diff options
Diffstat (limited to 'src/main/java/client/renderer/TESR_SETether.java')
-rw-r--r-- | src/main/java/client/renderer/TESR_SETether.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/client/renderer/TESR_SETether.java b/src/main/java/client/renderer/TESR_SETether.java index 2e4fa95cc5..a59954ce3e 100644 --- a/src/main/java/client/renderer/TESR_SETether.java +++ b/src/main/java/client/renderer/TESR_SETether.java @@ -10,7 +10,8 @@ import org.lwjgl.opengl.GL11; public class TESR_SETether extends TileEntitySpecialRenderer { - private static final ResourceLocation tetherBeamTexture = new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png"); + private static final ResourceLocation tetherBeamTexture = + new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png"); @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { @@ -46,7 +47,7 @@ public class TESR_SETether extends TileEntitySpecialRenderer { final double uv_x1 = 0.0D; final double uv_x2 = 1.0D; final double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it - final double uv_y2 = (double)(256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1; + final double uv_y2 = (double) (256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1; // Construct mesh with texture tessellator.addVertexWithUV(x + d_rot1, y + height, z + d_rot2, uv_x2, uv_y2); tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x2, uv_y1); @@ -72,5 +73,4 @@ public class TESR_SETether extends TileEntitySpecialRenderer { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); } - } |