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-rw-r--r--src/main/java/gregtech/api/enums/Textures.java30
1 files changed, 29 insertions, 1 deletions
diff --git a/src/main/java/gregtech/api/enums/Textures.java b/src/main/java/gregtech/api/enums/Textures.java
index 89b8fcca24..17a8fbcc50 100644
--- a/src/main/java/gregtech/api/enums/Textures.java
+++ b/src/main/java/gregtech/api/enums/Textures.java
@@ -12,6 +12,8 @@ import net.minecraft.util.ResourceLocation;
import static gregtech.api.enums.GT_Values.RES_PATH_BLOCK;
import static gregtech.api.enums.GT_Values.RES_PATH_ITEM;
+//TODO IMPLEMENT TEXTURES for new tiers
+
public class Textures {
public enum BlockIcons implements IIconContainer, Runnable {
VOID // The Empty Texture
@@ -244,7 +246,7 @@ public class Textures {
LARGETURBINE_TU_ACTIVE6,
LARGETURBINE_TU_ACTIVE7,
LARGETURBINE_TU_ACTIVE8,
- LARGETURBINE_TU_ACTIVE9
+ LARGETURBINE_TU_ACTIVE9,
},
CONNECTED_HULLS = new IIconContainer[]{
CONCRETE_DARK_STONE,
@@ -471,6 +473,12 @@ public class Textures {
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}),
},
OVERLAYS_ENERGY_OUT = new ITexture[]{
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}),
@@ -483,6 +491,12 @@ public class Textures {
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}),
},
OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}),
@@ -495,6 +509,12 @@ public class Textures {
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}),
},
OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}),
@@ -507,6 +527,12 @@ public class Textures {
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
+ new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}),
},
LOCKERS = new ITexture[]{
new GT_RenderedTexture(OVERLAY_LOCKER_000),
@@ -523,6 +549,8 @@ public class Textures {
new GT_RenderedTexture(OVERLAY_LOCKER_011),
new GT_RenderedTexture(OVERLAY_LOCKER_012),
new GT_RenderedTexture(OVERLAY_LOCKER_013),
+ new GT_RenderedTexture(OVERLAY_LOCKER_013),
+ new GT_RenderedTexture(OVERLAY_LOCKER_013),
},
CASING_BLOCKS = new ITexture[128],
MACHINE_CASINGS[] = new ITexture[16][17];