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-rw-r--r--src/main/java/gregtech/api/enums/Textures.java679
1 files changed, 466 insertions, 213 deletions
diff --git a/src/main/java/gregtech/api/enums/Textures.java b/src/main/java/gregtech/api/enums/Textures.java
index 38001faebb..c4c18b8725 100644
--- a/src/main/java/gregtech/api/enums/Textures.java
+++ b/src/main/java/gregtech/api/enums/Textures.java
@@ -3,8 +3,7 @@ package gregtech.api.enums;
import gregtech.api.GregTech_API;
import gregtech.api.interfaces.IIconContainer;
import gregtech.api.interfaces.ITexture;
-import gregtech.api.objects.GT_RenderedTexture;
-import gregtech.api.objects.GT_SidedTexture;
+import gregtech.api.render.TextureFactory;
import gregtech.api.util.GT_Utility;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.util.IIcon;
@@ -44,7 +43,24 @@ public class Textures {
MACHINE_MAXV_BOTTOM,
OVERLAY_SCHEST,
+ OVERLAY_SCHEST_GLOW,
OVERLAY_STANK,
+ OVERLAY_STANK_GLOW,
+
+ OVERLAY_PIPELINE_FLUID_BACK,
+ OVERLAY_PIPELINE_FLUID_FRONT,
+ OVERLAY_PIPELINE_FLUID_SIDE,
+ OVERLAY_PIPELINE_FLUID_SIDE_GLOW,
+
+ OVERLAY_PIPELINE_ITEM_BACK,
+ OVERLAY_PIPELINE_ITEM_FRONT,
+ OVERLAY_PIPELINE_ITEM_SIDE,
+ OVERLAY_PIPELINE_ITEM_SIDE_GLOW,
+
+ LONG_DISTANCE_PIPE_FLUID,
+ LONG_DISTANCE_PIPE_ITEM,
+
+ HIDDEN_FACE,
MACHINE_CASING_TANK_1,
MACHINE_CASING_TANK_2,
@@ -69,12 +85,14 @@ public class Textures {
BLOCK_STEELEAF,
BLOCK_ICHORIUM,
BLOCK_FIRESTONE,
+ BLOCK_SHADOW,
OVERLAY_ENERGY_IN_POWER,
OVERLAY_ENERGY_OUT_POWER,
OVERLAY_AUTOMAINTENANCE,
+ OVERLAY_AUTOMAINTENANCE_GLOW,
OVERLAY_AUTOMAINTENANCE_IDLE,
- OVERLAY_TELEPORTER_SIDES,
+ OVERLAY_AUTOMAINTENANCE_IDLE_GLOW,
//
VOID // The Empty Texture
@@ -109,16 +127,26 @@ public class Textures {
VENT_ADVANCED,
COVER_WOOD_PLATE,
ARROW_UP,
+ ARROW_UP_GLOW,
ARROW_DOWN,
+ ARROW_DOWN_GLOW,
ARROW_LEFT,
+ ARROW_LEFT_GLOW,
ARROW_RIGHT,
+ ARROW_RIGHT_GLOW,
AUTOMATION_FILTER,
+ AUTOMATION_FILTER_GLOW,
AUTOMATION_TYPEFILTER,
+ AUTOMATION_TYPEFILTER_GLOW,
AUTOMATION_CHESTBUFFER,
+ AUTOMATION_CHESTBUFFER_GLOW,
AUTOMATION_SUPERBUFFER,
+ AUTOMATION_SUPERBUFFER_GLOW,
AUTOMATION_REGULATOR,
+ AUTOMATION_REGULATOR_GLOW,
AUTOMATION_ITEMDISTRIBUTOR,
+ AUTOMATION_ITEMDISTRIBUTOR_GLOW,
CONCRETE_LIGHT_STONE,
CONCRETE_LIGHT_COBBLE,
CONCRETE_LIGHT_COBBLE_MOSSY,
@@ -209,6 +237,7 @@ public class Textures {
MACHINE_BRONZEBLASTFURNACE,
MACHINE_BRONZEBLASTFURNACE_ACTIVE,
+ MACHINE_BRONZEBLASTFURNACE_ACTIVE_GLOW,
MACHINE_CASING_ROBUST_TUNGSTENSTEEL,
MACHINE_CASING_CLEAN_STAINLESSSTEEL,
MACHINE_CASING_STABLE_TITANIUM,
@@ -221,13 +250,19 @@ public class Textures {
MACHINE_CASING_FUSION,
MACHINE_CASING_FUSION_GLASS,
MACHINE_CASING_FUSION_GLASS_YELLOW,
+ MACHINE_CASING_FUSION_GLASS_YELLOW_GLOW,
MACHINE_CASING_FUSION_2,
MACHINE_CASING_MAGIC,
+ MACHINE_CASING_MAGIC_GLOW,
MACHINE_CASING_MAGIC_ACTIVE,
+ MACHINE_CASING_MAGIC_ACTIVE_GLOW,
MACHINE_CASING_MAGIC_FRONT,
+ MACHINE_CASING_MAGIC_FRONT_GLOW,
MACHINE_CASING_MAGIC_FRONT_ACTIVE,
+ MACHINE_CASING_MAGIC_FRONT_ACTIVE_GLOW,
MACHINE_CASING_DRAGONEGG,
+ MACHINE_CASING_DRAGONEGG_GLOW,
MACHINE_CASING_SOLID_STEEL,
MACHINE_CASING_FROST_PROOF,
@@ -263,6 +298,7 @@ public class Textures {
MACHINE_CASING_VENT,
MACHINE_CASING_RADIATIONPROOF,
+ MACHINE_CASING_ADVANCEDRADIATIONPROOF,
MACHINE_CASING_FIREBOX_BRONZE,
MACHINE_CASING_FIREBOX_STEEL,
MACHINE_CASING_FIREBOX_TUNGSTENSTEEL,
@@ -273,6 +309,7 @@ public class Textures {
MACHINE_CASING_DENSEBRICKS,
MACHINE_CASING_BRICKEDBLASTFURNACE_ACTIVE,
+ MACHINE_CASING_BRICKEDBLASTFURNACE_ACTIVE_GLOW,
MACHINE_CASING_BRICKEDBLASTFURNACE_INACTIVE,
MACHINE_COIL_KANTHAL,
@@ -283,70 +320,124 @@ public class Textures {
MACHINE_COIL_NAQUADAHALLOY,
MACHINE_COIL_ELECTRUMFLUX,
MACHINE_COIL_AWAKENEDDRACONIUM,
+ MACHINE_COIL_HSSS,
+ MACHINE_COIL_TRINIUM,
BOILER_SOLAR,
BOILER_FRONT,
+ BOILER_FRONT_GLOW,
BOILER_FRONT_ACTIVE,
+ BOILER_FRONT_ACTIVE_GLOW,
BOILER_LAVA_FRONT,
+ BOILER_LAVA_FRONT_GLOW,
BOILER_LAVA_FRONT_ACTIVE,
+ BOILER_LAVA_FRONT_ACTIVE_GLOW,
+
NAQUADAH_REACTOR_SOLID_BACK,
+ NAQUADAH_REACTOR_SOLID_BACK_GLOW,
NAQUADAH_REACTOR_SOLID_FRONT,
+ NAQUADAH_REACTOR_SOLID_FRONT_GLOW,
NAQUADAH_REACTOR_SOLID_SIDE,
+ NAQUADAH_REACTOR_SOLID_SIDE_GLOW,
NAQUADAH_REACTOR_SOLID_BOTTOM,
-
+ NAQUADAH_REACTOR_SOLID_BOTTOM_GLOW,
NAQUADAH_REACTOR_SOLID_TOP,
+ NAQUADAH_REACTOR_SOLID_TOP_GLOW,
NAQUADAH_REACTOR_SOLID_BACK_ACTIVE,
+ NAQUADAH_REACTOR_SOLID_BACK_ACTIVE_GLOW,
NAQUADAH_REACTOR_SOLID_FRONT_ACTIVE,
+ NAQUADAH_REACTOR_SOLID_FRONT_ACTIVE_GLOW,
NAQUADAH_REACTOR_SOLID_SIDE_ACTIVE,
+ NAQUADAH_REACTOR_SOLID_SIDE_ACTIVE_GLOW,
NAQUADAH_REACTOR_SOLID_BOTTOM_ACTIVE,
-
+ NAQUADAH_REACTOR_SOLID_BOTTOM_ACTIVE_GLOW,
NAQUADAH_REACTOR_SOLID_TOP_ACTIVE,
+ NAQUADAH_REACTOR_SOLID_TOP_ACTIVE_GLOW,
+
NAQUADAH_REACTOR_FLUID_BACK,
+ NAQUADAH_REACTOR_FLUID_BACK_GLOW,
NAQUADAH_REACTOR_FLUID_FRONT,
+ NAQUADAH_REACTOR_FLUID_FRONT_GLOW,
NAQUADAH_REACTOR_FLUID_SIDE,
+ NAQUADAH_REACTOR_FLUID_SIDE_GLOW,
NAQUADAH_REACTOR_FLUID_BOTTOM,
+ NAQUADAH_REACTOR_FLUID_BOTTOM_GLOW,
NAQUADAH_REACTOR_FLUID_TOP,
-
+ NAQUADAH_REACTOR_FLUID_TOP_GLOW,
NAQUADAH_REACTOR_FLUID_BACK_ACTIVE,
+ NAQUADAH_REACTOR_FLUID_BACK_ACTIVE_GLOW,
NAQUADAH_REACTOR_FLUID_FRONT_ACTIVE,
+ NAQUADAH_REACTOR_FLUID_FRONT_ACTIVE_GLOW,
NAQUADAH_REACTOR_FLUID_SIDE_ACTIVE,
+ NAQUADAH_REACTOR_FLUID_SIDE_ACTIVE_GLOW,
NAQUADAH_REACTOR_FLUID_BOTTOM_ACTIVE,
+ NAQUADAH_REACTOR_FLUID_BOTTOM_ACTIVE_GLOW,
NAQUADAH_REACTOR_FLUID_TOP_ACTIVE,
+ NAQUADAH_REACTOR_FLUID_TOP_ACTIVE_GLOW,
DIESEL_GENERATOR_BACK,
+ DIESEL_GENERATOR_BACK_GLOW,
DIESEL_GENERATOR_FRONT,
+ DIESEL_GENERATOR_FRONT_GLOW,
DIESEL_GENERATOR_SIDE,
+ DIESEL_GENERATOR_SIDE_GLOW,
DIESEL_GENERATOR_BOTTOM,
+ DIESEL_GENERATOR_BOTTOM_GLOW,
DIESEL_GENERATOR_TOP,
+ DIESEL_GENERATOR_TOP_GLOW,
DIESEL_GENERATOR_BACK_ACTIVE,
+ DIESEL_GENERATOR_BACK_ACTIVE_GLOW,
DIESEL_GENERATOR_FRONT_ACTIVE,
-
+ DIESEL_GENERATOR_FRONT_ACTIVE_GLOW,
DIESEL_GENERATOR_SIDE_ACTIVE,
+ DIESEL_GENERATOR_SIDE_ACTIVE_GLOW,
DIESEL_GENERATOR_BOTTOM_ACTIVE,
+ DIESEL_GENERATOR_BOTTOM_ACTIVE_GLOW,
DIESEL_GENERATOR_TOP_ACTIVE,
+ DIESEL_GENERATOR_TOP_ACTIVE_GLOW,
+
GAS_TURBINE_BACK,
+ GAS_TURBINE_BACK_GLOW,
GAS_TURBINE_FRONT,
+ GAS_TURBINE_FRONT_GLOW,
GAS_TURBINE_SIDE,
+ GAS_TURBINE_SIDE_GLOW,
GAS_TURBINE_BOTTOM,
-
+ GAS_TURBINE_BOTTOM_GLOW,
GAS_TURBINE_TOP,
+ GAS_TURBINE_TOP_GLOW,
GAS_TURBINE_BACK_ACTIVE,
+ GAS_TURBINE_BACK_ACTIVE_GLOW,
GAS_TURBINE_FRONT_ACTIVE,
+ GAS_TURBINE_FRONT_ACTIVE_GLOW,
GAS_TURBINE_SIDE_ACTIVE,
+ GAS_TURBINE_SIDE_ACTIVE_GLOW,
GAS_TURBINE_BOTTOM_ACTIVE,
+ GAS_TURBINE_BOTTOM_ACTIVE_GLOW,
GAS_TURBINE_TOP_ACTIVE,
- STEAM_TURBINE_BACK,
+ GAS_TURBINE_TOP_ACTIVE_GLOW,
+ STEAM_TURBINE_BACK,
+ STEAM_TURBINE_BACK_GLOW,
STEAM_TURBINE_FRONT,
+ STEAM_TURBINE_FRONT_GLOW,
STEAM_TURBINE_SIDE,
+ STEAM_TURBINE_SIDE_GLOW,
STEAM_TURBINE_BOTTOM,
+ STEAM_TURBINE_BOTTOM_GLOW,
STEAM_TURBINE_TOP,
+ STEAM_TURBINE_TOP_GLOW,
STEAM_TURBINE_BACK_ACTIVE,
+ STEAM_TURBINE_BACK_ACTIVE_GLOW,
STEAM_TURBINE_FRONT_ACTIVE,
+ STEAM_TURBINE_FRONT_ACTIVE_GLOW,
STEAM_TURBINE_SIDE_ACTIVE,
-
+ STEAM_TURBINE_SIDE_ACTIVE_GLOW,
STEAM_TURBINE_BOTTOM_ACTIVE,
+ STEAM_TURBINE_BOTTOM_ACTIVE_GLOW,
STEAM_TURBINE_TOP_ACTIVE,
+ STEAM_TURBINE_TOP_ACTIVE_GLOW,
+
BLOCK_BRONZEPREIN,
BLOCK_STEELPREIN,
BLOCK_TITANIUMPREIN,
@@ -356,10 +447,10 @@ public class Textures {
BLOCK_IRREIN,
BLOCK_PLASCRETE,
BLOCK_TSREIN,
+
OVERLAY_LOCKER,
OVERLAY_LOCKER_000,
OVERLAY_LOCKER_001,
-
OVERLAY_LOCKER_002,
OVERLAY_LOCKER_003,
OVERLAY_LOCKER_004,
@@ -369,27 +460,35 @@ public class Textures {
OVERLAY_LOCKER_008,
OVERLAY_LOCKER_009,
OVERLAY_LOCKER_010,
-
OVERLAY_LOCKER_011,
OVERLAY_LOCKER_012,
OVERLAY_LOCKER_013,
+
OVERLAY_LENS,
OVERLAY_PIPE,
OVERLAY_PIPE_IN,
OVERLAY_PIPE_OUT,
OVERLAY_MUFFLER,
+
OVERLAY_CONTROLLER,
OVERLAY_ACTIVITYDETECTOR,
-
+ OVERLAY_ACTIVITYDETECTOR_GLOW,
OVERLAY_ENERGYDETECTOR,
OVERLAY_FLUIDDETECTOR,
OVERLAY_ITEMDETECTOR,
+
OVERLAY_FUSION1,
+ OVERLAY_FUSION1_GLOW,
OVERLAY_FUSION2,
+ OVERLAY_FUSION2_GLOW,
OVERLAY_FUSION3,
+ OVERLAY_FUSION3_GLOW,
OVERLAY_SCREEN,
+ OVERLAY_SCREEN_GLOW,
OVERLAY_QTANK,
+ OVERLAY_QTANK_GLOW,
OVERLAY_QCHEST,
+ OVERLAY_QCHEST_GLOW,
OVERLAY_SHUTTER,
OVERLAY_CLOSET,
@@ -398,6 +497,7 @@ public class Textures {
OVERLAY_DATA_ACCESS,
OVERLAY_CONVEYOR,
OVERLAY_PUMP,
+ OVERLAY_VALVE,
OVERLAY_ARM,
OVERLAY_DRAIN,
OVERLAY_CRAFTING,
@@ -407,142 +507,260 @@ public class Textures {
OVERLAY_ENERGY_IN_MULTI,
OVERLAY_ENERGY_OUT_MULTI,
OVERLAY_FRONT_LARGE_BOILER,
+ OVERLAY_FRONT_LARGE_BOILER_GLOW,
OVERLAY_FRONT_LARGE_BOILER_ACTIVE,
+ OVERLAY_FRONT_LARGE_BOILER_ACTIVE_GLOW,
OVERLAY_FRONT_VACUUM_FREEZER,
+ OVERLAY_FRONT_VACUUM_FREEZER_GLOW,
OVERLAY_FRONT_VACUUM_FREEZER_ACTIVE,
+ OVERLAY_FRONT_VACUUM_FREEZER_ACTIVE_GLOW,
OVERLAY_FRONT_MULTI_SMELTER,
+ OVERLAY_FRONT_MULTI_SMELTER_GLOW,
OVERLAY_FRONT_MULTI_SMELTER_ACTIVE,
+ OVERLAY_FRONT_MULTI_SMELTER_ACTIVE_GLOW,
OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE,
+ OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE_GLOW,
OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE_ACTIVE,
+ OVERLAY_FRONT_ELECTRIC_BLAST_FURNACE_ACTIVE_GLOW,
OVERLAY_FRONT_IMPLOSION_COMPRESSOR,
-
+ OVERLAY_FRONT_IMPLOSION_COMPRESSOR_GLOW,
OVERLAY_FRONT_IMPLOSION_COMPRESSOR_ACTIVE,
+ OVERLAY_FRONT_IMPLOSION_COMPRESSOR_ACTIVE_GLOW,
+
OVERLAY_TOP_POTIONBREWER,
+ OVERLAY_TOP_POTIONBREWER_GLOW,
OVERLAY_TOP_REPLICATOR,
+ OVERLAY_TOP_REPLICATOR_GLOW,
OVERLAY_TOP_MASSFAB,
+ OVERLAY_TOP_MASSFAB_GLOW,
OVERLAY_TOP_STEAM_HAMMER,
+ OVERLAY_TOP_STEAM_HAMMER_GLOW,
OVERLAY_TOP_STEAM_FURNACE,
+ OVERLAY_TOP_STEAM_FURNACE_GLOW,
OVERLAY_TOP_STEAM_ALLOY_SMELTER,
+ OVERLAY_TOP_STEAM_ALLOY_SMELTER_GLOW,
OVERLAY_TOP_STEAM_MACERATOR,
+ OVERLAY_TOP_STEAM_MACERATOR_GLOW,
OVERLAY_TOP_STEAM_COMPRESSOR,
+ OVERLAY_TOP_STEAM_COMPRESSOR_GLOW,
OVERLAY_TOP_STEAM_EXTRACTOR,
+ OVERLAY_TOP_STEAM_EXTRACTOR_GLOW,
OVERLAY_TOP_DISASSEMBLER,
+ OVERLAY_TOP_DISASSEMBLER_GLOW,
OVERLAY_TOP_BOXINATOR,
+ OVERLAY_TOP_BOXINATOR_GLOW,
OVERLAY_TOP_ROCK_BREAKER,
+ OVERLAY_TOP_ROCK_BREAKER_GLOW,
OVERLAY_TOP_SCANNER,
+ OVERLAY_TOP_SCANNER_GLOW,
OVERLAY_FRONT_POTIONBREWER,
+ OVERLAY_FRONT_POTIONBREWER_GLOW,
OVERLAY_FRONT_REPLICATOR,
+ OVERLAY_FRONT_REPLICATOR_GLOW,
OVERLAY_FRONT_MASSFAB,
+ OVERLAY_FRONT_MASSFAB_GLOW,
OVERLAY_FRONT_STEAM_HAMMER,
+ OVERLAY_FRONT_STEAM_HAMMER_GLOW,
+ OVERLAY_FRONT_STEAM_HAMMER_ACTIVE,
+ OVERLAY_FRONT_STEAM_HAMMER_ACTIVE_GLOW,
OVERLAY_FRONT_STEAM_FURNACE,
+ OVERLAY_FRONT_STEAM_FURNACE_GLOW,
OVERLAY_FRONT_STEAM_ALLOY_SMELTER,
+ OVERLAY_FRONT_STEAM_ALLOY_SMELTER_GLOW,
OVERLAY_FRONT_STEAM_MACERATOR,
+ OVERLAY_FRONT_STEAM_MACERATOR_GLOW,
+ OVERLAY_FRONT_STEAM_MACERATOR_ACTIVE,
+ OVERLAY_FRONT_STEAM_MACERATOR_ACTIVE_GLOW,
OVERLAY_FRONT_STEAM_COMPRESSOR,
+ OVERLAY_FRONT_STEAM_COMPRESSOR_GLOW,
OVERLAY_FRONT_STEAM_EXTRACTOR,
+ OVERLAY_FRONT_STEAM_EXTRACTOR_GLOW,
OVERLAY_FRONT_DISASSEMBLER,
+ OVERLAY_FRONT_DISASSEMBLER_GLOW,
+ OVERLAY_FRONT_DISASSEMBLER_ACTIVE,
+ OVERLAY_FRONT_DISASSEMBLER_ACTIVE_GLOW,
OVERLAY_FRONT_BOXINATOR,
+ OVERLAY_FRONT_BOXINATOR_GLOW,
OVERLAY_FRONT_ROCK_BREAKER,
+ OVERLAY_FRONT_ROCK_BREAKER_GLOW,
OVERLAY_FRONT_SCANNER,
+ OVERLAY_FRONT_SCANNER_GLOW,
OVERLAY_BOTTOM_POTIONBREWER,
+ OVERLAY_BOTTOM_POTIONBREWER_GLOW,
OVERLAY_BOTTOM_REPLICATOR,
+ OVERLAY_BOTTOM_REPLICATOR_GLOW,
OVERLAY_BOTTOM_MASSFAB,
+ OVERLAY_BOTTOM_MASSFAB_GLOW,
OVERLAY_BOTTOM_STEAM_HAMMER,
+ OVERLAY_BOTTOM_STEAM_HAMMER_GLOW,
OVERLAY_BOTTOM_STEAM_FURNACE,
+ OVERLAY_BOTTOM_STEAM_FURNACE_GLOW,
OVERLAY_BOTTOM_STEAM_ALLOY_SMELTER,
+ OVERLAY_BOTTOM_STEAM_ALLOY_SMELTER_GLOW,
OVERLAY_BOTTOM_STEAM_MACERATOR,
+ OVERLAY_BOTTOM_STEAM_MACERATOR_GLOW,
OVERLAY_BOTTOM_STEAM_COMPRESSOR,
+ OVERLAY_BOTTOM_STEAM_COMPRESSOR_GLOW,
OVERLAY_BOTTOM_STEAM_EXTRACTOR,
+ OVERLAY_BOTTOM_STEAM_EXTRACTOR_GLOW,
OVERLAY_BOTTOM_DISASSEMBLER,
+ OVERLAY_BOTTOM_DISASSEMBLER_GLOW,
OVERLAY_BOTTOM_BOXINATOR,
+ OVERLAY_BOTTOM_BOXINATOR_GLOW,
OVERLAY_BOTTOM_ROCK_BREAKER,
+ OVERLAY_BOTTOM_ROCK_BREAKER_GLOW,
OVERLAY_BOTTOM_SCANNER,
+ OVERLAY_BOTTOM_SCANNER_GLOW,
OVERLAY_SIDE_POTIONBREWER,
+ OVERLAY_SIDE_POTIONBREWER_GLOW,
OVERLAY_SIDE_REPLICATOR,
+ OVERLAY_SIDE_REPLICATOR_GLOW,
OVERLAY_SIDE_MASSFAB,
+ OVERLAY_SIDE_MASSFAB_GLOW,
OVERLAY_SIDE_STEAM_HAMMER,
+ OVERLAY_SIDE_STEAM_HAMMER_GLOW,
OVERLAY_SIDE_STEAM_FURNACE,
+ OVERLAY_SIDE_STEAM_FURNACE_GLOW,
OVERLAY_SIDE_STEAM_ALLOY_SMELTER,
+ OVERLAY_SIDE_STEAM_ALLOY_SMELTER_GLOW,
OVERLAY_SIDE_STEAM_MACERATOR,
+ OVERLAY_SIDE_STEAM_MACERATOR_GLOW,
OVERLAY_SIDE_STEAM_COMPRESSOR,
+ OVERLAY_SIDE_STEAM_COMPRESSOR_GLOW,
OVERLAY_SIDE_STEAM_EXTRACTOR,
+ OVERLAY_SIDE_STEAM_EXTRACTOR_GLOW,
OVERLAY_SIDE_DISASSEMBLER,
+ OVERLAY_SIDE_DISASSEMBLER_GLOW,
OVERLAY_SIDE_BOXINATOR,
+ OVERLAY_SIDE_BOXINATOR_GLOW,
OVERLAY_SIDE_ROCK_BREAKER,
+ OVERLAY_SIDE_ROCK_BREAKER_GLOW,
OVERLAY_SIDE_SCANNER,
+ OVERLAY_SIDE_SCANNER_GLOW,
OVERLAY_TOP_POTIONBREWER_ACTIVE,
+ OVERLAY_TOP_POTIONBREWER_ACTIVE_GLOW,
OVERLAY_TOP_REPLICATOR_ACTIVE,
+ OVERLAY_TOP_REPLICATOR_ACTIVE_GLOW,
OVERLAY_TOP_MASSFAB_ACTIVE,
+ OVERLAY_TOP_MASSFAB_ACTIVE_GLOW,
OVERLAY_TOP_STEAM_HAMMER_ACTIVE,
+ OVERLAY_TOP_STEAM_HAMMER_ACTIVE_GLOW,
OVERLAY_TOP_STEAM_FURNACE_ACTIVE,
+ OVERLAY_TOP_STEAM_FURNACE_ACTIVE_GLOW,
OVERLAY_TOP_STEAM_ALLOY_SMELTER_ACTIVE,
+ OVERLAY_TOP_STEAM_ALLOY_SMELTER_ACTIVE_GLOW,
OVERLAY_TOP_STEAM_MACERATOR_ACTIVE,
+ OVERLAY_TOP_STEAM_MACERATOR_ACTIVE_GLOW,
OVERLAY_TOP_STEAM_COMPRESSOR_ACTIVE,
+ OVERLAY_TOP_STEAM_COMPRESSOR_ACTIVE_GLOW,
OVERLAY_TOP_STEAM_EXTRACTOR_ACTIVE,
+ OVERLAY_TOP_STEAM_EXTRACTOR_ACTIVE_GLOW,
OVERLAY_TOP_DISASSEMBLER_ACTIVE,
+ OVERLAY_TOP_DISASSEMBLER_ACTIVE_GLOW,
OVERLAY_TOP_BOXINATOR_ACTIVE,
+ OVERLAY_TOP_BOXINATOR_ACTIVE_GLOW,
OVERLAY_TOP_ROCK_BREAKER_ACTIVE,
+ OVERLAY_TOP_ROCK_BREAKER_ACTIVE_GLOW,
OVERLAY_TOP_SCANNER_ACTIVE,
+ OVERLAY_TOP_SCANNER_ACTIVE_GLOW,
OVERLAY_FRONT_POTIONBREWER_ACTIVE,
+ OVERLAY_FRONT_POTIONBREWER_ACTIVE_GLOW,
OVERLAY_FRONT_REPLICATOR_ACTIVE,
+ OVERLAY_FRONT_REPLICATOR_ACTIVE_GLOW,
OVERLAY_FRONT_MASSFAB_ACTIVE,
- OVERLAY_FRONT_STEAM_HAMMER_ACTIVE,
+ OVERLAY_FRONT_MASSFAB_ACTIVE_GLOW,
OVERLAY_FRONT_STEAM_FURNACE_ACTIVE,
+ OVERLAY_FRONT_STEAM_FURNACE_ACTIVE_GLOW,
OVERLAY_FRONT_STEAM_ALLOY_SMELTER_ACTIVE,
+ OVERLAY_FRONT_STEAM_ALLOY_SMELTER_ACTIVE_GLOW,
- OVERLAY_FRONT_STEAM_MACERATOR_ACTIVE,
OVERLAY_FRONT_STEAM_COMPRESSOR_ACTIVE,
+ OVERLAY_FRONT_STEAM_COMPRESSOR_ACTIVE_GLOW,
OVERLAY_FRONT_STEAM_EXTRACTOR_ACTIVE,
- OVERLAY_FRONT_DISASSEMBLER_ACTIVE,
+ OVERLAY_FRONT_STEAM_EXTRACTOR_ACTIVE_GLOW,
OVERLAY_FRONT_BOXINATOR_ACTIVE,
+ OVERLAY_FRONT_BOXINATOR_ACTIVE_GLOW,
OVERLAY_FRONT_ROCK_BREAKER_ACTIVE,
+ OVERLAY_FRONT_ROCK_BREAKER_ACTIVE_GLOW,
OVERLAY_FRONT_SCANNER_ACTIVE,
+ OVERLAY_FRONT_SCANNER_ACTIVE_GLOW,
OVERLAY_BOTTOM_POTIONBREWER_ACTIVE,
+ OVERLAY_BOTTOM_POTIONBREWER_ACTIVE_GLOW,
OVERLAY_BOTTOM_REPLICATOR_ACTIVE,
+ OVERLAY_BOTTOM_REPLICATOR_ACTIVE_GLOW,
OVERLAY_BOTTOM_MASSFAB_ACTIVE,
+ OVERLAY_BOTTOM_MASSFAB_ACTIVE_GLOW,
OVERLAY_BOTTOM_STEAM_HAMMER_ACTIVE,
+ OVERLAY_BOTTOM_STEAM_HAMMER_ACTIVE_GLOW,
OVERLAY_BOTTOM_STEAM_FURNACE_ACTIVE,
+ OVERLAY_BOTTOM_STEAM_FURNACE_ACTIVE_GLOW,
OVERLAY_BOTTOM_STEAM_ALLOY_SMELTER_ACTIVE,
+ OVERLAY_BOTTOM_STEAM_ALLOY_SMELTER_ACTIVE_GLOW,
OVERLAY_BOTTOM_STEAM_MACERATOR_ACTIVE,
+ OVERLAY_BOTTOM_STEAM_MACERATOR_ACTIVE_GLOW,
OVERLAY_BOTTOM_STEAM_COMPRESSOR_ACTIVE,
+ OVERLAY_BOTTOM_STEAM_COMPRESSOR_ACTIVE_GLOW,
OVERLAY_BOTTOM_STEAM_EXTRACTOR_ACTIVE,
+ OVERLAY_BOTTOM_STEAM_EXTRACTOR_ACTIVE_GLOW,
OVERLAY_BOTTOM_DISASSEMBLER_ACTIVE,
+ OVERLAY_BOTTOM_DISASSEMBLER_ACTIVE_GLOW,
OVERLAY_BOTTOM_BOXINATOR_ACTIVE,
+ OVERLAY_BOTTOM_BOXINATOR_ACTIVE_GLOW,
OVERLAY_BOTTOM_ROCK_BREAKER_ACTIVE,
+ OVERLAY_BOTTOM_ROCK_BREAKER_ACTIVE_GLOW,
OVERLAY_BOTTOM_SCANNER_ACTIVE,
+ OVERLAY_BOTTOM_SCANNER_ACTIVE_GLOW,
OVERLAY_SIDE_POTIONBREWER_ACTIVE,
+ OVERLAY_SIDE_POTIONBREWER_ACTIVE_GLOW,
OVERLAY_SIDE_REPLICATOR_ACTIVE,
+ OVERLAY_SIDE_REPLICATOR_ACTIVE_GLOW,
OVERLAY_SIDE_MASSFAB_ACTIVE,
+ OVERLAY_SIDE_MASSFAB_ACTIVE_GLOW,
OVERLAY_SIDE_STEAM_HAMMER_ACTIVE,
+ OVERLAY_SIDE_STEAM_HAMMER_ACTIVE_GLOW,
OVERLAY_SIDE_STEAM_FURNACE_ACTIVE,
+ OVERLAY_SIDE_STEAM_FURNACE_ACTIVE_GLOW,
OVERLAY_SIDE_STEAM_ALLOY_SMELTER_ACTIVE,
+ OVERLAY_SIDE_STEAM_ALLOY_SMELTER_ACTIVE_GLOW,
OVERLAY_SIDE_STEAM_MACERATOR_ACTIVE,
+ OVERLAY_SIDE_STEAM_MACERATOR_ACTIVE_GLOW,
OVERLAY_SIDE_STEAM_COMPRESSOR_ACTIVE,
+ OVERLAY_SIDE_STEAM_COMPRESSOR_ACTIVE_GLOW,
OVERLAY_SIDE_STEAM_EXTRACTOR_ACTIVE,
+ OVERLAY_SIDE_STEAM_EXTRACTOR_ACTIVE_GLOW,
OVERLAY_SIDE_DISASSEMBLER_ACTIVE,
+ OVERLAY_SIDE_DISASSEMBLER_ACTIVE_GLOW,
OVERLAY_SIDE_BOXINATOR_ACTIVE,
+ OVERLAY_SIDE_BOXINATOR_ACTIVE_GLOW,
OVERLAY_SIDE_ROCK_BREAKER_ACTIVE,
+ OVERLAY_SIDE_ROCK_BREAKER_ACTIVE_GLOW,
OVERLAY_SIDE_SCANNER_ACTIVE,
+ OVERLAY_SIDE_SCANNER_ACTIVE_GLOW,
OVERLAY_ADV_PUMP,
OVERLAY_TELEPORTER,
+ OVERLAY_TELEPORTER_GLOW,
OVERLAY_TELEPORTER_ACTIVE,
+ OVERLAY_TELEPORTER_ACTIVE_GLOW,
+ OVERLAY_TELEPORTER_SIDES,
+ OVERLAY_TELEPORTER_SIDES_GLOW,
FUSIONI_1,
FUSIONI_2,
FUSIONI_3,
@@ -847,33 +1065,57 @@ public class Textures {
BASALT_BRICKS_CHISELED,
BASALT_SMOOTH,
OVERLAY_FRONT_HEAT_EXCHANGER_ACTIVE,
+ OVERLAY_FRONT_HEAT_EXCHANGER_ACTIVE_GLOW,
OVERLAY_FRONT_HEAT_EXCHANGER,
+ OVERLAY_FRONT_HEAT_EXCHANGER_GLOW,
OVERLAY_FRONT_PROCESSING_ARRAY_ACTIVE,
+ OVERLAY_FRONT_PROCESSING_ARRAY_ACTIVE_GLOW,
OVERLAY_FRONT_PROCESSING_ARRAY,
+ OVERLAY_FRONT_PROCESSING_ARRAY_GLOW,
OVERLAY_FRONT_OIL_DRILL_ACTIVE,
+ OVERLAY_FRONT_OIL_DRILL_ACTIVE_GLOW,
OVERLAY_FRONT_OIL_DRILL,
+ OVERLAY_FRONT_OIL_DRILL_GLOW,
OVERLAY_FRONT_DIESEL_ENGINE_ACTIVE,
+ OVERLAY_FRONT_DIESEL_ENGINE_ACTIVE_GLOW,
OVERLAY_FRONT_DIESEL_ENGINE,
+ OVERLAY_FRONT_DIESEL_ENGINE_GLOW,
OVERLAY_FRONT_EXTREME_DIESEL_ENGINE_ACTIVE,
+ OVERLAY_FRONT_EXTREME_DIESEL_ENGINE_ACTIVE_GLOW,
OVERLAY_FRONT_EXTREME_DIESEL_ENGINE,
+ OVERLAY_FRONT_EXTREME_DIESEL_ENGINE_GLOW,
OVERLAY_FRONT_PYROLYSE_OVEN_ACTIVE,
+ OVERLAY_FRONT_PYROLYSE_OVEN_ACTIVE_GLOW,
OVERLAY_FRONT_PYROLYSE_OVEN,
+ OVERLAY_FRONT_PYROLYSE_OVEN_GLOW,
OVERLAY_FRONT_OIL_CRACKER_ACTIVE,
+ OVERLAY_FRONT_OIL_CRACKER_ACTIVE_GLOW,
OVERLAY_FRONT_OIL_CRACKER,
+ OVERLAY_FRONT_OIL_CRACKER_GLOW,
OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE,
+ OVERLAY_FRONT_DISTILLATION_TOWER_ACTIVE_GLOW,
OVERLAY_FRONT_DISTILLATION_TOWER,
+ OVERLAY_FRONT_DISTILLATION_TOWER_GLOW,
OVERLAY_FRONT_ASSEMBLY_LINE_ACTIVE,
+ OVERLAY_FRONT_ASSEMBLY_LINE_ACTIVE_GLOW,
OVERLAY_FRONT_ASSEMBLY_LINE,
+ OVERLAY_FRONT_ASSEMBLY_LINE_GLOW,
OVERLAY_FRONT_ORE_DRILL_ACTIVE,
+ OVERLAY_FRONT_ORE_DRILL_ACTIVE_GLOW,
OVERLAY_FRONT_ORE_DRILL,
+ OVERLAY_FRONT_ORE_DRILL_GLOW,
OVERLAY_TOP_CLEANROOM_ACTIVE,
+ OVERLAY_TOP_CLEANROOM_ACTIVE_GLOW,
OVERLAY_TOP_CLEANROOM,
+ OVERLAY_TOP_CLEANROOM_GLOW,
OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR,
+ OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_GLOW,
OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_ACTIVE,
+ OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_ACTIVE_GLOW,
PIPE_RESTRICTOR_UP,
PIPE_RESTRICTOR_DOWN,
@@ -889,42 +1131,44 @@ public class Textures {
PIPE_RESTRICTOR_UR,
PIPE_RESTRICTOR_DL,
PIPE_RESTRICTOR_DR,
- PIPE_RESTRICTOR_LR;
+ PIPE_RESTRICTOR_LR,
+
+ OVERLAY_ME_HATCH;
/**
* Icon for Fresh CFoam
*/
- public static final ITexture[] FRESHFOAM = new ITexture[]{new GT_RenderedTexture(CFOAM_FRESH)};
+ public static final ITexture[] FRESHFOAM = {TextureFactory.of(CFOAM_FRESH)};
/**
* Icons for Hardened CFoam
* 0 = No Color
* 1 - 16 = Colors
*/
- public static final ITexture[][] HARDENEDFOAMS = new ITexture[][]{
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.CONSTRUCTION_FOAM.mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[0].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[1].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[2].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[3].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[4].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[5].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[6].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[7].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[8].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[9].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[10].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[11].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[12].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[13].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[14].mRGBa)},
- new ITexture[]{new GT_RenderedTexture(CFOAM_HARDENED, Dyes.VALUES[15].mRGBa)}
+ public static final ITexture[][] HARDENEDFOAMS = {
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.CONSTRUCTION_FOAM.mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[0].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[1].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[2].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[3].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[4].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[5].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[6].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[7].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[8].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[9].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[10].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[11].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[12].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[13].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[14].mRGBa)},
+ new ITexture[]{TextureFactory.of(CFOAM_HARDENED, Dyes.VALUES[15].mRGBa)}
};
/**
* Machine Casings by Tier
* 0 = 8V, 1 = LV, 2 = MV, 3 = HV, 4 = EV, 5 = IV, 6 = IV, 7 = IV, 8 = IV, 9 = IV
*/
public static final IIconContainer[]
- MACHINECASINGS_SIDE = new IIconContainer[]{
+ MACHINECASINGS_SIDE = {
MACHINE_8V_SIDE,
MACHINE_LV_SIDE,
MACHINE_MV_SIDE,
@@ -942,7 +1186,7 @@ public class Textures {
MACHINE_OPV_SIDE,
MACHINE_MAXV_SIDE,
},
- MACHINECASINGS_TOP = new IIconContainer[]{
+ MACHINECASINGS_TOP = {
MACHINE_8V_TOP,
MACHINE_LV_TOP,
MACHINE_MV_TOP,
@@ -960,7 +1204,7 @@ public class Textures {
MACHINE_OPV_TOP,
MACHINE_MAXV_TOP,
},
- MACHINECASINGS_BOTTOM = new IIconContainer[]{
+ MACHINECASINGS_BOTTOM = {
MACHINE_8V_BOTTOM,
MACHINE_LV_BOTTOM,
MACHINE_MV_BOTTOM,
@@ -978,7 +1222,7 @@ public class Textures {
MACHINE_OPV_BOTTOM,
MACHINE_MAXV_BOTTOM,
},
- GRANITES = new IIconContainer[]{
+ GRANITES = {
GRANITE_BLACK_STONE,
GRANITE_BLACK_COBBLE,
GRANITE_BLACK_COBBLE_MOSSY,
@@ -996,7 +1240,7 @@ public class Textures {
GRANITE_RED_BRICKS_CHISELED,
GRANITE_RED_SMOOTH,
},
- CONCRETES = new IIconContainer[]{
+ CONCRETES = {
CONCRETE_DARK_STONE,
CONCRETE_DARK_COBBLE,
CONCRETE_DARK_COBBLE_MOSSY,
@@ -1014,7 +1258,7 @@ public class Textures {
CONCRETE_LIGHT_BRICKS_CHISELED,
CONCRETE_LIGHT_SMOOTH,
},
- STONES = new IIconContainer[]{
+ STONES = {
MARBLE_STONE,
MARBLE_COBBLE,
MARBLE_COBBLE_MOSSY,
@@ -1032,7 +1276,7 @@ public class Textures {
BASALT_BRICKS_CHISELED,
BASALT_SMOOTH,
},
- TURBINE = new IIconContainer[]{
+ TURBINE = {
LARGETURBINE_ST1,
LARGETURBINE_ST2,
LARGETURBINE_ST3,
@@ -1043,7 +1287,7 @@ public class Textures {
LARGETURBINE_ST8,
LARGETURBINE_ST9
},
- TURBINE_ACTIVE = new IIconContainer[]{
+ TURBINE_ACTIVE = {
LARGETURBINE_ST_ACTIVE1,
LARGETURBINE_ST_ACTIVE2,
LARGETURBINE_ST_ACTIVE3,
@@ -1054,7 +1298,7 @@ public class Textures {
LARGETURBINE_ST_ACTIVE8,
LARGETURBINE_ST_ACTIVE9
},
- TURBINE1 = new IIconContainer[]{
+ TURBINE1 = {
LARGETURBINE_SS1,
LARGETURBINE_SS2,
LARGETURBINE_SS3,
@@ -1065,7 +1309,7 @@ public class Textures {
LARGETURBINE_SS8,
LARGETURBINE_SS9
},
- TURBINE_ACTIVE1 = new IIconContainer[]{
+ TURBINE_ACTIVE1 = {
LARGETURBINE_SS_ACTIVE1,
LARGETURBINE_SS_ACTIVE2,
LARGETURBINE_SS_ACTIVE3,
@@ -1076,7 +1320,7 @@ public class Textures {
LARGETURBINE_SS_ACTIVE8,
LARGETURBINE_SS_ACTIVE9
},
- TURBINE2 = new IIconContainer[]{
+ TURBINE2 = {
LARGETURBINE_TI1,
LARGETURBINE_TI2,
LARGETURBINE_TI3,
@@ -1087,7 +1331,7 @@ public class Textures {
LARGETURBINE_TI8,
LARGETURBINE_TI9
},
- TURBINE_ACTIVE2 = new IIconContainer[]{
+ TURBINE_ACTIVE2 = {
LARGETURBINE_TI_ACTIVE1,
LARGETURBINE_TI_ACTIVE2,
LARGETURBINE_TI_ACTIVE3,
@@ -1098,7 +1342,7 @@ public class Textures {
LARGETURBINE_TI_ACTIVE8,
LARGETURBINE_TI_ACTIVE9
},
- TURBINE3 = new IIconContainer[]{
+ TURBINE3 = {
LARGETURBINE_TU1,
LARGETURBINE_TU2,
LARGETURBINE_TU3,
@@ -1109,7 +1353,7 @@ public class Textures {
LARGETURBINE_TU8,
LARGETURBINE_TU9
},
- TURBINE_ACTIVE3 = new IIconContainer[]{
+ TURBINE_ACTIVE3 = {
LARGETURBINE_TU_ACTIVE1,
LARGETURBINE_TU_ACTIVE2,
LARGETURBINE_TU_ACTIVE3,
@@ -1120,7 +1364,7 @@ public class Textures {
LARGETURBINE_TU_ACTIVE8,
LARGETURBINE_TU_ACTIVE9
},
- CONNECTED_HULLS = new IIconContainer[]{
+ CONNECTED_HULLS = {
CONCRETE_DARK_STONE,
FUSIONI_1,
FUSIONI_2,
@@ -1147,7 +1391,7 @@ public class Textures {
FUSIONII_11,
FUSIONII_12,
},
- STORAGE_BLOCKS1 = new IIconContainer[]{
+ STORAGE_BLOCKS1 = {
BLOCK_ADAMANTIUM,
BLOCK_ALUMINIUM,
BLOCK_AMERICIUM,
@@ -1165,7 +1409,7 @@ public class Textures {
BLOCK_BLUESTEEL,
BLOCK_BRASS
},
- STORAGE_BLOCKS2 = new IIconContainer[]{
+ STORAGE_BLOCKS2 = {
BLOCK_BRONZE,
BLOCK_CAESIUM,
BLOCK_CERIUM,
@@ -1183,7 +1427,7 @@ public class Textures {
BLOCK_DYSPROSIUM,
BLOCK_ELECTRUM
},
- STORAGE_BLOCKS3 = new IIconContainer[]{
+ STORAGE_BLOCKS3 = {
BLOCK_ELECTRUMFLUX,
BLOCK_ENDERIUM,
BLOCK_ERBIUM,
@@ -1201,7 +1445,7 @@ public class Textures {
BLOCK_IRONWOOD,
BLOCK_KANTHAL
},
- STORAGE_BLOCKS4 = new IIconContainer[]{
+ STORAGE_BLOCKS4 = {
BLOCK_KNIGHTMETAL,
BLOCK_LANTHANUM,
BLOCK_LEAD,
@@ -1219,7 +1463,7 @@ public class Textures {
BLOCK_NAQUADAHENRICHED,
BLOCK_NAQUADRIA
},
- STORAGE_BLOCKS5 = new IIconContainer[]{
+ STORAGE_BLOCKS5 = {
BLOCK_NEODYMIUM,
BLOCK_NEODYMIUMMAGNETIC,
BLOCK_NEUTRONIUM,
@@ -1237,7 +1481,7 @@ public class Textures {
BLOCK_PLUTONIUM241,
BLOCK_PRASEODYMIUM
},
- STORAGE_BLOCKS6 = new IIconContainer[]{
+ STORAGE_BLOCKS6 = {
BLOCK_PROMETHIUM,
BLOCK_REDALLOY,
BLOCK_REDSTEEL,
@@ -1255,7 +1499,7 @@ public class Textures {
BLOCK_STEELMAGNETIC,
BLOCK_STERLINGSILVER
},
- STORAGE_BLOCKS7 = new IIconContainer[]{
+ STORAGE_BLOCKS7 = {
BLOCK_SUNNARIUM,
BLOCK_TANTALUM,
BLOCK_TELLURIUM,
@@ -1273,7 +1517,7 @@ public class Textures {
BLOCK_URANIUM,
BLOCK_URANIUM235
},
- STORAGE_BLOCKS8 = new IIconContainer[]{
+ STORAGE_BLOCKS8 = {
BLOCK_VANADIUM,
BLOCK_VANADIUMGALLIUM,
BLOCK_WROUGHTIRON,
@@ -1288,9 +1532,10 @@ public class Textures {
BLOCK_HSSS,
BLOCK_STEELEAF,
BLOCK_ICHORIUM,
- BLOCK_FIRESTONE
+ BLOCK_FIRESTONE,
+ BLOCK_SHADOW
},
- STORAGE_BLOCKS9 = new IIconContainer[]{
+ STORAGE_BLOCKS9 = {
BLOCK_AERCRYSTAL,
BLOCK_AMBER,
BLOCK_AMETHYST,
@@ -1308,7 +1553,7 @@ public class Textures {
BLOCK_IGNISCRYSTAL,
BLOCK_JASPER
},
- STORAGE_BLOCKS10 = new IIconContainer[]{
+ STORAGE_BLOCKS10 = {
BLOCK_LAZURITE,
BLOCK_LIGNITE,
BLOCK_MONAZITE,
@@ -1326,7 +1571,7 @@ public class Textures {
BLOCK_TANZANITE,
BLOCK_TERRACRYSTAL
},
- STORAGE_BLOCKS11 = new IIconContainer[]{
+ STORAGE_BLOCKS11 = {
BLOCK_TOPAZ,
BLOCK_VINTEUM,
BLOCK_YELLOWGARNET,
@@ -1334,133 +1579,136 @@ public class Textures {
BLOCK_CHARCOAL,
BLOCK_BLAZE
};
+ public static ITexture[] HIDDEN_TEXTURE = {
+ TextureFactory.builder().addIcon(HIDDEN_FACE).stdOrient().build()
+ };
public static ITexture[]
- ERROR_RENDERING = new ITexture[]{
- new GT_RenderedTexture(RENDERING_ERROR)
+ ERROR_RENDERING = {
+ TextureFactory.of(RENDERING_ERROR)
};
- public static ITexture[] OVERLAYS_ENERGY_IN = new ITexture[]{
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 180, 180, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 220, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{255, 100, 0, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{255, 255, 30, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{128, 128, 128, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{220, 220, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{200, 200, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{180, 180, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{160, 160, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{140, 140, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{120, 120, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{100, 100, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{80, 80, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{60, 60, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{40, 40, 245, 0}),
+ public static ITexture[] OVERLAYS_ENERGY_IN = {
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{180, 180, 180, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{220, 220, 220, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{255, 100, 0, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{255, 255, 30, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{128, 128, 128, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{220, 220, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{200, 200, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{180, 180, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{160, 160, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{140, 140, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{120, 120, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{100, 100, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{80, 80, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{60, 60, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN, new short[]{40, 40, 245, 0}),
};
- public static ITexture[] OVERLAYS_ENERGY_OUT = new ITexture[]{
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 180, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{255, 100, 0, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{255, 255, 30, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{128, 128, 128, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{200, 200, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{180, 180, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{160, 160, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{140, 140, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{120, 120, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{100, 100, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{80, 80, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{60, 60, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{40, 40, 245, 0}),
+ public static ITexture[] OVERLAYS_ENERGY_OUT = {
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{180, 180, 180, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{255, 100, 0, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{255, 255, 30, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{128, 128, 128, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{220, 220, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{200, 200, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{180, 180, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{160, 160, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{140, 140, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{120, 120, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{100, 100, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{80, 80, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{60, 60, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT, new short[]{40, 40, 245, 0}),
};
- public static ITexture[] OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 180, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 100, 0, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 255, 30, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{128, 128, 128, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 200, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 160, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 140, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 120, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 100, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 80, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 60, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 40, 245, 0}),
+ public static ITexture[] OVERLAYS_ENERGY_IN_MULTI = {
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 180, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 100, 0, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{255, 255, 30, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{128, 128, 128, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{200, 200, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{180, 180, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{160, 160, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{140, 140, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{120, 120, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{100, 100, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{80, 80, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{60, 60, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_MULTI, new short[]{40, 40, 245, 0}),
};
- public static ITexture[] OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 180, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 100, 0, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 255, 30, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{128, 128, 128, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 200, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 160, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 140, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 120, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 100, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 80, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 60, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 40, 245, 0}),
+ public static ITexture[] OVERLAYS_ENERGY_OUT_MULTI = {
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 180, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 100, 0, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{255, 255, 30, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{128, 128, 128, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{200, 200, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{180, 180, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{160, 160, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{140, 140, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{120, 120, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{100, 100, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{80, 80, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{60, 60, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_MULTI, new short[]{40, 40, 245, 0}),
};
- public static ITexture[] OVERLAYS_ENERGY_IN_POWER = new ITexture[]{
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 180, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 220, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{255, 100, 0, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{255, 255, 30, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{128, 128, 128, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{240, 240, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{200, 200, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{160, 160, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{140, 140, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{120, 120, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{100, 100, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{80, 80, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{60, 60, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_IN_POWER, new short[]{40, 40, 245, 0}),
+ public static ITexture[] OVERLAYS_ENERGY_IN_POWER = {
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 180, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 220, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{255, 100, 0, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{255, 255, 30, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{128, 128, 128, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{240, 240, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{220, 220, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{200, 200, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{180, 180, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{160, 160, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{140, 140, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{120, 120, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{100, 100, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{80, 80, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{60, 60, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_IN_POWER, new short[]{40, 40, 245, 0}),
};
- public static ITexture[] OVERLAYS_ENERGY_OUT_POWER = new ITexture[]{
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 180, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 220, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 100, 0, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 255, 30, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{128, 128, 128, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{240, 240, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{200, 200, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{160, 160, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{140, 140, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{120, 120, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{100, 100, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{80, 80, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{60, 60, 245, 0}),
- new GT_RenderedTexture(OVERLAY_ENERGY_OUT_POWER, new short[]{40, 40, 245, 0}),
+ public static ITexture[] OVERLAYS_ENERGY_OUT_POWER = {
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 180, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 220, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 100, 0, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{255, 255, 30, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{128, 128, 128, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{240, 240, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{220, 220, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{200, 200, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{180, 180, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{160, 160, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{140, 140, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{120, 120, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{100, 100, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{80, 80, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{60, 60, 245, 0}),
+ TextureFactory.of(OVERLAY_ENERGY_OUT_POWER, new short[]{40, 40, 245, 0}),
};
- public static ITexture[] LOCKERS = new ITexture[]{
- new GT_RenderedTexture(OVERLAY_LOCKER_000),
- new GT_RenderedTexture(OVERLAY_LOCKER_001),
- new GT_RenderedTexture(OVERLAY_LOCKER_002),
- new GT_RenderedTexture(OVERLAY_LOCKER_003),
- new GT_RenderedTexture(OVERLAY_LOCKER_004),
- new GT_RenderedTexture(OVERLAY_LOCKER_005),
- new GT_RenderedTexture(OVERLAY_LOCKER_006),
- new GT_RenderedTexture(OVERLAY_LOCKER_007),
- new GT_RenderedTexture(OVERLAY_LOCKER_008),
- new GT_RenderedTexture(OVERLAY_LOCKER_009),
- new GT_RenderedTexture(OVERLAY_LOCKER_010),
- new GT_RenderedTexture(OVERLAY_LOCKER_011),
- new GT_RenderedTexture(OVERLAY_LOCKER_012),
- new GT_RenderedTexture(OVERLAY_LOCKER_013),
+ public static ITexture[] LOCKERS = {
+ TextureFactory.of(OVERLAY_LOCKER_000),
+ TextureFactory.of(OVERLAY_LOCKER_001),
+ TextureFactory.of(OVERLAY_LOCKER_002),
+ TextureFactory.of(OVERLAY_LOCKER_003),
+ TextureFactory.of(OVERLAY_LOCKER_004),
+ TextureFactory.of(OVERLAY_LOCKER_005),
+ TextureFactory.of(OVERLAY_LOCKER_006),
+ TextureFactory.of(OVERLAY_LOCKER_007),
+ TextureFactory.of(OVERLAY_LOCKER_008),
+ TextureFactory.of(OVERLAY_LOCKER_009),
+ TextureFactory.of(OVERLAY_LOCKER_010),
+ TextureFactory.of(OVERLAY_LOCKER_011),
+ TextureFactory.of(OVERLAY_LOCKER_012),
+ TextureFactory.of(OVERLAY_LOCKER_013),
};
/**
* USE casingTexturePages[page] instead of CASING_BLOCKS since it is casingTexturePages[0]
@@ -1473,24 +1721,17 @@ public class Textures {
*/
public static ITexture[][] casingTexturePages = new ITexture[128][];//page holder so we don't make an short long array
- public static ITexture getCasingTextureForId(int id){
- return casingTexturePages[(id>>7)&0x7f][id&0x7f];
- }
- public static void setCasingTextureForId(int id,ITexture iTexture){
- casingTexturePages[(id>>7)&0x7f][id&0x7f]=iTexture;
- }
- public static void setCasingTexture(byte page,byte index,ITexture iTexture){
- casingTexturePages[page][index]=iTexture;
- }
-
static {
for (byte i = 0; i < MACHINE_CASINGS.length; i++)
for (byte j = 0; j < MACHINE_CASINGS[i].length; j++)
- MACHINE_CASINGS[i][j] = new GT_SidedTexture(MACHINECASINGS_BOTTOM[i], MACHINECASINGS_TOP[i], MACHINECASINGS_SIDE[i], Dyes.getModulation(j - 1, Dyes.MACHINE_METAL.mRGBa));
- casingTexturePages[0] = CASING_BLOCKS;
+ MACHINE_CASINGS[i][j] = TextureFactory.of(
+ MACHINECASINGS_BOTTOM[i],
+ MACHINECASINGS_TOP[i],
+ MACHINECASINGS_SIDE[i], Dyes.getModulation(j - 1, Dyes.MACHINE_METAL.mRGBa));
+ casingTexturePages[0] = new ITexture[128];
//adds some known pages, modders also can do it...
- GT_Utility.addTexturePage((byte)1);
- GT_Utility.addTexturePage((byte)8);
+ GT_Utility.addTexturePage((byte) 1);
+ GT_Utility.addTexturePage((byte) 8);
}
protected IIcon mIcon;
@@ -1499,6 +1740,18 @@ public class Textures {
GregTech_API.sGTBlockIconload.add(this);
}
+ public static ITexture getCasingTextureForId(int id) {
+ return casingTexturePages[(id >> 7) & 0x7f][id & 0x7f];
+ }
+
+ public static void setCasingTextureForId(int id, ITexture iTexture) {
+ casingTexturePages[(id >> 7) & 0x7f][id & 0x7f] = iTexture;
+ }
+
+ public static void setCasingTexture(byte page, byte index, ITexture iTexture) {
+ casingTexturePages[page][index] = iTexture;
+ }
+
@Override
public IIcon getIcon() {
return mIcon;
@@ -1510,13 +1763,13 @@ public class Textures {
}
@Override
- public void run() {
- mIcon = GregTech_API.sBlockIcons.registerIcon(RES_PATH_BLOCK + "iconsets/" + this);
+ public ResourceLocation getTextureFile() {
+ return TextureMap.locationBlocksTexture;
}
@Override
- public ResourceLocation getTextureFile() {
- return TextureMap.locationBlocksTexture;
+ public void run() {
+ mIcon = GregTech_API.sBlockIcons.registerIcon(RES_PATH_BLOCK + "iconsets/" + this);
}
public static class CustomIcon implements IIconContainer, Runnable {
@@ -1539,13 +1792,13 @@ public class Textures {
}
@Override
- public void run() {
- mIcon = GregTech_API.sBlockIcons.registerIcon(RES_PATH_BLOCK + mIconName);
+ public ResourceLocation getTextureFile() {
+ return TextureMap.locationBlocksTexture;
}
@Override
- public ResourceLocation getTextureFile() {
- return TextureMap.locationBlocksTexture;
+ public void run() {
+ mIcon = GregTech_API.sBlockIcons.registerIcon(RES_PATH_BLOCK + mIconName);
}
}
}
@@ -1599,7 +1852,7 @@ public class Textures {
TURBINE_HUGE;
public static final IIconContainer[]
- DURABILITY_BAR = new IIconContainer[]{
+ DURABILITY_BAR = {
DURABILITY_BAR_0,
DURABILITY_BAR_1,
DURABILITY_BAR_2,
@@ -1610,7 +1863,7 @@ public class Textures {
DURABILITY_BAR_7,
DURABILITY_BAR_8,
},
- ENERGY_BAR = new IIconContainer[]{
+ ENERGY_BAR = {
ENERGY_BAR_0,
ENERGY_BAR_1,
ENERGY_BAR_2,
@@ -1622,7 +1875,7 @@ public class Textures {
ENERGY_BAR_8,
};
- public static final ITexture[] ERROR_RENDERING = new ITexture[]{new GT_RenderedTexture(RENDERING_ERROR)};
+ public static final ITexture[] ERROR_RENDERING = {TextureFactory.of(RENDERING_ERROR)};
protected IIcon mIcon, mOverlay;
@@ -1671,14 +1924,14 @@ public class Textures {
}
@Override
- public void run() {
- mIcon = GregTech_API.sItemIcons.registerIcon(RES_PATH_ITEM + mIconName);
- mOverlay = GregTech_API.sItemIcons.registerIcon(RES_PATH_ITEM + mIconName + "_OVERLAY");
+ public ResourceLocation getTextureFile() {
+ return TextureMap.locationItemsTexture;
}
@Override
- public ResourceLocation getTextureFile() {
- return TextureMap.locationItemsTexture;
+ public void run() {
+ mIcon = GregTech_API.sItemIcons.registerIcon(RES_PATH_ITEM + mIconName);
+ mOverlay = GregTech_API.sItemIcons.registerIcon(RES_PATH_ITEM + mIconName + "_OVERLAY");
}
}
}