diff options
Diffstat (limited to 'src/main/java/client/renderer/TESR_BeamTransmitter.java')
-rw-r--r-- | src/main/java/client/renderer/TESR_BeamTransmitter.java | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/main/java/client/renderer/TESR_BeamTransmitter.java b/src/main/java/client/renderer/TESR_BeamTransmitter.java new file mode 100644 index 0000000000..81ab52654b --- /dev/null +++ b/src/main/java/client/renderer/TESR_BeamTransmitter.java @@ -0,0 +1,65 @@ +package client.renderer; + +import common.tileentities.TE_BeamTransmitter; +import kekztech.KekzCore; +import net.minecraft.client.renderer.OpenGlHelper; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.util.MathHelper; +import net.minecraft.util.ResourceLocation; +import org.lwjgl.opengl.GL11; + +public class TESR_BeamTransmitter extends TileEntitySpecialRenderer { + + private static final ResourceLocation beamTexture = new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png"); + + @Override + public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { + final TE_BeamTransmitter beamTransmitter = (TE_BeamTransmitter) te; + + GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); + // Get Tessellator instance + final Tessellator tessellator = Tessellator.instance; + // Bind beam texture and set texture params + super.bindTexture(beamTexture); + GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); + GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); + // Set render flags for inner beam + GL11.glDisable(GL11.GL_LIGHTING); + GL11.glDisable(GL11.GL_CULL_FACE); + GL11.glDisable(GL11.GL_BLEND); + GL11.glDepthMask(true); + OpenGlHelper.glBlendFunc(770, 1, 1, 0); + // Prepare Tessellator + tessellator.startDrawingQuads(); + tessellator.setColorRGBA(255, 255, 255, 32); + // Variables stuff II + final float exactTime = (float)beamTransmitter.getWorldObj().getTotalWorldTime() + partialTick; + final float streamTextureOffset = -exactTime * 0.2F - (float) MathHelper.floor_float(-exactTime * 0.1F); + + final double halfBeamWidth = 0.1D; + final double height = beamTransmitter.getDistanceFromTarget(); + final double uv_x1 = 0.0D; + final double uv_x2 = 1.0D; + final double uv_y1 = -1.0D - streamTextureOffset; // This makes the beam stream upwards if you subtract a time sensitive number from it + final double uv_y2 = height * (0.5D / (halfBeamWidth * 2)) + uv_y1; + // Construct mesh with texture + tessellator.addVertexWithUV(x + 0.5 + halfBeamWidth, y + 0.5, z + 0.5, uv_x2, uv_y2); + tessellator.addVertexWithUV(x + 0.5 + halfBeamWidth, y + height, z + 0.5, uv_x2, uv_y1); + tessellator.addVertexWithUV(x + 0.5 - halfBeamWidth, y + height, z + 0.5, uv_x1, uv_y1); + tessellator.addVertexWithUV(x + 0.5 - halfBeamWidth, y + 0.5, z + 0.5, uv_x1, uv_y2); + + tessellator.addVertexWithUV(x + 0.5, y + 0.5, z + 0.5 + halfBeamWidth, uv_x2, uv_y2); + tessellator.addVertexWithUV(x + 0.5, y + height, z + 0.5 + halfBeamWidth, uv_x2, uv_y1); + tessellator.addVertexWithUV(x + 0.5, y + height, z + 0.5 - halfBeamWidth, uv_x1, uv_y1); + tessellator.addVertexWithUV(x + 0.5, y + 0.5, z + 0.5 - halfBeamWidth, uv_x1, uv_y2); + // Draw! + tessellator.draw(); + + // Reset render flags + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glEnable(GL11.GL_TEXTURE_2D); + GL11.glDepthMask(true); + } +} |