diff options
Diffstat (limited to 'src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java')
-rw-r--r-- | src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java new file mode 100644 index 0000000000..2d9d8e0c4f --- /dev/null +++ b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java @@ -0,0 +1,176 @@ +package gregtech.api.items; + + + import gregtech.api.enums.ItemList; +import ic2.api.reactor.IReactor; +import ic2.api.reactor.IReactorComponent; +import ic2.core.IC2Potion; +import ic2.core.Ic2Items; +import ic2.core.init.InternalName; +import ic2.core.item.ItemGradualInt; +import ic2.core.item.armor.ItemArmorHazmat; + +import java.util.ArrayList; + +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.item.ItemStack; +import net.minecraft.world.World; + + + public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implements IReactorComponent + { + public final int numberOfCells; + public final float sEnergy; + public final int sRadiation; + public final float sHeat; + + public GT_RadioactiveCellIC_Item( String aUnlocalized, String aEnglish, int aCellcount, int maxDamage, float aEnergy, int aRadiation, float aHeat) + { + super(aUnlocalized, aEnglish, aCellcount); + setMaxStackSize(64); + this.maxDmg=maxDamage; + this.numberOfCells = aCellcount; + this.sEnergy = aEnergy; + this.sRadiation = aRadiation; + this.sHeat = aHeat; + + } + + + private class ItemStackCoord + { + public ItemStack stack; + public int x; + public int y; + + public ItemStackCoord(ItemStack stack1, int x1, int y1) + { + this.stack = stack1; + this.x = x1; + this.y = y1; + } + } + + public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y, boolean heatrun) + { + if (!reactor.produceEnergy()) { + return; + } + for (int iteration = 0; iteration < this.numberOfCells; iteration++) + { + int pulses = 1 + this.numberOfCells / 2; + if (!heatrun) + { + for (int i = 0; i < pulses; i++) { + acceptUraniumPulse(reactor, yourStack, yourStack, x, y, x, y, heatrun); + } + pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun); + } + else + { + pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun); + + int heat = sumUp(pulses) * 4; + + ArrayList<ItemStackCoord> heatAcceptors = new ArrayList(); + checkHeatAcceptor(reactor, x - 1, y, heatAcceptors); + checkHeatAcceptor(reactor, x + 1, y, heatAcceptors); + checkHeatAcceptor(reactor, x, y - 1, heatAcceptors); + checkHeatAcceptor(reactor, x, y + 1, heatAcceptors); + heat = Math.round(heat * sHeat); + while ((heatAcceptors.size() > 0) && (heat > 0)) + { + + int dheat = heat / heatAcceptors.size(); + heat -= dheat; + dheat = ((IReactorComponent)((ItemStackCoord)heatAcceptors.get(0)).stack.getItem()).alterHeat(reactor, ((ItemStackCoord)heatAcceptors.get(0)).stack, ((ItemStackCoord)heatAcceptors.get(0)).x, ((ItemStackCoord)heatAcceptors.get(0)).y, dheat); + heat += dheat; + heatAcceptors.remove(0); + } + if (heat > 0) { + reactor.addHeat(heat); + } + } + } + if (getDamageOfStack(yourStack) >= getMaxDamageEx() - 1) { + switch (this.numberOfCells) + { + case 1: + reactor.setItemAt(x, y, ItemList.Depleted_Thorium_1.get(1, new Object[0])); + break; + case 2: + reactor.setItemAt(x, y, ItemList.Depleted_Thorium_2.get(1, new Object[0])); + break; + case 4: + reactor.setItemAt(x, y, ItemList.Depleted_Thorium_4.get(1, new Object[0])); + } + } else if (heatrun) { + damageItemStack(yourStack, 1); + } + } + + + private static int checkPulseable(IReactor reactor, int x, int y, ItemStack me, int mex, int mey, boolean heatrun) + { + ItemStack other = reactor.getItemAt(x, y); + if ((other != null) && ((other.getItem() instanceof IReactorComponent)) && + (((IReactorComponent)other.getItem()).acceptUraniumPulse(reactor, other, me, x, y, mex, mey, heatrun))) { + return 1; + } + return 0; + } + + private void checkHeatAcceptor(IReactor reactor, int x, int y, ArrayList<ItemStackCoord> heatAcceptors) + { + ItemStack thing = reactor.getItemAt(x, y); + if ((thing != null) && ((thing.getItem() instanceof IReactorComponent)) && + (((IReactorComponent)thing.getItem()).canStoreHeat(reactor, thing, x, y))) { + heatAcceptors.add(new ItemStackCoord(thing, x, y)); + } + } + + public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY, boolean heatrun) + { + if (!heatrun) { + reactor.addOutput((float) (1.0F*this.sEnergy)); + } + return true; + } + + public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y) + { + return false; + } + + public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y) + { + return 0; + } + + public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y) + { + return 0; + } + + public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat) + { + return heat; + } + + public float influenceExplosion(IReactor reactor, ItemStack yourStack) + { + return 2 * this.numberOfCells; + } + + public void onUpdate(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem) + { + if (this.sRadiation>0&&(entity instanceof EntityLivingBase)) + { + EntityLivingBase entityLiving = (EntityLivingBase)entity; + if (!ItemArmorHazmat.hasCompleteHazmat(entityLiving)) { + IC2Potion.radiation.applyTo(entityLiving, sRadiation*20, sRadiation*10); + } + } + } + } |