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-rw-r--r--src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java4
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java130
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UITextures.java562
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GUITextureSet.java63
4 files changed, 474 insertions, 285 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
index f242aff0ed..43b7210758 100644
--- a/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
+++ b/src/main/java/gregtech/api/gui/modularui/FallbackableSteamTexture.java
@@ -55,7 +55,9 @@ public class FallbackableSteamTexture {
useFallback = true;
} else {
try {
- Minecraft.getMinecraft().getResourceManager().getResource(candidate.get(steamVariant).location);
+ Minecraft.getMinecraft()
+ .getResourceManager()
+ .getResource(candidate.get(steamVariant).location);
useFallback = false;
} catch (IOException e) {
useFallback = true;
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
index 32ed6442c1..e068cd967e 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
@@ -36,28 +36,46 @@ public class GT_UIInfos {
* Do NOT run {@link UIBuilder#build} on-the-fly, otherwise MP client won't register UIs. Instead, store to static
* field, just like {@link #GTTileEntityDefaultUI}. Such mistake can be easily overlooked by testing only SP.
*/
- public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder
- .of().container((player, world, x, y, z) -> {
- TileEntity te = world.getTileEntity(x, y, z);
- if (te instanceof ITileWithModularUI) {
- return createTileEntityContainer(
- player,
- ((ITileWithModularUI) te)::createWindow,
- te::markDirty,
- containerConstructor);
- }
- return null;
- }).gui(((player, world, x, y, z) -> {
- if (!world.isRemote) return null;
- TileEntity te = world.getTileEntity(x, y, z);
- if (te instanceof ITileWithModularUI) {
- return createTileEntityGuiContainer(
- player,
- ((ITileWithModularUI) te)::createWindow,
- containerConstructor);
- }
- return null;
- })).build();
+ public static final Function<ContainerConstructor, UIInfo<?, ?>> GTTileEntityUIFactory = containerConstructor -> UIBuilder.of()
+ .container(
+ (player, world,
+ x,
+ y,
+ z) -> {
+ TileEntity te = world.getTileEntity(
+ x,
+ y,
+ z);
+ if (te instanceof ITileWithModularUI) {
+ return createTileEntityContainer(
+ player,
+ ((ITileWithModularUI) te)::createWindow,
+ te::markDirty,
+ containerConstructor);
+ }
+ return null;
+ })
+ .gui(
+ ((player,
+ world,
+ x,
+ y,
+ z) -> {
+ if (!world.isRemote)
+ return null;
+ TileEntity te = world.getTileEntity(
+ x,
+ y,
+ z);
+ if (te instanceof ITileWithModularUI) {
+ return createTileEntityGuiContainer(
+ player,
+ ((ITileWithModularUI) te)::createWindow,
+ containerConstructor);
+ }
+ return null;
+ }))
+ .build();
private static final UIInfo<?, ?> GTTileEntityDefaultUI = GTTileEntityUIFactory.apply(ModularUIContainer::new);
@@ -66,31 +84,36 @@ public class GT_UIInfos {
static {
for (byte i = 0; i < ForgeDirection.VALID_DIRECTIONS.length; i++) {
final byte side = i;
- coverUI.put(side, UIBuilder.of().container((player, world, x, y, z) -> {
- final TileEntity te = world.getTileEntity(x, y, z);
- if (!(te instanceof ICoverable)) return null;
- final ICoverable gtTileEntity = (ICoverable) te;
- GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
- return createCoverContainer(
- player,
- cover::createWindow,
- te::markDirty,
- gtTileEntity.getCoverIDAtSide(side),
- side,
- gtTileEntity);
- }).gui((player, world, x, y, z) -> {
- if (!world.isRemote) return null;
- final TileEntity te = world.getTileEntity(x, y, z);
- if (!(te instanceof ICoverable)) return null;
- final ICoverable gtTileEntity = (ICoverable) te;
- final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
- return createCoverGuiContainer(
- player,
- cover::createWindow,
- gtTileEntity.getCoverIDAtSide(side),
- side,
- gtTileEntity);
- }).build());
+ coverUI.put(
+ side,
+ UIBuilder.of()
+ .container((player, world, x, y, z) -> {
+ final TileEntity te = world.getTileEntity(x, y, z);
+ if (!(te instanceof ICoverable)) return null;
+ final ICoverable gtTileEntity = (ICoverable) te;
+ GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
+ return createCoverContainer(
+ player,
+ cover::createWindow,
+ te::markDirty,
+ gtTileEntity.getCoverIDAtSide(side),
+ side,
+ gtTileEntity);
+ })
+ .gui((player, world, x, y, z) -> {
+ if (!world.isRemote) return null;
+ final TileEntity te = world.getTileEntity(x, y, z);
+ if (!(te instanceof ICoverable)) return null;
+ final ICoverable gtTileEntity = (ICoverable) te;
+ final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
+ return createCoverGuiContainer(
+ player,
+ cover::createWindow,
+ gtTileEntity.getCoverIDAtSide(side),
+ side,
+ gtTileEntity);
+ })
+ .build());
}
}
@@ -121,12 +144,13 @@ public class GT_UIInfos {
tileEntity),
(EntityPlayerMP) player);
- coverUI.get(side).open(
- player,
- tileEntity.getWorld(),
- tileEntity.getXCoord(),
- tileEntity.getYCoord(),
- tileEntity.getZCoord());
+ coverUI.get(side)
+ .open(
+ player,
+ tileEntity.getWorld(),
+ tileEntity.getXCoord(),
+ tileEntity.getYCoord(),
+ tileEntity.getZCoord());
}
/**
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
index a1d1be02ac..590b14af29 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UITextures.java
@@ -13,23 +13,48 @@ public class GT_UITextures {
public static final UITexture TRANSPARENT = UITexture.fullImage(MODID, "gui/picture/transparent");
- public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture
- .of(MODID, "gui/background/singleblock_default", 176, 166, 4);
- public static final SteamTexture BACKGROUND_STEAM = SteamTexture
- .adaptableTexture(MODID, "gui/background/%s", 176, 166, 4);
- public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture
- .fullImage(MODID, "gui/background/fusion_computer");
- public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture
- .of(MODID, "gui/background/text_field", 142, 28, 1);
- public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture
- .of(MODID, "gui/background/text_field_light_gray", 61, 12, 1);
+ public static final AdaptableUITexture BACKGROUND_SINGLEBLOCK_DEFAULT = AdaptableUITexture.of(
+ MODID,
+ "gui/background/singleblock_default",
+ 176,
+ 166,
+ 4);
+ public static final SteamTexture BACKGROUND_STEAM = SteamTexture.adaptableTexture(
+ MODID,
+ "gui/background/%s",
+ 176,
+ 166,
+ 4);
+ public static final UITexture BACKGROUND_FUSION_COMPUTER = UITexture.fullImage(
+ MODID,
+ "gui/background/fusion_computer");
+ public static final AdaptableUITexture BACKGROUND_TEXT_FIELD = AdaptableUITexture.of(
+ MODID,
+ "gui/background/text_field",
+ 142,
+ 28,
+ 1);
+ public static final AdaptableUITexture BACKGROUND_TEXT_FIELD_LIGHT_GRAY = AdaptableUITexture.of(
+ MODID,
+ "gui/background/text_field_light_gray",
+ 61,
+ 12,
+ 1);
public static final SteamTexture SLOT_ITEM_STEAM = SteamTexture.fullImage(MODID, "gui/slot/item_%s");
public static final SteamTexture SLOT_FLUID_STEAM = SteamTexture.fullImage(MODID, "gui/slot/fluid_%s");
- public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture
- .of(MODID, "gui/slot/dark_gray", 18, 18, 1);
- public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture
- .of(MODID, "gui/slot/maintenance", 20, 20, 1);
+ public static final AdaptableUITexture SLOT_DARK_GRAY = AdaptableUITexture.of(
+ MODID,
+ "gui/slot/dark_gray",
+ 18,
+ 18,
+ 1);
+ public static final AdaptableUITexture SLOT_MAINTENANCE = AdaptableUITexture.of(
+ MODID,
+ "gui/slot/maintenance",
+ 20,
+ 20,
+ 1);
public static final AdaptableUITexture SLOT_UPLIFTED = AdaptableUITexture.of(MODID, "gui/slot/uplifted", 18, 18, 1);
public static final UITexture OVERLAY_SLOT_ARROW_ME = UITexture.fullImage(MODID, "gui/overlay_slot/arrow_me");
@@ -41,53 +66,67 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_BOX = UITexture.fullImage(MODID, "gui/overlay_slot/box");
public static final UITexture OVERLAY_SLOT_BOXED = UITexture.fullImage(MODID, "gui/overlay_slot/boxed");
public static final UITexture OVERLAY_SLOT_CANISTER = UITexture.fullImage(MODID, "gui/overlay_slot/canister");
- public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/canister_%s");
+ public static final SteamTexture OVERLAY_SLOT_CANISTER_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/canister_%s");
public static final UITexture OVERLAY_SLOT_CANNER = UITexture.fullImage(MODID, "gui/overlay_slot/canner");
public static final UITexture OVERLAY_SLOT_CAULDRON = UITexture.fullImage(MODID, "gui/overlay_slot/cauldron");
public static final UITexture OVERLAY_SLOT_CENTRIFUGE = UITexture.fullImage(MODID, "gui/overlay_slot/centrifuge");
- public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture
- .fullImage(MODID, "gui/overlay_slot/centrifuge_fluid");
- public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/centrifuge_%s");
+ public static final UITexture OVERLAY_SLOT_CENTRIFUGE_FLUID = UITexture.fullImage(
+ MODID,
+ "gui/overlay_slot/centrifuge_fluid");
+ public static final SteamTexture OVERLAY_SLOT_CENTRIFUGE_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/centrifuge_%s");
public static final UITexture OVERLAY_SLOT_CHARGER = UITexture.fullImage(MODID, "gui/overlay_slot/charger");
- public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture
- .fullImage(MODID, "gui/overlay_slot/charger_fluid");
+ public static final UITexture OVERLAY_SLOT_CHARGER_FLUID = UITexture.fullImage(
+ MODID,
+ "gui/overlay_slot/charger_fluid");
public static final UITexture OVERLAY_SLOT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/circuit");
- public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/coal_%s");
+ public static final SteamTexture OVERLAY_SLOT_COAL_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/coal_%s");
public static final UITexture OVERLAY_SLOT_COMPRESSOR = UITexture.fullImage(MODID, "gui/overlay_slot/compressor");
- public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/compressor_%s");
+ public static final SteamTexture OVERLAY_SLOT_COMPRESSOR_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/compressor_%s");
public static final UITexture OVERLAY_SLOT_CRUSHED_ORE = UITexture.fullImage(MODID, "gui/overlay_slot/crushed_ore");
- public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/crushed_ore_%s");
- public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture
- .fullImage(MODID, "gui/overlay_slot/cutter_sliced");
+ public static final SteamTexture OVERLAY_SLOT_CRUSHED_ORE_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/crushed_ore_%s");
+ public static final UITexture OVERLAY_SLOT_CUTTER_SLICED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_slot/cutter_sliced");
public static final UITexture OVERLAY_SLOT_DATA_ORB = UITexture.fullImage(MODID, "gui/overlay_slot/data_orb");
public static final UITexture OVERLAY_SLOT_DATA_STICK = UITexture.fullImage(MODID, "gui/overlay_slot/data_stick");
public static final UITexture OVERLAY_SLOT_DUST = UITexture.fullImage(MODID, "gui/overlay_slot/dust");
- public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/dust_%s");
- public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/block_%s");
+ public static final SteamTexture OVERLAY_SLOT_DUST_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/dust_%s");
+ public static final SteamTexture OVERLAY_SLOT_BLOCK_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/block_%s");
public static final UITexture OVERLAY_SLOT_EXPLOSIVE = UITexture.fullImage(MODID, "gui/overlay_slot/explosive");
- public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture
- .fullImage(MODID, "gui/overlay_slot/extruder_shape");
+ public static final UITexture OVERLAY_SLOT_EXTRUDER_SHAPE = UITexture.fullImage(
+ MODID,
+ "gui/overlay_slot/extruder_shape");
public static final UITexture OVERLAY_SLOT_FURNACE = UITexture.fullImage(MODID, "gui/overlay_slot/furnace");
- public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/furnace_%s");
+ public static final SteamTexture OVERLAY_SLOT_FURNACE_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/furnace_%s");
public static final UITexture OVERLAY_SLOT_GEM = UITexture.fullImage(MODID, "gui/overlay_slot/gem");
public static final UITexture OVERLAY_SLOT_HAMMER = UITexture.fullImage(MODID, "gui/overlay_slot/hammer");
- public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/hammer_%s");
+ public static final SteamTexture OVERLAY_SLOT_HAMMER_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/hammer_%s");
public static final UITexture OVERLAY_SLOT_HEATER_1 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_1");
public static final UITexture OVERLAY_SLOT_HEATER_2 = UITexture.fullImage(MODID, "gui/overlay_slot/heater_2");
public static final UITexture OVERLAY_SLOT_IMPLOSION = UITexture.fullImage(MODID, "gui/overlay_slot/implosion");
public static final UITexture OVERLAY_SLOT_IN = UITexture.fullImage(MODID, "gui/overlay_slot/in");
public static final SteamTexture OVERLAY_SLOT_IN_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/in_%s");
- public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture
- .fullImage(MODID, "gui/overlay_slot/ingot_%s");
+ public static final SteamTexture OVERLAY_SLOT_INGOT_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/overlay_slot/ingot_%s");
public static final UITexture OVERLAY_SLOT_INT_CIRCUIT = UITexture.fullImage(MODID, "gui/overlay_slot/int_circuit");
public static final UITexture OVERLAY_SLOT_LENS = UITexture.fullImage(MODID, "gui/overlay_slot/lens");
public static final UITexture OVERLAY_SLOT_MICROSCOPE = UITexture.fullImage(MODID, "gui/overlay_slot/microscope");
@@ -98,8 +137,9 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_OUT = UITexture.fullImage(MODID, "gui/overlay_slot/out");
public static final SteamTexture OVERLAY_SLOT_OUT_STEAM = SteamTexture.fullImage(MODID, "gui/overlay_slot/out_%s");
public static final UITexture OVERLAY_SLOT_PAGE_BLANK = UITexture.fullImage(MODID, "gui/overlay_slot/page_blank");
- public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture
- .fullImage(MODID, "gui/overlay_slot/page_printed");
+ public static final UITexture OVERLAY_SLOT_PAGE_PRINTED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_slot/page_printed");
public static final UITexture OVERLAY_SLOT_PRESS_1 = UITexture.fullImage(MODID, "gui/overlay_slot/press_1");
public static final UITexture OVERLAY_SLOT_PRESS_2 = UITexture.fullImage(MODID, "gui/overlay_slot/press_2");
public static final UITexture OVERLAY_SLOT_PRESS_3 = UITexture.fullImage(MODID, "gui/overlay_slot/press_3");
@@ -107,8 +147,9 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_ROD_1 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_1");
public static final UITexture OVERLAY_SLOT_ROD_2 = UITexture.fullImage(MODID, "gui/overlay_slot/rod_2");
public static final UITexture OVERLAY_SLOT_SLICE_SHAPE = UITexture.fullImage(MODID, "gui/overlay_slot/slice_shape");
- public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture
- .fullImage(MODID, "gui/overlay_slot/slicer_sliced");
+ public static final UITexture OVERLAY_SLOT_SLICER_SLICED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_slot/slicer_sliced");
public static final UITexture OVERLAY_SLOT_SQUARE = UITexture.fullImage(MODID, "gui/overlay_slot/square");
public static final UITexture OVERLAY_SLOT_UUA = UITexture.fullImage(MODID, "gui/overlay_slot/uua");
public static final UITexture OVERLAY_SLOT_UUM = UITexture.fullImage(MODID, "gui/overlay_slot/uum");
@@ -117,53 +158,70 @@ public class GT_UITextures {
public static final UITexture OVERLAY_SLOT_WIREMILL = UITexture.fullImage(MODID, "gui/overlay_slot/wiremill");
public static final UITexture OVERLAY_SLOT_WRENCH = UITexture.fullImage(MODID, "gui/overlay_slot/wrench");
public static final UITexture[] OVERLAY_SLOTS_NUMBER = IntStream.range(0, 12)
- .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_slot/number_" + i)).collect(Collectors.toList())
- .toArray(new UITexture[0]);
+ .mapToObj(
+ i -> UITexture.fullImage(
+ MODID,
+ "gui/overlay_slot/number_" + i))
+ .collect(Collectors.toList())
+ .toArray(new UITexture[0]);
public static final UITexture PROGRESSBAR_ARROW = UITexture.fullImage(MODID, "gui/progressbar/arrow");
- public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture
- .fullImage(MODID, "gui/progressbar/arrow_%s");
- public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture
- .fullImage(MODID, "gui/progressbar/arrow_2_%s");
- public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture
- .fullImage(MODID, "gui/progressbar/arrow_multiple");
+ public static final SteamTexture PROGRESSBAR_ARROW_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/progressbar/arrow_%s");
+ public static final SteamTexture PROGRESSBAR_ARROW_2_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/progressbar/arrow_2_%s");
+ public static final UITexture PROGRESSBAR_ARROW_MULTIPLE = UITexture.fullImage(
+ MODID,
+ "gui/progressbar/arrow_multiple");
public static final UITexture PROGRESSBAR_ASSEMBLE = UITexture.fullImage(MODID, "gui/progressbar/assemble");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture
- .fullImage(MODID, "gui/progressbar/assemblyline_1");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture
- .fullImage(MODID, "gui/progressbar/assemblyline_2");
- public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture
- .fullImage(MODID, "gui/progressbar/assemblyline_3");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_1 = UITexture.fullImage(
+ MODID,
+ "gui/progressbar/assemblyline_1");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_2 = UITexture.fullImage(
+ MODID,
+ "gui/progressbar/assemblyline_2");
+ public static final UITexture PROGRESSBAR_ASSEMBLY_LINE_3 = UITexture.fullImage(
+ MODID,
+ "gui/progressbar/assemblyline_3");
public static final UITexture PROGRESSBAR_BATH = UITexture.fullImage(MODID, "gui/progressbar/bath");
public static final UITexture PROGRESSBAR_BENDING = UITexture.fullImage(MODID, "gui/progressbar/bending");
- public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture
- .fullImage(MODID, "gui/progressbar/boiler_empty_%s");
+ public static final SteamTexture PROGRESSBAR_BOILER_EMPTY_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/progressbar/boiler_empty_%s");
public static final UITexture PROGRESSBAR_BOILER_HEAT = UITexture.fullImage(MODID, "gui/progressbar/boiler_heat");
public static final UITexture PROGRESSBAR_BOILER_STEAM = UITexture.fullImage(MODID, "gui/progressbar/boiler_steam");
public static final UITexture PROGRESSBAR_BOILER_WATER = UITexture.fullImage(MODID, "gui/progressbar/boiler_water");
public static final UITexture PROGRESSBAR_CANNER = UITexture.fullImage(MODID, "gui/progressbar/canner");
- public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture
- .fullImage(MODID, "gui/progressbar/circuit_assembler");
+ public static final UITexture PROGRESSBAR_CIRCUIT_ASSEMBLER = UITexture.fullImage(
+ MODID,
+ "gui/progressbar/circuit_assembler");
public static final UITexture PROGRESSBAR_COMPRESS = UITexture.fullImage(MODID, "gui/progressbar/compress");
- public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture
- .fullImage(MODID, "gui/progressbar/compress_%s");
+ public static final SteamTexture PROGRESSBAR_COMPRESS_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/progressbar/compress_%s");
public static final UITexture PROGRESSBAR_CUT = UITexture.fullImage(MODID, "gui/progressbar/cut");
public static final UITexture PROGRESSBAR_EXTRACT = UITexture.fullImage(MODID, "gui/progressbar/extract");
- public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture
- .fullImage(MODID, "gui/progressbar/extract_%s");
+ public static final SteamTexture PROGRESSBAR_EXTRACT_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/progressbar/extract_%s");
public static final UITexture PROGRESSBAR_EXTRUDE = UITexture.fullImage(MODID, "gui/progressbar/extrude");
public static final SteamTexture PROGRESSBAR_FUEL_STEAM = SteamTexture.fullImage(MODID, "gui/progressbar/fuel_%s");
public static final UITexture PROGRESSBAR_HAMMER = UITexture.fullImage(MODID, "gui/progressbar/hammer");
public static final UITexture PROGRESSBAR_HAMMER_BASE = UITexture.fullImage(MODID, "gui/progressbar/hammer_base");
- public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture
- .fullImage(MODID, "gui/progressbar/hammer_%s");
- public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture
- .fullImage(MODID, "gui/progressbar/hammer_base_%s");
+ public static final SteamTexture PROGRESSBAR_HAMMER_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/progressbar/hammer_%s");
+ public static final SteamTexture PROGRESSBAR_HAMMER_BASE_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/progressbar/hammer_base_%s");
public static final UITexture PROGRESSBAR_LATHE = UITexture.fullImage(MODID, "gui/progressbar/lathe");
public static final UITexture PROGRESSBAR_LATHE_BASE = UITexture.fullImage(MODID, "gui/progressbar/lathe_base");
public static final UITexture PROGRESSBAR_MACERATE = UITexture.fullImage(MODID, "gui/progressbar/macerate");
- public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture
- .fullImage(MODID, "gui/progressbar/macerate_%s");
+ public static final SteamTexture PROGRESSBAR_MACERATE_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/progressbar/macerate_%s");
public static final UITexture PROGRESSBAR_MAGNET = UITexture.fullImage(MODID, "gui/progressbar/magnet");
public static final UITexture PROGRESSBAR_MIXER = UITexture.fullImage(MODID, "gui/progressbar/mixer");
public static final UITexture PROGRESSBAR_RECYCLE = UITexture.fullImage(MODID, "gui/progressbar/recycle");
@@ -176,80 +234,138 @@ public class GT_UITextures {
public static final UITexture TAB_COVER_HIGHLIGHT = UITexture.fullImage(MODID, "gui/tab/cover_highlight");
public static final UITexture TAB_COVER_DISABLED = UITexture.fullImage(MODID, "gui/tab/cover_disabled");
public static final SteamTexture TAB_COVER_STEAM_NORMAL = SteamTexture.fullImage(MODID, "gui/tab/cover_%s_normal");
- public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture
- .fullImage(MODID, "gui/tab/cover_%s_highlight");
- public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture
- .fullImage(MODID, "gui/tab/cover_%s_disabled");
+ public static final SteamTexture TAB_COVER_STEAM_HIGHLIGHT = SteamTexture.fullImage(
+ MODID,
+ "gui/tab/cover_%s_highlight");
+ public static final SteamTexture TAB_COVER_STEAM_DISABLED = SteamTexture.fullImage(
+ MODID,
+ "gui/tab/cover_%s_disabled");
public static final AdaptableUITexture TAB_TITLE = AdaptableUITexture.of(MODID, "gui/tab/title", 28, 28, 4);
- public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture
- .of(MODID, "gui/tab/title_dark", 28, 28, 4);
- public static final SteamTexture TAB_TITLE_STEAM = SteamTexture
- .adaptableTexture(MODID, "gui/tab/title_%s", 28, 28, 4);
- public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture
- .adaptableTexture(MODID, "gui/tab/title_dark_%s", 28, 28, 4);
- public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture
- .of(MODID, "gui/tab/title_angular", 28, 28, 4);
- public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture
- .adaptableTexture(MODID, "gui/tab/title_angular_%s", 28, 28, 4);
+ public static final AdaptableUITexture TAB_TITLE_DARK = AdaptableUITexture.of(
+ MODID,
+ "gui/tab/title_dark",
+ 28,
+ 28,
+ 4);
+ public static final SteamTexture TAB_TITLE_STEAM = SteamTexture.adaptableTexture(
+ MODID,
+ "gui/tab/title_%s",
+ 28,
+ 28,
+ 4);
+ public static final SteamTexture TAB_TITLE_DARK_STEAM = SteamTexture.adaptableTexture(
+ MODID,
+ "gui/tab/title_dark_%s",
+ 28,
+ 28,
+ 4);
+ public static final AdaptableUITexture TAB_TITLE_ANGULAR = AdaptableUITexture.of(
+ MODID,
+ "gui/tab/title_angular",
+ 28,
+ 28,
+ 4);
+ public static final SteamTexture TAB_TITLE_ANGULAR_STEAM = SteamTexture.adaptableTexture(
+ MODID,
+ "gui/tab/title_angular_%s",
+ 28,
+ 28,
+ 4);
public static final UITexture BUTTON_STANDARD = AdaptableUITexture.of(MODID, "gui/button/standard", 18, 18, 1);
- public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture
- .of(MODID, "gui/button/standard_disabled", 18, 18, 1);
- public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture
- .of(MODID, "gui/button/standard_toggle", 18, 18, 1);
- public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture
- .of(MODID, "gui/button/standard_toggle_disabled", 18, 18, 1);
+ public static final UITexture BUTTON_STANDARD_DISABLED = AdaptableUITexture.of(
+ MODID,
+ "gui/button/standard_disabled",
+ 18,
+ 18,
+ 1);
+ public static final UITexture BUTTON_STANDARD_TOGGLE = AdaptableUITexture.of(
+ MODID,
+ "gui/button/standard_toggle",
+ 18,
+ 18,
+ 1);
+ public static final UITexture BUTTON_STANDARD_TOGGLE_DISABLED = AdaptableUITexture.of(
+ MODID,
+ "gui/button/standard_toggle_disabled",
+ 18,
+ 18,
+ 1);
public static final UITexture BUTTON_COVER_NORMAL = UITexture.fullImage(MODID, "gui/button/cover_normal");
- public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture
- .fullImage(MODID, "gui/button/cover_normal_hovered");
- public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture
- .fullImage(MODID, "gui/button/cover_normal_disabled");
+ public static final UITexture BUTTON_COVER_NORMAL_HOVERED = UITexture.fullImage(
+ MODID,
+ "gui/button/cover_normal_hovered");
+ public static final UITexture BUTTON_COVER_NORMAL_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/button/cover_normal_disabled");
public static final UITexture OVERLAY_BUTTON_DISABLE = UITexture.fullImage(MODID, "gui/overlay_button/disable");
- public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture
- .fullImage(MODID, "gui/overlay_button/redstone_off");
- public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture
- .fullImage(MODID, "gui/overlay_button/redstone_on");
- public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture
- .fullImage(MODID, "gui/overlay_button/power_switch_on");
- public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture
- .fullImage(MODID, "gui/overlay_button/power_switch_off");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON = UITexture
- .fullImage(MODID, "gui/overlay_button/void_excess_on");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/void_excess_on_disabled");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF = UITexture
- .fullImage(MODID, "gui/overlay_button/void_excess_off");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/void_excess_off_disabled");
- public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture
- .fullImage(MODID, "gui/overlay_button/input_separation_on");
- public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/input_separation_on_disabled");
- public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture
- .fullImage(MODID, "gui/overlay_button/input_separation_off");
- public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/input_separation_off_disabled");
- public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture
- .fullImage(MODID, "gui/overlay_button/recipe_locked");
- public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/recipe_locked_disabled");
- public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture
- .fullImage(MODID, "gui/overlay_button/recipe_unlocked");
- public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/recipe_unlocked_disabled");
- public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture
- .fullImage(MODID, "gui/overlay_button/batch_mode_on");
- public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/batch_mode_on_disabled");
- public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture
- .fullImage(MODID, "gui/overlay_button/batch_mode_off");
- public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/batch_mode_off_disabled");
- public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture
- .fullImage(MODID, "gui/overlay_button/down_tiering_on");
- public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture
- .fullImage(MODID, "gui/overlay_button/down_tiering_off");
+ public static final UITexture OVERLAY_BUTTON_REDSTONE_OFF = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/redstone_off");
+ public static final UITexture OVERLAY_BUTTON_REDSTONE_ON = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/redstone_on");
+ public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/power_switch_on");
+ public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/power_switch_off");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/void_excess_on");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_ON_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/void_excess_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/void_excess_off");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS_OFF_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/void_excess_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/input_separation_on");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_ON_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/input_separation_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/input_separation_off");
+ public static final UITexture OVERLAY_BUTTON_INPUT_SEPARATION_OFF_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/input_separation_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/recipe_locked");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_LOCKED_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/recipe_locked_disabled");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/recipe_unlocked");
+ public static final UITexture OVERLAY_BUTTON_RECIPE_UNLOCKED_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/recipe_unlocked_disabled");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/batch_mode_on");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_ON_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/batch_mode_on_disabled");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/batch_mode_off");
+ public static final UITexture OVERLAY_BUTTON_BATCH_MODE_OFF_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/batch_mode_off_disabled");
+ public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_ON = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/down_tiering_on");
+ public static final UITexture OVERLAY_BUTTON_DOWN_TIERING_OFF = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/down_tiering_off");
public static final UITexture OVERLAY_BUTTON_CHECKMARK = UITexture.fullImage(MODID, "gui/overlay_button/checkmark");
public static final UITexture OVERLAY_BUTTON_CROSS = UITexture.fullImage(MODID, "gui/overlay_button/cross");
public static final UITexture OVERLAY_BUTTON_WHITELIST = UITexture.fullImage(MODID, "gui/overlay_button/whitelist");
@@ -257,81 +373,110 @@ public class GT_UITextures {
public static final UITexture OVERLAY_BUTTON_PROGRESS = UITexture.fullImage(MODID, "gui/overlay_button/progress");
public static final UITexture OVERLAY_BUTTON_EXPORT = UITexture.fullImage(MODID, "gui/overlay_button/export");
public static final UITexture OVERLAY_BUTTON_IMPORT = UITexture.fullImage(MODID, "gui/overlay_button/import");
- public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture
- .fullImage(MODID, "gui/overlay_button/autooutput_item");
- public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture
- .fullImage(MODID, "gui/overlay_button/autooutput_fluid");
- public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture
- .fullImage(MODID, "gui/overlay_button/allow_input");
- public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME = UITexture
- .fullImage(MODID, "gui/overlay_button/auto_pull_me");
- public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME_DISABLED = UITexture
- .fullImage(MODID, "gui/overlay_button/auto_pull_me_disabled");
- public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture
- .fullImage(MODID, "gui/overlay_button/block_input");
- public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture
- .fullImage(MODID, "gui/overlay_button/arrow_green_up");
- public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture
- .fullImage(MODID, "gui/overlay_button/arrow_green_down");
+ public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_ITEM = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/autooutput_item");
+ public static final UITexture OVERLAY_BUTTON_AUTOOUTPUT_FLUID = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/autooutput_fluid");
+ public static final UITexture OVERLAY_BUTTON_ALLOW_INPUT = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/allow_input");
+ public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/auto_pull_me");
+ public static final UITexture OVERLAY_BUTTON_AUTOPULL_ME_DISABLED = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/auto_pull_me_disabled");
+ public static final UITexture OVERLAY_BUTTON_BLOCK_INPUT = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/block_input");
+ public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_UP = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/arrow_green_up");
+ public static final UITexture OVERLAY_BUTTON_ARROW_GREEN_DOWN = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/arrow_green_down");
public static final UITexture OVERLAY_BUTTON_CYCLIC = UITexture.fullImage(MODID, "gui/overlay_button/cyclic");
- public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture
- .fullImage(MODID, "gui/overlay_button/emit_energy");
- public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture
- .fullImage(MODID, "gui/overlay_button/emit_redstone");
- public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture
- .fullImage(MODID, "gui/overlay_button/invert_redstone");
- public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture
- .fullImage(MODID, "gui/overlay_button/stocking_mode");
- public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture
- .fullImage(MODID, "gui/overlay_button/invert_filter");
+ public static final UITexture OVERLAY_BUTTON_EMIT_ENERGY = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/emit_energy");
+ public static final UITexture OVERLAY_BUTTON_EMIT_REDSTONE = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/emit_redstone");
+ public static final UITexture OVERLAY_BUTTON_INVERT_REDSTONE = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/invert_redstone");
+ public static final UITexture OVERLAY_BUTTON_STOCKING_MODE = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/stocking_mode");
+ public static final UITexture OVERLAY_BUTTON_INVERT_FILTER = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/invert_filter");
public static final UITexture OVERLAY_BUTTON_NBT = UITexture.fullImage(MODID, "gui/overlay_button/nbt");
public static final UITexture OVERLAY_BUTTON_PRINT = UITexture.fullImage(MODID, "gui/overlay_button/print");
public static final UITexture OVERLAY_BUTTON_TRANSPOSE = UITexture.fullImage(MODID, "gui/overlay_button/transpose");
- public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture
- .fullImage(MODID, "gui/overlay_button/bounding_box");
- public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture
- .fullImage(MODID, "gui/overlay_button/minus_small");
- public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture
- .fullImage(MODID, "gui/overlay_button/minus_large");
- public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture
- .fullImage(MODID, "gui/overlay_button/plus_small");
- public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture
- .fullImage(MODID, "gui/overlay_button/plus_large");
+ public static final UITexture OVERLAY_BUTTON_BOUNDING_BOX = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/bounding_box");
+ public static final UITexture OVERLAY_BUTTON_MINUS_SMALL = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/minus_small");
+ public static final UITexture OVERLAY_BUTTON_MINUS_LARGE = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/minus_large");
+ public static final UITexture OVERLAY_BUTTON_PLUS_SMALL = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/plus_small");
+ public static final UITexture OVERLAY_BUTTON_PLUS_LARGE = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/plus_large");
public static final UITexture OVERLAY_BUTTON_GATE_AND = UITexture.fullImage(MODID, "gui/overlay_button/gate_and");
public static final UITexture OVERLAY_BUTTON_GATE_NAND = UITexture.fullImage(MODID, "gui/overlay_button/gate_nand");
public static final UITexture OVERLAY_BUTTON_GATE_OR = UITexture.fullImage(MODID, "gui/overlay_button/gate_or");
public static final UITexture OVERLAY_BUTTON_GATE_NOR = UITexture.fullImage(MODID, "gui/overlay_button/gate_nor");
public static final UITexture OVERLAY_BUTTON_ANALOG = UITexture.fullImage(MODID, "gui/overlay_button/analog");
public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(MODID, "gui/overlay_button/lock");
- public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture
- .fullImage(MODID, "gui/overlay_button/input_from_output_side");
- public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = UITexture
- .fullImage(MODID, "gui/overlay_button/void_excess");
+ public static final UITexture OVERLAY_BUTTON_INPUT_FROM_OUTPUT_SIDE = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/input_from_output_side");
+ public static final UITexture OVERLAY_BUTTON_VOID_EXCESS = UITexture.fullImage(
+ MODID,
+ "gui/overlay_button/void_excess");
public static final UITexture OVERLAY_BUTTON_VOID_ALL = UITexture.fullImage(MODID, "gui/overlay_button/void_all");
public static final UITexture OVERLAY_BUTTON_NEI = UITexture.fullImage(MODID, "gui/overlay_button/nei");
/**
* Can adjust size as needed.
*/
- public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture
- .of(MODID, "gui/picture/screen_black", 16, 16, 2);
+ public static final AdaptableUITexture PICTURE_SCREEN_BLACK = AdaptableUITexture.of(
+ MODID,
+ "gui/picture/screen_black",
+ 16,
+ 16,
+ 2);
- public static final UITexture PICTURE_RADIATION_WARNING = UITexture
- .fullImage(MODID, "gui/picture/radiation_warning");
- public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture
- .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent");
- public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture
- .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_gray");
- public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture
- .fullImage(MODID, "gui/picture/gt_logo_17x17_transparent_%s");
+ public static final UITexture PICTURE_RADIATION_WARNING = UITexture.fullImage(
+ MODID,
+ "gui/picture/radiation_warning");
+ public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT = UITexture.fullImage(
+ MODID,
+ "gui/picture/gt_logo_17x17_transparent");
+ public static final UITexture PICTURE_GT_LOGO_17x17_TRANSPARENT_GRAY = UITexture.fullImage(
+ MODID,
+ "gui/picture/gt_logo_17x17_transparent_gray");
+ public static final SteamTexture PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM = SteamTexture.fullImage(
+ MODID,
+ "gui/picture/gt_logo_17x17_transparent_%s");
public static final UITexture PICTURE_GT_LOGO_18x18 = UITexture.fullImage(MODID, "gui/picture/gt_logo_18x18");
public static final UITexture PICTURE_GT_LOGO_19x19 = UITexture.fullImage(MODID, "gui/picture/gt_logo_19x19");
public static final UITexture PICTURE_INFORMATION = UITexture.fullImage(MODID, "gui/picture/information");
- public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture
- .fullImage(MODID, "gui/picture/stalled_electricity");
+ public static final UITexture PICTURE_STALLED_ELECTRICITY = UITexture.fullImage(
+ MODID,
+ "gui/picture/stalled_electricity");
public static final UITexture PICTURE_STALLED_STEAM = UITexture.fullImage(MODID, "gui/picture/stalled_steam");
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = (width, fromRight) -> UITexture
- .partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_RED = (width,
+ fromRight) -> UITexture.partly(
MODID,
"gui/picture/arrow_22_red",
87,
@@ -340,8 +485,8 @@ public class GT_UITextures {
0,
fromRight ? 87 : width,
22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = (width, fromRight) -> UITexture
- .partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_BLUE = (width,
+ fromRight) -> UITexture.partly(
MODID,
"gui/picture/arrow_22_blue",
87,
@@ -350,8 +495,8 @@ public class GT_UITextures {
0,
fromRight ? 87 : width,
22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = (width, fromRight) -> UITexture
- .partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_22_WHITE = (width,
+ fromRight) -> UITexture.partly(
MODID,
"gui/picture/arrow_22_white",
87,
@@ -360,8 +505,8 @@ public class GT_UITextures {
0,
fromRight ? 87 : width,
22);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = (width, fromRight) -> UITexture
- .partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_RED = (width,
+ fromRight) -> UITexture.partly(
MODID,
"gui/picture/arrow_24_red",
69,
@@ -370,8 +515,8 @@ public class GT_UITextures {
0,
fromRight ? 69 : width,
24);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = (width, fromRight) -> UITexture
- .partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_BLUE = (width,
+ fromRight) -> UITexture.partly(
MODID,
"gui/picture/arrow_24_blue",
69,
@@ -380,8 +525,8 @@ public class GT_UITextures {
0,
fromRight ? 69 : width,
24);
- public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = (width, fromRight) -> UITexture
- .partly(
+ public static final BiFunction<Integer, Boolean, UITexture> PICTURE_ARROW_24_WHITE = (width,
+ fromRight) -> UITexture.partly(
MODID,
"gui/picture/arrow_24_white",
69,
@@ -395,8 +540,9 @@ public class GT_UITextures {
public static final UITexture PICTURE_SLOTS_HOLO_3BY3 = UITexture.fullImage(MODID, "gui/picture/slots_holo_3by3");
public static final UITexture PICTURE_ARROW_DOUBLE = UITexture.fullImage(MODID, "gui/picture/arrow_double");
public static final UITexture PICTURE_SUPER_BUFFER = UITexture.fullImage(MODID, "gui/picture/super_buffer");
- public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture
- .fullImage(MODID, "gui/picture/square_light_gray");
+ public static final UITexture PICTURE_SQUARE_LIGHT_GRAY = UITexture.fullImage(
+ MODID,
+ "gui/picture/square_light_gray");
public static final UITexture PICTURE_GAUGE = UITexture.fullImage(MODID, "gui/picture/gauge");
public static final UITexture PICTURE_ITEM_IN = UITexture.fullImage(MODID, "gui/picture/item_in");
public static final UITexture PICTURE_ITEM_OUT = UITexture.fullImage(MODID, "gui/picture/item_out");
diff --git a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
index 8b6e9f85ec..2799738344 100644
--- a/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
+++ b/src/main/java/gregtech/api/gui/modularui/GUITextureSet.java
@@ -28,29 +28,46 @@ public class GUITextureSet {
private AdaptableUITexture titleTabAngular;
private UITexture gregtechLogo;
- public static final GUITextureSet DEFAULT = new GUITextureSet()
- .setMainBackground(GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT).setItemSlot(ModularUITextures.ITEM_SLOT)
- .setFluidSlot(ModularUITextures.FLUID_SLOT)
- .setCoverTab(
- GT_UITextures.TAB_COVER_NORMAL,
- GT_UITextures.TAB_COVER_HIGHLIGHT,
- GT_UITextures.TAB_COVER_DISABLED)
- .setTitleTab(GT_UITextures.TAB_TITLE, GT_UITextures.TAB_TITLE_DARK, GT_UITextures.TAB_TITLE_ANGULAR)
- .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT);
-
- public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet()
- .setMainBackground(GT_UITextures.BACKGROUND_STEAM.get(steamVariant))
- .setItemSlot(GT_UITextures.SLOT_ITEM_STEAM.get(steamVariant))
- .setFluidSlot(GT_UITextures.SLOT_FLUID_STEAM.get(steamVariant))
- .setCoverTab(
- GT_UITextures.TAB_COVER_STEAM_NORMAL.get(steamVariant),
- GT_UITextures.TAB_COVER_STEAM_HIGHLIGHT.get(steamVariant),
- GT_UITextures.TAB_COVER_STEAM_DISABLED.get(steamVariant))
- .setTitleTab(
- GT_UITextures.TAB_TITLE_STEAM.getAdaptable(steamVariant),
- GT_UITextures.TAB_TITLE_DARK_STEAM.getAdaptable(steamVariant),
- GT_UITextures.TAB_TITLE_ANGULAR_STEAM.getAdaptable(steamVariant))
- .setGregTechLogo(GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM.get(steamVariant));
+ public static final GUITextureSet DEFAULT = new GUITextureSet().setMainBackground(
+ GT_UITextures.BACKGROUND_SINGLEBLOCK_DEFAULT)
+ .setItemSlot(ModularUITextures.ITEM_SLOT)
+ .setFluidSlot(ModularUITextures.FLUID_SLOT)
+ .setCoverTab(
+ GT_UITextures.TAB_COVER_NORMAL,
+ GT_UITextures.TAB_COVER_HIGHLIGHT,
+ GT_UITextures.TAB_COVER_DISABLED)
+ .setTitleTab(
+ GT_UITextures.TAB_TITLE,
+ GT_UITextures.TAB_TITLE_DARK,
+ GT_UITextures.TAB_TITLE_ANGULAR)
+ .setGregTechLogo(
+ GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT);
+
+ public static final Function<SteamVariant, GUITextureSet> STEAM = steamVariant -> new GUITextureSet().setMainBackground(
+ GT_UITextures.BACKGROUND_STEAM.get(steamVariant))
+ .setItemSlot(
+ GT_UITextures.SLOT_ITEM_STEAM.get(
+ steamVariant))
+ .setFluidSlot(
+ GT_UITextures.SLOT_FLUID_STEAM.get(
+ steamVariant))
+ .setCoverTab(
+ GT_UITextures.TAB_COVER_STEAM_NORMAL.get(
+ steamVariant),
+ GT_UITextures.TAB_COVER_STEAM_HIGHLIGHT.get(
+ steamVariant),
+ GT_UITextures.TAB_COVER_STEAM_DISABLED.get(
+ steamVariant))
+ .setTitleTab(
+ GT_UITextures.TAB_TITLE_STEAM.getAdaptable(
+ steamVariant),
+ GT_UITextures.TAB_TITLE_DARK_STEAM.getAdaptable(
+ steamVariant),
+ GT_UITextures.TAB_TITLE_ANGULAR_STEAM.getAdaptable(
+ steamVariant))
+ .setGregTechLogo(
+ GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT_STEAM.get(
+ steamVariant));
public GUITextureSet() {}