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Diffstat (limited to 'src/main/java/client/renderer/TESR_SETether.java')
-rw-r--r--src/main/java/client/renderer/TESR_SETether.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/client/renderer/TESR_SETether.java b/src/main/java/client/renderer/TESR_SETether.java
index 2e4fa95cc5..a59954ce3e 100644
--- a/src/main/java/client/renderer/TESR_SETether.java
+++ b/src/main/java/client/renderer/TESR_SETether.java
@@ -10,7 +10,8 @@ import org.lwjgl.opengl.GL11;
public class TESR_SETether extends TileEntitySpecialRenderer {
- private static final ResourceLocation tetherBeamTexture = new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png");
+ private static final ResourceLocation tetherBeamTexture =
+ new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png");
@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) {
@@ -46,7 +47,7 @@ public class TESR_SETether extends TileEntitySpecialRenderer {
final double uv_x1 = 0.0D;
final double uv_x2 = 1.0D;
final double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it
- final double uv_y2 = (double)(256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1;
+ final double uv_y2 = (double) (256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1;
// Construct mesh with texture
tessellator.addVertexWithUV(x + d_rot1, y + height, z + d_rot2, uv_x2, uv_y2);
tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x2, uv_y1);
@@ -72,5 +73,4 @@ public class TESR_SETether extends TileEntitySpecialRenderer {
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDepthMask(true);
}
-
}