diff options
Diffstat (limited to 'src/main/java/gregtech/api/GregTech_API.java')
-rw-r--r-- | src/main/java/gregtech/api/GregTech_API.java | 1458 |
1 files changed, 729 insertions, 729 deletions
diff --git a/src/main/java/gregtech/api/GregTech_API.java b/src/main/java/gregtech/api/GregTech_API.java index b42c7768c8..dac494d9bc 100644 --- a/src/main/java/gregtech/api/GregTech_API.java +++ b/src/main/java/gregtech/api/GregTech_API.java @@ -1,729 +1,729 @@ -package gregtech.api;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-import gregtech.api.enums.Materials;
-import gregtech.api.enums.Textures;
-import gregtech.api.interfaces.IDamagableItem;
-import gregtech.api.interfaces.ITexture;
-import gregtech.api.interfaces.internal.IGT_RecipeAdder;
-import gregtech.api.interfaces.internal.IThaumcraftCompat;
-import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
-import gregtech.api.items.GT_CoolantCellIC_Item;
-import gregtech.api.items.GT_CoolantCell_Item;
-import gregtech.api.items.GT_Tool_Item;
-import gregtech.api.metatileentity.BaseMetaTileEntity;
-import gregtech.api.objects.GT_Cover_Default;
-import gregtech.api.objects.GT_Cover_None;
-import gregtech.api.objects.GT_HashSet;
-import gregtech.api.objects.GT_ItemStack;
-import gregtech.api.threads.GT_Runnable_MachineBlockUpdate;
-import gregtech.api.util.*;
-import gregtech.api.world.GT_Worldgen;
-import net.minecraft.block.Block;
-import net.minecraft.client.renderer.texture.IIconRegister;
-import net.minecraft.creativetab.CreativeTabs;
-import net.minecraft.item.Item;
-import net.minecraft.item.ItemStack;
-import net.minecraft.world.World;
-import net.minecraftforge.fluids.Fluid;
-
-import java.util.*;
-import java.util.concurrent.ConcurrentHashMap;
-
-import static gregtech.api.enums.GT_Values.*;
-
-/**
- * Please do not include this File in your Mod-download as it ruins compatiblity, like with the IC2-API
- * You may just copy those Functions into your Code, or better call them via reflection.
- * <p/>
- * The whole API is the basic construct of my Mod. Everything is dependent on it.
- * I change things quite often so please don't include any File inside your Mod, even if it is an Interface.
- * Since some Authors were stupid enough to break this simple Rule, I added Version checks to enforce it.
- * <p/>
- * In these Folders are many useful Functions. You can use them via reflection if you want.
- * I know not everything is compilable due to API's of other Mods, but these are easy to fix in your Setup.
- * <p/>
- * You can use this to learn about Modding, but I would recommend simpler Mods.
- * You may even copypaste Code from these API-Files into your Mod, as I have nothing against that, but you should look exactly at what you are copying.
- *
- * @author Gregorius Techneticies
- */
-@SuppressWarnings("ALL")
-public class GregTech_API {
-
- @Deprecated
- public static final long MATERIAL_UNIT = M, FLUID_MATERIAL_UNIT = L;
- /**
- * Fixes the HashMap Mappings for ItemStacks once the Server started
- */
- public static final Collection<Map<GT_ItemStack, ?>> sItemStackMappings = new ArrayList<>();
- public static final Collection<Map<Fluid, ?>> sFluidMappings = new ArrayList<>();
- /**
- * The MetaTileEntity-ID-List-Length
- */
- public static final short MAXIMUM_METATILE_IDS = Short.MAX_VALUE - 1;
- /**
- * My Creative Tab
- */
- public static final CreativeTabs
- TAB_GREGTECH = new GT_CreativeTab("Main", "Main"),
- TAB_GREGTECH_MATERIALS = new GT_CreativeTab("Materials", "Materials"),
- TAB_GREGTECH_ORES = new GT_CreativeTab("Ores", "Ores");
- /**
- * A List of all registered MetaTileEntities
- * <p/>
- * 0 - 749 are used by GregTech.
- * 750 - 999 are reserved for Alkalus.
- * 1000 - 2047 are used by GregTech.
- * 2048 - 2559 are reserved for OvermindDL.
- * 2560 - 3071 are reserved for Immibis.
- * 3072 - 3583 are reserved for LinusPhoenix.
- * 3584 - 4095 are reserved for BloodyAsp.
- * 4096 - 5095 are used for GregTech Frames.
- * 5096 - 6099 are used for GregTech Pipes.
- * 6100 - 8191 are used for GregTech Decoration Blocks.
- * 8192 - 8703 are reserved for ZL123.
- * 8704 - 9215 are reserved for Mr10Movie.
- * 9216 - 9727 are used for GregTech Automation Machines.
- * 9728 - 10239 are reserved for 28Smiles.
- * 10240 - 10751 are reserved for VirMan.
- * 10752 - 11263 are reserved for Briareos81.
- * 11264 - 12000 are reserved for the next one who asks me.
- * 9728 - 32766 are currently free.
- * <p/>
- * Contact me if you need a free ID-Range, which doesn't conflict with other Addons.
- * You could make an ID-Config, but we all know, what "stupid" customers think about conflicting ID's
- */
- public static final IMetaTileEntity[] METATILEENTITIES = new IMetaTileEntity[MAXIMUM_METATILE_IDS];
- /**
- * The Icon List for Covers
- */
- public static final Map<GT_ItemStack, ITexture> sCovers = new ConcurrentHashMap<>();
- /**
- * The List of Cover Behaviors for the Covers
- */
- public static final Map<GT_ItemStack, GT_CoverBehavior> sCoverBehaviors = new ConcurrentHashMap<>();
- /**
- * The List of Circuit Behaviors for the Redstone Circuit Block
- */
- public static final Map<Integer, GT_CircuitryBehavior> sCircuitryBehaviors = new ConcurrentHashMap<>();
- /**
- * The List of Blocks, which can conduct Machine Block Updates
- */
- public static final Map<Block, Integer> sMachineIDs = new ConcurrentHashMap<>();
- /**
- * The Redstone Frequencies
- */
- public static final Map<Integer, Byte> sWirelessRedstone = new ConcurrentHashMap<>();
- /**
- * The IDSU Frequencies
- */
- public static final Map<Integer, Integer> sIDSUList = new ConcurrentHashMap<>();
- /**
- * A List of all Books, which were created using @GT_Utility.getWrittenBook the original Title is the Key Value
- */
- public static final Map<String, ItemStack> sBookList = new ConcurrentHashMap<>();
- /**
- * The List of all Sounds used in GT, indices are in the static Block at the bottom
- */
- public static final Map<Integer, String> sSoundList = new ConcurrentHashMap<>();
- /**
- * The List of Tools, which can be used. Accepts regular damageable Items and Electric Items
- */
- public static final GT_HashSet<GT_ItemStack>
- sToolList = new GT_HashSet<>(),
- sCrowbarList = new GT_HashSet<>(),
- sScrewdriverList = new GT_HashSet<>(),
- sWrenchList = new GT_HashSet<>(),
- sSoftHammerList = new GT_HashSet<>(),
- sHardHammerList = new GT_HashSet<>(),
- sWireCutterList = new GT_HashSet<>(),
- sSolderingToolList = new GT_HashSet<>(),
- sSolderingMetalList = new GT_HashSet<>();
- /**
- * The List of Hazmat Armors
- */
- public static final GT_HashSet<GT_ItemStack>
- sGasHazmatList = new GT_HashSet<>(),
- sBioHazmatList = new GT_HashSet<>(),
- sFrostHazmatList = new GT_HashSet<>(),
- sHeatHazmatList = new GT_HashSet<>(),
- sRadioHazmatList = new GT_HashSet<>(),
- sElectroHazmatList = new GT_HashSet<>();
- /**
- * The List of Dimensions, which are Whitelisted for the Teleporter. This list should not contain other Planets.
- * Mystcraft Dimensions and other Dimensional Things should be allowed.
- * Mystcraft and Twilight Forest are automatically considered a Dimension, without being in this List.
- */
- public static final Collection<Integer> sDimensionalList = new HashSet<>();
- /**
- * Lists of all the active World generation Features, these are getting Initialized in Postload!
- */
- public static final List<GT_Worldgen> sWorldgenList = new ArrayList<>();
- /**
- * A List containing all the Materials, which are somehow in use by GT and therefor receive a specific Set of Items.
- */
- public static final Materials[] sGeneratedMaterials = new Materials[1000];
- /**
- * This is the generic Cover behavior. Used for the default Covers, which have no Behavior.
- */
- public static final GT_CoverBehavior
- sDefaultBehavior = new GT_Cover_Default(),
- sNoBehavior = new GT_Cover_None();
- /**
- * For the API Version check
- */
- public static volatile int VERSION = 509;
-
- @Deprecated
- public static IGT_RecipeAdder sRecipeAdder;
- /**
- * Used to register Aspects to ThaumCraft, this Object might be null if ThaumCraft isn't installed
- */
- public static IThaumcraftCompat sThaumcraftCompat;
- /**
- * These Lists are getting executed at their respective timings. Useful if you have to do things right before/after I do them, without having to control the load order. Add your "Commands" in the Constructor or in a static Code Block of your Mods Main Class. These are not Threaded, I just use a native Java Interface for their execution. Implement just the Method run() and everything should work
- */
- public static List<Runnable>
- sBeforeGTPreload = new ArrayList<>(),
- sAfterGTPreload = new ArrayList<>(),
- sBeforeGTLoad = new ArrayList<>(),
- sAfterGTLoad = new ArrayList<>(),
- sBeforeGTPostload = new ArrayList<>(),
- sAfterGTPostload = new ArrayList<>(),
- sBeforeGTServerstart = new ArrayList<>(),
- sAfterGTServerstart = new ArrayList<>(),
- sBeforeGTServerstop = new ArrayList<>(),
- sAfterGTServerstop = new ArrayList<>(),
- sGTBlockIconload = new ArrayList<>(),
- sGTItemIconload = new ArrayList<>();
- /**
- * The Icon Registers from Blocks and Items. They will get set right before the corresponding Icon Load Phase as executed in the Runnable List above.
- */
- @SideOnly(Side.CLIENT)
- public static IIconRegister
- sBlockIcons,
- sItemIcons;
- /**
- * The Configuration Objects
- */
- public static GT_Config
- sRecipeFile = null,
- sMachineFile = null,
- sWorldgenFile = null,
- sModularArmor = null,
- sMaterialProperties = null,
- sMaterialComponents = null,
- sUnification = null,
- sSpecialFile = null,
- sClientDataFile,
- sOPStuff = null;
- public static int
- TICKS_FOR_LAG_AVERAGING = 25,
- MILLISECOND_THRESHOLD_UNTIL_LAG_WARNING = 100;
- /**
- * Initialized by the Block creation.
- */
- public static Block sBlockMachines;
-
- public static Block
- sBlockOres1,
- sBlockOresUb1,
- sBlockOresUb2,
- sBlockOresUb3,
- /*sBlockGem,*/
- sBlockMetal1,
- sBlockMetal2,
- sBlockMetal3,
- sBlockMetal4,
- sBlockMetal5,
- sBlockMetal6,
- sBlockMetal7,
- sBlockMetal8,
- sBlockGem1,
- sBlockGem2,
- sBlockGem3,
- sBlockReinforced;
- public static Block
- sBlockGranites,
- sBlockConcretes,
- sBlockStones;
- public static Block
- sBlockCasings1,
- sBlockCasings2,
- sBlockCasings3,
- sBlockCasings4,
- sBlockCasings5,
- sBlockCasings6,
- sBlockCasings8;
- /**
- * Getting assigned by the Config
- */
- public static boolean
- sTimber = true,
- sDrinksAlwaysDrinkable = false,
- sMultiThreadedSounds = false,
- sDoShowAllItemsInCreative = false,
- sColoredGUI = true,
- sConstantEnergy = true,
- sMachineExplosions = true,
- sMachineFlammable = true,
- sMachineNonWrenchExplosions = true,
- sMachineRainExplosions = true,
- sMachineThunderExplosions = true,
- sMachineFireExplosions = true,
- sMachineWireFire = true,
- mOutputRF = false,
- mInputRF = false,
- meIOLoaded = false,
- mRFExplosions = true,
- mServerStarted = false,
- mIC2Classic = false,
- mMagneticraft = false,
- mImmersiveEngineering = false,
- mGTPlusPlus = false,
- mTranslocator = false,
- mTConstruct = false,
- mGalacticraft = false;
- public static int
- mEUtoRF = 360,
- mRFtoEU = 20;
-
-
- /**
- * Option to not use MACHINE_METAL mixing into colors
- */
- public static boolean sUseMachineMetal = false;
-
-
- public static boolean mUseOnlyGoodSolderingMaterials = false;
-
- private static final String aTextIC2Lower = MOD_ID_IC2.toLowerCase(Locale.ENGLISH);
- /**
- * Getting assigned by the Mod loading
- */
- public static boolean
- sUnificationEntriesRegistered = false,
- sPreloadStarted = false,
- sPreloadFinished = false,
- sLoadStarted = false,
- sLoadFinished = false,
- sPostloadStarted = false,
- sPostloadFinished = false;
- private static Class sBaseMetaTileEntityClass = null;
-
- /**
- * Adds Biomes to the Biome Lists for World Generation
- */
- static {
- sItemStackMappings.add(sCovers);
- sItemStackMappings.add(sCoverBehaviors);
-
- //sDimensionalList.add(56);
- //sDimensionalList.add(55);
-
- sSoundList.put(0, "random.break");
- sSoundList.put(1, "random.anvil_use");
- sSoundList.put(2, "random.anvil_break");
- sSoundList.put(3, "random.click");
- sSoundList.put(4, "random.fizz");
- sSoundList.put(5, "random.explode");
- sSoundList.put(6, "fire.ignite");
-
- sSoundList.put(100, aTextIC2Lower + ":" + "tools.Wrench");
- sSoundList.put(101, aTextIC2Lower + ":" + "tools.RubberTrampoline");
- sSoundList.put(102, aTextIC2Lower + ":" + "tools.Painter");
- sSoundList.put(103, aTextIC2Lower + ":" + "tools.BatteryUse");
- sSoundList.put(104, aTextIC2Lower + ":" + "tools.chainsaw.ChainsawUseOne");
- sSoundList.put(105, aTextIC2Lower + ":" + "tools.chainsaw.ChainsawUseTwo");
- sSoundList.put(106, aTextIC2Lower + ":" + "tools.drill.DrillSoft");
- sSoundList.put(107, aTextIC2Lower + ":" + "tools.drill.DrillHard");
- sSoundList.put(108, aTextIC2Lower + ":" + "tools.ODScanner");
-
- sSoundList.put(200, aTextIC2Lower + ":" + "machines.ExtractorOp");
- sSoundList.put(201, aTextIC2Lower + ":" + "machines.MaceratorOp");
- sSoundList.put(202, aTextIC2Lower + ":" + "machines.InductionLoop");
- sSoundList.put(203, aTextIC2Lower + ":" + "machines.CompressorOp");
- sSoundList.put(204, aTextIC2Lower + ":" + "machines.RecyclerOp");
- sSoundList.put(205, aTextIC2Lower + ":" + "machines.MinerOp");
- sSoundList.put(206, aTextIC2Lower + ":" + "machines.PumpOp");
- sSoundList.put(207, aTextIC2Lower + ":" + "machines.ElectroFurnaceLoop");
- sSoundList.put(208, aTextIC2Lower + ":" + "machines.InductionLoop");
- sSoundList.put(209, aTextIC2Lower + ":" + "machines.MachineOverload");
- sSoundList.put(210, aTextIC2Lower + ":" + "machines.InterruptOne");
- sSoundList.put(211, aTextIC2Lower + ":" + "machines.KaChing");
- sSoundList.put(212, aTextIC2Lower + ":" + "machines.MagnetizerLoop");
- }
-
- /**
- * You want OreDict-Unification for YOUR Mod/Addon, when GregTech is installed? This Function is especially for YOU.
- * Call this Function after the load-Phase, as I register the the most of the Unification at that Phase (Redpowers Storageblocks are registered at postload).
- * A recommended use of this Function is inside your Recipe-System itself (if you have one), as the unification then makes 100% sure, that every added non-unificated Output gets automatically unificated.
- * <p/>
- * I will personally make sure, that only common prefixes of Ores get registered at the Unificator, as of now there are:
- * pulp, dust, dustSmall, ingot, nugget, gem, ore and block
- * If another Mod-Author messes these up, then it's not my fault and it's especially not your fault. As these are commonly used prefixes.
- * <p/>
- * This Unificator-API-Function uses the same Functions I use, for unificating Items. So if there is something messed up (very unlikely), then everything is messed up.
- * <p/>
- * You shouldn't use this to unificate the Inputs of your Recipes, this is only meant for the Outputs.
- *
- * @param aOreStack the Stack you want to get unificated. It is stackSize Sensitive.
- * @return Either an unificated Stack or the stack you toss in, but it should never be null, unless you throw a Nullpointer into it.
- */
- public static ItemStack getUnificatedOreDictStack(ItemStack aOreStack) {
- if (!GregTech_API.sPreloadFinished)
- GT_Log.err.println("GregTech_API ERROR: " + aOreStack.getItem() + "." + aOreStack.getItemDamage() + " - OreDict Unification Entries are not registered now, please call it in the postload phase.");
- return GT_OreDictUnificator.get(true, aOreStack);
- }
-
- /**
- * Causes a Machineblock Update
- * This update will cause surrounding MultiBlock Machines to update their Configuration.
- * You should call this Function in @Block.breakBlock and in @Block.onBlockAdded of your Machine.
- *
- * @param aWorld is being the World
- * @param aX is the X-Coord of the update causing Block
- * @param aY is the Y-Coord of the update causing Block
- * @param aZ is the Z-Coord of the update causing Block
- */
- public static boolean causeMachineUpdate(World aWorld, int aX, int aY, int aZ) {
- if (!aWorld.isRemote)
- new Thread(new GT_Runnable_MachineBlockUpdate(aWorld, aX, aY, aZ), "Machine Block Updating").start();
- return true;
- }
-
- /**
- * Adds a Multi-Machine Block, like my Machine Casings for example.
- * You should call @causeMachineUpdate in @Block.breakBlock and in @Block.onBlockAdded of your registered Block.
- * You don't need to register TileEntities which implement @IMachineBlockUpdateable
- *
- * @param aBlock the Block
- * @param aMeta the Metadata of the Blocks as Bitmask! -1 or ~0 for all Metavalues
- */
- public static boolean registerMachineBlock(Block aBlock, int aMeta) {
- if (GT_Utility.isBlockInvalid(aBlock))
- return false;
- if (GregTech_API.sThaumcraftCompat != null)
- GregTech_API.sThaumcraftCompat.registerPortholeBlacklistedBlock(aBlock);
- sMachineIDs.put(aBlock, aMeta);
- return true;
- }
-
- /**
- * Like above but with boolean Parameters instead of a BitMask
- */
- public static boolean registerMachineBlock(Block aBlock, boolean... aMeta) {
- if (GT_Utility.isBlockInvalid(aBlock) || aMeta == null || aMeta.length == 0)
- return false;
- if (GregTech_API.sThaumcraftCompat != null)
- GregTech_API.sThaumcraftCompat.registerPortholeBlacklistedBlock(aBlock);
- int rMeta = 0;
- for (byte i = 0; i < aMeta.length && i < 16; i++) if (aMeta[i]) rMeta |= B[i];
- sMachineIDs.put(aBlock, rMeta);
- return true;
- }
-
- /**
- * if this Block is a Machine Update Conducting Block
- */
- public static boolean isMachineBlock(Block aBlock, int aMeta) {
- if (GT_Utility.isBlockInvalid(aBlock))
- return false;
- return (sMachineIDs.containsKey(aBlock) && (sMachineIDs.get(aBlock) & B[aMeta]) != 0);
- }
-
- /**
- * Creates a new Coolant Cell Item for your Nuclear Reactor
- */
- public static Item constructCoolantCellItem(String aUnlocalized, String aEnglish, int aMaxStore) {
- try {
- return new GT_CoolantCellIC_Item(aUnlocalized, aEnglish, aMaxStore);
-// return (Item)Class.forName("gregtech.api.items.GT_CoolantCellIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxStore);
- } catch (Throwable e) {/*Do nothing*/}
- try {
- return new GT_CoolantCell_Item(aUnlocalized, aEnglish, aMaxStore);
-// return (Item)Class.forName("gregtech.api.items.GT_CoolantCell_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxStore);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false);
- }
-
- /**
- * Creates a new Energy Armor Item
- */
- public static Item constructElectricArmorItem(String aUnlocalized, String aEnglish, int aCharge, int aTransfer, int aTier, int aDamageEnergyCost, int aSpecials, double aArmorAbsorbtionPercentage, boolean aChargeProvider, int aType, int aArmorIndex) {
- try {
- return (Item) Class.forName("gregtechmod.api.items.GT_EnergyArmorIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aDamageEnergyCost, aSpecials, aArmorAbsorbtionPercentage, aChargeProvider, aType, aArmorIndex);
- } catch (Throwable e) {/*Do nothing*/}
- try {
- return (Item) Class.forName("gregtechmod.api.items.GT_EnergyArmor_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aDamageEnergyCost, aSpecials, aArmorAbsorbtionPercentage, aChargeProvider, aType, aArmorIndex);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false);
- }
-
- /**
- * Creates a new Energy Battery Item
- */
- public static Item constructElectricEnergyStorageItem(String aUnlocalized, String aEnglish, int aCharge, int aTransfer, int aTier, int aEmptyID, int aFullID) {
- try {
- return (Item) Class.forName("gregtechmod.api.items.GT_EnergyStoreIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aEmptyID, aFullID);
- } catch (Throwable e) {/*Do nothing*/}
- try {
- return (Item) Class.forName("gregtechmod.api.items.GT_EnergyStore_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aEmptyID, aFullID);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false);
- }
-
- /**
- * Creates a new Hard Hammer Item
- */
- public static GT_Tool_Item constructHardHammerItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_HardHammer_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
- }
-
- /**
- * Creates a new Crowbar Item
- */
- public static GT_Tool_Item constructCrowbarItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_CrowbarRC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage);
- } catch (Throwable e) {/*Do nothing*/}
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_Crowbar_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
- }
-
- /**
- * Creates a new Wrench Item
- */
- public static GT_Tool_Item constructWrenchItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_Wrench_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
- }
-
- /**
- * Creates a new electric Screwdriver Item
- */
- public static GT_Tool_Item constructElectricScrewdriverItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_ScrewdriverIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
- }
-
- /**
- * Creates a new electric Wrench Item
- */
- public static GT_Tool_Item constructElectricWrenchItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_WrenchIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
- }
-
- /**
- * Creates a new electric Saw Item
- */
- public static GT_Tool_Item constructElectricSawItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aToolQuality, float aToolStrength, int aEnergyConsumptionPerBlockBreak, int aDisChargedGTID) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_SawIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aToolQuality, aToolStrength, aEnergyConsumptionPerBlockBreak, aDisChargedGTID);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
- }
-
- /**
- * Creates a new electric Drill Item
- */
- public static GT_Tool_Item constructElectricDrillItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aToolQuality, float aToolStrength, int aEnergyConsumptionPerBlockBreak, int aDisChargedGTID) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_DrillIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aToolQuality, aToolStrength, aEnergyConsumptionPerBlockBreak, aDisChargedGTID);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
- }
-
- /**
- * Creates a new electric Soldering Tool
- */
- public static GT_Tool_Item constructElectricSolderingToolItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_SolderingToolIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false);
- }
-
- /**
- * Creates a new empty electric Tool
- */
- public static GT_Tool_Item constructEmptyElectricToolItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aChargedGTID) {
- try {
- return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_EmptyToolIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aChargedGTID);
- } catch (Throwable e) {/*Do nothing*/}
- return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, 0, false);
- }
-
- /**
- * This gives you a new BaseMetaTileEntity. As some Interfaces are not always loaded (Buildcraft, Univeral Electricity) I have to use Invocation at the Constructor of the BaseMetaTileEntity
- */
- public static BaseMetaTileEntity constructBaseMetaTileEntity() {
- if (sBaseMetaTileEntityClass == null) {
- try {
- return (BaseMetaTileEntity) (sBaseMetaTileEntityClass = BaseMetaTileEntity.class).newInstance();
- } catch (Throwable e) {/*Do nothing*/}
- }
-
- try {
- return (BaseMetaTileEntity) (sBaseMetaTileEntityClass.newInstance());
- } catch (Throwable e) {
- GT_Log.err.println("GT_Mod: Fatal Error ocurred while initializing TileEntities, crashing Minecraft.");
- e.printStackTrace(GT_Log.err);
- throw new RuntimeException(e);
- }
- }
-
- public static void registerCover(ItemStack aStack, ITexture aCover, GT_CoverBehavior aBehavior) {
- if (!sCovers.containsKey(new GT_ItemStack(aStack)))
- sCovers.put(new GT_ItemStack(aStack), aCover == null || !aCover.isValidTexture() ? Textures.BlockIcons.ERROR_RENDERING[0] : aCover);
- if (aBehavior != null)
- sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior);
- }
-
- public static void registerCoverBehavior(ItemStack aStack, GT_CoverBehavior aBehavior) {
- sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior == null ? sDefaultBehavior : aBehavior);
- }
-
- /**
- * Registers multiple Cover Items. I use that for the OreDict Functionality.
- *
- * @param aBehavior can be null
- */
- public static void registerCover(Collection<ItemStack> aStackList, ITexture aCover, GT_CoverBehavior aBehavior) {
- if (aCover.isValidTexture())
- aStackList.forEach(tStack -> GregTech_API.registerCover(tStack, aCover, aBehavior));
- }
-
- /**
- * returns a Cover behavior, guaranteed to not return null after preload
- */
- public static GT_CoverBehavior getCoverBehavior(ItemStack aStack) {
- if (aStack == null || aStack.getItem() == null)
- return sNoBehavior;
- GT_CoverBehavior rCover = sCoverBehaviors.get(new GT_ItemStack(aStack));
- if (rCover == null)
- return sDefaultBehavior;
- return rCover;
- }
-
- /**
- * returns a Cover behavior, guaranteed to not return null
- */
- public static GT_CoverBehavior getCoverBehavior(int aStack) {
- if (aStack == 0)
- return sNoBehavior;
- return getCoverBehavior(GT_Utility.intToStack(aStack));
- }
-
- /**
- * Register a Wrench to be usable on GregTech Machines.
- * The Wrench MUST have some kind of Durability unlike certain Buildcraft Wrenches.
- * <p/>
- * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
- * <p/>
- * -----
- * <p/>
- * Returning true at isDamagable was a great Idea, KingLemming. Well played.
- * Since the OmniWrench is just a Single-Item-Mod, people can choose if they want your infinite durability or not. So that's not really a Problem.
- * I even have a new Config to autodisable most infinite BC Wrenches (but that one is turned off).
- * <p/>
- * One last Bug for you to fix:
- * My Autoregistration detects Railcrafts Crowbars, Buildcrafts Wrenches and alike, due to their Interfaces.
- * Guess what now became a Crowbar by accident. Try registering the Wrench at the load phase to prevent things like that from happening.
- * Yes, I know that "You need to register Tools in the Load Phase"-Part wasn't there before this. Sorry about that.
- */
- public static boolean registerWrench(ItemStack aTool) {
- return registerTool(aTool, sWrenchList);
- }
-
- /**
- * Register a Crowbar to extract Covers from Machines
- * Crowbars are NOT Wrenches btw.
- * <p/>
- * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
- */
- public static boolean registerCrowbar(ItemStack aTool) {
- return registerTool(aTool, sCrowbarList);
- }
-
- /**
- * Register a Screwdriver to interact directly with Machines and Covers
- * Did I mention, that it is intentionally not possible to make a Multitool, which doesn't switch ItemID (like a Mode) all the time?
- * <p/>
- * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
- */
- public static boolean registerScrewdriver(ItemStack aTool) {
- return registerTool(aTool, sScrewdriverList);
- }
-
- /**
- * Register a Soft Hammer to interact with Machines
- * <p/>
- * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
- */
- public static boolean registerSoftHammer(ItemStack aTool) {
- return registerTool(aTool, sSoftHammerList);
- }
-
- /**
- * Register a Hard Hammer to interact with Machines
- * <p/>
- * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
- */
- public static boolean registerHardHammer(ItemStack aTool) {
- return registerTool(aTool, sHardHammerList);
- }
-
- /**
- * Register a Wire Cutter to interact with Machines
- * <p/>
- * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
- */
- public static boolean registerWireCutter(ItemStack aTool) {
- return registerTool(aTool, sWireCutterList);
- }
-
- /**
- * Register a Soldering Tool to interact with Machines
- * <p/>
- * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
- */
- public static boolean registerSolderingTool(ItemStack aTool) {
- return registerTool(aTool, sSolderingToolList);
- }
-
- /**
- * Register a Soldering Tin to interact with Soldering Tools
- * <p/>
- * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented).
- */
- public static boolean registerSolderingMetal(ItemStack aTool) {
- return registerTool(aTool, sSolderingMetalList);
- }
-
- /**
- * Generic Function to add Tools to the Lists.
- * Contains all sanity Checks for Tools, like preventing one Tool from being registered for multiple purposes as controls would override each other.
- */
- public static boolean registerTool(ItemStack aTool, Collection<GT_ItemStack> aToolList) {
- if (aTool == null || GT_Utility.isStackInList(aTool, sToolList) || (!aTool.getItem().isDamageable() && !GT_ModHandler.isElectricItem(aTool) && !(aTool.getItem() instanceof IDamagableItem)))
- return false;
- aToolList.add(new GT_ItemStack(GT_Utility.copyAmount(1, aTool)));
- sToolList.add(new GT_ItemStack(GT_Utility.copyAmount(1, aTool)));
- return true;
- }
-}
+package gregtech.api; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.enums.Materials; +import gregtech.api.enums.Textures; +import gregtech.api.interfaces.IDamagableItem; +import gregtech.api.interfaces.ITexture; +import gregtech.api.interfaces.internal.IGT_RecipeAdder; +import gregtech.api.interfaces.internal.IThaumcraftCompat; +import gregtech.api.interfaces.metatileentity.IMetaTileEntity; +import gregtech.api.items.GT_CoolantCellIC_Item; +import gregtech.api.items.GT_CoolantCell_Item; +import gregtech.api.items.GT_Tool_Item; +import gregtech.api.metatileentity.BaseMetaTileEntity; +import gregtech.api.objects.GT_Cover_Default; +import gregtech.api.objects.GT_Cover_None; +import gregtech.api.objects.GT_HashSet; +import gregtech.api.objects.GT_ItemStack; +import gregtech.api.threads.GT_Runnable_MachineBlockUpdate; +import gregtech.api.util.*; +import gregtech.api.world.GT_Worldgen; +import net.minecraft.block.Block; +import net.minecraft.client.renderer.texture.IIconRegister; +import net.minecraft.creativetab.CreativeTabs; +import net.minecraft.item.Item; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; +import net.minecraftforge.fluids.Fluid; + +import java.util.*; +import java.util.concurrent.ConcurrentHashMap; + +import static gregtech.api.enums.GT_Values.*; + +/** + * Please do not include this File in your Mod-download as it ruins compatiblity, like with the IC2-API + * You may just copy those Functions into your Code, or better call them via reflection. + * <p/> + * The whole API is the basic construct of my Mod. Everything is dependent on it. + * I change things quite often so please don't include any File inside your Mod, even if it is an Interface. + * Since some Authors were stupid enough to break this simple Rule, I added Version checks to enforce it. + * <p/> + * In these Folders are many useful Functions. You can use them via reflection if you want. + * I know not everything is compilable due to API's of other Mods, but these are easy to fix in your Setup. + * <p/> + * You can use this to learn about Modding, but I would recommend simpler Mods. + * You may even copypaste Code from these API-Files into your Mod, as I have nothing against that, but you should look exactly at what you are copying. + * + * @author Gregorius Techneticies + */ +@SuppressWarnings("ALL") +public class GregTech_API { + + @Deprecated + public static final long MATERIAL_UNIT = M, FLUID_MATERIAL_UNIT = L; + /** + * Fixes the HashMap Mappings for ItemStacks once the Server started + */ + public static final Collection<Map<GT_ItemStack, ?>> sItemStackMappings = new ArrayList<>(); + public static final Collection<Map<Fluid, ?>> sFluidMappings = new ArrayList<>(); + /** + * The MetaTileEntity-ID-List-Length + */ + public static final short MAXIMUM_METATILE_IDS = Short.MAX_VALUE - 1; + /** + * My Creative Tab + */ + public static final CreativeTabs + TAB_GREGTECH = new GT_CreativeTab("Main", "Main"), + TAB_GREGTECH_MATERIALS = new GT_CreativeTab("Materials", "Materials"), + TAB_GREGTECH_ORES = new GT_CreativeTab("Ores", "Ores"); + /** + * A List of all registered MetaTileEntities + * <p/> + * 0 - 749 are used by GregTech. + * 750 - 999 are reserved for Alkalus. + * 1000 - 2047 are used by GregTech. + * 2048 - 2559 are reserved for OvermindDL. + * 2560 - 3071 are reserved for Immibis. + * 3072 - 3583 are reserved for LinusPhoenix. + * 3584 - 4095 are reserved for BloodyAsp. + * 4096 - 5095 are used for GregTech Frames. + * 5096 - 6099 are used for GregTech Pipes. + * 6100 - 8191 are used for GregTech Decoration Blocks. + * 8192 - 8703 are reserved for ZL123. + * 8704 - 9215 are reserved for Mr10Movie. + * 9216 - 9727 are used for GregTech Automation Machines. + * 9728 - 10239 are reserved for 28Smiles. + * 10240 - 10751 are reserved for VirMan. + * 10752 - 11263 are reserved for Briareos81. + * 11264 - 12000 are reserved for the next one who asks me. + * 9728 - 32766 are currently free. + * <p/> + * Contact me if you need a free ID-Range, which doesn't conflict with other Addons. + * You could make an ID-Config, but we all know, what "stupid" customers think about conflicting ID's + */ + public static final IMetaTileEntity[] METATILEENTITIES = new IMetaTileEntity[MAXIMUM_METATILE_IDS]; + /** + * The Icon List for Covers + */ + public static final Map<GT_ItemStack, ITexture> sCovers = new ConcurrentHashMap<>(); + /** + * The List of Cover Behaviors for the Covers + */ + public static final Map<GT_ItemStack, GT_CoverBehavior> sCoverBehaviors = new ConcurrentHashMap<>(); + /** + * The List of Circuit Behaviors for the Redstone Circuit Block + */ + public static final Map<Integer, GT_CircuitryBehavior> sCircuitryBehaviors = new ConcurrentHashMap<>(); + /** + * The List of Blocks, which can conduct Machine Block Updates + */ + public static final Map<Block, Integer> sMachineIDs = new ConcurrentHashMap<>(); + /** + * The Redstone Frequencies + */ + public static final Map<Integer, Byte> sWirelessRedstone = new ConcurrentHashMap<>(); + /** + * The IDSU Frequencies + */ + public static final Map<Integer, Integer> sIDSUList = new ConcurrentHashMap<>(); + /** + * A List of all Books, which were created using @GT_Utility.getWrittenBook the original Title is the Key Value + */ + public static final Map<String, ItemStack> sBookList = new ConcurrentHashMap<>(); + /** + * The List of all Sounds used in GT, indices are in the static Block at the bottom + */ + public static final Map<Integer, String> sSoundList = new ConcurrentHashMap<>(); + /** + * The List of Tools, which can be used. Accepts regular damageable Items and Electric Items + */ + public static final GT_HashSet<GT_ItemStack> + sToolList = new GT_HashSet<>(), + sCrowbarList = new GT_HashSet<>(), + sScrewdriverList = new GT_HashSet<>(), + sWrenchList = new GT_HashSet<>(), + sSoftHammerList = new GT_HashSet<>(), + sHardHammerList = new GT_HashSet<>(), + sWireCutterList = new GT_HashSet<>(), + sSolderingToolList = new GT_HashSet<>(), + sSolderingMetalList = new GT_HashSet<>(); + /** + * The List of Hazmat Armors + */ + public static final GT_HashSet<GT_ItemStack> + sGasHazmatList = new GT_HashSet<>(), + sBioHazmatList = new GT_HashSet<>(), + sFrostHazmatList = new GT_HashSet<>(), + sHeatHazmatList = new GT_HashSet<>(), + sRadioHazmatList = new GT_HashSet<>(), + sElectroHazmatList = new GT_HashSet<>(); + /** + * The List of Dimensions, which are Whitelisted for the Teleporter. This list should not contain other Planets. + * Mystcraft Dimensions and other Dimensional Things should be allowed. + * Mystcraft and Twilight Forest are automatically considered a Dimension, without being in this List. + */ + public static final Collection<Integer> sDimensionalList = new HashSet<>(); + /** + * Lists of all the active World generation Features, these are getting Initialized in Postload! + */ + public static final List<GT_Worldgen> sWorldgenList = new ArrayList<>(); + /** + * A List containing all the Materials, which are somehow in use by GT and therefor receive a specific Set of Items. + */ + public static final Materials[] sGeneratedMaterials = new Materials[1000]; + /** + * This is the generic Cover behavior. Used for the default Covers, which have no Behavior. + */ + public static final GT_CoverBehavior + sDefaultBehavior = new GT_Cover_Default(), + sNoBehavior = new GT_Cover_None(); + /** + * For the API Version check + */ + public static volatile int VERSION = 509; + + @Deprecated + public static IGT_RecipeAdder sRecipeAdder; + /** + * Used to register Aspects to ThaumCraft, this Object might be null if ThaumCraft isn't installed + */ + public static IThaumcraftCompat sThaumcraftCompat; + /** + * These Lists are getting executed at their respective timings. Useful if you have to do things right before/after I do them, without having to control the load order. Add your "Commands" in the Constructor or in a static Code Block of your Mods Main Class. These are not Threaded, I just use a native Java Interface for their execution. Implement just the Method run() and everything should work + */ + public static List<Runnable> + sBeforeGTPreload = new ArrayList<>(), + sAfterGTPreload = new ArrayList<>(), + sBeforeGTLoad = new ArrayList<>(), + sAfterGTLoad = new ArrayList<>(), + sBeforeGTPostload = new ArrayList<>(), + sAfterGTPostload = new ArrayList<>(), + sBeforeGTServerstart = new ArrayList<>(), + sAfterGTServerstart = new ArrayList<>(), + sBeforeGTServerstop = new ArrayList<>(), + sAfterGTServerstop = new ArrayList<>(), + sGTBlockIconload = new ArrayList<>(), + sGTItemIconload = new ArrayList<>(); + /** + * The Icon Registers from Blocks and Items. They will get set right before the corresponding Icon Load Phase as executed in the Runnable List above. + */ + @SideOnly(Side.CLIENT) + public static IIconRegister + sBlockIcons, + sItemIcons; + /** + * The Configuration Objects + */ + public static GT_Config + sRecipeFile = null, + sMachineFile = null, + sWorldgenFile = null, + sModularArmor = null, + sMaterialProperties = null, + sMaterialComponents = null, + sUnification = null, + sSpecialFile = null, + sClientDataFile, + sOPStuff = null; + public static int + TICKS_FOR_LAG_AVERAGING = 25, + MILLISECOND_THRESHOLD_UNTIL_LAG_WARNING = 100; + /** + * Initialized by the Block creation. + */ + public static Block sBlockMachines; + + public static Block + sBlockOres1, + sBlockOresUb1, + sBlockOresUb2, + sBlockOresUb3, + /*sBlockGem,*/ + sBlockMetal1, + sBlockMetal2, + sBlockMetal3, + sBlockMetal4, + sBlockMetal5, + sBlockMetal6, + sBlockMetal7, + sBlockMetal8, + sBlockGem1, + sBlockGem2, + sBlockGem3, + sBlockReinforced; + public static Block + sBlockGranites, + sBlockConcretes, + sBlockStones; + public static Block + sBlockCasings1, + sBlockCasings2, + sBlockCasings3, + sBlockCasings4, + sBlockCasings5, + sBlockCasings6, + sBlockCasings8; + /** + * Getting assigned by the Config + */ + public static boolean + sTimber = true, + sDrinksAlwaysDrinkable = false, + sMultiThreadedSounds = false, + sDoShowAllItemsInCreative = false, + sColoredGUI = true, + sConstantEnergy = true, + sMachineExplosions = true, + sMachineFlammable = true, + sMachineNonWrenchExplosions = true, + sMachineRainExplosions = true, + sMachineThunderExplosions = true, + sMachineFireExplosions = true, + sMachineWireFire = true, + mOutputRF = false, + mInputRF = false, + meIOLoaded = false, + mRFExplosions = true, + mServerStarted = false, + mIC2Classic = false, + mMagneticraft = false, + mImmersiveEngineering = false, + mGTPlusPlus = false, + mTranslocator = false, + mTConstruct = false, + mGalacticraft = false; + public static int + mEUtoRF = 360, + mRFtoEU = 20; + + + /** + * Option to not use MACHINE_METAL mixing into colors + */ + public static boolean sUseMachineMetal = false; + + + public static boolean mUseOnlyGoodSolderingMaterials = false; + + private static final String aTextIC2Lower = MOD_ID_IC2.toLowerCase(Locale.ENGLISH); + /** + * Getting assigned by the Mod loading + */ + public static boolean + sUnificationEntriesRegistered = false, + sPreloadStarted = false, + sPreloadFinished = false, + sLoadStarted = false, + sLoadFinished = false, + sPostloadStarted = false, + sPostloadFinished = false; + private static Class sBaseMetaTileEntityClass = null; + + /** + * Adds Biomes to the Biome Lists for World Generation + */ + static { + sItemStackMappings.add(sCovers); + sItemStackMappings.add(sCoverBehaviors); + + //sDimensionalList.add(56); + //sDimensionalList.add(55); + + sSoundList.put(0, "random.break"); + sSoundList.put(1, "random.anvil_use"); + sSoundList.put(2, "random.anvil_break"); + sSoundList.put(3, "random.click"); + sSoundList.put(4, "random.fizz"); + sSoundList.put(5, "random.explode"); + sSoundList.put(6, "fire.ignite"); + + sSoundList.put(100, aTextIC2Lower + ":" + "tools.Wrench"); + sSoundList.put(101, aTextIC2Lower + ":" + "tools.RubberTrampoline"); + sSoundList.put(102, aTextIC2Lower + ":" + "tools.Painter"); + sSoundList.put(103, aTextIC2Lower + ":" + "tools.BatteryUse"); + sSoundList.put(104, aTextIC2Lower + ":" + "tools.chainsaw.ChainsawUseOne"); + sSoundList.put(105, aTextIC2Lower + ":" + "tools.chainsaw.ChainsawUseTwo"); + sSoundList.put(106, aTextIC2Lower + ":" + "tools.drill.DrillSoft"); + sSoundList.put(107, aTextIC2Lower + ":" + "tools.drill.DrillHard"); + sSoundList.put(108, aTextIC2Lower + ":" + "tools.ODScanner"); + + sSoundList.put(200, aTextIC2Lower + ":" + "machines.ExtractorOp"); + sSoundList.put(201, aTextIC2Lower + ":" + "machines.MaceratorOp"); + sSoundList.put(202, aTextIC2Lower + ":" + "machines.InductionLoop"); + sSoundList.put(203, aTextIC2Lower + ":" + "machines.CompressorOp"); + sSoundList.put(204, aTextIC2Lower + ":" + "machines.RecyclerOp"); + sSoundList.put(205, aTextIC2Lower + ":" + "machines.MinerOp"); + sSoundList.put(206, aTextIC2Lower + ":" + "machines.PumpOp"); + sSoundList.put(207, aTextIC2Lower + ":" + "machines.ElectroFurnaceLoop"); + sSoundList.put(208, aTextIC2Lower + ":" + "machines.InductionLoop"); + sSoundList.put(209, aTextIC2Lower + ":" + "machines.MachineOverload"); + sSoundList.put(210, aTextIC2Lower + ":" + "machines.InterruptOne"); + sSoundList.put(211, aTextIC2Lower + ":" + "machines.KaChing"); + sSoundList.put(212, aTextIC2Lower + ":" + "machines.MagnetizerLoop"); + } + + /** + * You want OreDict-Unification for YOUR Mod/Addon, when GregTech is installed? This Function is especially for YOU. + * Call this Function after the load-Phase, as I register the the most of the Unification at that Phase (Redpowers Storageblocks are registered at postload). + * A recommended use of this Function is inside your Recipe-System itself (if you have one), as the unification then makes 100% sure, that every added non-unificated Output gets automatically unificated. + * <p/> + * I will personally make sure, that only common prefixes of Ores get registered at the Unificator, as of now there are: + * pulp, dust, dustSmall, ingot, nugget, gem, ore and block + * If another Mod-Author messes these up, then it's not my fault and it's especially not your fault. As these are commonly used prefixes. + * <p/> + * This Unificator-API-Function uses the same Functions I use, for unificating Items. So if there is something messed up (very unlikely), then everything is messed up. + * <p/> + * You shouldn't use this to unificate the Inputs of your Recipes, this is only meant for the Outputs. + * + * @param aOreStack the Stack you want to get unificated. It is stackSize Sensitive. + * @return Either an unificated Stack or the stack you toss in, but it should never be null, unless you throw a Nullpointer into it. + */ + public static ItemStack getUnificatedOreDictStack(ItemStack aOreStack) { + if (!GregTech_API.sPreloadFinished) + GT_Log.err.println("GregTech_API ERROR: " + aOreStack.getItem() + "." + aOreStack.getItemDamage() + " - OreDict Unification Entries are not registered now, please call it in the postload phase."); + return GT_OreDictUnificator.get(true, aOreStack); + } + + /** + * Causes a Machineblock Update + * This update will cause surrounding MultiBlock Machines to update their Configuration. + * You should call this Function in @Block.breakBlock and in @Block.onBlockAdded of your Machine. + * + * @param aWorld is being the World + * @param aX is the X-Coord of the update causing Block + * @param aY is the Y-Coord of the update causing Block + * @param aZ is the Z-Coord of the update causing Block + */ + public static boolean causeMachineUpdate(World aWorld, int aX, int aY, int aZ) { + if (!aWorld.isRemote) + new Thread(new GT_Runnable_MachineBlockUpdate(aWorld, aX, aY, aZ), "Machine Block Updating").start(); + return true; + } + + /** + * Adds a Multi-Machine Block, like my Machine Casings for example. + * You should call @causeMachineUpdate in @Block.breakBlock and in @Block.onBlockAdded of your registered Block. + * You don't need to register TileEntities which implement @IMachineBlockUpdateable + * + * @param aBlock the Block + * @param aMeta the Metadata of the Blocks as Bitmask! -1 or ~0 for all Metavalues + */ + public static boolean registerMachineBlock(Block aBlock, int aMeta) { + if (GT_Utility.isBlockInvalid(aBlock)) + return false; + if (GregTech_API.sThaumcraftCompat != null) + GregTech_API.sThaumcraftCompat.registerPortholeBlacklistedBlock(aBlock); + sMachineIDs.put(aBlock, aMeta); + return true; + } + + /** + * Like above but with boolean Parameters instead of a BitMask + */ + public static boolean registerMachineBlock(Block aBlock, boolean... aMeta) { + if (GT_Utility.isBlockInvalid(aBlock) || aMeta == null || aMeta.length == 0) + return false; + if (GregTech_API.sThaumcraftCompat != null) + GregTech_API.sThaumcraftCompat.registerPortholeBlacklistedBlock(aBlock); + int rMeta = 0; + for (byte i = 0; i < aMeta.length && i < 16; i++) if (aMeta[i]) rMeta |= B[i]; + sMachineIDs.put(aBlock, rMeta); + return true; + } + + /** + * if this Block is a Machine Update Conducting Block + */ + public static boolean isMachineBlock(Block aBlock, int aMeta) { + if (GT_Utility.isBlockInvalid(aBlock)) + return false; + return (sMachineIDs.containsKey(aBlock) && (sMachineIDs.get(aBlock) & B[aMeta]) != 0); + } + + /** + * Creates a new Coolant Cell Item for your Nuclear Reactor + */ + public static Item constructCoolantCellItem(String aUnlocalized, String aEnglish, int aMaxStore) { + try { + return new GT_CoolantCellIC_Item(aUnlocalized, aEnglish, aMaxStore); +// return (Item)Class.forName("gregtech.api.items.GT_CoolantCellIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxStore); + } catch (Throwable e) {/*Do nothing*/} + try { + return new GT_CoolantCell_Item(aUnlocalized, aEnglish, aMaxStore); +// return (Item)Class.forName("gregtech.api.items.GT_CoolantCell_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxStore); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false); + } + + /** + * Creates a new Energy Armor Item + */ + public static Item constructElectricArmorItem(String aUnlocalized, String aEnglish, int aCharge, int aTransfer, int aTier, int aDamageEnergyCost, int aSpecials, double aArmorAbsorbtionPercentage, boolean aChargeProvider, int aType, int aArmorIndex) { + try { + return (Item) Class.forName("gregtechmod.api.items.GT_EnergyArmorIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aDamageEnergyCost, aSpecials, aArmorAbsorbtionPercentage, aChargeProvider, aType, aArmorIndex); + } catch (Throwable e) {/*Do nothing*/} + try { + return (Item) Class.forName("gregtechmod.api.items.GT_EnergyArmor_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aDamageEnergyCost, aSpecials, aArmorAbsorbtionPercentage, aChargeProvider, aType, aArmorIndex); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false); + } + + /** + * Creates a new Energy Battery Item + */ + public static Item constructElectricEnergyStorageItem(String aUnlocalized, String aEnglish, int aCharge, int aTransfer, int aTier, int aEmptyID, int aFullID) { + try { + return (Item) Class.forName("gregtechmod.api.items.GT_EnergyStoreIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aEmptyID, aFullID); + } catch (Throwable e) {/*Do nothing*/} + try { + return (Item) Class.forName("gregtechmod.api.items.GT_EnergyStore_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aCharge, aTransfer, aTier, aEmptyID, aFullID); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Generic_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", false); + } + + /** + * Creates a new Hard Hammer Item + */ + public static GT_Tool_Item constructHardHammerItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_HardHammer_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false); + } + + /** + * Creates a new Crowbar Item + */ + public static GT_Tool_Item constructCrowbarItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_CrowbarRC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage); + } catch (Throwable e) {/*Do nothing*/} + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_Crowbar_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false); + } + + /** + * Creates a new Wrench Item + */ + public static GT_Tool_Item constructWrenchItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_Wrench_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false); + } + + /** + * Creates a new electric Screwdriver Item + */ + public static GT_Tool_Item constructElectricScrewdriverItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_ScrewdriverIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false); + } + + /** + * Creates a new electric Wrench Item + */ + public static GT_Tool_Item constructElectricWrenchItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_WrenchIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false); + } + + /** + * Creates a new electric Saw Item + */ + public static GT_Tool_Item constructElectricSawItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aToolQuality, float aToolStrength, int aEnergyConsumptionPerBlockBreak, int aDisChargedGTID) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_SawIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aToolQuality, aToolStrength, aEnergyConsumptionPerBlockBreak, aDisChargedGTID); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false); + } + + /** + * Creates a new electric Drill Item + */ + public static GT_Tool_Item constructElectricDrillItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aToolQuality, float aToolStrength, int aEnergyConsumptionPerBlockBreak, int aDisChargedGTID) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_DrillIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aToolQuality, aToolStrength, aEnergyConsumptionPerBlockBreak, aDisChargedGTID); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false); + } + + /** + * Creates a new electric Soldering Tool + */ + public static GT_Tool_Item constructElectricSolderingToolItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aEntityDamage, int aDisChargedGTID) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_SolderingToolIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aEntityDamage, aDisChargedGTID); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, aEntityDamage, false); + } + + /** + * Creates a new empty electric Tool + */ + public static GT_Tool_Item constructEmptyElectricToolItem(String aUnlocalized, String aEnglish, int aMaxDamage, int aChargedGTID) { + try { + return (GT_Tool_Item) Class.forName("gregtechmod.api.items.GT_EmptyToolIC_Item").getConstructors()[0].newInstance(aUnlocalized, aEnglish, aMaxDamage, aChargedGTID); + } catch (Throwable e) {/*Do nothing*/} + return new gregtech.api.items.GT_Tool_Item(aUnlocalized, aEnglish, "Doesn't work as intended, this is a Bug", aMaxDamage, 0, false); + } + + /** + * This gives you a new BaseMetaTileEntity. As some Interfaces are not always loaded (Buildcraft, Univeral Electricity) I have to use Invocation at the Constructor of the BaseMetaTileEntity + */ + public static BaseMetaTileEntity constructBaseMetaTileEntity() { + if (sBaseMetaTileEntityClass == null) { + try { + return (BaseMetaTileEntity) (sBaseMetaTileEntityClass = BaseMetaTileEntity.class).newInstance(); + } catch (Throwable e) {/*Do nothing*/} + } + + try { + return (BaseMetaTileEntity) (sBaseMetaTileEntityClass.newInstance()); + } catch (Throwable e) { + GT_Log.err.println("GT_Mod: Fatal Error ocurred while initializing TileEntities, crashing Minecraft."); + e.printStackTrace(GT_Log.err); + throw new RuntimeException(e); + } + } + + public static void registerCover(ItemStack aStack, ITexture aCover, GT_CoverBehavior aBehavior) { + if (!sCovers.containsKey(new GT_ItemStack(aStack))) + sCovers.put(new GT_ItemStack(aStack), aCover == null || !aCover.isValidTexture() ? Textures.BlockIcons.ERROR_RENDERING[0] : aCover); + if (aBehavior != null) + sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior); + } + + public static void registerCoverBehavior(ItemStack aStack, GT_CoverBehavior aBehavior) { + sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior == null ? sDefaultBehavior : aBehavior); + } + + /** + * Registers multiple Cover Items. I use that for the OreDict Functionality. + * + * @param aBehavior can be null + */ + public static void registerCover(Collection<ItemStack> aStackList, ITexture aCover, GT_CoverBehavior aBehavior) { + if (aCover.isValidTexture()) + aStackList.forEach(tStack -> GregTech_API.registerCover(tStack, aCover, aBehavior)); + } + + /** + * returns a Cover behavior, guaranteed to not return null after preload + */ + public static GT_CoverBehavior getCoverBehavior(ItemStack aStack) { + if (aStack == null || aStack.getItem() == null) + return sNoBehavior; + GT_CoverBehavior rCover = sCoverBehaviors.get(new GT_ItemStack(aStack)); + if (rCover == null) + return sDefaultBehavior; + return rCover; + } + + /** + * returns a Cover behavior, guaranteed to not return null + */ + public static GT_CoverBehavior getCoverBehavior(int aStack) { + if (aStack == 0) + return sNoBehavior; + return getCoverBehavior(GT_Utility.intToStack(aStack)); + } + + /** + * Register a Wrench to be usable on GregTech Machines. + * The Wrench MUST have some kind of Durability unlike certain Buildcraft Wrenches. + * <p/> + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + * <p/> + * ----- + * <p/> + * Returning true at isDamagable was a great Idea, KingLemming. Well played. + * Since the OmniWrench is just a Single-Item-Mod, people can choose if they want your infinite durability or not. So that's not really a Problem. + * I even have a new Config to autodisable most infinite BC Wrenches (but that one is turned off). + * <p/> + * One last Bug for you to fix: + * My Autoregistration detects Railcrafts Crowbars, Buildcrafts Wrenches and alike, due to their Interfaces. + * Guess what now became a Crowbar by accident. Try registering the Wrench at the load phase to prevent things like that from happening. + * Yes, I know that "You need to register Tools in the Load Phase"-Part wasn't there before this. Sorry about that. + */ + public static boolean registerWrench(ItemStack aTool) { + return registerTool(aTool, sWrenchList); + } + + /** + * Register a Crowbar to extract Covers from Machines + * Crowbars are NOT Wrenches btw. + * <p/> + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerCrowbar(ItemStack aTool) { + return registerTool(aTool, sCrowbarList); + } + + /** + * Register a Screwdriver to interact directly with Machines and Covers + * Did I mention, that it is intentionally not possible to make a Multitool, which doesn't switch ItemID (like a Mode) all the time? + * <p/> + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerScrewdriver(ItemStack aTool) { + return registerTool(aTool, sScrewdriverList); + } + + /** + * Register a Soft Hammer to interact with Machines + * <p/> + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerSoftHammer(ItemStack aTool) { + return registerTool(aTool, sSoftHammerList); + } + + /** + * Register a Hard Hammer to interact with Machines + * <p/> + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerHardHammer(ItemStack aTool) { + return registerTool(aTool, sHardHammerList); + } + + /** + * Register a Wire Cutter to interact with Machines + * <p/> + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerWireCutter(ItemStack aTool) { + return registerTool(aTool, sWireCutterList); + } + + /** + * Register a Soldering Tool to interact with Machines + * <p/> + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerSolderingTool(ItemStack aTool) { + return registerTool(aTool, sSolderingToolList); + } + + /** + * Register a Soldering Tin to interact with Soldering Tools + * <p/> + * You need to register Tools in the Load Phase, because otherwise the Autodetection will assign a Tool Type in certain Cases during postload (When IToolWrench or similar Interfaces are implemented). + */ + public static boolean registerSolderingMetal(ItemStack aTool) { + return registerTool(aTool, sSolderingMetalList); + } + + /** + * Generic Function to add Tools to the Lists. + * Contains all sanity Checks for Tools, like preventing one Tool from being registered for multiple purposes as controls would override each other. + */ + public static boolean registerTool(ItemStack aTool, Collection<GT_ItemStack> aToolList) { + if (aTool == null || GT_Utility.isStackInList(aTool, sToolList) || (!aTool.getItem().isDamageable() && !GT_ModHandler.isElectricItem(aTool) && !(aTool.getItem() instanceof IDamagableItem))) + return false; + aToolList.add(new GT_ItemStack(GT_Utility.copyAmount(1, aTool))); + sToolList.add(new GT_ItemStack(GT_Utility.copyAmount(1, aTool))); + return true; + } +} |