diff options
Diffstat (limited to 'src/main/java/gregtech/api/enums/Textures.java')
-rw-r--r-- | src/main/java/gregtech/api/enums/Textures.java | 679 |
1 files changed, 466 insertions, 213 deletions
diff --git a/src/main/java/gregtech/api/enums/Textures.java b/src/main/java/gregtech/api/enums/Textures.java index 38001faebb..c4c18b8725 100644 --- a/src/main/java/gregtech/api/enums/Textures.java +++ b/src/main/java/gregtech/api/enums/Textures.java @@ -3,8 +3,7 @@ package gregtech.api.enums; import gregtech.api.GregTech_API; import gregtech.api.interfaces.IIconContainer; import gregtech.api.interfaces.ITexture; -import gregtech.api.objects.GT_RenderedTexture; -import gregtech.api.objects.GT_SidedTexture; +import gregtech.api.render.TextureFactory; import gregtech.api.util.GT_Utility; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.util.IIcon; @@ -44,7 +43,24 @@ public class Textures { MACHINE_MAXV_BOTTOM, OVERLAY_SCHEST, + OVERLAY_SCHEST_GLOW, OVERLAY_STANK, + OVERLAY_STANK_GLOW, + + OVERLAY_PIPELINE_FLUID_BACK, + OVERLAY_PIPELINE_FLUID_FRONT, + OVERLAY_PIPELINE_FLUID_SIDE, + OVERLAY_PIPELINE_FLUID_SIDE_GLOW, + + OVERLAY_PIPELINE_ITEM_BACK, + OVERLAY_PIPELINE_ITEM_FRONT, + OVERLAY_PIPELINE_ITEM_SIDE, + OVERLAY_PIPELINE_ITEM_SIDE_GLOW, + + LONG_DISTANCE_PIPE_FLUID, + LONG_DISTANCE_PIPE_ITEM, + + HIDDEN_FACE, MACHINE_CASING_TANK_1, MACHINE_CASING_TANK_2, @@ -69,12 +85,14 @@ public class Textures { BLOCK_STEELEAF, BLOCK_ICHORIUM, BLOCK_FIRESTONE, + BLOCK_SHADOW, OVERLAY_ENERGY_IN_POWER, OVERLAY_ENERGY_OUT_POWER, OVERLAY_AUTOMAINTENANCE, + OVERLAY_AUTOMAINTENANCE_GLOW, OVERLAY_AUTOMAINTENANCE_IDLE, - OVERLAY_TELEPORTER_SIDES, + OVERLAY_AUTOMAINTENANCE_IDLE_GLOW, // VOID // The Empty Texture @@ -109,16 +127,26 @@ public class Textures { VENT_ADVANCED, COVER_WOOD_PLATE, ARROW_UP, + ARROW_UP_GLOW, ARROW_DOWN, + ARROW_DOWN_GLOW, ARROW_LEFT, + ARROW_LEFT_GLOW, ARROW_RIGHT, + ARROW_RIGHT_GLOW, AUTOMATION_FILTER, + AUTOMATION_FILTER_GLOW, AUTOMATION_TYPEFILTER, + AUTOMATION_TYPEFILTER_GLOW, AUTOMATION_CHESTBUFFER, + AUTOMATION_CHESTBUFFER_GLOW, AUTOMATION_SUPERBUFFER, + AUTOMATION_SUPERBUFFER_GLOW, AUTOMATION_REGULATOR, + AUTOMATION_REGULATOR_GLOW, AUTOMATION_ITEMDISTRIBUTOR, + AUTOMATION_ITEMDISTRIBUTOR_GLOW, CONCRETE_LIGHT_STONE, CONCRETE_LIGHT_COBBLE, CONCRETE_LIGHT_COBBLE_MOSSY, @@ -209,6 +237,7 @@ public class Textures { MACHINE_BRONZEBLASTFURNACE, MACHINE_BRONZEBLASTFURNACE_ACTIVE, + MACHINE_BRONZEBLASTFURNACE_ACTIVE_GLOW, MACHINE_CASING_ROBUST_TUNGSTENSTEEL, MACHINE_CASING_CLEAN_STAINLESSSTEEL, MACHINE_CASING_STABLE_TITANIUM, @@ -221,13 +250,19 @@ public class Textures { MACHINE_CASING_FUSION, MACHINE_CASING_FUSION_GLASS, MACHINE_CASING_FUSION_GLASS_YELLOW, + MACHINE_CASING_FUSION_GLASS_YELLOW_GLOW, MACHINE_CASING_FUSION_2, MACHINE_CASING_MAGIC, + MACHINE_CASING_MAGIC_GLOW, MACHINE_CASING_MAGIC_ACTIVE, + MACHINE_CASING_MAGIC_ACTIVE_GLOW, MACHINE_CASING_MAGIC_FRONT, + MACHINE_CASING_MAGIC_FRONT_GLOW, MACHINE_CASING_MAGIC_FRONT_ACTIVE, + MACHINE_CASING_MAGIC_FRONT_ACTIVE_GLOW, MACHINE_CASING_DRAGONEGG, + MACHINE_CASING_DRAGONEGG_GLOW, MACHINE_CASING_SOLID_STEEL, MACHINE_CASING_FROST_PROOF, @@ -263,6 +298,7 @@ public class Textures { MACHINE_CASING_VENT, MACHINE_CASING_RADIATIONPROOF, + MACHINE_CASING_ADVANCEDRADIATIONPROOF, MACHINE_CASING_FIREBOX_BRONZE, MACHINE_CASING_FIREBOX_STEEL, MACHINE_CASING_FIREBOX_TUNGSTENSTEEL, @@ -273,6 +309,7 @@ public class Textures { MACHINE_CASING_DENSEBRICKS, MACHINE_CASING_BRICKEDBLASTFURNACE_ACTIVE, + MACHINE_CASING_BRICKEDBLASTFURNACE_ACTIVE_GLOW, MACHINE_CASING_BRICKEDBLASTFURNACE_INACTIVE, MACHINE_COIL_KANTHAL, @@ -283,70 +320,124 @@ public class Textures { MACHINE_COIL_NAQUADAHALLOY, MACHINE_COIL_ELECTRUMFLUX, MACHINE_COIL_AWAKENEDDRACONIUM, + MACHINE_COIL_HSSS, + MACHINE_COIL_TRINIUM, BOILER_SOLAR, BOILER_FRONT, + BOILER_FRONT_GLOW, BOILER_FRONT_ACTIVE, + BOILER_FRONT_ACTIVE_GLOW, BOILER_LAVA_FRONT, + BOILER_LAVA_FRONT_GLOW, BOILER_LAVA_FRONT_ACTIVE, + BOILER_LAVA_FRONT_ACTIVE_GLOW, + NAQUADAH_REACTOR_SOLID_BACK, + NAQUADAH_REACTOR_SOLID_BACK_GLOW, NAQUADAH_REACTOR_SOLID_FRONT, + NAQUADAH_REACTOR_SOLID_FRONT_GLOW, NAQUADAH_REACTOR_SOLID_SIDE, + NAQUADAH_REACTOR_SOLID_SIDE_GLOW, NAQUADAH_REACTOR_SOLID_BOTTOM, - + NAQUADAH_REACTOR_SOLID_BOTTOM_GLOW, NAQUADAH_REACTOR_SOLID_TOP, + NAQUADAH_REACTOR_SOLID_TOP_GLOW, NAQUADAH_REACTOR_SOLID_BACK_ACTIVE, + NAQUADAH_REACTOR_SOLID_BACK_ACTIVE_GLOW, NAQUADAH_REACTOR_SOLID_FRONT_ACTIVE, + NAQUADAH_REACTOR_SOLID_FRONT_ACTIVE_GLOW, NAQUADAH_REACTOR_SOLID_SIDE_ACTIVE, + NAQUADAH_REACTOR_SOLID_SIDE_ACTIVE_GLOW, NAQUADAH_REACTOR_SOLID_BOTTOM_ACTIVE, - + NAQUADAH_REACTOR_SOLID_BOTTOM_ACTIVE_GLOW, NAQUADAH_REACTOR_SOLID_TOP_ACTIVE, + NAQUADAH_REACTOR_SOLID_TOP_ACTIVE_GLOW, + NAQUADAH_REACTOR_FLUID_BACK, + NAQUADAH_REACTOR_FLUID_BACK_GLOW, NAQUADAH_REACTOR_FLUID_FRONT, + NAQUADAH_REACTOR_FLUID_FRONT_GLOW, NAQUADAH_REACTOR_FLUID_SIDE, + NAQUADAH_REACTOR_FLUID_SIDE_GLOW, NAQUADAH_REACTOR_FLUID_BOTTOM, + NAQUADAH_REACTOR_FLUID_BOTTOM_GLOW, NAQUADAH_REACTOR_FLUID_TOP, - + NAQUADAH_REACTOR_FLUID_TOP_GLOW, NAQUADAH_REACTOR_FLUID_BACK_ACTIVE, + NAQUADAH_REACTOR_FLUID_BACK_ACTIVE_GLOW, NAQUADAH_REACTOR_FLUID_FRONT_ACTIVE, + NAQUADAH_REACTOR_FLUID_FRONT_ACTIVE_GLOW, NAQUADAH_REACTOR_FLUID_SIDE_ACTIVE, + NAQUADAH_REACTOR_FLUID_SIDE_ACTIVE_GLOW, NAQUADAH_REACTOR_FLUID_BOTTOM_ACTIVE, + NAQUADAH_REACTOR_FLUID_BOTTOM_ACTIVE_GLOW, NAQUADAH_REACTOR_FLUID_TOP_ACTIVE, + NAQUADAH_REACTOR_FLUID_TOP_ACTIVE_GLOW, DIESEL_GENERATOR_BACK, + DIESEL_GENERATOR_BACK_GLOW, DIESEL_GENERATOR_FRONT, + DIESEL_GENERATOR_FRONT_GLOW, DIESEL_GENERATOR_SIDE, + DIESEL_GENERATOR_SIDE_GLOW, DIESEL_GENERATOR_BOTTOM, + DIESEL_GENERATOR_BOTTOM_GLOW, DIESEL_GENERATOR_TOP, + DIESEL_GENERATOR_TOP_GLOW, DIESEL_GENERATOR_BACK_ACTIVE, + DIESEL_GENERATOR_BACK_ACTIVE_GLOW, DIESEL_GENERATOR_FRONT_ACTIVE, - + DIESEL_GENERATOR_FRONT_ACTIVE_GLOW, DIESEL_GENERATOR_SIDE_ACTIVE, + DIESEL_GENERATOR_SIDE_ACTIVE_GLOW, DIESEL_GENERATOR_BOTTOM_ACTIVE, + DIESEL_GENERATOR_BOTTOM_ACTIVE_GLOW, DIESEL_GENERATOR_TOP_ACTIVE, + DIESEL_GENERATOR_TOP_ACTIVE_GLOW, + GAS_TURBINE_BACK, + GAS_TURBINE_BACK_GLOW, GAS_TURBINE_FRONT, + GAS_TURBINE_FRONT_GLOW, GAS_TURBINE_SIDE, + GAS_TURBINE_SIDE_GLOW, GAS_TURBINE_BOTTOM, - + GAS_TURBINE_BOTTOM_GLOW, GAS_TURBINE_TOP, + GAS_TURBINE_TOP_GLOW, GAS_TURBINE_BACK_ACTIVE, + GAS_TURBINE_BACK_ACTIVE_GLOW, GAS_TURBINE_FRONT_ACTIVE, + GAS_TURBINE_FRONT_ACTIVE_GLOW, GAS_TURBINE_SIDE_ACTIVE, + GAS_TURBINE_SIDE_ACTIVE_GLOW, GAS_TURBINE_BOTTOM_ACTIVE, + GAS_TURBINE_BOTTOM_ACTIVE_GLOW, GAS_TURBINE_TOP_ACTIVE, - STEAM_TURBINE_BACK, + GAS_TURBINE_TOP_ACTIVE_GLOW, + STEAM_TURBINE_BACK, + STEAM_TURBINE_BACK_GLOW, STEAM_TURBINE_FRONT, + STEAM_TURBINE_FRONT_GLOW, STEAM_TURBINE_SIDE, + STEAM_TURBINE_SIDE_GLOW, STEAM_TURBINE_BOTTOM, + STEAM_TURBINE_BOTTOM_GLOW, STEAM_TURBINE_TOP, + STEAM_TURBINE_TOP_GLOW, STEAM_TURBINE_BACK_ACTIVE, + STEAM_TURBINE_BACK_ACTIVE_GLOW, STEAM_TURBINE_FRONT_ACTIVE, + STEAM_TURBINE_FRONT_ACTIVE_GLOW, STEAM_TURBINE_SIDE_ACTIVE, - + STEAM_TURBINE_SIDE_ACTIVE_GLOW, STEAM_TURBINE_BOTTOM_ACTIVE, + STEAM_TURBINE_BOTTOM_ACTIVE_GLOW, STEAM_TURBINE_TOP_ACTIVE, + STEAM_TURBINE_TOP_ACTIVE_GLOW, + BLOCK_BRONZEPREIN, BLOCK_STEELPREIN, BLOCK_TITANIUMPREIN, @@ -356,10 +447,10 @@ public class Textures { BLOCK_IRREIN, BLOCK_PLASCRETE, BLOCK_TSREIN, + OVERLAY_LOCKER, OVERLAY_LOCKER_000, OVERLAY_LOCKER_001, - OVERLAY_LOCKER_002, OVERLAY_LOCKER_003, OVERLAY_LOCKER_004, @@ -369,27 +460,35 @@ public class Textures { OVERLAY_LOCKER_008, OVERLAY_LOCKER_009, OVERLAY_LOCKER_010, - OVERLAY_LOCKER_011, OVERLAY_LOCKER_012, OVERLAY_LOCKER_013, + OVERLAY_LENS, OVERLAY_PIPE, OVERLAY_PIPE_IN, OVERLAY_PIPE_OUT, OVERLAY_MUFFLER, + OVERLAY_CONTROLLER, OVERLAY_ACTIVITYDETECTOR, - + OVERLAY_ACTIVITYDETECTOR_GLOW, OVERLAY_ENERGYDETECTOR, OVERLAY_FLUIDDETECTOR, OVERLAY_ITEMDETECTOR, + OVERLAY_FUSION1, + OVERLAY_FUSION1_GLOW, OVERLAY_FUSION2, + OVERLAY_FUSION2_GLOW, OVERLAY_FUSION3, + OVERLAY_FUSION3_GLOW, OVERLAY_SCREEN, + OVERLAY_SCREEN_GLOW, OVERLAY_QTANK, + OVERLAY_QTANK_GLOW, OVERLAY_QCHEST, + OVERLAY_QCHEST_GLOW, OVERLAY_SHUTTER, OVERLAY_CLOSET, @@ -398,6 +497,7 @@ public class Textures { OVERLAY_DATA_ACCESS, OVERLAY_CONVEYOR, OVERLAY_PUMP, + OVERLAY_VALVE, OVERLAY_ARM, OVERLAY_DRAIN, OVERLAY_CRAFTING, @@ -407,142 +507,260 @@ public class Textures { OVERLAY_ENERGY_IN_MULTI, OVERLAY_ENERGY_OUT_MULTI, OVERLAY_FRONT_LARGE_BOILER, + OVERLAY_FRONT_LARGE_BOILER_GLOW, OVERLAY_FRONT_LARGE_BOILER_ACTIVE, + OVERLAY_FRONT_LARGE_BOILER_ACTIVE_GLOW, OVERLAY_FRONT_VACUUM_FREEZER, + OVERLAY_FRONT_VACUUM_FREEZER_GLOW, OVERLAY_FRONT_VACUUM_FREEZER_ACTIVE, + OVERLAY_FRONT_VACUUM_FREEZER_ACTIVE_GLOW, OVERLAY_FRONT_MULTI_SMELTER, + OVERLAY_FRONT_MULTI_SMELTER_GLOW, OVERLAY_FRONT_MULTI_SMELTER_ACTIVE, + OVERLAY_FRONT_MULTI_SMELTER_ACTIVE_GLOW, OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE, + OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE_GLOW, OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE_ACTIVE, + OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE_ACTIVE_GLOW, OVERLAY_FRONT_IMPLOSION_COMPRESSOR, - + OVERLAY_FRONT_IMPLOSION_COMPRESSOR_GLOW, OVERLAY_FRONT_IMPLOSION_COMPRESSOR_ACTIVE, + OVERLAY_FRONT_IMPLOSION_COMPRESSOR_ACTIVE_GLOW, + OVERLAY_TOP_POTIONBREWER, + OVERLAY_TOP_POTIONBREWER_GLOW, OVERLAY_TOP_REPLICATOR, + OVERLAY_TOP_REPLICATOR_GLOW, OVERLAY_TOP_MASSFAB, + OVERLAY_TOP_MASSFAB_GLOW, OVERLAY_TOP_STEAM_HAMMER, + OVERLAY_TOP_STEAM_HAMMER_GLOW, OVERLAY_TOP_STEAM_FURNACE, + OVERLAY_TOP_STEAM_FURNACE_GLOW, OVERLAY_TOP_STEAM_ALLOY_SMELTER, + OVERLAY_TOP_STEAM_ALLOY_SMELTER_GLOW, OVERLAY_TOP_STEAM_MACERATOR, + OVERLAY_TOP_STEAM_MACERATOR_GLOW, OVERLAY_TOP_STEAM_COMPRESSOR, + OVERLAY_TOP_STEAM_COMPRESSOR_GLOW, OVERLAY_TOP_STEAM_EXTRACTOR, + OVERLAY_TOP_STEAM_EXTRACTOR_GLOW, OVERLAY_TOP_DISASSEMBLER, + OVERLAY_TOP_DISASSEMBLER_GLOW, OVERLAY_TOP_BOXINATOR, + OVERLAY_TOP_BOXINATOR_GLOW, OVERLAY_TOP_ROCK_BREAKER, + OVERLAY_TOP_ROCK_BREAKER_GLOW, OVERLAY_TOP_SCANNER, + OVERLAY_TOP_SCANNER_GLOW, OVERLAY_FRONT_POTIONBREWER, + OVERLAY_FRONT_POTIONBREWER_GLOW, OVERLAY_FRONT_REPLICATOR, + OVERLAY_FRONT_REPLICATOR_GLOW, OVERLAY_FRONT_MASSFAB, + OVERLAY_FRONT_MASSFAB_GLOW, OVERLAY_FRONT_STEAM_HAMMER, + OVERLAY_FRONT_STEAM_HAMMER_GLOW, + OVERLAY_FRONT_STEAM_HAMMER_ACTIVE, + OVERLAY_FRONT_STEAM_HAMMER_ACTIVE_GLOW, OVERLAY_FRONT_STEAM_FURNACE, + OVERLAY_FRONT_STEAM_FURNACE_GLOW, OVERLAY_FRONT_STEAM_ALLOY_SMELTER, + OVERLAY_FRONT_STEAM_ALLOY_SMELTER_GLOW, OVERLAY_FRONT_STEAM_MACERATOR, + OVERLAY_FRONT_STEAM_MACERATOR_GLOW, + OVERLAY_FRONT_STEAM_MACERATOR_ACTIVE, + OVERLAY_FRONT_STEAM_MACERATOR_ACTIVE_GLOW, OVERLAY_FRONT_STEAM_COMPRESSOR, + OVERLAY_FRONT_STEAM_COMPRESSOR_GLOW, OVERLAY_FRONT_STEAM_EXTRACTOR, + OVERLAY_FRONT_STEAM_EXTRACTOR_GLOW, OVERLAY_FRONT_DISASSEMBLER, + OVERLAY_FRONT_DISASSEMBLER_GLOW, + OVERLAY_FRONT_DISASSEMBLER_ACTIVE, + OVERLAY_FRONT_DISASSEMBLER_ACTIVE_GLOW, OVERLAY_FRONT_BOXINATOR, + OVERLAY_FRONT_BOXINATOR_GLOW, OVERLAY_FRONT_ROCK_BREAKER, + OVERLAY_FRONT_ROCK_BREAKER_GLOW, OVERLAY_FRONT_SCANNER, + OVERLAY_FRONT_SCANNER_GLOW, OVERLAY_BOTTOM_POTIONBREWER, + OVERLAY_BOTTOM_POTIONBREWER_GLOW, OVERLAY_BOTTOM_REPLICATOR, + OVERLAY_BOTTOM_REPLICATOR_GLOW, OVERLAY_BOTTOM_MASSFAB, + OVERLAY_BOTTOM_MASSFAB_GLOW, OVERLAY_BOTTOM_STEAM_HAMMER, + OVERLAY_BOTTOM_STEAM_HAMMER_GLOW, OVERLAY_BOTTOM_STEAM_FURNACE, + OVERLAY_BOTTOM_STEAM_FURNACE_GLOW, OVERLAY_BOTTOM_STEAM_ALLOY_SMELTER, + OVERLAY_BOTTOM_STEAM_ALLOY_SMELTER_GLOW, OVERLAY_BOTTOM_STEAM_MACERATOR, + OVERLAY_BOTTOM_STEAM_MACERATOR_GLOW, OVERLAY_BOTTOM_STEAM_COMPRESSOR, + OVERLAY_BOTTOM_STEAM_COMPRESSOR_GLOW, OVERLAY_BOTTOM_STEAM_EXTRACTOR, + OVERLAY_BOTTOM_STEAM_EXTRACTOR_GLOW, OVERLAY_BOTTOM_DISASSEMBLER, + OVERLAY_BOTTOM_DISASSEMBLER_GLOW, OVERLAY_BOTTOM_BOXINATOR, + OVERLAY_BOTTOM_BOXINATOR_GLOW, OVERLAY_BOTTOM_ROCK_BREAKER, + OVERLAY_BOTTOM_ROCK_BREAKER_GLOW, OVERLAY_BOTTOM_SCANNER, + OVERLAY_BOTTOM_SCANNER_GLOW, OVERLAY_SIDE_POTIONBREWER, + OVERLAY_SIDE_POTIONBREWER_GLOW, OVERLAY_SIDE_REPLICATOR, + OVERLAY_SIDE_REPLICATOR_GLOW, OVERLAY_SIDE_MASSFAB, + OVERLAY_SIDE_MASSFAB_GLOW, OVERLAY_SIDE_STEAM_HAMMER, + OVERLAY_SIDE_STEAM_HAMMER_GLOW, OVERLAY_SIDE_STEAM_FURNACE, + OVERLAY_SIDE_STEAM_FURNACE_GLOW, OVERLAY_SIDE_STEAM_ALLOY_SMELTER, + OVERLAY_SIDE_STEAM_ALLOY_SMELTER_GLOW, OVERLAY_SIDE_STEAM_MACERATOR, + OVERLAY_SIDE_STEAM_MACERATOR_GLOW, OVERLAY_SIDE_STEAM_COMPRESSOR, + OVERLAY_SIDE_STEAM_COMPRESSOR_GLOW, OVERLAY_SIDE_STEAM_EXTRACTOR, + OVERLAY_SIDE_STEAM_EXTRACTOR_GLOW, OVERLAY_SIDE_DISASSEMBLER, + OVERLAY_SIDE_DISASSEMBLER_GLOW, OVERLAY_SIDE_BOXINATOR, + OVERLAY_SIDE_BOXINATOR_GLOW, OVERLAY_SIDE_ROCK_BREAKER, + OVERLAY_SIDE_ROCK_BREAKER_GLOW, OVERLAY_SIDE_SCANNER, + OVERLAY_SIDE_SCANNER_GLOW, OVERLAY_TOP_POTIONBREWER_ACTIVE, + OVERLAY_TOP_POTIONBREWER_ACTIVE_GLOW, OVERLAY_TOP_REPLICATOR_ACTIVE, + OVERLAY_TOP_REPLICATOR_ACTIVE_GLOW, OVERLAY_TOP_MASSFAB_ACTIVE, + OVERLAY_TOP_MASSFAB_ACTIVE_GLOW, OVERLAY_TOP_STEAM_HAMMER_ACTIVE, + OVERLAY_TOP_STEAM_HAMMER_ACTIVE_GLOW, OVERLAY_TOP_STEAM_FURNACE_ACTIVE, + OVERLAY_TOP_STEAM_FURNACE_ACTIVE_GLOW, OVERLAY_TOP_STEAM_ALLOY_SMELTER_ACTIVE, + OVERLAY_TOP_STEAM_ALLOY_SMELTER_ACTIVE_GLOW, OVERLAY_TOP_STEAM_MACERATOR_ACTIVE, + OVERLAY_TOP_STEAM_MACERATOR_ACTIVE_GLOW, OVERLAY_TOP_STEAM_COMPRESSOR_ACTIVE, + OVERLAY_TOP_STEAM_COMPRESSOR_ACTIVE_GLOW, OVERLAY_TOP_STEAM_EXTRACTOR_ACTIVE, + OVERLAY_TOP_STEAM_EXTRACTOR_ACTIVE_GLOW, OVERLAY_TOP_DISASSEMBLER_ACTIVE, + OVERLAY_TOP_DISASSEMBLER_ACTIVE_GLOW, OVERLAY_TOP_BOXINATOR_ACTIVE, + OVERLAY_TOP_BOXINATOR_ACTIVE_GLOW, OVERLAY_TOP_ROCK_BREAKER_ACTIVE, + OVERLAY_TOP_ROCK_BREAKER_ACTIVE_GLOW, OVERLAY_TOP_SCANNER_ACTIVE, + OVERLAY_TOP_SCANNER_ACTIVE_GLOW, OVERLAY_FRONT_POTIONBREWER_ACTIVE, + OVERLAY_FRONT_POTIONBREWER_ACTIVE_GLOW, OVERLAY_FRONT_REPLICATOR_ACTIVE, + OVERLAY_FRONT_REPLICATOR_ACTIVE_GLOW, OVERLAY_FRONT_MASSFAB_ACTIVE, - OVERLAY_FRONT_STEAM_HAMMER_ACTIVE, + OVERLAY_FRONT_MASSFAB_ACTIVE_GLOW, OVERLAY_FRONT_STEAM_FURNACE_ACTIVE, + OVERLAY_FRONT_STEAM_FURNACE_ACTIVE_GLOW, OVERLAY_FRONT_STEAM_ALLOY_SMELTER_ACTIVE, + OVERLAY_FRONT_STEAM_ALLOY_SMELTER_ACTIVE_GLOW, - OVERLAY_FRONT_STEAM_MACERATOR_ACTIVE, OVERLAY_FRONT_STEAM_COMPRESSOR_ACTIVE, + OVERLAY_FRONT_STEAM_COMPRESSOR_ACTIVE_GLOW, OVERLAY_FRONT_STEAM_EXTRACTOR_ACTIVE, - OVERLAY_FRONT_DISASSEMBLER_ACTIVE, + OVERLAY_FRONT_STEAM_EXTRACTOR_ACTIVE_GLOW, OVERLAY_FRONT_BOXINATOR_ACTIVE, + OVERLAY_FRONT_BOXINATOR_ACTIVE_GLOW, OVERLAY_FRONT_ROCK_BREAKER_ACTIVE, + OVERLAY_FRONT_ROCK_BREAKER_ACTIVE_GLOW, OVERLAY_FRONT_SCANNER_ACTIVE, + OVERLAY_FRONT_SCANNER_ACTIVE_GLOW, OVERLAY_BOTTOM_POTIONBREWER_ACTIVE, + OVERLAY_BOTTOM_POTIONBREWER_ACTIVE_GLOW, OVERLAY_BOTTOM_REPLICATOR_ACTIVE, + OVERLAY_BOTTOM_REPLICATOR_ACTIVE_GLOW, OVERLAY_BOTTOM_MASSFAB_ACTIVE, + OVERLAY_BOTTOM_MASSFAB_ACTIVE_GLOW, OVERLAY_BOTTOM_STEAM_HAMMER_ACTIVE, + OVERLAY_BOTTOM_STEAM_HAMMER_ACTIVE_GLOW, OVERLAY_BOTTOM_STEAM_FURNACE_ACTIVE, + OVERLAY_BOTTOM_STEAM_FURNACE_ACTIVE_GLOW, OVERLAY_BOTTOM_STEAM_ALLOY_SMELTER_ACTIVE, + OVERLAY_BOTTOM_STEAM_ALLOY_SMELTER_ACTIVE_GLOW, OVERLAY_BOTTOM_STEAM_MACERATOR_ACTIVE, + OVERLAY_BOTTOM_STEAM_MACERATOR_ACTIVE_GLOW, OVERLAY_BOTTOM_STEAM_COMPRESSOR_ACTIVE, + OVERLAY_BOTTOM_STEAM_COMPRESSOR_ACTIVE_GLOW, OVERLAY_BOTTOM_STEAM_EXTRACTOR_ACTIVE, + OVERLAY_BOTTOM_STEAM_EXTRACTOR_ACTIVE_GLOW, OVERLAY_BOTTOM_DISASSEMBLER_ACTIVE, + OVERLAY_BOTTOM_DISASSEMBLER_ACTIVE_GLOW, OVERLAY_BOTTOM_BOXINATOR_ACTIVE, + OVERLAY_BOTTOM_BOXINATOR_ACTIVE_GLOW, OVERLAY_BOTTOM_ROCK_BREAKER_ACTIVE, + OVERLAY_BOTTOM_ROCK_BREAKER_ACTIVE_GLOW, OVERLAY_BOTTOM_SCANNER_ACTIVE, + OVERLAY_BOTTOM_SCANNER_ACTIVE_GLOW, OVERLAY_SIDE_POTIONBREWER_ACTIVE, + OVERLAY_SIDE_POTIONBREWER_ACTIVE_GLOW, OVERLAY_SIDE_REPLICATOR_ACTIVE, + OVERLAY_SIDE_REPLICATOR_ACTIVE_GLOW, OVERLAY_SIDE_MASSFAB_ACTIVE, + OVERLAY_SIDE_MASSFAB_ACTIVE_GLOW, OVERLAY_SIDE_STEAM_HAMMER_ACTIVE, + OVERLAY_SIDE_STEAM_HAMMER_ACTIVE_GLOW, OVERLAY_SIDE_STEAM_FURNACE_ACTIVE, + OVERLAY_SIDE_STEAM_FURNACE_ACTIVE_GLOW, OVERLAY_SIDE_STEAM_ALLOY_SMELTER_ACTIVE, + OVERLAY_SIDE_STEAM_ALLOY_SMELTER_ACTIVE_GLOW, OVERLAY_SIDE_STEAM_MACERATOR_ACTIVE, + OVERLAY_SIDE_STEAM_MACERATOR_ACTIVE_GLOW, OVERLAY_SIDE_STEAM_COMPRESSOR_ACTIVE, + OVERLAY_SIDE_STEAM_COMPRESSOR_ACTIVE_GLOW, OVERLAY_SIDE_STEAM_EXTRACTOR_ACTIVE, + OVERLAY_SIDE_STEAM_EXTRACTOR_ACTIVE_GLOW, OVERLAY_SIDE_DISASSEMBLER_ACTIVE, + OVERLAY_SIDE_DISASSEMBLER_ACTIVE_GLOW, OVERLAY_SIDE_BOXINATOR_ACTIVE, + OVERLAY_SIDE_BOXINATOR_ACTIVE_GLOW, OVERLAY_SIDE_ROCK_BREAKER_ACTIVE, + OVERLAY_SIDE_ROCK_BREAKER_ACTIVE_GLOW, OVERLAY_SIDE_SCANNER_ACTIVE, + OVERLAY_SIDE_SCANNER_ACTIVE_GLOW, OVERLAY_ADV_PUMP, OVERLAY_TELEPORTER, + OVERLAY_TELEPORTER_GLOW, OVERLAY_TELEPORTER_ACTIVE, + OVERLAY_TELEPORTER_ACTIVE_GLOW, + OVERLAY_TELEPORTER_SIDES, + OVERLAY_TELEPORTER_SIDES_GLOW, FUSIONI_1, FUSIONI_2, FUSIONI_3, @@ -847,33 +1065,57 @@ public class Textures { BASALT_BRICKS_CHISELED, BASALT_SMOOTH, OVERLAY_FRONT_HEAT_EXCHANGER_ACTIVE, + OVERLAY_FRONT_HEAT_EXCHANGER_ACTIVE_GLOW, OVERLAY_FRONT_HEAT_EXCHANGER, + OVERLAY_FRONT_HEAT_EXCHANGER_GLOW, OVERLAY_FRONT_PROCESSING_ARRAY_ACTIVE, + OVERLAY_FRONT_PROCESSING_ARRAY_ACTIVE_GLOW, OVERLAY_FRONT_PROCESSING_ARRAY, + OVERLAY_FRONT_PROCESSING_ARRAY_GLOW, OVERLAY_FRONT_OIL_DRILL_ACTIVE, + OVERLAY_FRONT_OIL_DRILL_ACTIVE_GLOW, OVERLAY_FRONT_OIL_DRILL, + OVERLAY_FRONT_OIL_DRILL_GLOW, OVERLAY_FRONT_DIESEL_ENGINE_ACTIVE, + OVERLAY_FRONT_DIESEL_ENGINE_ACTIVE_GLOW, OVERLAY_FRONT_DIESEL_ENGINE, + OVERLAY_FRONT_DIESEL_ENGINE_GLOW, OVERLAY_FRONT_EXTREME_DIESEL_ENGINE_ACTIVE, + OVERLAY_FRONT_EXTREME_DIESEL_ENGINE_ACTIVE_GLOW, OVERLAY_FRONT_EXTREME_DIESEL_ENGINE, + OVERLAY_FRONT_EXTREME_DIESEL_ENGINE_GLOW, OVERLAY_FRONT_PYROLYSE_OVEN_ACTIVE, + OVERLAY_FRONT_PYROLYSE_OVEN_ACTIVE_GLOW, OVERLAY_FRONT_PYROLYSE_OVEN, + OVERLAY_FRONT_PYROLYSE_OVEN_GLOW, OVERLAY_FRONT_OIL_CRACKER_ACTIVE, + OVERLAY_FRONT_OIL_CRACKER_ACTIVE_GLOW, OVERLAY_FRONT_OIL_CRACKER, + OVERLAY_FRONT_OIL_CRACKER_GLOW, OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE, + OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE_GLOW, OVERLAY_FRONT_DISTILLATION_TOWER, + OVERLAY_FRONT_DISTILLATION_TOWER_GLOW, OVERLAY_FRONT_ASSEMBLY_LINE_ACTIVE, + OVERLAY_FRONT_ASSEMBLY_LINE_ACTIVE_GLOW, OVERLAY_FRONT_ASSEMBLY_LINE, + OVERLAY_FRONT_ASSEMBLY_LINE_GLOW, OVERLAY_FRONT_ORE_DRILL_ACTIVE, + OVERLAY_FRONT_ORE_DRILL_ACTIVE_GLOW, OVERLAY_FRONT_ORE_DRILL, + OVERLAY_FRONT_ORE_DRILL_GLOW, OVERLAY_TOP_CLEANROOM_ACTIVE, + OVERLAY_TOP_CLEANROOM_ACTIVE_GLOW, OVERLAY_TOP_CLEANROOM, + OVERLAY_TOP_CLEANROOM_GLOW, OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR, + OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_GLOW, OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_ACTIVE, + OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_ACTIVE_GLOW, PIPE_RESTRICTOR_UP, PIPE_RESTRICTOR_DOWN, @@ -889,42 +1131,44 @@ public class Textures { PIPE_RESTRICTOR_UR, PIPE_RESTRICTOR_DL, PIPE_RESTRICTOR_DR, - PIPE_RESTRICTOR_LR; + PIPE_RESTRICTOR_LR, + + OVERLAY_ME_HATCH; /** * Icon for Fresh CFoam */ - public static final ITexture[] FRESHFOAM = new ITexture[]{new GT_RenderedTexture(CFOAM_FRESH)}; + public static final ITexture[] FRESHFOAM = {TextureFactory.of(CFOAM_FRESH)}; /** * Icons for Hardened CFoam * 0 = No Color * 1 - 16 = Colors */ - public static final ITexture[][] HARDENEDFOAMS = new ITexture[][]{ - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.CONSTRUCTION_FOAM.mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[0].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[1].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[2].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[3].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[4].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[5].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[6].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[7].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[8].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[9].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[10].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[11].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[12].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[13].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[14].mRGBa)}, - new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[15].mRGBa)} + public static final ITexture[][] HARDENEDFOAMS = { + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.CONSTRUCTION_FOAM.mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[0].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[1].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[2].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[3].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[4].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[5].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[6].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[7].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[8].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[9].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[10].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[11].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[12].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[13].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[14].mRGBa)}, + new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[15].mRGBa)} }; /** * Machine Casings by Tier * 0 = 8V, 1 = LV, 2 = MV, 3 = HV, 4 = EV, 5 = IV, 6 = IV, 7 = IV, 8 = IV, 9 = IV */ public static final IIconContainer[] - MACHINECASINGS_SIDE = new IIconContainer[]{ + MACHINECASINGS_SIDE = { MACHINE_8V_SIDE, MACHINE_LV_SIDE, MACHINE_MV_SIDE, @@ -942,7 +1186,7 @@ public class Textures { MACHINE_OPV_SIDE, MACHINE_MAXV_SIDE, }, - MACHINECASINGS_TOP = new IIconContainer[]{ + MACHINECASINGS_TOP = { MACHINE_8V_TOP, MACHINE_LV_TOP, MACHINE_MV_TOP, @@ -960,7 +1204,7 @@ public class Textures { MACHINE_OPV_TOP, MACHINE_MAXV_TOP, }, - MACHINECASINGS_BOTTOM = new IIconContainer[]{ + MACHINECASINGS_BOTTOM = { MACHINE_8V_BOTTOM, MACHINE_LV_BOTTOM, MACHINE_MV_BOTTOM, @@ -978,7 +1222,7 @@ public class Textures { MACHINE_OPV_BOTTOM, MACHINE_MAXV_BOTTOM, }, - GRANITES = new IIconContainer[]{ + GRANITES = { GRANITE_BLACK_STONE, GRANITE_BLACK_COBBLE, GRANITE_BLACK_COBBLE_MOSSY, @@ -996,7 +1240,7 @@ public class Textures { GRANITE_RED_BRICKS_CHISELED, GRANITE_RED_SMOOTH, }, - CONCRETES = new IIconContainer[]{ + CONCRETES = { CONCRETE_DARK_STONE, CONCRETE_DARK_COBBLE, CONCRETE_DARK_COBBLE_MOSSY, @@ -1014,7 +1258,7 @@ public class Textures { CONCRETE_LIGHT_BRICKS_CHISELED, CONCRETE_LIGHT_SMOOTH, }, - STONES = new IIconContainer[]{ + STONES = { MARBLE_STONE, MARBLE_COBBLE, MARBLE_COBBLE_MOSSY, @@ -1032,7 +1276,7 @@ public class Textures { BASALT_BRICKS_CHISELED, BASALT_SMOOTH, }, - TURBINE = new IIconContainer[]{ + TURBINE = { LARGETURBINE_ST1, LARGETURBINE_ST2, LARGETURBINE_ST3, @@ -1043,7 +1287,7 @@ public class Textures { LARGETURBINE_ST8, LARGETURBINE_ST9 }, - TURBINE_ACTIVE = new IIconContainer[]{ + TURBINE_ACTIVE = { LARGETURBINE_ST_ACTIVE1, LARGETURBINE_ST_ACTIVE2, LARGETURBINE_ST_ACTIVE3, @@ -1054,7 +1298,7 @@ public class Textures { LARGETURBINE_ST_ACTIVE8, LARGETURBINE_ST_ACTIVE9 }, - TURBINE1 = new IIconContainer[]{ + TURBINE1 = { LARGETURBINE_SS1, LARGETURBINE_SS2, LARGETURBINE_SS3, @@ -1065,7 +1309,7 @@ public class Textures { LARGETURBINE_SS8, LARGETURBINE_SS9 }, - TURBINE_ACTIVE1 = new IIconContainer[]{ + TURBINE_ACTIVE1 = { LARGETURBINE_SS_ACTIVE1, LARGETURBINE_SS_ACTIVE2, LARGETURBINE_SS_ACTIVE3, @@ -1076,7 +1320,7 @@ public class Textures { LARGETURBINE_SS_ACTIVE8, LARGETURBINE_SS_ACTIVE9 }, - TURBINE2 = new IIconContainer[]{ + TURBINE2 = { LARGETURBINE_TI1, LARGETURBINE_TI2, LARGETURBINE_TI3, @@ -1087,7 +1331,7 @@ public class Textures { LARGETURBINE_TI8, LARGETURBINE_TI9 }, - TURBINE_ACTIVE2 = new IIconContainer[]{ + TURBINE_ACTIVE2 = { LARGETURBINE_TI_ACTIVE1, LARGETURBINE_TI_ACTIVE2, LARGETURBINE_TI_ACTIVE3, @@ -1098,7 +1342,7 @@ public class Textures { LARGETURBINE_TI_ACTIVE8, LARGETURBINE_TI_ACTIVE9 }, - TURBINE3 = new IIconContainer[]{ + TURBINE3 = { LARGETURBINE_TU1, LARGETURBINE_TU2, LARGETURBINE_TU3, @@ -1109,7 +1353,7 @@ public class Textures { LARGETURBINE_TU8, LARGETURBINE_TU9 }, - TURBINE_ACTIVE3 = new IIconContainer[]{ + TURBINE_ACTIVE3 = { LARGETURBINE_TU_ACTIVE1, LARGETURBINE_TU_ACTIVE2, LARGETURBINE_TU_ACTIVE3, @@ -1120,7 +1364,7 @@ public class Textures { LARGETURBINE_TU_ACTIVE8, LARGETURBINE_TU_ACTIVE9 }, - CONNECTED_HULLS = new IIconContainer[]{ + CONNECTED_HULLS = { CONCRETE_DARK_STONE, FUSIONI_1, FUSIONI_2, @@ -1147,7 +1391,7 @@ public class Textures { FUSIONII_11, FUSIONII_12, }, - STORAGE_BLOCKS1 = new IIconContainer[]{ + STORAGE_BLOCKS1 = { BLOCK_ADAMANTIUM, BLOCK_ALUMINIUM, BLOCK_AMERICIUM, @@ -1165,7 +1409,7 @@ public class Textures { BLOCK_BLUESTEEL, BLOCK_BRASS }, - STORAGE_BLOCKS2 = new IIconContainer[]{ + STORAGE_BLOCKS2 = { BLOCK_BRONZE, BLOCK_CAESIUM, BLOCK_CERIUM, @@ -1183,7 +1427,7 @@ public class Textures { BLOCK_DYSPROSIUM, BLOCK_ELECTRUM }, - STORAGE_BLOCKS3 = new IIconContainer[]{ + STORAGE_BLOCKS3 = { BLOCK_ELECTRUMFLUX, BLOCK_ENDERIUM, BLOCK_ERBIUM, @@ -1201,7 +1445,7 @@ public class Textures { BLOCK_IRONWOOD, BLOCK_KANTHAL }, - STORAGE_BLOCKS4 = new IIconContainer[]{ + STORAGE_BLOCKS4 = { BLOCK_KNIGHTMETAL, BLOCK_LANTHANUM, BLOCK_LEAD, @@ -1219,7 +1463,7 @@ public class Textures { BLOCK_NAQUADAHENRICHED, BLOCK_NAQUADRIA }, - STORAGE_BLOCKS5 = new IIconContainer[]{ + STORAGE_BLOCKS5 = { BLOCK_NEODYMIUM, BLOCK_NEODYMIUMMAGNETIC, BLOCK_NEUTRONIUM, @@ -1237,7 +1481,7 @@ public class Textures { BLOCK_PLUTONIUM241, BLOCK_PRASEODYMIUM }, - STORAGE_BLOCKS6 = new IIconContainer[]{ + STORAGE_BLOCKS6 = { BLOCK_PROMETHIUM, BLOCK_REDALLOY, BLOCK_REDSTEEL, @@ -1255,7 +1499,7 @@ public class Textures { BLOCK_STEELMAGNETIC, BLOCK_STERLINGSILVER }, - STORAGE_BLOCKS7 = new IIconContainer[]{ + STORAGE_BLOCKS7 = { BLOCK_SUNNARIUM, BLOCK_TANTALUM, BLOCK_TELLURIUM, @@ -1273,7 +1517,7 @@ public class Textures { BLOCK_URANIUM, BLOCK_URANIUM235 }, - STORAGE_BLOCKS8 = new IIconContainer[]{ + STORAGE_BLOCKS8 = { BLOCK_VANADIUM, BLOCK_VANADIUMGALLIUM, BLOCK_WROUGHTIRON, @@ -1288,9 +1532,10 @@ public class Textures { BLOCK_HSSS, BLOCK_STEELEAF, BLOCK_ICHORIUM, - BLOCK_FIRESTONE + BLOCK_FIRESTONE, + BLOCK_SHADOW }, - STORAGE_BLOCKS9 = new IIconContainer[]{ + STORAGE_BLOCKS9 = { BLOCK_AERCRYSTAL, BLOCK_AMBER, BLOCK_AMETHYST, @@ -1308,7 +1553,7 @@ public class Textures { BLOCK_IGNISCRYSTAL, BLOCK_JASPER }, - STORAGE_BLOCKS10 = new IIconContainer[]{ + STORAGE_BLOCKS10 = { BLOCK_LAZURITE, BLOCK_LIGNITE, BLOCK_MONAZITE, @@ -1326,7 +1571,7 @@ public class Textures { BLOCK_TANZANITE, BLOCK_TERRACRYSTAL }, - STORAGE_BLOCKS11 = new IIconContainer[]{ + STORAGE_BLOCKS11 = { BLOCK_TOPAZ, BLOCK_VINTEUM, BLOCK_YELLOWGARNET, @@ -1334,133 +1579,136 @@ public class Textures { BLOCK_CHARCOAL, BLOCK_BLAZE }; + public static ITexture[] HIDDEN_TEXTURE = { + TextureFactory.builder().addIcon(HIDDEN_FACE).stdOrient().build() + }; public static ITexture[] - ERROR_RENDERING = new ITexture[]{ - new GT_RenderedTexture(RENDERING_ERROR) + ERROR_RENDERING = { + TextureFactory.of(RENDERING_ERROR) }; - public static ITexture[] OVERLAYS_ENERGY_IN = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 180, 180, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 220, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{255, 100, 0, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{255, 255, 30, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{128, 128, 128, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{200, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{160, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{140, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{120, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{100, 100, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{80, 80, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{60, 60, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{40, 40, 245, 0}), + public static ITexture[] OVERLAYS_ENERGY_IN = { + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{180, 180, 180, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{220, 220, 220, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{255, 100, 0, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{255, 255, 30, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{128, 128, 128, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{220, 220, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{200, 200, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{180, 180, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{160, 160, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{140, 140, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{120, 120, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{100, 100, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{80, 80, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{60, 60, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{40, 40, 245, 0}), }; - public static ITexture[] OVERLAYS_ENERGY_OUT = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 180, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{255, 100, 0, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{255, 255, 30, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{128, 128, 128, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{200, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{160, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{140, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{120, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{100, 100, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{80, 80, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{60, 60, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{40, 40, 245, 0}), + public static ITexture[] OVERLAYS_ENERGY_OUT = { + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{180, 180, 180, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{255, 100, 0, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{255, 255, 30, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{128, 128, 128, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{220, 220, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{200, 200, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{180, 180, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{160, 160, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{140, 140, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{120, 120, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{100, 100, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{80, 80, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{60, 60, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{40, 40, 245, 0}), }; - public static ITexture[] OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 180, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 100, 0, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 255, 30, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{128, 128, 128, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 100, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 80, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 60, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 40, 245, 0}), + public static ITexture[] OVERLAYS_ENERGY_IN_MULTI = { + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 180, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 100, 0, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 255, 30, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{128, 128, 128, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 200, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 160, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 140, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 120, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 100, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 80, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 60, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 40, 245, 0}), }; - public static ITexture[] OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 180, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 100, 0, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 255, 30, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{128, 128, 128, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 100, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 80, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 60, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 40, 245, 0}), + public static ITexture[] OVERLAYS_ENERGY_OUT_MULTI = { + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 180, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 100, 0, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 255, 30, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{128, 128, 128, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 200, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 160, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 140, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 120, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 100, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 80, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 60, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 40, 245, 0}), }; - public static ITexture[] OVERLAYS_ENERGY_IN_POWER = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 180, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 220, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{255, 100, 0, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{255, 255, 30, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{128, 128, 128, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{200, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{160, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{140, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{120, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{100, 100, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{80, 80, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{60, 60, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{40, 40, 245, 0}), + public static ITexture[] OVERLAYS_ENERGY_IN_POWER = { + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 180, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 220, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{255, 100, 0, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{255, 255, 30, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{128, 128, 128, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{240, 240, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{200, 200, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{160, 160, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{140, 140, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{120, 120, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{100, 100, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{80, 80, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{60, 60, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{40, 40, 245, 0}), }; - public static ITexture[] OVERLAYS_ENERGY_OUT_POWER = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 180, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 220, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 100, 0, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 255, 30, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{128, 128, 128, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{240, 240, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{200, 200, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{160, 160, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{140, 140, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{120, 120, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{100, 100, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{80, 80, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{60, 60, 245, 0}), - new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{40, 40, 245, 0}), + public static ITexture[] OVERLAYS_ENERGY_OUT_POWER = { + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 180, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 220, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 100, 0, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 255, 30, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{128, 128, 128, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{240, 240, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{200, 200, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{160, 160, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{140, 140, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{120, 120, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{100, 100, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{80, 80, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{60, 60, 245, 0}), + TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{40, 40, 245, 0}), }; - public static ITexture[] LOCKERS = new ITexture[]{ - new GT_RenderedTexture(OVERLAY_LOCKER_000), - new GT_RenderedTexture(OVERLAY_LOCKER_001), - new GT_RenderedTexture(OVERLAY_LOCKER_002), - new GT_RenderedTexture(OVERLAY_LOCKER_003), - new GT_RenderedTexture(OVERLAY_LOCKER_004), - new GT_RenderedTexture(OVERLAY_LOCKER_005), - new GT_RenderedTexture(OVERLAY_LOCKER_006), - new GT_RenderedTexture(OVERLAY_LOCKER_007), - new GT_RenderedTexture(OVERLAY_LOCKER_008), - new GT_RenderedTexture(OVERLAY_LOCKER_009), - new GT_RenderedTexture(OVERLAY_LOCKER_010), - new GT_RenderedTexture(OVERLAY_LOCKER_011), - new GT_RenderedTexture(OVERLAY_LOCKER_012), - new GT_RenderedTexture(OVERLAY_LOCKER_013), + public static ITexture[] LOCKERS = { + TextureFactory.of(OVERLAY_LOCKER_000), + TextureFactory.of(OVERLAY_LOCKER_001), + TextureFactory.of(OVERLAY_LOCKER_002), + TextureFactory.of(OVERLAY_LOCKER_003), + TextureFactory.of(OVERLAY_LOCKER_004), + TextureFactory.of(OVERLAY_LOCKER_005), + TextureFactory.of(OVERLAY_LOCKER_006), + TextureFactory.of(OVERLAY_LOCKER_007), + TextureFactory.of(OVERLAY_LOCKER_008), + TextureFactory.of(OVERLAY_LOCKER_009), + TextureFactory.of(OVERLAY_LOCKER_010), + TextureFactory.of(OVERLAY_LOCKER_011), + TextureFactory.of(OVERLAY_LOCKER_012), + TextureFactory.of(OVERLAY_LOCKER_013), }; /** * USE casingTexturePages[page] instead of CASING_BLOCKS since it is casingTexturePages[0] @@ -1473,24 +1721,17 @@ public class Textures { */ public static ITexture[][] casingTexturePages = new ITexture[128][];//page holder so we don't make an short long array - public static ITexture getCasingTextureForId(int id){ - return casingTexturePages[(id>>7)&0x7f][id&0x7f]; - } - public static void setCasingTextureForId(int id,ITexture iTexture){ - casingTexturePages[(id>>7)&0x7f][id&0x7f]=iTexture; - } - public static void setCasingTexture(byte page,byte index,ITexture iTexture){ - casingTexturePages[page][index]=iTexture; - } - static { for (byte i = 0; i < MACHINE_CASINGS.length; i++) for (byte j = 0; j < MACHINE_CASINGS[i].length; j++) - MACHINE_CASINGS[i][j] = new GT_SidedTexture(MACHINECASINGS_BOTTOM[i], MACHINECASINGS_TOP[i], MACHINECASINGS_SIDE[i], Dyes.getModulation(j - 1, Dyes.MACHINE_METAL.mRGBa)); - casingTexturePages[0] = CASING_BLOCKS; + MACHINE_CASINGS[i][j] = TextureFactory.of( + MACHINECASINGS_BOTTOM[i], + MACHINECASINGS_TOP[i], + MACHINECASINGS_SIDE[i], Dyes.getModulation(j - 1, Dyes.MACHINE_METAL.mRGBa)); + casingTexturePages[0] = new ITexture[128]; //adds some known pages, modders also can do it... - GT_Utility.addTexturePage((byte)1); - GT_Utility.addTexturePage((byte)8); + GT_Utility.addTexturePage((byte) 1); + GT_Utility.addTexturePage((byte) 8); } protected IIcon mIcon; @@ -1499,6 +1740,18 @@ public class Textures { GregTech_API.sGTBlockIconload.add(this); } + public static ITexture getCasingTextureForId(int id) { + return casingTexturePages[(id >> 7) & 0x7f][id & 0x7f]; + } + + public static void setCasingTextureForId(int id, ITexture iTexture) { + casingTexturePages[(id >> 7) & 0x7f][id & 0x7f] = iTexture; + } + + public static void setCasingTexture(byte page, byte index, ITexture iTexture) { + casingTexturePages[page][index] = iTexture; + } + @Override public IIcon getIcon() { return mIcon; @@ -1510,13 +1763,13 @@ public class Textures { } @Override - public void run() { - mIcon = GregTech_API.sBlockIcons.registerIcon(RES_PATH_BLOCK + "iconsets/" + this); + public ResourceLocation getTextureFile() { + return TextureMap.locationBlocksTexture; } @Override - public ResourceLocation getTextureFile() { - return TextureMap.locationBlocksTexture; + public void run() { + mIcon = GregTech_API.sBlockIcons.registerIcon(RES_PATH_BLOCK + "iconsets/" + this); } public static class CustomIcon implements IIconContainer, Runnable { @@ -1539,13 +1792,13 @@ public class Textures { } @Override - public void run() { - mIcon = GregTech_API.sBlockIcons.registerIcon(RES_PATH_BLOCK + mIconName); + public ResourceLocation getTextureFile() { + return TextureMap.locationBlocksTexture; } @Override - public ResourceLocation getTextureFile() { - return TextureMap.locationBlocksTexture; + public void run() { + mIcon = GregTech_API.sBlockIcons.registerIcon(RES_PATH_BLOCK + mIconName); } } } @@ -1599,7 +1852,7 @@ public class Textures { TURBINE_HUGE; public static final IIconContainer[] - DURABILITY_BAR = new IIconContainer[]{ + DURABILITY_BAR = { DURABILITY_BAR_0, DURABILITY_BAR_1, DURABILITY_BAR_2, @@ -1610,7 +1863,7 @@ public class Textures { DURABILITY_BAR_7, DURABILITY_BAR_8, }, - ENERGY_BAR = new IIconContainer[]{ + ENERGY_BAR = { ENERGY_BAR_0, ENERGY_BAR_1, ENERGY_BAR_2, @@ -1622,7 +1875,7 @@ public class Textures { ENERGY_BAR_8, }; - public static final ITexture[] ERROR_RENDERING = new ITexture[]{new GT_RenderedTexture(RENDERING_ERROR)}; + public static final ITexture[] ERROR_RENDERING = {TextureFactory.of(RENDERING_ERROR)}; protected IIcon mIcon, mOverlay; @@ -1671,14 +1924,14 @@ public class Textures { } @Override - public void run() { - mIcon = GregTech_API.sItemIcons.registerIcon(RES_PATH_ITEM + mIconName); - mOverlay = GregTech_API.sItemIcons.registerIcon(RES_PATH_ITEM + mIconName + "_OVERLAY"); + public ResourceLocation getTextureFile() { + return TextureMap.locationItemsTexture; } @Override - public ResourceLocation getTextureFile() { - return TextureMap.locationItemsTexture; + public void run() { + mIcon = GregTech_API.sItemIcons.registerIcon(RES_PATH_ITEM + mIconName); + mOverlay = GregTech_API.sItemIcons.registerIcon(RES_PATH_ITEM + mIconName + "_OVERLAY"); } } } |