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Diffstat (limited to 'src/main/java/client/renderer/TESR_SECapacitor.java')
-rw-r--r--src/main/java/client/renderer/TESR_SECapacitor.java69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/main/java/client/renderer/TESR_SECapacitor.java b/src/main/java/client/renderer/TESR_SECapacitor.java
new file mode 100644
index 0000000000..b34e46faff
--- /dev/null
+++ b/src/main/java/client/renderer/TESR_SECapacitor.java
@@ -0,0 +1,69 @@
+package client.renderer;
+
+import common.tileentities.TE_SpaceElevatorCapacitor;
+import kekztech.KekzCore;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
+import net.minecraft.tileentity.TileEntity;
+import net.minecraft.util.ResourceLocation;
+
+public class TESR_SECapacitor extends TileEntitySpecialRenderer {
+
+ private static final ResourceLocation capSide = new ResourceLocation(KekzCore.MODID, "textures/blocks/SpaceElevatorCapacitor_side_fullbase.png");
+
+ @Override
+ public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) {
+ final Tessellator tessellator = Tessellator.instance;
+ // Clamp saturation to a minimum of 40% and scale, rounding up
+ final int sat = (int) Math.ceil(
+ 255 * Math.max(((TE_SpaceElevatorCapacitor) te).getChargeLevel(), 0.4F)
+ );
+ // Setup vertices
+ final double fbr_x = x + 1;
+ final double fbr_z = z + 1;
+
+ final double ftr_y = y + 1;
+
+ final double uv_a_u = 1.0D;
+ final double uv_a_v = 1.0D;
+
+ final double uv_b_u = 1.0D;
+ final double uv_b_v = 0.0D;
+
+ final double uv_c_u = 0.0D;
+ final double uv_c_v = 0.0D;
+
+ final double uv_d_u = 0.0D;
+ final double uv_d_v = 1.0D;
+ // Render sides
+ super.bindTexture(capSide);
+
+ // Prepare Tessellator
+ tessellator.startDrawingQuads();
+ tessellator.setColorRGBA(sat, sat, sat, 255);
+ tessellator.setBrightness(255);
+ // (DOWN and UP faces are not rendered as they will not ever be visible in the Space Elevator structure)
+ // NORTH
+ tessellator.addVertexWithUV(x, y, z, uv_a_u, uv_a_v);
+ tessellator.addVertexWithUV(x, ftr_y, z, uv_b_u, uv_b_v);
+ tessellator.addVertexWithUV(fbr_x, ftr_y, z, uv_c_u, uv_c_v);
+ tessellator.addVertexWithUV(fbr_x, y, z, uv_d_u, uv_d_v);
+ // SOUTH
+ tessellator.addVertexWithUV(fbr_x, y, fbr_z, uv_a_u, uv_a_v);
+ tessellator.addVertexWithUV(fbr_x, ftr_y, fbr_z, uv_b_u, uv_b_v);
+ tessellator.addVertexWithUV(x, ftr_y, fbr_z, uv_c_u, uv_c_v);
+ tessellator.addVertexWithUV(x, y, fbr_z, uv_d_u, uv_d_v);
+ // WEST
+ tessellator.addVertexWithUV(x, y, fbr_z, uv_a_u, uv_a_v);
+ tessellator.addVertexWithUV(x, ftr_y, fbr_z, uv_b_u, uv_b_v);
+ tessellator.addVertexWithUV(x, ftr_y, z, uv_c_u, uv_c_v);
+ tessellator.addVertexWithUV(x, y, z, uv_d_u, uv_d_v);
+ // EAST
+ tessellator.addVertexWithUV(fbr_x, y, z, uv_a_u, uv_a_v);
+ tessellator.addVertexWithUV(fbr_x, ftr_y, z, uv_b_u, uv_b_v);
+ tessellator.addVertexWithUV(fbr_x, ftr_y, fbr_z, uv_c_u, uv_c_v);
+ tessellator.addVertexWithUV(fbr_x, y, fbr_z, uv_d_u, uv_d_v);
+ // Draw!
+ tessellator.draw();
+ }
+}