aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java')
-rw-r--r--src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java261
1 files changed, 117 insertions, 144 deletions
diff --git a/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java
index 2d9d8e0c4f..9be65b1586 100644
--- a/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java
+++ b/src/main/java/gregtech/api/items/GT_RadioactiveCellIC_Item.java
@@ -1,176 +1,149 @@
package gregtech.api.items;
- import gregtech.api.enums.ItemList;
+import gregtech.api.enums.ItemList;
import ic2.api.reactor.IReactor;
import ic2.api.reactor.IReactorComponent;
import ic2.core.IC2Potion;
-import ic2.core.Ic2Items;
-import ic2.core.init.InternalName;
-import ic2.core.item.ItemGradualInt;
import ic2.core.item.armor.ItemArmorHazmat;
-
-import java.util.ArrayList;
-
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
+import java.util.ArrayList;
- public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implements IReactorComponent
- {
+
+public class GT_RadioactiveCellIC_Item extends GT_RadioactiveCell_Item implements IReactorComponent {
public final int numberOfCells;
public final float sEnergy;
public final int sRadiation;
public final float sHeat;
-
- public GT_RadioactiveCellIC_Item( String aUnlocalized, String aEnglish, int aCellcount, int maxDamage, float aEnergy, int aRadiation, float aHeat)
- {
- super(aUnlocalized, aEnglish, aCellcount);
- setMaxStackSize(64);
- this.maxDmg=maxDamage;
- this.numberOfCells = aCellcount;
- this.sEnergy = aEnergy;
- this.sRadiation = aRadiation;
- this.sHeat = aHeat;
-
- }
-
-
- private class ItemStackCoord
- {
- public ItemStack stack;
- public int x;
- public int y;
-
- public ItemStackCoord(ItemStack stack1, int x1, int y1)
- {
- this.stack = stack1;
- this.x = x1;
- this.y = y1;
- }
+
+ public GT_RadioactiveCellIC_Item(String aUnlocalized, String aEnglish, int aCellcount, int maxDamage, float aEnergy, int aRadiation, float aHeat) {
+ super(aUnlocalized, aEnglish, aCellcount);
+ setMaxStackSize(64);
+ this.maxDmg = maxDamage;
+ this.numberOfCells = aCellcount;
+ this.sEnergy = aEnergy;
+ this.sRadiation = aRadiation;
+ this.sHeat = aHeat;
+
}
-
- public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y, boolean heatrun)
- {
- if (!reactor.produceEnergy()) {
- return;
- }
- for (int iteration = 0; iteration < this.numberOfCells; iteration++)
- {
- int pulses = 1 + this.numberOfCells / 2;
- if (!heatrun)
- {
- for (int i = 0; i < pulses; i++) {
- acceptUraniumPulse(reactor, yourStack, yourStack, x, y, x, y, heatrun);
- }
- pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun);
+
+ private static int checkPulseable(IReactor reactor, int x, int y, ItemStack me, int mex, int mey, boolean heatrun) {
+ ItemStack other = reactor.getItemAt(x, y);
+ if ((other != null) && ((other.getItem() instanceof IReactorComponent)) &&
+ (((IReactorComponent) other.getItem()).acceptUraniumPulse(reactor, other, me, x, y, mex, mey, heatrun))) {
+ return 1;
+ }
+ return 0;
+ }
+
+ public void processChamber(IReactor reactor, ItemStack yourStack, int x, int y, boolean heatrun) {
+ if (!reactor.produceEnergy()) {
+ return;
}
- else
- {
- pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun);
-
- int heat = sumUp(pulses) * 4;
-
- ArrayList<ItemStackCoord> heatAcceptors = new ArrayList();
- checkHeatAcceptor(reactor, x - 1, y, heatAcceptors);
- checkHeatAcceptor(reactor, x + 1, y, heatAcceptors);
- checkHeatAcceptor(reactor, x, y - 1, heatAcceptors);
- checkHeatAcceptor(reactor, x, y + 1, heatAcceptors);
- heat = Math.round(heat * sHeat);
- while ((heatAcceptors.size() > 0) && (heat > 0))
- {
-
- int dheat = heat / heatAcceptors.size();
- heat -= dheat;
- dheat = ((IReactorComponent)((ItemStackCoord)heatAcceptors.get(0)).stack.getItem()).alterHeat(reactor, ((ItemStackCoord)heatAcceptors.get(0)).stack, ((ItemStackCoord)heatAcceptors.get(0)).x, ((ItemStackCoord)heatAcceptors.get(0)).y, dheat);
- heat += dheat;
- heatAcceptors.remove(0);
- }
- if (heat > 0) {
- reactor.addHeat(heat);
- }
+ for (int iteration = 0; iteration < this.numberOfCells; iteration++) {
+ int pulses = 1 + this.numberOfCells / 2;
+ if (!heatrun) {
+ for (int i = 0; i < pulses; i++) {
+ acceptUraniumPulse(reactor, yourStack, yourStack, x, y, x, y, heatrun);
+ }
+ pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun);
+ } else {
+ pulses += checkPulseable(reactor, x - 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x + 1, y, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y - 1, yourStack, x, y, heatrun) + checkPulseable(reactor, x, y + 1, yourStack, x, y, heatrun);
+
+ int heat = sumUp(pulses) * 4;
+
+ ArrayList<ItemStackCoord> heatAcceptors = new ArrayList();
+ checkHeatAcceptor(reactor, x - 1, y, heatAcceptors);
+ checkHeatAcceptor(reactor, x + 1, y, heatAcceptors);
+ checkHeatAcceptor(reactor, x, y - 1, heatAcceptors);
+ checkHeatAcceptor(reactor, x, y + 1, heatAcceptors);
+ heat = Math.round(heat * sHeat);
+ while ((heatAcceptors.size() > 0) && (heat > 0)) {
+
+ int dheat = heat / heatAcceptors.size();
+ heat -= dheat;
+ dheat = ((IReactorComponent) ((ItemStackCoord) heatAcceptors.get(0)).stack.getItem()).alterHeat(reactor, ((ItemStackCoord) heatAcceptors.get(0)).stack, ((ItemStackCoord) heatAcceptors.get(0)).x, ((ItemStackCoord) heatAcceptors.get(0)).y, dheat);
+ heat += dheat;
+ heatAcceptors.remove(0);
+ }
+ if (heat > 0) {
+ reactor.addHeat(heat);
+ }
+ }
}
- }
- if (getDamageOfStack(yourStack) >= getMaxDamageEx() - 1) {
- switch (this.numberOfCells)
- {
- case 1:
- reactor.setItemAt(x, y, ItemList.Depleted_Thorium_1.get(1, new Object[0]));
- break;
- case 2:
- reactor.setItemAt(x, y, ItemList.Depleted_Thorium_2.get(1, new Object[0]));
- break;
- case 4:
- reactor.setItemAt(x, y, ItemList.Depleted_Thorium_4.get(1, new Object[0]));
+ if (getDamageOfStack(yourStack) >= getMaxDamageEx() - 1) {
+ switch (this.numberOfCells) {
+ case 1:
+ reactor.setItemAt(x, y, ItemList.Depleted_Thorium_1.get(1, new Object[0]));
+ break;
+ case 2:
+ reactor.setItemAt(x, y, ItemList.Depleted_Thorium_2.get(1, new Object[0]));
+ break;
+ case 4:
+ reactor.setItemAt(x, y, ItemList.Depleted_Thorium_4.get(1, new Object[0]));
+ }
+ } else if (heatrun) {
+ damageItemStack(yourStack, 1);
}
- } else if (heatrun) {
- damageItemStack(yourStack, 1);
- }
}
-
-
- private static int checkPulseable(IReactor reactor, int x, int y, ItemStack me, int mex, int mey, boolean heatrun)
- {
- ItemStack other = reactor.getItemAt(x, y);
- if ((other != null) && ((other.getItem() instanceof IReactorComponent)) &&
- (((IReactorComponent)other.getItem()).acceptUraniumPulse(reactor, other, me, x, y, mex, mey, heatrun))) {
- return 1;
- }
- return 0;
+
+ private void checkHeatAcceptor(IReactor reactor, int x, int y, ArrayList<ItemStackCoord> heatAcceptors) {
+ ItemStack thing = reactor.getItemAt(x, y);
+ if ((thing != null) && ((thing.getItem() instanceof IReactorComponent)) &&
+ (((IReactorComponent) thing.getItem()).canStoreHeat(reactor, thing, x, y))) {
+ heatAcceptors.add(new ItemStackCoord(thing, x, y));
+ }
}
-
- private void checkHeatAcceptor(IReactor reactor, int x, int y, ArrayList<ItemStackCoord> heatAcceptors)
- {
- ItemStack thing = reactor.getItemAt(x, y);
- if ((thing != null) && ((thing.getItem() instanceof IReactorComponent)) &&
- (((IReactorComponent)thing.getItem()).canStoreHeat(reactor, thing, x, y))) {
- heatAcceptors.add(new ItemStackCoord(thing, x, y));
- }
+
+ public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY, boolean heatrun) {
+ if (!heatrun) {
+ reactor.addOutput((float) (1.0F * this.sEnergy));
+ }
+ return true;
}
-
- public boolean acceptUraniumPulse(IReactor reactor, ItemStack yourStack, ItemStack pulsingStack, int youX, int youY, int pulseX, int pulseY, boolean heatrun)
- {
- if (!heatrun) {
- reactor.addOutput((float) (1.0F*this.sEnergy));
- }
- return true;
+
+ public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y) {
+ return false;
}
-
- public boolean canStoreHeat(IReactor reactor, ItemStack yourStack, int x, int y)
- {
- return false;
+
+ public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y) {
+ return 0;
}
-
- public int getMaxHeat(IReactor reactor, ItemStack yourStack, int x, int y)
- {
- return 0;
+
+ public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y) {
+ return 0;
}
-
- public int getCurrentHeat(IReactor reactor, ItemStack yourStack, int x, int y)
- {
- return 0;
+
+ public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat) {
+ return heat;
}
-
- public int alterHeat(IReactor reactor, ItemStack yourStack, int x, int y, int heat)
- {
- return heat;
+
+ public float influenceExplosion(IReactor reactor, ItemStack yourStack) {
+ return 2 * this.numberOfCells;
}
-
- public float influenceExplosion(IReactor reactor, ItemStack yourStack)
- {
- return 2 * this.numberOfCells;
+
+ public void onUpdate(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem) {
+ if (this.sRadiation > 0 && (entity instanceof EntityLivingBase)) {
+ EntityLivingBase entityLiving = (EntityLivingBase) entity;
+ if (!ItemArmorHazmat.hasCompleteHazmat(entityLiving)) {
+ IC2Potion.radiation.applyTo(entityLiving, sRadiation * 20, sRadiation * 10);
+ }
+ }
}
-
- public void onUpdate(ItemStack stack, World world, Entity entity, int slotIndex, boolean isCurrentItem)
- {
- if (this.sRadiation>0&&(entity instanceof EntityLivingBase))
- {
- EntityLivingBase entityLiving = (EntityLivingBase)entity;
- if (!ItemArmorHazmat.hasCompleteHazmat(entityLiving)) {
- IC2Potion.radiation.applyTo(entityLiving, sRadiation*20, sRadiation*10);
+
+ private class ItemStackCoord {
+ public ItemStack stack;
+ public int x;
+ public int y;
+
+ public ItemStackCoord(ItemStack stack1, int x1, int y1) {
+ this.stack = stack1;
+ this.x = x1;
+ this.y = y1;
}
- }
}
- }
+}