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-rw-r--r--src/main/java/gregtech/api/recipe/BasicUIProperties.java251
-rw-r--r--src/main/java/gregtech/api/recipe/BasicUIPropertiesBuilder.java264
-rw-r--r--src/main/java/gregtech/api/recipe/FindRecipeQuery.java178
-rw-r--r--src/main/java/gregtech/api/recipe/NEIRecipeProperties.java89
-rw-r--r--src/main/java/gregtech/api/recipe/NEIRecipePropertiesBuilder.java100
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeCategories.java56
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeCategory.java81
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeCategoryHolder.java13
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeCategorySetting.java52
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeMap.java395
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeMapBackend.java461
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeMapBackendProperties.java77
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeMapBackendPropertiesBuilder.java119
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeMapBuilder.java522
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeMapFrontend.java395
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeMaps.java1177
-rw-r--r--src/main/java/gregtech/api/recipe/RecipeMetadataKey.java84
-rw-r--r--src/main/java/gregtech/api/recipe/check/FindRecipeResult.java125
-rw-r--r--src/main/java/gregtech/api/recipe/check/RecipeValidator.java80
-rw-r--r--src/main/java/gregtech/api/recipe/check/SingleRecipeCheck.java25
-rw-r--r--src/main/java/gregtech/api/recipe/maps/AssemblerBackend.java35
-rw-r--r--src/main/java/gregtech/api/recipe/maps/AssemblyLineFrontend.java76
-rw-r--r--src/main/java/gregtech/api/recipe/maps/DistillationTowerFrontend.java38
-rw-r--r--src/main/java/gregtech/api/recipe/maps/FluidCannerBackend.java73
-rw-r--r--src/main/java/gregtech/api/recipe/maps/FluidOnlyFrontend.java33
-rw-r--r--src/main/java/gregtech/api/recipe/maps/FormingPressBackend.java92
-rw-r--r--src/main/java/gregtech/api/recipe/maps/FuelBackend.java75
-rw-r--r--src/main/java/gregtech/api/recipe/maps/FurnaceBackend.java52
-rw-r--r--src/main/java/gregtech/api/recipe/maps/LargeBoilerFuelBackend.java132
-rw-r--r--src/main/java/gregtech/api/recipe/maps/LargeBoilerFuelFrontend.java25
-rw-r--r--src/main/java/gregtech/api/recipe/maps/LargeNEIFrontend.java65
-rw-r--r--src/main/java/gregtech/api/recipe/maps/MicrowaveBackend.java145
-rw-r--r--src/main/java/gregtech/api/recipe/maps/NonGTBackend.java52
-rw-r--r--src/main/java/gregtech/api/recipe/maps/OilCrackerBackend.java41
-rw-r--r--src/main/java/gregtech/api/recipe/maps/PrinterBackend.java142
-rw-r--r--src/main/java/gregtech/api/recipe/maps/RecyclerBackend.java51
-rw-r--r--src/main/java/gregtech/api/recipe/maps/ReplicatorBackend.java100
-rw-r--r--src/main/java/gregtech/api/recipe/maps/SpaceProjectFrontend.java131
-rw-r--r--src/main/java/gregtech/api/recipe/maps/TranscendentPlasmaMixerFrontend.java56
-rw-r--r--src/main/java/gregtech/api/recipe/maps/UnpackagerBackend.java53
-rw-r--r--src/main/java/gregtech/api/recipe/metadata/EmptyRecipeMetadataStorage.java50
-rw-r--r--src/main/java/gregtech/api/recipe/metadata/IRecipeMetadataStorage.java34
-rw-r--r--src/main/java/gregtech/api/recipe/metadata/PCBFactoryTierKey.java30
-rw-r--r--src/main/java/gregtech/api/recipe/metadata/PCBFactoryUpgrade.java7
-rw-r--r--src/main/java/gregtech/api/recipe/metadata/PCBFactoryUpgradeKey.java32
-rw-r--r--src/main/java/gregtech/api/recipe/metadata/RecipeMetadataStorage.java56
-rw-r--r--src/main/java/gregtech/api/recipe/metadata/SimpleRecipeMetadataKey.java27
47 files changed, 6030 insertions, 217 deletions
diff --git a/src/main/java/gregtech/api/recipe/BasicUIProperties.java b/src/main/java/gregtech/api/recipe/BasicUIProperties.java
new file mode 100644
index 0000000000..fde86785b2
--- /dev/null
+++ b/src/main/java/gregtech/api/recipe/BasicUIProperties.java
@@ -0,0 +1,251 @@
+package gregtech.api.recipe;
+
+import java.awt.Rectangle;
+import java.util.List;
+import java.util.function.IntFunction;
+import java.util.function.Supplier;
+
+import javax.annotation.Nullable;
+import javax.annotation.ParametersAreNonnullByDefault;
+
+import org.apache.commons.lang3.tuple.Pair;
+
+import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture;
+import com.gtnewhorizons.modularui.api.drawable.IDrawable;
+import com.gtnewhorizons.modularui.api.math.Pos2d;
+import com.gtnewhorizons.modularui.api.math.Size;
+import com.gtnewhorizons.modularui.common.widget.ProgressBar;
+
+import gregtech.api.gui.modularui.FallbackableSteamTexture;
+import gregtech.api.gui.modularui.SteamTexture;
+import gregtech.api.util.FieldsAreNonnullByDefault;
+import gregtech.api.util.MethodsReturnNonnullByDefault;
+
+/**
+ * Data object to store properties, used to draw both basic machine GUI and NEI recipe GUI, mainly GUI widgets.
+ * Not all the info used to draw NEI are listed here, see also {@link NEIRecipeProperties}.
+ * <p>
+ * Use {@link #builder()} for creation.
+ */
+@ParametersAreNonnullByDefault
+@MethodsReturnNonnullByDefault
+@FieldsAreNonnullByDefault
+public final class BasicUIProperties {
+
+ /**
+ * Starts constructing BasicUIProperties.
+ */
+ public static BasicUIPropertiesBuilder builder() {
+ return new BasicUIPropertiesBuilder();
+ }
+
+ /**
+ * Creates new builder from this instance.
+ */
+ public BasicUIPropertiesBuilder toBuilder() {
+ return new BasicUIPropertiesBuilder().maxItemInputs(maxItemInputs)
+ .maxItemOutputs(maxItemOutputs)
+ .maxFluidInputs(maxFluidInputs)
+ .maxFluidOutputs(maxFluidOutputs)
+ .slotOverlays(slotOverlays)
+ .slotOverlaysSteam(slotOverlaysSteam)
+ .progressBarTexture(progressBarTexture)
+ .progressBarTextureSteam(progressBarTextureSteam)
+ .progressBarDirection(progressBarDirection)
+ .progressBarSize(progressBarSize)
+ .progressBarPos(progressBarPos)
+ .useProgressBar(useProgressBar)
+ .useSpecialSlot(useSpecialSlot)
+ .neiTransferRect(neiTransferRect)
+ .neiTransferRectId(neiTransferRectId)
+ .specialTextures(specialTextures)
+ .specialTexturesSteam(specialTexturesSteam)
+ .logo(logo)
+ .logoSize(logoSize)
+ .logoPos(logoPos)
+ .itemInputPositionsGetter(itemInputPositionsGetter)
+ .itemOutputPositionsGetter(itemOutputPositionsGetter)
+ .specialItemPositionGetter(specialItemPositionGetter)
+ .fluidInputPositionsGetter(fluidInputPositionsGetter)
+ .fluidOutputPositionsGetter(fluidOutputPositionsGetter)
+ .amperage(amperage);
+ }
+
+ /**
+ * How many item inputs does this recipemap usually has at most.
+ * It does not actually restrict number of items used in the recipe.
+ */
+ public final int maxItemInputs;
+ /**
+ * How many item outputs does this recipemap usually has at most.
+ * It does not actually restrict number of items used in the recipe.
+ */
+ public final int maxItemOutputs;
+ /**
+ * How many fluid inputs does this recipemap usually has at most.
+ * It does not actually restrict number of items used in the recipe.
+ */
+ public final int maxFluidInputs;
+ /**
+ * How many fluid outputs does this recipemap usually has at most.
+ * It does not actually restrict number of items used in the recipe.
+ */
+ public final int maxFluidOutputs;
+
+ private final SlotOverlayGetter<IDrawable> slotOverlays;
+ private final SlotOverlayGetter<SteamTexture> slotOverlaysSteam;
+
+ /**
+ * Progressbar used for BasicMachine GUI and NEI.
+ */
+ @Nullable
+ public final FallbackableUITexture progressBarTexture;
+ /**
+ * Progressbar used for steam machine GUI.
+ */
+ @Nullable
+ public final FallbackableSteamTexture progressBarTextureSteam;
+ /**
+ * Direction of progressbar animation.
+ */
+ public final ProgressBar.Direction progressBarDirection;
+ /**
+ * Size of the progressbar. (20, 36) by default.
+ */
+ public final Size progressBarSize;
+ /**
+ * Position of the progressbar. (78, 24) by default.
+ */
+ public final Pos2d progressBarPos;
+ /**
+ * Image size in the direction of progressbar. Used for non-smooth rendering.
+ */
+ public final int progressBarImageSize;
+
+ /**
+ * If progressbar should be added.
+ */
+ public final boolean useProgressBar;
+
+ /**
+ * If special slot has its usage for this GUI.
+ */
+ public final boolean useSpecialSlot;
+
+ /**
+ * GUI area where clicking shows up all the recipes available.
+ */
+ public final List<Rectangle> neiTransferRect;
+ /**
+ * ID used to open NEI recipe GUI when progressbar is clicked.
+ */
+ @Nullable
+ public final String neiTransferRectId;
+
+ /**
+ * Additional textures shown on GUI.
+ */
+ public final List<Pair<IDrawable, Pair<Size, Pos2d>>> specialTextures;
+ /**
+ * Additional textures shown on steam machine GUI.
+ */
+ public final List<Pair<SteamTexture, Pair<Size, Pos2d>>> specialTexturesSteam;
+
+ /**
+ * Logo shown on GUI. GregTech logo by default.
+ */
+ public final IDrawable logo;
+ /**
+ * Size of logo. (17, 17) by default.
+ */
+ public final Size logoSize;
+ /**
+ * Position of logo. (152, 63) by default.
+ */
+ public final Pos2d logoPos;
+
+ public final IntFunction<List<Pos2d>> itemInputPositionsGetter;
+ public final IntFunction<List<Pos2d>> itemOutputPositionsGetter;
+ public final Supplier<Pos2d> specialItemPositionGetter;
+ public final IntFunction<List<Pos2d>> fluidInputPositionsGetter;
+ public final IntFunction<List<Pos2d>> fluidOutputPositionsGetter;
+
+ /**
+ * Amperage for the recipemap. Even though this is placed at frontend because backend logic doesn't need it,
+ * some machine logic also use this variable.
+ */
+ public final int amperage;
+
+ BasicUIProperties(int maxItemInputs, int maxItemOutputs, int maxFluidInputs, int maxFluidOutputs,
+ SlotOverlayGetter<IDrawable> slotOverlays, SlotOverlayGetter<SteamTexture> slotOverlaysSteam,
+ @Nullable FallbackableUITexture progressBarTexture, @Nullable FallbackableSteamTexture progressBarTextureSteam,
+ ProgressBar.Direction progressBarDirection, Size progressBarSize, Pos2d progressBarPos, boolean useProgressBar,
+ boolean useSpecialSlot, List<Rectangle> neiTransferRect, @Nullable String neiTransferRectId,
+ List<Pair<IDrawable, Pair<Size, Pos2d>>> specialTextures,
+ List<Pair<SteamTexture, Pair<Size, Pos2d>>> specialTexturesSteam, IDrawable logo, Size logoSize, Pos2d logoPos,
+ IntFunction<List<Pos2d>> itemInputPositionsGetter, IntFunction<List<Pos2d>> itemOutputPositionsGetter,
+ Supplier<Pos2d> specialItemPositionGetter, IntFunction<List<Pos2d>> fluidInputPositionsGetter,
+ IntFunction<List<Pos2d>> fluidOutputPositionsGetter, int amperage) {
+ if (maxItemInputs < 0 || maxItemOutputs < 0 || maxFluidInputs < 0 || maxFluidOutputs < 0) {
+ throw new IllegalArgumentException(
+ "maxItemInputs, maxItemOutputs, maxFluidInputs and maxFluidOutputs cannot be negative");
+ }
+ if (amperage < 1) {
+ throw new IllegalArgumentException("Amperage cannot be lower than 1");
+ }
+ this.maxItemInputs = maxItemInputs;
+ this.maxItemOutputs = maxItemOutputs;
+ this.maxFluidInputs = maxFluidInputs;
+ this.maxFluidOutputs = maxFluidOutputs;
+ this.slotOverlays = slotOverlays;
+ this.slotOverlaysSteam = slotOverlaysSteam;
+ this.progressBarTexture = progressBarTexture;
+ this.progressBarTextureSteam = progressBarTextureSteam;
+ this.progressBarDirection = progressBarDirection;
+ this.progressBarSize = progressBarSize;
+ this.progressBarPos = progressBarPos;
+ this.useProgressBar = useProgressBar;
+ this.useSpecialSlot = useSpecialSlot;
+ this.neiTransferRect = neiTransferRect;
+ this.neiTransferRectId = neiTransferRectId;
+ this.specialTextures = specialTextures;
+ this.specialTexturesSteam = specialTexturesSteam;
+ this.logo = logo;
+ this.logoSize = logoSize;
+ this.logoPos = logoPos;
+ this.itemInputPositionsGetter = itemInputPositionsGetter;
+ this.itemOutputPositionsGetter = itemOutputPositionsGetter;
+ this.specialItemPositionGetter = specialItemPositionGetter;
+ this.fluidInputPositionsGetter = fluidInputPositionsGetter;
+ this.fluidOutputPositionsGetter = fluidOutputPositionsGetter;
+ this.amperage = amperage;
+
+ this.progressBarImageSize = switch (progressBarDirection) {
+ case UP, DOWN -> progressBarSize.height;
+ case CIRCULAR_CW -> Math.max(progressBarSize.width, progressBarSize.height);
+ default -> progressBarSize.width;
+ };
+ }
+
+ /**
+ * Retrieves overlay for slot, with given matching conditions.
+ */
+ @Nullable
+ public IDrawable getOverlayForSlot(int index, boolean isFluid, boolean isOutput, boolean isSpecial) {
+ return slotOverlays.apply(index, isFluid, isOutput, isSpecial);
+ }
+
+ /**
+ * Retrieves overlay for slot of steam machines, with given matching conditions.
+ */
+ @Nullable
+ public SteamTexture getOverlayForSlotSteam(int index, boolean isFluid, boolean isOutput, boolean isSpecial) {
+ return slotOverlaysSteam.apply(index, isFluid, isOutput, isSpecial);
+ }
+
+ public interface SlotOverlayGetter<T> {
+
+ @Nullable
+ T apply(int index, boolean isFluid, boolean isOutput, boolean isSpecial);
+ }
+}
diff --git a/src/main/java/gregtech/api/recipe/BasicUIPropertiesBuilder.java b/src/main/java/gregtech/api/recipe/BasicUIPropertiesBuilder.java
new file mode 100644
index 0000000000..7be2c94b23
--- /dev/null
+++ b/src/main/java/gregtech/api/recipe/BasicUIPropertiesBuilder.java
@@ -0,0 +1,264 @@
+package gregtech.api.recipe;
+
+import java.awt.Rectangle;
+import java.util.Collections;
+import java.util.List;
+import java.util.function.IntFunction;
+import java.util.function.Supplier;
+
+import javax.annotation.Nullable;
+import javax.annotation.ParametersAreNonnullByDefault;
+
+import org.apache.commons.lang3.tuple.ImmutablePair;
+import org.apache.commons.lang3.tuple.Pair;
+
+import com.google.common.collect.ImmutableList;
+import com.gtnewhorizons.modularui.api.drawable.FallbackableUITexture;
+import com.gtnewhorizons.modularui.api.drawable.IDrawable;
+import com.gtnewhorizons.modularui.api.math.Pos2d;
+import com.gtnewhorizons.modularui.api.math.Size;
+import com.gtnewhorizons.modularui.common.widget.ProgressBar;
+
+import gregtech.api.gui.modularui.FallbackableSteamTexture;
+import gregtech.api.gui.modularui.GT_UITextures;
+import gregtech.api.gui.modularui.SteamTexture;
+import gregtech.api.util.MethodsReturnNonnullByDefault;
+import gregtech.common.gui.modularui.UIHelper;
+
+/**
+ * Builder class for {@link BasicUIProperties}.
+ */
+@SuppressWarnings("UnusedReturnValue")
+@ParametersAreNonnullByDefault
+@MethodsReturnNonnullByDefault
+public final class BasicUIPropertiesBuilder {
+
+ private int maxItemInputs, maxItemOutputs, maxFluidInputs, maxFluidOutputs;
+
+ private BasicUIProperties.SlotOverlayGetter<IDrawable> slotOverlays = (index, isFluid, isOutput, isSpecial) -> null;
+ private BasicUIProperties.SlotOverlayGetter<SteamTexture> slotOverlaysSteam = (index, isFluid, isOutput,
+ isSpecial) -> null;
+
+ @Nullable
+ private FallbackableUITexture progressBarTexture;
+ @Nullable
+ private FallbackableSteamTexture progressBarTextureSteam;
+ private ProgressBar.Direction progressBarDirection = ProgressBar.Direction.RIGHT;
+ private Size progressBarSize = new Size(20, 18);
+ private Pos2d progressBarPos = new Pos2d(78, 24);
+
+ private boolean useProgressBar = true;
+
+ private boolean useSpecialSlot;
+
+ private final ImmutableList.Builder<Rectangle> neiTransferRect = ImmutableList.builder();
+ @Nullable
+ private String neiTransferRectId;
+
+ private final ImmutableList.Builder<Pair<IDrawable, Pair<Size, Pos2d>>> specialTextures = ImmutableList.builder();
+ private final ImmutableList.Builder<Pair<SteamTexture, Pair<Size, Pos2d>>> specialTexturesSteam = ImmutableList
+ .builder();
+
+ private IDrawable logo = GT_UITextures.PICTURE_GT_LOGO_17x17_TRANSPARENT;
+ private Size logoSize = new Size(17, 17);
+ private Pos2d logoPos = new Pos2d(152, 63);
+
+ private IntFunction<List<Pos2d>> itemInputPositionsGetter = UIHelper::getItemInputPositions;
+ private IntFunction<List<Pos2d>> itemOutputPositionsGetter = UIHelper::getItemOutputPositions;
+ private Supplier<Pos2d> specialItemPositionGetter = UIHelper::getSpecialItemPosition;
+ private IntFunction<List<Pos2d>> fluidInputPositionsGetter = UIHelper::getFluidInputPositions;
+ private IntFunction<List<Pos2d>> fluidOutputPositionsGetter = UIHelper::getFluidOutputPositions;
+
+ private int amperage = 1;
+
+ BasicUIPropertiesBuilder() {}
+
+ public BasicUIProperties build() {
+ if (maxItemInputs == 0 && maxItemOutputs == 0 && maxFluidInputs == 0 && maxFluidOutputs == 0) {
+ throw new IllegalArgumentException("Set either of max I/O count");
+ }
+ List<Rectangle> builtNEITransferRect = neiTransferRect.build();
+ if (builtNEITransferRect.isEmpty()) {
+ builtNEITransferRect = Collections.singletonList(
+ new Rectangle(
+ progressBarPos.x - (16 / 2),
+ progressBarPos.y,
+ progressBarSize.width + 16,
+ progressBarSize.height));
+ }
+ return new BasicUIProperties(
+ maxItemInputs,
+ maxItemOutputs,
+ maxFluidInputs,
+ maxFluidOutputs,
+ slotOverlays,
+ slotOverlaysSteam,
+ progressBarTexture,
+ progressBarTextureSteam,
+ progressBarDirection,
+ progressBarSize,
+ progressBarPos,
+ useProgressBar,
+ useSpecialSlot,
+ builtNEITransferRect,
+ neiTransferRectId,
+ specialTextures.build(),
+ specialTexturesSteam.build(),
+ logo,
+ logoSize,
+ logoPos,
+ itemInputPositionsGetter,
+ itemOutputPositionsGetter,
+ specialItemPositionGetter,
+ fluidInputPositionsGetter,
+ fluidOutputPositionsGetter,
+ amperage);
+ }
+
+ public BasicUIPropertiesBuilder maxItemInputs(int maxItemInputs) {
+ this.maxItemInputs = maxItemInputs;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder maxItemOutputs(int maxItemOutputs) {
+ this.maxItemOutputs = maxItemOutputs;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder maxFluidInputs(int maxFluidInputs) {
+ this.maxFluidInputs = maxFluidInputs;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder maxFluidOutputs(int maxFluidOutputs) {
+ this.maxFluidOutputs = maxFluidOutputs;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder slotOverlays(BasicUIProperties.SlotOverlayGetter<IDrawable> slotOverlays) {
+ this.slotOverlays = slotOverlays;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder slotOverlaysSteam(
+ BasicUIProperties.SlotOverlayGetter<SteamTexture> slotOverlaysSteam) {
+ this.slotOverlaysSteam = slotOverlaysSteam;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder progressBarTexture(@Nullable FallbackableUITexture progressBarTexture) {
+ this.progressBarTexture = progressBarTexture;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder progressBarTextureSteam(
+ @Nullable FallbackableSteamTexture progressBarTextureSteam) {
+ this.progressBarTextureSteam = progressBarTextureSteam;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder progressBarDirection(ProgressBar.Direction progressBarDirection) {
+ this.progressBarDirection = progressBarDirection;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder progressBarSize(Size progressBarSize) {
+ this.progressBarSize = progressBarSize;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder progressBarPos(Pos2d progressBarPos) {
+ this.progressBarPos = progressBarPos;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder useProgressBar(boolean useProgressBar) {
+ this.useProgressBar = useProgressBar;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder useSpecialSlot(boolean useSpecialSlot) {
+ this.useSpecialSlot = useSpecialSlot;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder addNEITransferRect(Rectangle neiTransferRect) {
+ this.neiTransferRect.add(neiTransferRect);
+ return this;
+ }
+
+ BasicUIPropertiesBuilder neiTransferRect(List<Rectangle> neiTransferRect) {
+ this.neiTransferRect.addAll(neiTransferRect);
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder neiTransferRectId(@Nullable String neiTransferRectId) {
+ this.neiTransferRectId = neiTransferRectId;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder addSpecialTexture(Size size, Pos2d pos, IDrawable texture) {
+ this.specialTextures.add(new ImmutablePair<>(texture, new ImmutablePair<>(size, pos)));
+ return this;
+ }
+
+ BasicUIPropertiesBuilder specialTextures(List<Pair<IDrawable, Pair<Size, Pos2d>>> specialTextures) {
+ this.specialTextures.addAll(specialTextures);
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder addSpecialTextureSteam(Size size, Pos2d pos, SteamTexture texture) {
+ this.specialTexturesSteam.add(new ImmutablePair<>(texture, new ImmutablePair<>(size, pos)));
+ return this;
+ }
+
+ BasicUIPropertiesBuilder specialTexturesSteam(List<Pair<SteamTexture, Pair<Size, Pos2d>>> specialTextures) {
+ this.specialTexturesSteam.addAll(specialTextures);
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder logo(IDrawable logo) {
+ this.logo = logo;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder logoSize(Size logoSize) {
+ this.logoSize = logoSize;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder logoPos(Pos2d logoPos) {
+ this.logoPos = logoPos;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder itemInputPositionsGetter(IntFunction<List<Pos2d>> itemInputPositionsGetter) {
+ this.itemInputPositionsGetter = itemInputPositionsGetter;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder itemOutputPositionsGetter(IntFunction<List<Pos2d>> itemOutputPositionsGetter) {
+ this.itemOutputPositionsGetter = itemOutputPositionsGetter;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder specialItemPositionGetter(Supplier<Pos2d> specialItemPositionGetter) {
+ this.specialItemPositionGetter = specialItemPositionGetter;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder fluidInputPositionsGetter(IntFunction<List<Pos2d>> fluidInputPositionsGetter) {
+ this.fluidInputPositionsGetter = fluidInputPositionsGetter;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder fluidOutputPositionsGetter(IntFunction<List<Pos2d>> fluidOutputPositionsGetter) {
+ this.fluidOutputPositionsGetter = fluidOutputPositionsGetter;
+ return this;
+ }
+
+ public BasicUIPropertiesBuilder amperage(int amperage) {
+ this.amperage = amperage;
+ return this;
+ }
+}
diff --git a/src/main/java/gregtech/api/recipe/FindRecipeQuery.java b/src/main/java/gregtech/api/recipe/FindRecipeQuery.java
new file mode 100644
index 0000000000..77c0648688
--- /dev/null
+++ b/src/main/java/gregtech/api/recipe/FindRecipeQuery.java
@@ -0,0 +1,178 @@
+package gregtech.api.recipe;
+
+import java.util.function.Predicate;
+import java.util.stream.Stream;
+
+import javax.annotation.Nullable;
+import javax.annotation.ParametersAreNonnullByDefault;
+
+import net.minecraft.item.ItemStack;
+import net.minecraftforge.fluids.FluidStack;
+
+import gregtech.api.util.GT_Recipe;
+import gregtech.api.util.MethodsReturnNonnullByDefault;
+
+// spotless:off spotless likes formatting @code to &#64;code
+/**
+ * Helper class for searching recipe. Retrieve instance with {@link RecipeMap#findRecipeQuery}.
+ * <p>
+ * It features fluent API, so you can find recipes like this:
+ *
+ * <pre>
+ * {@code
+ * GT_Recipe recipe = recipeMap.findRecipeQuery()
+ * .items(inputItems)
+ * .fluids(inputFluids)
+ * .find();
+ * }
+ * </pre>
+ */
+// spotless:on
+@SuppressWarnings("unused")
+@ParametersAreNonnullByDefault
+@MethodsReturnNonnullByDefault
+public final class FindRecipeQuery {
+
+ private static final Predicate<GT_Recipe> ALWAYS = r -> true;
+
+ private final RecipeMap<?> recipeMap;
+
+ @Nullable
+ private ItemStack[] items;
+ @Nullable
+ private FluidStack[] fluids;
+ @Nullable
+ private ItemStack specialSlot;
+ private Predicate<GT_Recipe> filter = ALWAYS;
+ private long voltage = Integer.MAX_VALUE;
+ @Nullable
+ private GT_Recipe cachedRecipe;
+ private boolean notUnificated;
+ private boolean dontCheckStackSizes;
+ private boolean forCollisionCheck;
+
+ FindRecipeQuery(RecipeMap<?> recipeMap) {
+ this.recipeMap = recipeMap;
+ }
+
+ // region executors
+
+ /**
+ * @return The first matched recipe, or null if not found.
+ */
+ @Nullable
+ public GT_Recipe find() {
+ return findAll().findFirst()
+ .orElse(null);
+ }
+
+ /**