondaryMeta > 0) ) {
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mSecondaryMeta, false, false)) {
+ placeCount[1]++;
+ }
+ }
+ else if ((aRandom.nextInt(7) == 0) && ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mSporadicMeta > 0) ) { // Sporadics are only 1 per vertical column normally, reduce by 1/7 to compensate
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mSporadicMeta, false, false))
+ placeCount[3]++;
+ }
+ }
+ }
+ if ((placeCount[1]+placeCount[3])==0) {
+ if (debugWorldGen) GT_Log.out.println(
+ " No ore in bottom layer"
+ );
+ return NO_ORE_IN_BOTTOM_LAYER; // Exit early, didn't place anything in the bottom layer
+ }
+ for (level = tMinY; level < (tMinY-1+3); level++) {
+ for (int tX = wX; tX < eX; tX++) {
+ int placeX = Math.max(1, Math.max(MathHelper.abs_int(wXVein - tX), MathHelper.abs_int(eXVein - tX))/localDensity);
+ for (int tZ = nZ; tZ < sZ; tZ++) {
+ int placeZ = Math.max(1, Math.max(MathHelper.abs_int(sZVein - tZ), MathHelper.abs_int(nZVein - tZ))/localDensity);
+ if ( ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mSecondaryMeta > 0) ) {
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mSecondaryMeta, false, false)) {
+ placeCount[1]++;
+ }
+ }
+ else if ((aRandom.nextInt(7) == 0) && ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mSporadicMeta > 0) ) { // Sporadics are only 1 per vertical column normally, reduce by 1/7 to compensate
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mSporadicMeta, false, false))
+ placeCount[3]++;
+ }
+ }
+ }
+ }
+ // Low Middle layer is between + sporadic
+ // level should be = tMinY-1+3 from end of for loop
+ for (int tX = wX; tX < eX; tX++) {
+ int placeX = Math.max(1, Math.max(MathHelper.abs_int(wXVein - tX), MathHelper.abs_int(eXVein - tX))/localDensity);
+ for (int tZ = nZ; tZ < sZ; tZ++) {
+ int placeZ = Math.max(1, Math.max(MathHelper.abs_int(sZVein - tZ), MathHelper.abs_int(nZVein - tZ))/localDensity);
+ if ((aRandom.nextInt(2) == 0) && ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mBetweenMeta > 0) ) { // Between are only 1 per vertical column, reduce by 1/2 to compensate
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mBetweenMeta, false, false)) {
+ placeCount[2]++;
+ }
+ }
+ else if ((aRandom.nextInt(7) == 0) && ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mSporadicMeta > 0) ) { // Sporadics are only 1 per vertical column normally, reduce by 1/7 to compensate
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mSporadicMeta, false, false))
+ placeCount[3]++;
+ }
+ }
+ }
+ // High Middle layer is between + primary + sporadic
+ level++; // Increment level to next layer
+ for (int tX = wX; tX < eX; tX++) {
+ int placeX = Math.max(1, Math.max(MathHelper.abs_int(wXVein - tX), MathHelper.abs_int(eXVein - tX))/localDensity);
+ for (int tZ = nZ; tZ < sZ; tZ++) {
+ int placeZ = Math.max(1, Math.max(MathHelper.abs_int(sZVein - tZ), MathHelper.abs_int(nZVein - tZ))/localDensity);
+ if ((aRandom.nextInt(2) == 0) && ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mBetweenMeta > 0) ) { // Between are only 1 per vertical column, reduce by 1/2 to compensate
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mBetweenMeta, false, false)) {
+ placeCount[2]++;
+ }
+ }
+ else if ( ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mPrimaryMeta > 0) ) {
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mPrimaryMeta, false, false)) {
+ placeCount[0]++;
+ }
+ }
+ else if ((aRandom.nextInt(7) == 0) && ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mSporadicMeta > 0) ) { // Sporadics are only 1 per vertical column normally, reduce by 1/7 to compensate
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mSporadicMeta, false, false))
+ placeCount[3]++;
+ }
+ }
+ }
+ // Top two layers are primary + sporadic
+ level++; // Increment level to next layer
+ for( ; level < (tMinY + 6); level++){ // should do two layers
+ for (int tX = wX; tX < eX; tX++) {
+ int placeX = Math.max(1, Math.max(MathHelper.abs_int(wXVein - tX), MathHelper.abs_int(eXVein - tX))/localDensity);
+ for (int tZ = nZ; tZ < sZ; tZ++) {
+ int placeZ = Math.max(1, Math.max(MathHelper.abs_int(sZVein - tZ), MathHelper.abs_int(nZVein - tZ))/localDensity);
+ if ( ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mPrimaryMeta > 0) ) {
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mPrimaryMeta, false, false)) {
+ placeCount[0]++;
+ }
+ }
+ else if ((aRandom.nextInt(7) == 0) && ((aRandom.nextInt(placeZ) == 0) || (aRandom.nextInt(placeX) == 0)) && (this.mSporadicMeta > 0) ) { // Sporadics are only 1 per vertical column normally, reduce by 1/7 to compensate
+ if (GT_TileEntity_Ores.setOreBlock(aWorld, tX, level, tZ, this.mSporadicMeta, false, false))
+ placeCount[3]++;
+ }
+ }
+ }
+ }
+ if (debugWorldGen) {
+ String tDimensionName = aWorld.provider.getDimensionName();
+ GT_Log.out.println(
+ "Generated Orevein:" + this.mWorldGenName +
+ " Dimension=" + tDimensionName +
+ " mX="+aChunkX/16+
+ " mZ="+aChunkZ/16+
+ " oreseedX="+ aSeedX/16 +
+ " oreseedZ="+ aSeedZ/16 +
+ " cY="+tMinY+
+ " wXVein" + wXVein +
+ " eXVein" + eXVein +
+ " nZVein" + nZVein +
+ " sZVein" + sZVein +
+ " locDen=" + localDensity +
+ " Den=" + this.mDensity +
+ " Sec="+placeCount[1]+
+ " Spo="+placeCount[3]+
+ " Bet="+placeCount[2]+
+ " Pri="+placeCount[0]
+ );
+ }
+ // Something (at least the bottom layer must have 1 block) must have been placed, return true
+ return ORE_PLACED;
+ }
+} \ No newline at end of file