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-rw-r--r--src/main/java/client/renderer/ConduitRenderer.java4
-rw-r--r--src/main/java/client/renderer/TESR_SECapacitor.java69
-rw-r--r--src/main/java/client/renderer/TESR_SETether.java (renamed from src/main/java/client/renderer/TetherRenderer.java)38
3 files changed, 89 insertions, 22 deletions
diff --git a/src/main/java/client/renderer/ConduitRenderer.java b/src/main/java/client/renderer/ConduitRenderer.java
index 9619a73241..9266d22f55 100644
--- a/src/main/java/client/renderer/ConduitRenderer.java
+++ b/src/main/java/client/renderer/ConduitRenderer.java
@@ -12,14 +12,14 @@ import net.minecraftforge.common.util.ForgeDirection;
public class ConduitRenderer implements ISimpleBlockRenderingHandler {
public static final int RID = RenderingRegistry.getNextAvailableRenderId();
- private static final ConduitRenderer instance = new ConduitRenderer();
+ private static final ConduitRenderer INSTANCE = new ConduitRenderer();
private ConduitRenderer() {
}
public static ConduitRenderer getInstance() {
- return instance;
+ return INSTANCE;
}
@Override
diff --git a/src/main/java/client/renderer/TESR_SECapacitor.java b/src/main/java/client/renderer/TESR_SECapacitor.java
new file mode 100644
index 0000000000..b34e46faff
--- /dev/null
+++ b/src/main/java/client/renderer/TESR_SECapacitor.java
@@ -0,0 +1,69 @@
+package client.renderer;
+
+import common.tileentities.TE_SpaceElevatorCapacitor;
+import kekztech.KekzCore;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
+import net.minecraft.tileentity.TileEntity;
+import net.minecraft.util.ResourceLocation;
+
+public class TESR_SECapacitor extends TileEntitySpecialRenderer {
+
+ private static final ResourceLocation capSide = new ResourceLocation(KekzCore.MODID, "textures/blocks/SpaceElevatorCapacitor_side_fullbase.png");
+
+ @Override
+ public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) {
+ final Tessellator tessellator = Tessellator.instance;
+ // Clamp saturation to a minimum of 40% and scale, rounding up
+ final int sat = (int) Math.ceil(
+ 255 * Math.max(((TE_SpaceElevatorCapacitor) te).getChargeLevel(), 0.4F)
+ );
+ // Setup vertices
+ final double fbr_x = x + 1;
+ final double fbr_z = z + 1;
+
+ final double ftr_y = y + 1;
+
+ final double uv_a_u = 1.0D;
+ final double uv_a_v = 1.0D;
+
+ final double uv_b_u = 1.0D;
+ final double uv_b_v = 0.0D;
+
+ final double uv_c_u = 0.0D;
+ final double uv_c_v = 0.0D;
+
+ final double uv_d_u = 0.0D;
+ final double uv_d_v = 1.0D;
+ // Render sides
+ super.bindTexture(capSide);
+
+ // Prepare Tessellator
+ tessellator.startDrawingQuads();
+ tessellator.setColorRGBA(sat, sat, sat, 255);
+ tessellator.setBrightness(255);
+ // (DOWN and UP faces are not rendered as they will not ever be visible in the Space Elevator structure)
+ // NORTH
+ tessellator.addVertexWithUV(x, y, z, uv_a_u, uv_a_v);
+ tessellator.addVertexWithUV(x, ftr_y, z, uv_b_u, uv_b_v);
+ tessellator.addVertexWithUV(fbr_x, ftr_y, z, uv_c_u, uv_c_v);
+ tessellator.addVertexWithUV(fbr_x, y, z, uv_d_u, uv_d_v);
+ // SOUTH
+ tessellator.addVertexWithUV(fbr_x, y, fbr_z, uv_a_u, uv_a_v);
+ tessellator.addVertexWithUV(fbr_x, ftr_y, fbr_z, uv_b_u, uv_b_v);
+ tessellator.addVertexWithUV(x, ftr_y, fbr_z, uv_c_u, uv_c_v);
+ tessellator.addVertexWithUV(x, y, fbr_z, uv_d_u, uv_d_v);
+ // WEST
+ tessellator.addVertexWithUV(x, y, fbr_z, uv_a_u, uv_a_v);
+ tessellator.addVertexWithUV(x, ftr_y, fbr_z, uv_b_u, uv_b_v);
+ tessellator.addVertexWithUV(x, ftr_y, z, uv_c_u, uv_c_v);
+ tessellator.addVertexWithUV(x, y, z, uv_d_u, uv_d_v);
+ // EAST
+ tessellator.addVertexWithUV(fbr_x, y, z, uv_a_u, uv_a_v);
+ tessellator.addVertexWithUV(fbr_x, ftr_y, z, uv_b_u, uv_b_v);
+ tessellator.addVertexWithUV(fbr_x, ftr_y, fbr_z, uv_c_u, uv_c_v);
+ tessellator.addVertexWithUV(fbr_x, y, fbr_z, uv_d_u, uv_d_v);
+ // Draw!
+ tessellator.draw();
+ }
+}
diff --git a/src/main/java/client/renderer/TetherRenderer.java b/src/main/java/client/renderer/TESR_SETether.java
index 7e69122846..890d25fdb2 100644
--- a/src/main/java/client/renderer/TetherRenderer.java
+++ b/src/main/java/client/renderer/TESR_SETether.java
@@ -1,5 +1,6 @@
package client.renderer;
+import common.tileentities.TE_SpaceElevatorCapacitor;
import common.tileentities.TE_SpaceElevatorTether;
import kekztech.KekzCore;
import net.minecraft.client.renderer.OpenGlHelper;
@@ -9,11 +10,12 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
-public class TetherRenderer extends TileEntitySpecialRenderer {
+public class TESR_SETether extends TileEntitySpecialRenderer {
private static final ResourceLocation tetherBeamTexture = new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png");
- public void renderTileEntityAt(TE_SpaceElevatorTether teTether, double x, double y, double z, float partialTick) {
+ @Override
+ public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) {
float beamLengthScale = 1.0F; // [0.0F, 1.0F] -> linear scale from 0 to 256
GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
@@ -33,20 +35,20 @@ public class TetherRenderer extends TileEntitySpecialRenderer {
tessellator.startDrawingQuads();
tessellator.setColorRGBA(255, 255, 255, 32);
// Variables stuff II
- double halfBeamWidth = 0.38D;
- double d_rot1 = 0.5D + Math.cos(2.356194490192345D) * halfBeamWidth; // rotates the beam...
- double d_rot2 = 0.5D + Math.sin(2.356194490192345D) * halfBeamWidth;
- double d_rot3 = 0.5D + Math.cos((Math.PI / 4D)) * halfBeamWidth;
- double d_rot4 = 0.5D + Math.sin((Math.PI / 4D)) * halfBeamWidth;
- double d_rot5 = 0.5D + Math.cos(3.9269908169872414D) * halfBeamWidth;
- double d_rot6 = 0.5D + Math.sin(3.9269908169872414D) * halfBeamWidth;
- double d_rot7 = 0.5D + Math.cos(5.497787143782138D) * halfBeamWidth;
- double d_rot8 = 0.5D + Math.sin(5.497787143782138D) * halfBeamWidth; // ...until here
- double height = 256.0F * beamLengthScale;
- double uv_x1 = 0.0D;
- double uv_x2 = 1.0D;
- double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it
- double uv_y2 = (double)(256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1;
+ final double halfBeamWidth = 0.38D;
+ final double d_rot1 = 0.5D + Math.cos(2.356194490192345D) * halfBeamWidth; // rotates the beam...
+ final double d_rot2 = 0.5D + Math.sin(2.356194490192345D) * halfBeamWidth;
+ final double d_rot3 = 0.5D + Math.cos((Math.PI / 4D)) * halfBeamWidth;
+ final double d_rot4 = 0.5D + Math.sin((Math.PI / 4D)) * halfBeamWidth;
+ final double d_rot5 = 0.5D + Math.cos(3.9269908169872414D) * halfBeamWidth;
+ final double d_rot6 = 0.5D + Math.sin(3.9269908169872414D) * halfBeamWidth;
+ final double d_rot7 = 0.5D + Math.cos(5.497787143782138D) * halfBeamWidth;
+ final double d_rot8 = 0.5D + Math.sin(5.497787143782138D) * halfBeamWidth; // ...until here
+ final double height = 256.0F * beamLengthScale;
+ final double uv_x1 = 0.0D;
+ final double uv_x2 = 1.0D;
+ final double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it
+ final double uv_y2 = (double)(256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1;
// Construct mesh with texture
tessellator.addVertexWithUV(x + d_rot1, y + height, z + d_rot2, uv_x2, uv_y2);
tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x2, uv_y1);
@@ -73,8 +75,4 @@ public class TetherRenderer extends TileEntitySpecialRenderer {
GL11.glDepthMask(true);
}
- @Override
- public void renderTileEntityAt(TileEntity te, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) {
- this.renderTileEntityAt((TE_SpaceElevatorTether) te, p_147500_2_, p_147500_4_, p_147500_6_, p_147500_8_);
- }
}