diff options
Diffstat (limited to 'src/main/java/gregtech/api/enums')
-rw-r--r-- | src/main/java/gregtech/api/enums/Textures.java | 30 |
1 files changed, 29 insertions, 1 deletions
diff --git a/src/main/java/gregtech/api/enums/Textures.java b/src/main/java/gregtech/api/enums/Textures.java index 89b8fcca24..17a8fbcc50 100644 --- a/src/main/java/gregtech/api/enums/Textures.java +++ b/src/main/java/gregtech/api/enums/Textures.java @@ -12,6 +12,8 @@ import net.minecraft.util.ResourceLocation; import static gregtech.api.enums.GT_Values.RES_PATH_BLOCK; import static gregtech.api.enums.GT_Values.RES_PATH_ITEM; +//TODO IMPLEMENT TEXTURES for new tiers + public class Textures { public enum BlockIcons implements IIconContainer, Runnable { VOID // The Empty Texture @@ -244,7 +246,7 @@ public class Textures { LARGETURBINE_TU_ACTIVE6, LARGETURBINE_TU_ACTIVE7, LARGETURBINE_TU_ACTIVE8, - LARGETURBINE_TU_ACTIVE9 + LARGETURBINE_TU_ACTIVE9, }, CONNECTED_HULLS = new IIconContainer[]{ CONCRETE_DARK_STONE, @@ -471,6 +473,12 @@ public class Textures { new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN, new short[]{240, 240, 245, 0}), }, OVERLAYS_ENERGY_OUT = new ITexture[]{ new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{220, 220, 220, 0}), @@ -483,6 +491,12 @@ public class Textures { new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT, new short[]{240, 240, 245, 0}), }, OVERLAYS_ENERGY_IN_MULTI = new ITexture[]{ new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{220, 220, 220, 0}), @@ -495,6 +509,12 @@ public class Textures { new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_IN_MULTI, new short[]{240, 240, 245, 0}), }, OVERLAYS_ENERGY_OUT_MULTI = new ITexture[]{ new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{220, 220, 220, 0}), @@ -507,6 +527,12 @@ public class Textures { new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), + new GT_RenderedTexture(OVERLAY_ENERGY_OUT_MULTI, new short[]{240, 240, 245, 0}), }, LOCKERS = new ITexture[]{ new GT_RenderedTexture(OVERLAY_LOCKER_000), @@ -523,6 +549,8 @@ public class Textures { new GT_RenderedTexture(OVERLAY_LOCKER_011), new GT_RenderedTexture(OVERLAY_LOCKER_012), new GT_RenderedTexture(OVERLAY_LOCKER_013), + new GT_RenderedTexture(OVERLAY_LOCKER_013), + new GT_RenderedTexture(OVERLAY_LOCKER_013), }, CASING_BLOCKS = new ITexture[128], MACHINE_CASINGS[] = new ITexture[16][17]; |