diff options
Diffstat (limited to 'src/Java/miscutil/core/item/ModItems.java')
-rw-r--r-- | src/Java/miscutil/core/item/ModItems.java | 358 |
1 files changed, 117 insertions, 241 deletions
diff --git a/src/Java/miscutil/core/item/ModItems.java b/src/Java/miscutil/core/item/ModItems.java index ab97e89edc..49abc71cbc 100644 --- a/src/Java/miscutil/core/item/ModItems.java +++ b/src/Java/miscutil/core/item/ModItems.java @@ -1,7 +1,8 @@ package miscutil.core.item; - +import static miscutil.core.creative.AddToCreativeTab.tabMisc; import static miscutil.core.lib.CORE.LOAD_ALL_CONTENT; import miscutil.core.creative.AddToCreativeTab; +import miscutil.core.item.effects.RarityUncommon; import miscutil.core.item.general.BufferCore; import miscutil.core.item.tool.misc.SandstoneHammer; import miscutil.core.item.tool.staballoy.StaballoyAxe; @@ -9,55 +10,50 @@ import miscutil.core.item.tool.staballoy.StaballoyPickaxe; import miscutil.core.lib.CORE; import miscutil.core.lib.LoadedMods; import miscutil.core.util.Utils; -import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.Item.ToolMaterial; import net.minecraftforge.common.util.EnumHelper; import cpw.mods.fml.common.registry.GameRegistry; - public final class ModItems { - private static int totalGenerated = 0; - /* A name for the material. This should be the same as the name of the variable we use to store the material (in this case "TUTORIAL"). - A harvest level for pickaxes. This is a value between 0 and 3 and defines which blocks can be mined with this tool. Its also possible to create blocks which need a higher harvest level than 3, but then you are not able to mine them with vanilla tools. - Common values for the harvest level are: - Wood/Gold Tool: 0 - Stone Tool: 1 - Iron Tool: 2 - Diamond Tool: 3 - The durability of the tool or sword. This value defines how often you can use a tool until it breaks. The tools always last one use longer than the entered value. - Common values for the durability are: - Wood Tool: 59 - Stone Tool: 131 - Iron Tool: 250 - Diamond Tool: 1561 - Gold Tool: 32 - The mining speed of the tool. This value defines how much faster you are with this tool than with your hand. - Common values for the mining speed are: - Wood Tool: 2.0F - Stone Tool: 4.0F - Iron Tool: 6.0F - Diamond Tool: 8.0F - Gold Tool: 12.0F - The damage versus Entites. This value is used to calculate the damage an entity takes if you hit it with this tool/sword. This value defines the basic damage to which different values are added, depending on the type of tool. A sword always causes 4 more damage than written in the ToolMaterial. So, if you want to create a sword which adds 10 damage to your normal damage, the value in the ToolMaterial needs to be 6.0F. Of course the values can be below zero. - Common values for the damage versus Entities are: - Wood Tool: 0.0F (Sword adds 4.0 damage) - Stone Tool: 1.0F (Sword adds 5.0 damage) - Iron Tool: 2.0F (Sword adds 6.0 damage) - Diamond Tool: 3.0F (Sword adds 7.0 damage) - Gold Tool: 0.0F (Sword adds 4.0 damage) - The enchantability of this tool. This value is quite complex to understand and I have to admit that I don't quite know how it is calculated. Basically you can say that a higher enchantability leads to better enchantements with the same amount of XP. - Common values for the enchantability are: - Wood Tool: 15 - Stone Tool: 5 - Iron Tool: 14 - Diamond Tool: 10 - Gold Tool: 22*/ - + /* A name for the material. This should be the same as the name of the variable we use to store the material (in this case "TUTORIAL"). +A harvest level for pickaxes. This is a value between 0 and 3 and defines which blocks can be mined with this tool. Its also possible to create blocks which need a higher harvest level than 3, but then you are not able to mine them with vanilla tools. +Common values for the harvest level are: +Wood/Gold Tool: 0 +Stone Tool: 1 +Iron Tool: 2 +Diamond Tool: 3 +The durability of the tool or sword. This value defines how often you can use a tool until it breaks. The tools always last one use longer than the entered value. +Common values for the durability are: +Wood Tool: 59 +Stone Tool: 131 +Iron Tool: 250 +Diamond Tool: 1561 +Gold Tool: 32 +The mining speed of the tool. This value defines how much faster you are with this tool than with your hand. +Common values for the mining speed are: +Wood Tool: 2.0F +Stone Tool: 4.0F +Iron Tool: 6.0F +Diamond Tool: 8.0F +Gold Tool: 12.0F +The damage versus Entites. This value is used to calculate the damage an entity takes if you hit it with this tool/sword. This value defines the basic damage to which different values are added, depending on the type of tool. A sword always causes 4 more damage than written in the ToolMaterial. So, if you want to create a sword which adds 10 damage to your normal damage, the value in the ToolMaterial needs to be 6.0F. Of course the values can be below zero. +Common values for the damage versus Entities are: +Wood Tool: 0.0F (Sword adds 4.0 damage) +Stone Tool: 1.0F (Sword adds 5.0 damage) +Iron Tool: 2.0F (Sword adds 6.0 damage) +Diamond Tool: 3.0F (Sword adds 7.0 damage) +Gold Tool: 0.0F (Sword adds 4.0 damage) +The enchantability of this tool. This value is quite complex to understand and I have to admit that I don't quite know how it is calculated. Basically you can say that a higher enchantability leads to better enchantements with the same amount of XP. +Common values for the enchantability are: +Wood Tool: 15 +Stone Tool: 5 +Iron Tool: 14 +Diamond Tool: 10 +Gold Tool: 22*/ //Tool Materials //public static ToolMaterial TUTORIAL = EnumHelper.addToolMaterial("TUTORIAL", harvestLevel, durability, miningSpeed, damageVsEntities, enchantability); - public static ToolMaterial tutMaterial = EnumHelper.addToolMaterial("BloodSteel Tool Material", 3, 200, 15.0F, 4.0F, 10); public static ToolMaterial STABALLOY = EnumHelper.addToolMaterial("Staballoy", 3, 2500, 7, 1.0F, 18); - + //EnderIO public static Item itemPlateSoularium; public static Item itemPlateRedstoneAlloy; @@ -67,310 +63,190 @@ public final class ModItems { public static Item itemPlateVibrantAlloy; public static Item itemPlateConductiveIron; public static Item itemPlateDarkSteel; - //Big Reactors public static Item itemPlateBlutonium; public static Item itemPlateCyanite; public static Item itemPlateLudicrite; - //Thaumcraft public static Item itemPlateVoidMetal; - //ExtraUtils public static Item itemPlateBedrockium; - //Pneumaticraft public static Item itemPlateCompressedIron; - //SimplyJetpacks public static Item itemPlateEnrichedSoularium; - //rfTools public static Item itemPlateDimensionShard; - //Blood Steel Items public static Item itemIngotBloodSteel; public static Item itemPlateBloodSteel; - //Staballoy public static Item itemStaballoyPickaxe; public static Item itemStaballoyAxe; public static Item itemPlateStaballoy; public static Item itemIngotStaballoy; - //Tools public static Item itemSandstoneHammer; - - //Machine Related public static Item itemBufferCore0; - //Material related public static Item itemStickyRubber; public static Item itemIngotBatteryAlloy; public static Item itemPlateBatteryAlloy; public static Item itemHeliumBlob; public static Item item_PLEASE_FACTOR_ME_4; - + //@SuppressWarnings("unused") public static final void init(){ //EnderIO Resources if (LoadedMods.EnderIO || LOAD_ALL_CONTENT){ - Utils.LOG_INFO("EnderIO Found - Loading Resources."); - GenerateItem(itemPlateSoularium, "itemPlateSoularium", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateRedstoneAlloy, "itemPlateRedstoneAlloy", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateElectricalSteel, "itemPlateElectricalSteel", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlatePulsatingIron, "itemPlatePulsatingIron", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateEnergeticAlloy, "itemPlateEnergeticAlloy", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateVibrantAlloy, "itemPlateVibrantAlloy", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateConductiveIron, "itemPlateConductiveIron", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateDarkSteel, "itemPlateDarkSteel", AddToCreativeTab.tabMisc, 64, 0); + Utils.LOG_INFO("EnderIO Found - Loading Resources."); + //Item Init + itemPlateSoularium = new Item().setUnlocalizedName("itemPlateSoularium").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateSoularium"); + itemPlateRedstoneAlloy = new Item().setUnlocalizedName("itemPlateRedstoneAlloy").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateRedstoneAlloy"); + itemPlateElectricalSteel = new Item().setUnlocalizedName("itemPlateElectricalSteel").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateElectricalSteel"); + itemPlatePulsatingIron = new Item().setUnlocalizedName("itemPlatePulsatingIron").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlatePulsatingIron"); + itemPlateEnergeticAlloy = new Item().setUnlocalizedName("itemPlateEnergeticAlloy").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateEnergeticAlloy"); + itemPlateVibrantAlloy = new Item().setUnlocalizedName("itemPlateVibrantAlloy").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateVibrantAlloy"); + itemPlateConductiveIron = new Item().setUnlocalizedName("itemPlateConductiveIron").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateConductiveIron"); + itemPlateDarkSteel = new Item().setUnlocalizedName("itemPlateDarkSteel").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateDarkSteel"); + //Registry + GameRegistry.registerItem(itemPlateSoularium, "itemPlateSoularium"); + GameRegistry.registerItem(itemPlateRedstoneAlloy, "itemPlateRedstoneAlloy"); + GameRegistry.registerItem(itemPlateElectricalSteel, "itemPlateElectricalSteel"); + GameRegistry.registerItem(itemPlatePulsatingIron, "itemPlatePulsatingIron"); + GameRegistry.registerItem(itemPlateEnergeticAlloy, "itemPlateEnergeticAlloy"); + GameRegistry.registerItem(itemPlateVibrantAlloy, "itemPlateVibrantAlloy"); + GameRegistry.registerItem(itemPlateConductiveIron, "itemPlateConductiveIron"); + GameRegistry.registerItem(itemPlateDarkSteel, "itemPlateDarkSteel"); } else { Utils.LOG_WARNING("EnderIO not Found - Skipping Resources."); } - //Big Reactors if (LoadedMods.Big_Reactors|| LOAD_ALL_CONTENT){ - Utils.LOG_INFO("BigReactors Found - Loading Resources."); - GenerateItem(itemPlateBlutonium, "itemPlateBlutonium", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateCyanite, "itemPlateCyanite", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateLudicrite, "itemPlateLudicrite", AddToCreativeTab.tabMisc, 64, 0); + Utils.LOG_INFO("BigReactors Found - Loading Resources."); + //Item Init + itemPlateBlutonium = new Item().setUnlocalizedName("itemPlateBlutonium").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateBlutonium"); + itemPlateCyanite = new Item().setUnlocalizedName("itemPlateCyanite").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateCyanite"); + itemPlateLudicrite = new Item().setUnlocalizedName("itemPlateLudicrite").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateLudicrite"); + //Registry + GameRegistry.registerItem(itemPlateBlutonium, "itemPlateBlutonium"); + GameRegistry.registerItem(itemPlateCyanite, "itemPlateCyanite"); + GameRegistry.registerItem(itemPlateLudicrite, "itemPlateLudicrite"); } else { Utils.LOG_WARNING("BigReactors not Found - Skipping Resources."); } - //Thaumcraft if (LoadedMods.Thaumcraft|| LOAD_ALL_CONTENT){ - Utils.LOG_INFO("Thaumcraft Found - Loading Resources."); - GenerateItem(itemPlateVoidMetal, "itemPlateVoidMetal", AddToCreativeTab.tabMisc, 64, 0); + Utils.LOG_INFO("Thaumcraft Found - Loading Resources."); + //Item Init + try { + itemPlateVoidMetal = new Item().setUnlocalizedName("itemPlateVoidMetal").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateVoidMetal"); + } catch (NullPointerException e){ + e.getClass(); + } + //Registry + GameRegistry.registerItem(itemPlateVoidMetal, "itemPlateVoidMetal"); } else { Utils.LOG_WARNING("Thaumcraft not Found - Skipping Resources."); } - //ExtraUtils if (LoadedMods.Extra_Utils|| LOAD_ALL_CONTENT){ - Utils.LOG_INFO("ExtraUtilities Found - Loading Resources."); - GenerateItem(itemPlateBedrockium, "itemPlateBedrockium", AddToCreativeTab.tabMisc, 64, 0); + Utils.LOG_INFO("ExtraUtilities Found - Loading Resources."); + //Item Init + try { + itemPlateBedrockium = new Item().setUnlocalizedName("itemPlateBedrockium").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateBedrockium"); + } catch (NullPointerException e){ + e.getClass(); + } + //Registry + GameRegistry.registerItem(itemPlateBedrockium, "itemPlateBedrockium"); } else { Utils.LOG_WARNING("ExtraUtilities not Found - Skipping Resources."); } - //Pneumaticraft if (LoadedMods.PneumaticCraft|| LOAD_ALL_CONTENT){ - Utils.LOG_INFO("PneumaticCraft Found - Loading Resources."); - GenerateItem(itemPlateCompressedIron, "itemPlateCompressedIron", AddToCreativeTab.tabMisc, 64, 0); + Utils.LOG_INFO("PneumaticCraft Found - Loading Resources."); + //Item Init + itemPlateCompressedIron = new Item().setUnlocalizedName("itemPlateCompressedIron").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateCompressedIron"); + //Registry + GameRegistry.registerItem(itemPlateCompressedIron, "itemPlateCompressedIron"); } else { Utils.LOG_WARNING("PneumaticCraft not Found - Skipping Resources."); } - //Simply Jetpacks if (LoadedMods.Simply_Jetpacks|| LOAD_ALL_CONTENT){ Utils.LOG_INFO("SimplyJetpacks Found - Loading Resources."); - GenerateItem(itemPlateEnrichedSoularium, "itemPlateEnrichedSoularium", AddToCreativeTab.tabMisc, 64, 0); + //Item Init + itemPlateEnrichedSoularium = new RarityUncommon().setUnlocalizedName("itemPlateEnrichedSoularium").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateSoularium"); + //Registry + GameRegistry.registerItem(itemPlateEnrichedSoularium, "itemPlateEnrichedSoularium"); } else { Utils.LOG_WARNING("SimplyJetpacks not Found - Skipping Resources."); } - - //rfTools if (LoadedMods.RFTools|| LOAD_ALL_CONTENT){ Utils.LOG_INFO("rfTools Found - Loading Resources."); - GenerateItem(itemPlateDimensionShard, "itemPlateDimensionShard", AddToCreativeTab.tabMisc, 64, 0); + //Item Init + itemPlateDimensionShard = new Item().setUnlocalizedName("itemPlateDimensionShard").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateDimensionShard"); + //Registry + GameRegistry.registerItem(itemPlateDimensionShard, "itemPlateDimensionShard"); } else { Utils.LOG_WARNING("rfTools not Found - Skipping Resources."); } - /* * Misc Items */ - //Staballoy Equipment itemStaballoyPickaxe = new StaballoyPickaxe("itemStaballoyPickaxe", STABALLOY).setCreativeTab(AddToCreativeTab.tabTools); GameRegistry.registerItem(itemStaballoyPickaxe, itemStaballoyPickaxe.getUnlocalizedName()); itemStaballoyAxe = new StaballoyAxe("itemStaballoyAxe", STABALLOY).setCreativeTab(AddToCreativeTab.tabTools); GameRegistry.registerItem(itemStaballoyAxe, itemStaballoyAxe.getUnlocalizedName()); - + //Staballoy Ingot/Plate + itemIngotStaballoy = new Item().setUnlocalizedName("itemIngotStaballoy").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemIngotStaballoy"); + GameRegistry.registerItem(itemIngotStaballoy, "itemIngotStaballoy"); + itemPlateStaballoy = new Item().setUnlocalizedName("itemPlateStaballoy").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemPlateStaballoy"); + GameRegistry.registerItem(itemPlateStaballoy, "itemPlateStaballoy"); + //Blood Steel Ingot/Plate + itemIngotBloodSteel = new Item().setUnlocalizedName("itemIngotBloodSteel").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemIngotBloodSteel"); + GameRegistry.registerItem(itemIngotBloodSteel, "itemIngotBloodSteel"); + itemPlateBloodSteel = new Item().setUnlocalizedName("itemPlateBloodSteel").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemPlateBloodSteel"); + GameRegistry.registerItem(itemPlateBloodSteel, "itemPlateBloodSteel"); //Sandstone Hammer itemSandstoneHammer = new SandstoneHammer("itemSandstoneHammer").setCreativeTab(AddToCreativeTab.tabTools); - GameRegistry.registerItem(itemSandstoneHammer, itemSandstoneHammer.getUnlocalizedName()); - + GameRegistry.registerItem(itemSandstoneHammer, itemSandstoneHammer.getUnlocalizedName()); //Buffer Cores! Item itemBufferCore; for(int i=1; i<=10; i++){ Utils.LOG_INFO(""+i); itemBufferCore = new BufferCore("itemBufferCore", i).setCreativeTab(AddToCreativeTab.tabMisc); GameRegistry.registerItem(itemBufferCore, itemBufferCore.getUnlocalizedName()+i); - System.out.println("Buffer Core registration count is: "+i); + System.out.println("Buffer Core registration count is: "+i); } - - GenerateItem(itemHeliumBlob, "itemHeliumBlob", AddToCreativeTab.tabMisc, 32, 2); - GenerateItem(itemStickyRubber, "itemStickyRubber", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemIngotBatteryAlloy, "itemIngotBatteryAlloy", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateBatteryAlloy, "itemPlateBatteryAlloy", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemIngotStaballoy, "itemIngotStaballoy", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateStaballoy, "itemPlateStaballoy", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemIngotBloodSteel, "itemIngotBloodSteel", AddToCreativeTab.tabMisc, 64, 0); - GenerateItem(itemPlateBloodSteel, "itemPlateBloodSteel", AddToCreativeTab.tabMisc, 64, 0); - - - /*GenerateItem(itemHeliumBlob, "heliumBlob", AddToCreativeTab.tabMisc); - GenerateItem(itemHeliumBlob, "heliumBlob", AddToCreativeTab.tabMisc); - -//Armour Materials - public static ArmorMaterial tutArmorMaterial = EnumHelper.addArmorMaterial("BloodSteel Armor Material", 33, new int[]{2, 5, 4, 2}, 10); - - //Base Classes For Items - public static Item tutPickaxe; - public static Item tutAxe; - public static Item tutSword; - public static Item tutHoe; - public static Item tutSpade; - - //Base Classes For Armour - public static Item tutHelmet; - public static Item tutPlate; - public static Item tutPants; - public static Item tutBoots; - - itemPlateDimensionShard = new Item().setUnlocalizedName("itemPlateDimensionShard").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateDimensionShard"); - GameRegistry.registerItem(itemPlateDimensionShard, "itemPlateDimensionShard"); - - - //Item Init - itemPlateSoularium = new Item().setUnlocalizedName("itemPlateSoularium").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateSoularium"); - itemPlateRedstoneAlloy = new Item().setUnlocalizedName("itemPlateRedstoneAlloy").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateRedstoneAlloy"); - itemPlateElectricalSteel = new Item().setUnlocalizedName("itemPlateElectricalSteel").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateElectricalSteel"); - itemPlatePulsatingIron = new Item().setUnlocalizedName("itemPlatePulsatingIron").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlatePulsatingIron"); - itemPlateEnergeticAlloy = new Item().setUnlocalizedName("itemPlateEnergeticAlloy").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateEnergeticAlloy"); - itemPlateVibrantAlloy = new Item().setUnlocalizedName("itemPlateVibrantAlloy").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateVibrantAlloy"); - itemPlateConductiveIron = new Item().setUnlocalizedName("itemPlateConductiveIron").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateConductiveIron"); - itemPlateDarkSteel = new Item().setUnlocalizedName("itemPlateDarkSteel").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateDarkSteel"); - - //Blood Steel Equipment - - //Item Init - tutPickaxe = new BloodSteelPickaxe(tutMaterial).setUnlocalizedName("BloodSteelPickaxe").setCreativeTab(TMCreativeTabs.tabTools).setTextureName(CORE.MODID + ":BloodSteelPickaxe"); - tutAxe = new BloodSteelAxe(tutMaterial).setUnlocalizedName("BloodSteelAxe").setCreativeTab(TMCreativeTabs.tabTools).setTextureName(CORE.MODID + ":BloodSteelAxe"); - tutSword = new BloodSteelSword(tutMaterial).setUnlocalizedName("BloodSteelSword").setCreativeTab(TMCreativeTabs.tabCombat).setTextureName(CORE.MODID + ":BloodSteelSword"); - tutHoe = new BloodSteelHoe(tutMaterial).setUnlocalizedName("BloodSteelHoe").setCreativeTab(TMCreativeTabs.tabTools).setTextureName(CORE.MODID + ":BloodSteelHoe"); - tutSpade = new BloodSteelSpade(tutMaterial).setUnlocalizedName("BloodSteelSpade").setCreativeTab(TMCreativeTabs.tabTools).setTextureName(CORE.MODID + ":BloodSteelSpade"); - tutHelmet = new BloodSteelArmor(tutArmorMaterial, MiscUtils.proxy.addArmor("BloodSteelArmor"), 0).setUnlocalizedName("BloodSteelHelmet").setCreativeTab(TMCreativeTabs.tabCombat).setTextureName(CORE.MODID + ":BloodSteelHelmet"); - tutPlate = new BloodSteelArmor(tutArmorMaterial, MiscUtils.proxy.addArmor("BloodSteelArmor"), 1).setUnlocalizedName("BloodSteelPlate").setCreativeTab(TMCreativeTabs.tabCombat).setTextureName(CORE.MODID + ":BloodSteelPlate"); - tutPants = new BloodSteelArmor(tutArmorMaterial, MiscUtils.proxy.addArmor("BloodSteelArmor"), 2).setUnlocalizedName("BloodSteelPants").setCreativeTab(TMCreativeTabs.tabCombat).setTextureName(CORE.MODID + ":BloodSteelPants"); - tutBoots = new BloodSteelArmor(tutArmorMaterial, MiscUtils.proxy.addArmor("BloodSteelArmor"), 3).setUnlocalizedName("BloodSteelBoots").setCreativeTab(TMCreativeTabs.tabCombat).setTextureName(CORE.MODID + ":BloodSteelBoots"); - - //Registry - GameRegistry.registerItem(tutPickaxe, tutPickaxe.getUnlocalizedName()); - GameRegistry.registerItem(tutAxe, tutAxe.getUnlocalizedName()); - GameRegistry.registerItem(tutSword, tutSword.getUnlocalizedName()); - GameRegistry.registerItem(tutHoe, tutHoe.getUnlocalizedName()); - GameRegistry.registerItem(tutSpade, tutSpade.getUnlocalizedName()); - GameRegistry.registerItem(tutHelmet, tutHelmet.getUnlocalizedName()); - GameRegistry.registerItem(tutPlate, tutPlate.getUnlocalizedName()); - GameRegistry.registerItem(tutPants, tutPants.getUnlocalizedName()); - GameRegistry.registerItem(tutBoots, tutBoots.getUnlocalizedName()); - - //Registry - GameRegistry.registerItem(itemPlateSoularium, "itemPlateSoularium"); - GameRegistry.registerItem(itemPlateRedstoneAlloy, "itemPlateRedstoneAlloy"); - GameRegistry.registerItem(itemPlateElectricalSteel, "itemPlateElectricalSteel"); - GameRegistry.registerItem(itemPlatePulsatingIron, "itemPlatePulsatingIron"); - GameRegistry.registerItem(itemPlateEnergeticAlloy, "itemPlateEnergeticAlloy"); - GameRegistry.registerItem(itemPlateVibrantAlloy, "itemPlateVibrantAlloy"); - GameRegistry.registerItem(itemPlateConductiveIron, "itemPlateConductiveIron"); - GameRegistry.registerItem(itemPlateDarkSteel, "itemPlateDarkSteel"); - - //Item Init - itemPlateEnrichedSoularium = new RarityUncommon().setUnlocalizedName("itemPlateEnrichedSoularium").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateSoularium"); - - //Registry - GameRegistry.registerItem(itemPlateEnrichedSoularium, "itemPlateEnrichedSoularium"); - //Item Init - itemPlateCompressedIron = new Item().setUnlocalizedName("itemPlateCompressedIron").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateCompressedIron"); - - //Registry - GameRegistry.registerItem(itemPlateCompressedIron, "itemPlateCompressedIron"); - - //Item Init - itemPlateBlutonium = new Item().setUnlocalizedName("itemPlateBlutonium").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateBlutonium"); - itemPlateCyanite = new Item().setUnlocalizedName("itemPlateCyanite").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateCyanite"); - itemPlateLudicrite = new Item().setUnlocalizedName("itemPlateLudicrite").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateLudicrite"); - - //Registry - GameRegistry.registerItem(itemPlateBlutonium, "itemPlateBlutonium"); - GameRegistry.registerItem(itemPlateCyanite, "itemPlateCyanite"); - GameRegistry.registerItem(itemPlateLudicrite, "itemPlateLudicrite"); - - //Item Init - try { - itemPlateVoidMetal = new Item().setUnlocalizedName("itemPlateVoidMetal").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateVoidMetal"); - } catch (NullPointerException e){ - e.getClass(); - } - - //Registry - GameRegistry.registerItem(itemPlateVoidMetal, "itemPlateVoidMetal"); - - //Item Init - try { - itemPlateBedrockium = new Item().setUnlocalizedName("itemPlateBedrockium").setCreativeTab(AddToCreativeTab.tabMisc).setTextureName(CORE.MODID + ":itemPlateBedrockium"); - } catch (NullPointerException e){ - e.getClass(); - } - //Registry - GameRegistry.registerItem(itemPlateBedrockium, "itemPlateBedrockium"); - //Dev Items itemStickyRubber = new Item().setUnlocalizedName("itemStickyRubber").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemDefault"); GameRegistry.registerItem(itemStickyRubber, "itemStickyRubber"); - //Battery Alloy For cheap Niggers itemIngotBatteryAlloy = new Item().setUnlocalizedName("itemIngotBatteryAlloy").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemDefault"); GameRegistry.registerItem(itemIngotBatteryAlloy, "itemIngotBatteryAlloy"); itemPlateBatteryAlloy = new Item().setUnlocalizedName("itemPlateBatteryAlloy").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemDefault"); - GameRegistry.registerItem(itemPlateBatteryAlloy, "itemPlateBatteryAlloy");*/ - - - /*//Staballoy Ingot/Plate - itemIngotStaballoy = new Item().setUnlocalizedName("itemIngotStaballoy").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemIngotStaballoy"); - GameRegistry.registerItem(itemIngotStaballoy, "itemIngotStaballoy"); - itemPlateStaballoy = new Item().setUnlocalizedName("itemPlateStaballoy").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemPlateStaballoy"); - GameRegistry.registerItem(itemPlateStaballoy, "itemPlateStaballoy"); - - //Blood Steel Ingot/Plate - itemIngotBloodSteel = new Item().setUnlocalizedName("itemIngotBloodSteel").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemIngotBloodSteel"); - GameRegistry.registerItem(itemIngotBloodSteel, "itemIngotBloodSteel"); - itemPlateBloodSteel = new Item().setUnlocalizedName("itemPlateBloodSteel").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemPlateBloodSteel"); - GameRegistry.registerItem(itemPlateBloodSteel, "itemPlateBloodSteel");*/ - - - /*item_PLEASE_FACTOR_ME_4 = new Item().setUnlocalizedName("unlocalName4").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemDefault"); + GameRegistry.registerItem(itemPlateBatteryAlloy, "itemPlateBatteryAlloy"); + itemHeliumBlob = new Item().setUnlocalizedName("itemHeliumBlob").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemHeliumBlob"); + GameRegistry.registerItem(itemHeliumBlob, "itemHeliumBlob"); + + /* + item_PLEASE_FACTOR_ME_4 = new Item().setUnlocalizedName("unlocalName4").setCreativeTab(tabMisc).setTextureName(CORE.MODID + ":itemDefault"); GameRegistry.registerItem(item_PLEASE_FACTOR_ME_4, "localName4");*/ - - //Try some New Tools from GT //GT_Tool_Item x = null; //x = GregTech_API.constructHardHammerItem("rockBelter", "Sandstone Hammer", 5000 /**Max Damage**/,50 /**Entity Damage**/); //GregTech_API.registerHardHammer(x); - - } - - private static void GenerateItem(Item item, String name, CreativeTabs tab, int stackSize, int itemDamage){ - //item = new BaseItemGeneric(name, tab, stackSize, itemDamage); - item = new Item().setUnlocalizedName(name).setCreativeTab(tab).setTextureName(CORE.MODID + name); - Utils.LOG_INFO("Generating Item ["+totalGenerated+"] Name: "+item.getUnlocalizedName()); - GameRegistry.registerItem(item, name); - totalGenerated++; - - } - - -} +}
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