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author | kekzdealer <kekzdealer@gmail.com> | 2020-05-18 22:57:11 +0200 |
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committer | kekzdealer <kekzdealer@gmail.com> | 2020-05-18 22:57:11 +0200 |
commit | e763bd08b1ac3800ca259e1d16d63821b28e0067 (patch) | |
tree | fce8bf7aeda3b53ff094e50d34b87e5dc3fafb18 /src/main/java/client | |
parent | a785ef53e7e135fe59a95d3412b73a3a6a31da38 (diff) | |
download | GT5-Unofficial-e763bd08b1ac3800ca259e1d16d63821b28e0067.tar.gz GT5-Unofficial-e763bd08b1ac3800ca259e1d16d63821b28e0067.tar.bz2 GT5-Unofficial-e763bd08b1ac3800ca259e1d16d63821b28e0067.zip |
Implemented TESR for Space Elevator Capacitors. This allows me to change their colour saturation on the fly to sync it with the elevator charge state. - Added tooltip to the caps to tell players that the invisible top/bot faces are intended as a performance improvement
Diffstat (limited to 'src/main/java/client')
-rw-r--r-- | src/main/java/client/renderer/ConduitRenderer.java | 4 | ||||
-rw-r--r-- | src/main/java/client/renderer/TESR_SECapacitor.java | 69 | ||||
-rw-r--r-- | src/main/java/client/renderer/TESR_SETether.java (renamed from src/main/java/client/renderer/TetherRenderer.java) | 38 |
3 files changed, 89 insertions, 22 deletions
diff --git a/src/main/java/client/renderer/ConduitRenderer.java b/src/main/java/client/renderer/ConduitRenderer.java index 9619a73241..9266d22f55 100644 --- a/src/main/java/client/renderer/ConduitRenderer.java +++ b/src/main/java/client/renderer/ConduitRenderer.java @@ -12,14 +12,14 @@ import net.minecraftforge.common.util.ForgeDirection; public class ConduitRenderer implements ISimpleBlockRenderingHandler { public static final int RID = RenderingRegistry.getNextAvailableRenderId(); - private static final ConduitRenderer instance = new ConduitRenderer(); + private static final ConduitRenderer INSTANCE = new ConduitRenderer(); private ConduitRenderer() { } public static ConduitRenderer getInstance() { - return instance; + return INSTANCE; } @Override diff --git a/src/main/java/client/renderer/TESR_SECapacitor.java b/src/main/java/client/renderer/TESR_SECapacitor.java new file mode 100644 index 0000000000..b34e46faff --- /dev/null +++ b/src/main/java/client/renderer/TESR_SECapacitor.java @@ -0,0 +1,69 @@ +package client.renderer; + +import common.tileentities.TE_SpaceElevatorCapacitor; +import kekztech.KekzCore; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.util.ResourceLocation; + +public class TESR_SECapacitor extends TileEntitySpecialRenderer { + + private static final ResourceLocation capSide = new ResourceLocation(KekzCore.MODID, "textures/blocks/SpaceElevatorCapacitor_side_fullbase.png"); + + @Override + public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { + final Tessellator tessellator = Tessellator.instance; + // Clamp saturation to a minimum of 40% and scale, rounding up + final int sat = (int) Math.ceil( + 255 * Math.max(((TE_SpaceElevatorCapacitor) te).getChargeLevel(), 0.4F) + ); + // Setup vertices + final double fbr_x = x + 1; + final double fbr_z = z + 1; + + final double ftr_y = y + 1; + + final double uv_a_u = 1.0D; + final double uv_a_v = 1.0D; + + final double uv_b_u = 1.0D; + final double uv_b_v = 0.0D; + + final double uv_c_u = 0.0D; + final double uv_c_v = 0.0D; + + final double uv_d_u = 0.0D; + final double uv_d_v = 1.0D; + // Render sides + super.bindTexture(capSide); + + // Prepare Tessellator + tessellator.startDrawingQuads(); + tessellator.setColorRGBA(sat, sat, sat, 255); + tessellator.setBrightness(255); + // (DOWN and UP faces are not rendered as they will not ever be visible in the Space Elevator structure) + // NORTH + tessellator.addVertexWithUV(x, y, z, uv_a_u, uv_a_v); + tessellator.addVertexWithUV(x, ftr_y, z, uv_b_u, uv_b_v); + tessellator.addVertexWithUV(fbr_x, ftr_y, z, uv_c_u, uv_c_v); + tessellator.addVertexWithUV(fbr_x, y, z, uv_d_u, uv_d_v); + // SOUTH + tessellator.addVertexWithUV(fbr_x, y, fbr_z, uv_a_u, uv_a_v); + tessellator.addVertexWithUV(fbr_x, ftr_y, fbr_z, uv_b_u, uv_b_v); + tessellator.addVertexWithUV(x, ftr_y, fbr_z, uv_c_u, uv_c_v); + tessellator.addVertexWithUV(x, y, fbr_z, uv_d_u, uv_d_v); + // WEST + tessellator.addVertexWithUV(x, y, fbr_z, uv_a_u, uv_a_v); + tessellator.addVertexWithUV(x, ftr_y, fbr_z, uv_b_u, uv_b_v); + tessellator.addVertexWithUV(x, ftr_y, z, uv_c_u, uv_c_v); + tessellator.addVertexWithUV(x, y, z, uv_d_u, uv_d_v); + // EAST + tessellator.addVertexWithUV(fbr_x, y, z, uv_a_u, uv_a_v); + tessellator.addVertexWithUV(fbr_x, ftr_y, z, uv_b_u, uv_b_v); + tessellator.addVertexWithUV(fbr_x, ftr_y, fbr_z, uv_c_u, uv_c_v); + tessellator.addVertexWithUV(fbr_x, y, fbr_z, uv_d_u, uv_d_v); + // Draw! + tessellator.draw(); + } +} diff --git a/src/main/java/client/renderer/TetherRenderer.java b/src/main/java/client/renderer/TESR_SETether.java index 7e69122846..890d25fdb2 100644 --- a/src/main/java/client/renderer/TetherRenderer.java +++ b/src/main/java/client/renderer/TESR_SETether.java @@ -1,5 +1,6 @@ package client.renderer; +import common.tileentities.TE_SpaceElevatorCapacitor; import common.tileentities.TE_SpaceElevatorTether; import kekztech.KekzCore; import net.minecraft.client.renderer.OpenGlHelper; @@ -9,11 +10,12 @@ import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; -public class TetherRenderer extends TileEntitySpecialRenderer { +public class TESR_SETether extends TileEntitySpecialRenderer { private static final ResourceLocation tetherBeamTexture = new ResourceLocation(KekzCore.MODID, "textures/effects/Tether_beam.png"); - public void renderTileEntityAt(TE_SpaceElevatorTether teTether, double x, double y, double z, float partialTick) { + @Override + public void renderTileEntityAt(TileEntity te, double x, double y, double z, float partialTick) { float beamLengthScale = 1.0F; // [0.0F, 1.0F] -> linear scale from 0 to 256 GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); @@ -33,20 +35,20 @@ public class TetherRenderer extends TileEntitySpecialRenderer { tessellator.startDrawingQuads(); tessellator.setColorRGBA(255, 255, 255, 32); // Variables stuff II - double halfBeamWidth = 0.38D; - double d_rot1 = 0.5D + Math.cos(2.356194490192345D) * halfBeamWidth; // rotates the beam... - double d_rot2 = 0.5D + Math.sin(2.356194490192345D) * halfBeamWidth; - double d_rot3 = 0.5D + Math.cos((Math.PI / 4D)) * halfBeamWidth; - double d_rot4 = 0.5D + Math.sin((Math.PI / 4D)) * halfBeamWidth; - double d_rot5 = 0.5D + Math.cos(3.9269908169872414D) * halfBeamWidth; - double d_rot6 = 0.5D + Math.sin(3.9269908169872414D) * halfBeamWidth; - double d_rot7 = 0.5D + Math.cos(5.497787143782138D) * halfBeamWidth; - double d_rot8 = 0.5D + Math.sin(5.497787143782138D) * halfBeamWidth; // ...until here - double height = 256.0F * beamLengthScale; - double uv_x1 = 0.0D; - double uv_x2 = 1.0D; - double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it - double uv_y2 = (double)(256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1; + final double halfBeamWidth = 0.38D; + final double d_rot1 = 0.5D + Math.cos(2.356194490192345D) * halfBeamWidth; // rotates the beam... + final double d_rot2 = 0.5D + Math.sin(2.356194490192345D) * halfBeamWidth; + final double d_rot3 = 0.5D + Math.cos((Math.PI / 4D)) * halfBeamWidth; + final double d_rot4 = 0.5D + Math.sin((Math.PI / 4D)) * halfBeamWidth; + final double d_rot5 = 0.5D + Math.cos(3.9269908169872414D) * halfBeamWidth; + final double d_rot6 = 0.5D + Math.sin(3.9269908169872414D) * halfBeamWidth; + final double d_rot7 = 0.5D + Math.cos(5.497787143782138D) * halfBeamWidth; + final double d_rot8 = 0.5D + Math.sin(5.497787143782138D) * halfBeamWidth; // ...until here + final double height = 256.0F * beamLengthScale; + final double uv_x1 = 0.0D; + final double uv_x2 = 1.0D; + final double uv_y1 = -1.0D; // This makes the beam stream upwards if you add a time sensitive number to it + final double uv_y2 = (double)(256.0F * beamLengthScale) * (0.5D / halfBeamWidth) + uv_y1; // Construct mesh with texture tessellator.addVertexWithUV(x + d_rot1, y + height, z + d_rot2, uv_x2, uv_y2); tessellator.addVertexWithUV(x + d_rot1, y, z + d_rot2, uv_x2, uv_y1); @@ -73,8 +75,4 @@ public class TetherRenderer extends TileEntitySpecialRenderer { GL11.glDepthMask(true); } - @Override - public void renderTileEntityAt(TileEntity te, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) { - this.renderTileEntityAt((TE_SpaceElevatorTether) te, p_147500_2_, p_147500_4_, p_147500_6_, p_147500_8_); - } } |