diff options
Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
-rw-r--r-- | src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java | 6 | ||||
-rw-r--r-- | src/main/java/gregtech/api/gui/modularui/SteamTexture.java | 32 |
2 files changed, 14 insertions, 24 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java index e068cd967e..4d004429b0 100644 --- a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java +++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java @@ -89,8 +89,7 @@ public class GT_UIInfos { UIBuilder.of() .container((player, world, x, y, z) -> { final TileEntity te = world.getTileEntity(x, y, z); - if (!(te instanceof ICoverable)) return null; - final ICoverable gtTileEntity = (ICoverable) te; + if (!(te instanceof ICoverable gtTileEntity)) return null; GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); return createCoverContainer( player, @@ -103,8 +102,7 @@ public class GT_UIInfos { .gui((player, world, x, y, z) -> { if (!world.isRemote) return null; final TileEntity te = world.getTileEntity(x, y, z); - if (!(te instanceof ICoverable)) return null; - final ICoverable gtTileEntity = (ICoverable) te; + if (!(te instanceof ICoverable gtTileEntity)) return null; final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side); return createCoverGuiContainer( player, diff --git a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java index 619b19e232..7cebd957f2 100644 --- a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java +++ b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java @@ -50,29 +50,21 @@ public class SteamTexture { } public UITexture get(SteamVariant variant) { - switch (variant) { - case BRONZE: - return bronzeTexture; - case STEEL: - return steelTexture; - case PRIMITIVE: - return primitiveTexture; - default: - return null; - } + return switch (variant) { + case BRONZE -> bronzeTexture; + case STEEL -> steelTexture; + case PRIMITIVE -> primitiveTexture; + default -> null; + }; } public AdaptableUITexture getAdaptable(SteamVariant variant) { - switch (variant) { - case BRONZE: - return (AdaptableUITexture) bronzeTexture; - case STEEL: - return (AdaptableUITexture) steelTexture; - case PRIMITIVE: - return (AdaptableUITexture) primitiveTexture; - default: - return null; - } + return switch (variant) { + case BRONZE -> (AdaptableUITexture) bronzeTexture; + case STEEL -> (AdaptableUITexture) steelTexture; + case PRIMITIVE -> (AdaptableUITexture) primitiveTexture; + default -> null; + }; } public UITexture get(boolean isHighPressure) { |