diff options
Diffstat (limited to 'src/main/java/client/renderer')
-rw-r--r-- | src/main/java/client/renderer/TESR_SECapacitor.java | 78 | ||||
-rw-r--r-- | src/main/java/client/renderer/TESR_SETether.java | 79 |
2 files changed, 0 insertions, 157 deletions
diff --git a/src/main/java/client/renderer/TESR_SECapacitor.java b/src/main/java/client/renderer/TESR_SECapacitor.java deleted file mode 100644 index 0da33dee66..0000000000 --- a/src/main/java/client/renderer/TESR_SECapacitor.java +++ /dev/null @@ -1,78 +0,0 @@ -package client.renderer; - -import net.minecraft.client.renderer.Tessellator; -import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; -import net.minecraft.tileentity.TileEntity; -import net.minecraft.util.ResourceLocation; - -import common.tileentities.TE_SpaceElevatorCapacitor; - -import kekztech.KekzCore; - -public class TESR_SECapacitor extends TileEntitySpecialRenderer { - - private static final ResourceLocation capSide = new ResourceLocation( - KekzCore.MODID, - "textures/blocks/SpaceElevatorCapacitor_side_renderbase.png"); - - @Override - public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { - final Tessellator tessellator = Tessellator.instance; - final TE_SpaceElevatorCapacitor teCap = (TE_SpaceElevatorCapacitor) te; - // Setup vertices - final double fbr_x = x + 1; - final double fbr_z = z + 1; - - final double ftr_y = y + 1; - - final double uv_a_u = 1.0D; - final double uv_a_v = 1.0D; - - final double uv_b_u = 1.0D; - final double uv_b_v = 0.0D; - - final double uv_c_u = 0.0D; - final double uv_c_v = 0.0D; - - final double uv_d_u = 0.0D; - final double uv_d_v = 1.0D; - // Render sides - super.bindTexture(capSide); - - // Prepare Tessellator - tessellator.startDrawingQuads(); - // Render the caps as red if there are maintenance issues - if (teCap.isDamaged()) { - final float wave = (float) Math.abs(Math.sin((te.getWorldObj().getTotalWorldTime() + partialTick) / 20.0D)); - final int redSat = 64 + (int) Math.ceil(191 * wave); - tessellator.setColorRGBA(redSat, 0, 0, 255); - } else { - final int sat = (int) Math.ceil(teCap.getChargeLevel() * 255); - tessellator.setColorRGBA(0, 0, sat, 255); - } - tessellator.setBrightness(255); - // (DOWN and UP faces are not rendered as they will not ever be visible in the Space Elevator structure) - // NORTH - tessellator.addVertexWithUV(x, y, z, uv_a_u, uv_a_v); - tessellator.addVertexWithUV(x, ftr_y, z, uv_b_u, uv_b_v); - tessellator.addVertexWithUV(fbr_x, ftr_y, z, uv_c_u, uv_c_v); - tessellator.addVertexWithUV(fbr_x, y, z, uv_d_u, uv_d_v); - // SOUTH - tessellator.addVertexWithUV(fbr_x, y, fbr_z, uv_a_u, uv_a_v); - tessellator.addVertexWithUV(fbr_x, ftr_y, fbr_z, uv_b_u, uv_b_v); - tessellator.addVertexWithUV(x, ftr_y, fbr_z, uv_c_u, uv_c_v); - tessellator.addVertexWithUV(x, y, fbr_z, uv_d_u, uv_d_v); - // WEST - tessellator.addVertexWithUV(x, y, fbr_z, uv_a_u, uv_a_v); - tessellator.addVertexWithUV(x, ftr_y, fbr_z, uv_b_u, uv_b_v); - tessellator.addVertexWithUV(x, ftr_y, z, uv_c_u, uv_c_v); - tessellator.addVertexWithUV(x, y, z, uv_d_u, uv_d_v); - // EAST - tessellator.addVertexWithUV(fbr_x, y, z, uv_a_u, uv_a_v); - tessellator.addVertexWithUV(fbr_x, ftr_y, z, uv_b_u, uv_b_v); - tessellator.addVertexWithUV(fbr_x, ftr_y, fbr_z, uv_c_u, uv_c_v); - tessellator.addVertexWithUV(fbr_x, y, fbr_z, uv_d_u, uv_d_v); - // Draw! - tessellator.draw(); - } -} diff --git a/src/main/java/client/renderer/TESR_SETether.java b/src/main/java/client/renderer/TESR_SETether.java deleted file mode 100644 index 5d5c0581c1..0000000000 --- a/src/main/java/client/renderer/TESR_SETether.java +++ /dev/null @@ -1,79 +0,0 @@ -package client.renderer; - -import net.minecraft.client.renderer.OpenGlHelper; -import net.minecraft.client.renderer.Tessellator; -import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; -import net.minecraft.tileentity.TileEntity; -import net.minecraft.util.ResourceLocation; - -import org.lwjgl.opengl.GL11; - -import kekztech.KekzCore; - -public class TESR_SETether extends TileEntitySpecialRenderer { - - private static final ResourceLocation tetherBeamTexture = new ResourceLocation( - KekzCore.MODID, - "textures/effects/Tether_beam.png"); - - @Override - public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { - float beamLengthScale = 1.0F; // [0.0F, 1.0F] -> linear scale from 0 to 256 - GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); - - // Get Tessellator instance - final Tessellator tessellator = Tessellator.instance; - // Bind beam texture and set texture params - super.bindTexture(tetherBeamTexture); - GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); - GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); - // Set render flags for inner beam - GL11.glDisable(GL11.GL_LIGHTING); - GL11.glDisable(GL11.GL_CULL_FACE); - GL11.glDisable(GL11.GL_BLEND); - GL11.glDepthMask(true); - OpenGlHelper.glBlendFunc(770, 1, 1, 0); - // Prepare Tessellator - tessellator.startDrawingQuads(); - tessellator.setColorRGBA(255, 255, 255, 32); - // Variables stuff II - final double halfBeamWidth = 0.38D; - final double d_rot1 = 0.5D + Math.cos(2.356194490192345D) * halfBeamWidth; // rotates the beam... - final double d_rot2 = 0.5D + Math.sin(2.356194490192345D) * halfBeamWidth; - final double d_rot3 = 0.5D + Math.cos((Math.PI / 4D)) * halfBeamWidth; - final double d_rot4 = 0.5D + Math.sin((Math.PI / 4D)) * halfBeamWidth; - final double d_rot5 = 0.5D + Math.cos(3.9269908169872414D) * halfBeamWidth; - final double d_rot6 = 0.5D + Math.sin(3.9269908169872414D) * halfBeamWidth; - final double d_rot7 = 0.5D + Math.cos(5.497787143782138D) * halfBeamWidth; - final double d_rot8 = 0.5D + Math.sin(5.497787143782138D) * halfBeamWidth; // ...until here - final double height = 256.0F * beamLengthScale; - final double uv_x1 = 0.0D; - final double uv_x2 = 1.0D; - final double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it - final double uv_y2 = (double) (256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1; - // Construct mesh with texture - tessellator.addVertexWithUV(x + d_rot1, y + height, z + d_rot2, uv_x2, uv_y2); - tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x2, uv_y1); - tessellator.addVertexWithUV(x + d_rot3, y, z + d_rot4, uv_x1, uv_y1); - tessellator.addVertexWithUV(x + d_rot3, y + height, z + d_rot4, uv_x1, uv_y2); - tessellator.addVertexWithUV(x + d_rot7, y + height, z + d_rot8, uv_x2, uv_y2); - tessellator.addVertexWithUV(x + d_rot7, y, z + d_rot8, uv_x2, uv_y1); - tessellator.addVertexWithUV(x + d_rot5, y, z + d_rot6, uv_x1, uv_y1); - tessellator.addVertexWithUV(x + d_rot5, y + height, z + d_rot6, uv_x1, uv_y2); - tessellator.addVertexWithUV(x + d_rot3, y + height, z + d_rot4, uv_x2, uv_y2); - tessellator.addVertexWithUV(x + d_rot3, y, z + d_rot4, uv_x2, uv_y1); - tessellator.addVertexWithUV(x + d_rot7, y, z + d_rot8, uv_x1, uv_y1); - tessellator.addVertexWithUV(x + d_rot7, y + height, z + d_rot8, uv_x1, uv_y2); - tessellator.addVertexWithUV(x + d_rot5, y + height, z + d_rot6, uv_x2, uv_y2); - tessellator.addVertexWithUV(x + d_rot5, y, z + d_rot6, uv_x2, uv_y1); - tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x1, uv_y1); - tessellator.addVertexWithUV(x + d_rot1, y + height, z + d_rot2, uv_x1, uv_y2); - // Draw! - tessellator.draw(); - - // Reset render flags - GL11.glEnable(GL11.GL_LIGHTING); - GL11.glEnable(GL11.GL_TEXTURE_2D); - GL11.glDepthMask(true); - } -} |