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Diffstat (limited to 'src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java')
-rw-r--r--src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java
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index 0000000000..2d9d8e0c4f
--- /dev/null
+++ b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java
@@ -0,0 +1,176 @@
+package gregtech.api.items;
+
+
+ import gregtech.api.enums.ItemList;
+import ic2.api.reactor.IReactor;
+import ic2.api.reactor.IReactorComponent;
+import ic2.core.IC2Potion;
+import ic2.core.Ic2Items;
+import ic2.core.init.InternalName;
+import ic2.core.item.ItemGradualInt;
+import ic2.core.item.armor.ItemArmorHazmat;
+
+import java.util.ArrayList;
+
+import net.minecraft.entity.Entity;
+import net.minecraft.entity.EntityLivingBase;
+import net.minecraft.item.ItemStack;
+import net.minecraft.world.World;
+
+
+ public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implements IReactorComponent
+ {
+ public final int numberOfCells;
+ public final float sEnergy;
+ public final int sRadiation;
+ public final float sHeat;
+
+ public GT_RadioactiveCellIC_Item( String aUnlocalized, String aEnglish, int aCellcount, int maxDamage, float aEnergy, int aRadiation, float aHeat)
+ {
+ super(aUnlocalized, aEnglish, aCellcount);
+ setMaxStackSize(64);
+ this.maxDmg=maxDamage;
+ this.numberOfCells = aCellcount;
+ this.sEnergy = aEnergy;
+ this.sRadiation = aRadiation;
+ this.sHeat = aHeat;
+
+ }
+
+
+ private class ItemStackCoord
+ {
+ public ItemStack stack;
+ public int x;
+ public int y;
+
+ public ItemStackCoord(ItemStack stack1, int x1, int y1)
+ {
+ this.stack = stack1;
+ this.x = x1;
+ this.y = y1;
+ }
+ }
+
+ public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y, boolean heatrun)
+ {
+ if (!reactor.produceEnergy()) {
+ return;
+ }
+ for (int iteration = 0; iteration < this.numberOfCells; iteration++)
+ {
+ int pulses = 1 + this.numberOfCells / 2;
+ if (!heatrun)
+ {
+ for (int i = 0; i < pulses; i++) {
+ acceptUraniumPulse(reactor, yourStack, yourStack, x, y, x, y, heatrun);
+ }
+ pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun);
+ }
+ else
+ {
+ pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun);
+
+ int heat = sumUp(pulses) * 4;
+
+ ArrayList<ItemStackCoord> heatAcceptors = new ArrayList();
+ checkHeatAcceptor(reactor, x - 1, y, heatAcceptors);
+ checkHeatAcceptor(reactor, x + 1, y, heatAcceptors);
+ checkHeatAcceptor(reactor, x, y - 1, heatAcceptors);
+ checkHeatAcceptor(reactor, x, y + 1, heatAcceptors);
+ heat = Math.round(heat * sHeat);
+ while ((heatAcceptors.size() > 0) && (heat > 0))
+ {
+
+ int dheat = heat / heatAcceptors.size();
+ heat -= dheat;
+ dheat = ((IReactorComponent)((ItemStackCoord)heatAcceptors.get(0)).stack.getItem()).alterHeat(reactor, ((ItemStackCoord)heatAcceptors.get(0)).stack, ((ItemStackCoord)heatAcceptors.get(0)).x, ((ItemStackCoord)heatAcceptors.get(0)).y, dheat);
+ heat += dheat;
+ heatAcceptors.remove(0);
+ }
+ if (heat > 0) {
+ reactor.addHeat(heat);
+ }
+ }
+ }
+ if (getDamageOfStack(yourStack) >= getMaxDamageEx() - 1) {
+ switch (this.numberOfCells)
+ {
+ case 1:
+ reactor.setItemAt(x, y, ItemList.Depleted_Thorium_1.get(1, new Object[0]));
+ break;
+ case 2:
+ reactor.setItemAt(x, y, ItemList.Depleted_Thorium_2.get(1, new Object[0]));
+ break;
+ case 4:
+ reactor.setItemAt(x, y, ItemList.Depleted_Thorium_4.get(1, new Object[0]));
+ }
+ } else if (heatrun) {
+ damageItemStack(yourStack, 1);
+ }
+ }
+
+
+ private static int checkPulseable(IReactor reactor, int x, int y, ItemStack me, int mex, int mey, boolean heatrun)
+ {
+ ItemStack other = reactor.getItemAt(x, y);
+ if ((other != null) && ((other.getItem() instanceof IReactorComponent)) &&
+ (((IReactorComponent)other.getItem()).acceptUraniumPulse(reactor, other, me, x, y, mex, mey, heatrun))) {
+ return 1;
+ }
+ return 0;
+ }
+
+ private void checkHeatAcceptor(IReactor reactor, int x, int y, ArrayList<ItemStackCoord> heatAcceptors)
+ {
+ ItemStack thing = reactor.getItemAt(x, y);
+ if ((thing != null) && ((thing.getItem() instanceof IReactorComponent)) &&
+ (((IReactorComponent)thing.getItem()).canStoreHeat(reactor, thing, x, y))) {
+ heatAcceptors.add(new ItemStackCoord(thing, x, y));
+ }
+ }
+
+ public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY, boolean heatrun)
+ {
+ if (!heatrun) {
+ reactor.addOutput((float) (1.0F*this.sEnergy));
+ }
+ return true;
+ }
+
+ public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y)
+ {
+ return false;
+ }
+
+ public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y)
+ {
+ return 0;
+ }
+
+ public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y)
+ {
+ return 0;
+ }
+
+ public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat)
+ {
+ return heat;
+ }
+
+ public float influenceExplosion(IReactor reactor, ItemStack yourStack)
+ {
+ return 2 * this.numberOfCells;
+ }
+
+ public void onUpdate(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem)
+ {
+ if (this.sRadiation>0&&(entity instanceof EntityLivingBase))
+ {
+ EntityLivingBase entityLiving = (EntityLivingBase)entity;
+ if (!ItemArmorHazmat.hasCompleteHazmat(entityLiving)) {
+ IC2Potion.radiation.applyTo(entityLiving, sRadiation*20, sRadiation*10);
+ }
+ }
+ }
+ }