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Diffstat (limited to 'src/main/java/gregtech/api/gui/modularui')
-rw-r--r--src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java6
-rw-r--r--src/main/java/gregtech/api/gui/modularui/SteamTexture.java32
2 files changed, 14 insertions, 24 deletions
diff --git a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
index e068cd967e..4d004429b0 100644
--- a/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
+++ b/src/main/java/gregtech/api/gui/modularui/GT_UIInfos.java
@@ -89,8 +89,7 @@ public class GT_UIInfos {
UIBuilder.of()
.container((player, world, x, y, z) -> {
final TileEntity te = world.getTileEntity(x, y, z);
- if (!(te instanceof ICoverable)) return null;
- final ICoverable gtTileEntity = (ICoverable) te;
+ if (!(te instanceof ICoverable gtTileEntity)) return null;
GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
return createCoverContainer(
player,
@@ -103,8 +102,7 @@ public class GT_UIInfos {
.gui((player, world, x, y, z) -> {
if (!world.isRemote) return null;
final TileEntity te = world.getTileEntity(x, y, z);
- if (!(te instanceof ICoverable)) return null;
- final ICoverable gtTileEntity = (ICoverable) te;
+ if (!(te instanceof ICoverable gtTileEntity)) return null;
final GT_CoverBehaviorBase<?> cover = gtTileEntity.getCoverBehaviorAtSideNew(side);
return createCoverGuiContainer(
player,
diff --git a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
index 619b19e232..7cebd957f2 100644
--- a/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
+++ b/src/main/java/gregtech/api/gui/modularui/SteamTexture.java
@@ -50,29 +50,21 @@ public class SteamTexture {
}
public UITexture get(SteamVariant variant) {
- switch (variant) {
- case BRONZE:
- return bronzeTexture;
- case STEEL:
- return steelTexture;
- case PRIMITIVE:
- return primitiveTexture;
- default:
- return null;
- }
+ return switch (variant) {
+ case BRONZE -> bronzeTexture;
+ case STEEL -> steelTexture;
+ case PRIMITIVE -> primitiveTexture;
+ default -> null;
+ };
}
public AdaptableUITexture getAdaptable(SteamVariant variant) {
- switch (variant) {
- case BRONZE:
- return (AdaptableUITexture) bronzeTexture;
- case STEEL:
- return (AdaptableUITexture) steelTexture;
- case PRIMITIVE:
- return (AdaptableUITexture) primitiveTexture;
- default:
- return null;
- }
+ return switch (variant) {
+ case BRONZE -> (AdaptableUITexture) bronzeTexture;
+ case STEEL -> (AdaptableUITexture) steelTexture;
+ case PRIMITIVE -> (AdaptableUITexture) primitiveTexture;
+ default -> null;
+ };
}
public UITexture get(boolean isHighPressure) {