diff options
Diffstat (limited to 'src/main/java/gregtech/api')
37 files changed, 3072 insertions, 368 deletions
diff --git a/src/main/java/gregtech/api/GregTech_API.java b/src/main/java/gregtech/api/GregTech_API.java index fe48f6506f..ff875c4884 100644 --- a/src/main/java/gregtech/api/GregTech_API.java +++ b/src/main/java/gregtech/api/GregTech_API.java @@ -113,7 +113,7 @@ public class GregTech_API { /** * The List of Cover Behaviors for the Covers */ - public static final Map<GT_ItemStack, GT_CoverBehavior> sCoverBehaviors = new ConcurrentHashMap<>(); + public static final Map<GT_ItemStack, GT_CoverBehaviorBase<?>> sCoverBehaviors = new ConcurrentHashMap<>(); /** * The List of Circuit Behaviors for the Redstone Circuit Block */ @@ -615,6 +615,10 @@ public class GregTech_API { } public static void registerCover(ItemStack aStack, ITexture aCover, GT_CoverBehavior aBehavior) { + registerCover(aStack, aCover, (GT_CoverBehaviorBase<?>) aBehavior); + } + + public static void registerCover(ItemStack aStack, ITexture aCover, GT_CoverBehaviorBase<?> aBehavior) { if (!sCovers.containsKey(new GT_ItemStack(aStack))) sCovers.put(new GT_ItemStack(aStack), aCover == null || !aCover.isValidTexture() ? Textures.BlockIcons.ERROR_RENDERING[0] : aCover); if (aBehavior != null) @@ -622,6 +626,10 @@ public class GregTech_API { } public static void registerCoverBehavior(ItemStack aStack, GT_CoverBehavior aBehavior) { + registerCoverBehavior(aStack, (GT_CoverBehaviorBase<?>) aBehavior); + } + + public static void registerCoverBehavior(ItemStack aStack, GT_CoverBehaviorBase<?> aBehavior) { sCoverBehaviors.put(new GT_ItemStack(aStack), aBehavior == null ? sDefaultBehavior : aBehavior); } @@ -631,6 +639,15 @@ public class GregTech_API { * @param aBehavior can be null */ public static void registerCover(Collection<ItemStack> aStackList, ITexture aCover, GT_CoverBehavior aBehavior) { + registerCover(aStackList, aCover, aBehavior); + } + + /** + * Registers multiple Cover Items. I use that for the OreDict Functionality. + * + * @param aBehavior can be null + */ + public static void registerCover(Collection<ItemStack> aStackList, ITexture aCover, GT_CoverBehaviorBase<?> aBehavior) { if (aCover.isValidTexture()) aStackList.forEach(tStack -> GregTech_API.registerCover(tStack, aCover, aBehavior)); } @@ -638,10 +655,24 @@ public class GregTech_API { /** * returns a Cover behavior, guaranteed to not return null after preload */ + @Deprecated public static GT_CoverBehavior getCoverBehavior(ItemStack aStack) { if (aStack == null || aStack.getItem() == null) return sNoBehavior; - GT_CoverBehavior rCover = sCoverBehaviors.get(new GT_ItemStack(aStack)); + GT_CoverBehaviorBase<?> rCover = sCoverBehaviors.get(new GT_ItemStack(aStack)); + if (!(rCover instanceof GT_CoverBehavior) || rCover == null) + return sDefaultBehavior; + return (GT_CoverBehavior) rCover; + } + + /** + * returns a Cover behavior, guaranteed to not return null after preload + * @return + */ + public static GT_CoverBehaviorBase<?> getCoverBehaviorNew(ItemStack aStack) { + if (aStack == null || aStack.getItem() == null) + return sNoBehavior; + GT_CoverBehaviorBase<?> rCover = sCoverBehaviors.get(new GT_ItemStack(aStack)); if (rCover == null) return sDefaultBehavior; return rCover; @@ -650,6 +681,7 @@ public class GregTech_API { /** * returns a Cover behavior, guaranteed to not return null */ + @Deprecated public static GT_CoverBehavior getCoverBehavior(int aStack) { if (aStack == 0) return sNoBehavior; @@ -657,6 +689,15 @@ public class GregTech_API { } /** + * returns a Cover behavior, guaranteed to not return null + */ + public static GT_CoverBehaviorBase<?> getCoverBehaviorNew(int aStack) { + if (aStack == 0) + return sNoBehavior; + return getCoverBehaviorNew(GT_Utility.intToStack(aStack)); + } + + /** * Register a Wrench to be usable on GregTech Machines. * The Wrench MUST have some kind of Durability unlike certain Buildcraft Wrenches. * <p/> diff --git a/src/main/java/gregtech/api/enums/GT_Values.java b/src/main/java/gregtech/api/enums/GT_Values.java index f30360ca58..6505c34423 100644 --- a/src/main/java/gregtech/api/enums/GT_Values.java +++ b/src/main/java/gregtech/api/enums/GT_Values.java @@ -272,6 +272,10 @@ public class GT_Values { */ public static boolean debugEntityCramming = false; /** + * Debug parameter for {@link gregtech.api.util.GT_ChunkAssociatedData} + */ + public static boolean debugWorldData = false; + /** * Number of ticks between sending sound packets to clients for electric machines. Default is 1.5 seconds. Trying to mitigate lag and FPS drops. */ public static int ticksBetweenSounds = 30; diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index 706e20769a..bb86c7ea4e 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -53,35 +53,35 @@ public class Materials implements IColorModulationContainer, ISubTagContainer { public static Materials Beryllium = new Materials( 8, TextureSet.SET_METALLIC , 14.0F, 64, 2, 1|2 |8 |32|64 , 100, 180, 100, 0, "Beryllium" , "Beryllium" , 0, 0, 1560, 0, false, false, 6, 1, 1, Dyes.dyeGreen , Element.Be , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))); public static Materials Bismuth = new Materials( 90, TextureSet.SET_METALLIC , 6.0F, 64, 1, 1|2 |8 |32|64|128 , 100, 160, 160, 0, "Bismuth" , "Bismuth" , 0, 0, 544, 0, false, false, 2, 1, 1, Dyes.dyeCyan , Element.Bi , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))); public static Materials Boron = new Materials( 9, TextureSet.SET_DULL , 1.0F, 0, 2, 1|32 , 210, 250, 210, 0, "Boron" , "Boron" , 0, 0, 2349, 0, false, false, 1, 1, 1, Dyes.dyeWhite , Element.B , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 3))); - public static Materials Caesium = new Materials( 62, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Caesium" , "Caesium" , 0, 0, 301, 0, false, false, 4, 1, 1, Dyes._NULL , Element.Cs , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Caesium = new Materials( 62, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 176, 196, 222, 0, "Caesium" , "Caesium" , 0, 0, 301, 0, false, false, 4, 1, 1, Dyes._NULL , Element.Cs , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Calcium = new Materials( 26, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1 |32 , 255, 245, 245, 0, "Calcium" , "Calcium" , 0, 0, 1115, 1115, true, false, 4, 1, 1, Dyes.dyePink , Element.Ca , Arrays.asList(new TC_AspectStack(TC_Aspects.SANO, 1), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))); public static Materials Carbon = new Materials( 10, TextureSet.SET_DULL , 1.0F, 64, 2, 1|2 |16|32|64|128 , 20, 20, 20, 0, "Carbon" , "Carbon" , 0, 0, 3800, 0, false, false, 2, 1, 1, Dyes.dyeBlack , Element.C , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.IGNIS, 1))); public static Materials Cadmium = new Materials( 55, TextureSet.SET_SHINY , 1.0F, 0, 2, 1 |8 |32 , 50, 50, 60, 0, "Cadmium" , "Cadmium" , 0, 0, 594, 0, false, false, 3, 1, 1, Dyes.dyeGray , Element.Cd , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))); - public static Materials Cerium = new Materials( 65, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Cerium" , "Cerium" , 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL , Element.Ce , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Cerium = new Materials( 65, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 123, 212, 144, 0, "Cerium" , "Cerium" , 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL , Element.Ce , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Chlorine = new Materials( 23, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 255, 0, "Chlorine" , "Chlorine" , 0, 0, 171, 0, false, false, 2, 1, 1, Dyes.dyeCyan , Element.Cl , Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 2), new TC_AspectStack(TC_Aspects.PANNUS, 1))); public static Materials Chrome = new Materials( 30, TextureSet.SET_SHINY , 11.0F, 256, 3, 1|2 |8 |32|64|128 , 255, 230, 230, 0, "Chrome" , "Chrome" , 0, 0, 2180, 1700, true, false, 5, 1, 1, Dyes.dyePink , Element.Cr , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))); public static Materials Cobalt = new Materials( 33, TextureSet.SET_METALLIC , 8.0F, 512, 3, 1|2 |8 |32|64|128 , 80, 80, 250, 0, "Cobalt" , "Cobalt" , 0, 0, 1768, 1700, true, false, 3, 1, 1, Dyes.dyeBlue , Element.Co , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))).disableAutoGeneratedBlastFurnaceRecipes(); public static Materials Copper = new Materials( 35, TextureSet.SET_SHINY , 1.0F, 0, 1, 1|2 |8 |32 |128 , 255, 100, 0, 0, "Copper" , "Copper" , 0, 0, 1357, 0, false, false, 3, 1, 1, Dyes.dyeOrange , Element.Cu , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.PERMUTATIO, 1))); public static Materials Deuterium = new Materials( 2, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 0, 240, "Deuterium" , "Deuterium" , 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeYellow , Element.D , Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 3))); - public static Materials Dysprosium = new Materials( 73, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Dysprosium" , "Dysprosium" , 0, 0, 1680, 1680, true, false, 4, 1, 1, Dyes._NULL , Element.Dy , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))); + public static Materials Dysprosium = new Materials( 73, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 105, 209, 80, 0, "Dysprosium" , "Dysprosium" , 0, 0, 1680, 1680, true, false, 4, 1, 1, Dyes._NULL , Element.Dy , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))); public static Materials Empty = new Materials( 0, TextureSet.SET_NONE , 1.0F, 0, 2, 256/*Only when needed*/ , 255, 255, 255, 255, "Empty" , "Empty" , 0, 0, -1, 0, false, true, 1, 1, 1, Dyes._NULL , Element._NULL , Arrays.asList(new TC_AspectStack(TC_Aspects.VACUOS, 2))); - public static Materials Erbium = new Materials( 75, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Erbium" , "Erbium" , 0, 0, 1802, 1802, true, false, 4, 1, 1, Dyes._NULL , Element.Er , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Europium = new Materials( 70, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Europium" , "Europium" , 0, 0, 1099, 1099, true, false, 4, 1, 1, Dyes._NULL , Element.Eu , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Erbium = new Materials( 75, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 176, 152, 81, 0, "Erbium" , "Erbium" , 0, 0, 1802, 1802, true, false, 4, 1, 1, Dyes._NULL , Element.Er , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Europium = new Materials( 70, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 246, 181, 255, 0, "Europium" , "Europium" , 0, 0, 1099, 1099, true, false, 4, 1, 1, Dyes._NULL , Element.Eu , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Fluorine = new Materials( 14, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 255, 127, "Fluorine" , "Fluorine" , 0, 0, 53, 0, false, true, 2, 1, 1, Dyes.dyeGreen , Element.F , Arrays.asList(new TC_AspectStack(TC_Aspects.PERDITIO, 2))); - public static Materials Gadolinium = new Materials( 71, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Gadolinium" , "Gadolinium" , 0, 0, 1585, 1585, true, false, 4, 1, 1, Dyes._NULL , Element.Gd , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Gadolinium = new Materials( 71, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 59, 186, 28, 0, "Gadolinium" , "Gadolinium" , 0, 0, 1585, 1585, true, false, 4, 1, 1, Dyes._NULL , Element.Gd , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Gallium = new Materials( 37, TextureSet.SET_SHINY , 1.0F, 64, 2, 1|2 |8 |32 , 220, 220, 255, 0, "Gallium" , "Gallium" , 0, 0, 302, 0, false, false, 5, 1, 1, Dyes.dyeLightGray , Element.Ga , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))); public static Materials Gold = new Materials( 86, TextureSet.SET_SHINY , 12.0F, 64, 2, 1|2 |8 |32|64|128 , 255, 255, 30, 0, "Gold" , "Gold" , 0, 0, 1337, 0, false, false, 4, 1, 1, Dyes.dyeYellow , Element.Au , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 2))); - public static Materials Holmium = new Materials( 74, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Holmium" , "Holmium" , 0, 0, 1734, 1734, true, false, 4, 1, 1, Dyes._NULL , Element.Ho , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Holmium = new Materials( 74, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 22, 8, 166, 0, "Holmium" , "Holmium" , 0, 0, 1734, 1734, true, false, 4, 1, 1, Dyes._NULL , Element.Ho , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Hydrogen = new Materials( 1, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 0, 0, 255, 240, "Hydrogen" , "Hydrogen" , 1, 20, 14, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Element.H , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))); public static Materials Helium = new Materials( 4, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 0, 240, "Helium" , "Helium" , 0, 0, 1, 0, false, true, 5, 1, 1, Dyes.dyeYellow , Element.He , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2))); public static Materials Helium_3 = new Materials( 5, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 0, 240, "Helium_3" , "Helium-3" , 0, 0, 1, 0, false, true, 10, 1, 1, Dyes.dyeYellow , Element.He_3 , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 3))); public static Materials Indium = new Materials( 56, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 64, 0, 128, 0, "Indium" , "Indium" , 0, 0, 429, 0, false, false, 4, 1, 1, Dyes.dyeGray , Element.In , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Iridium = new Materials( 84, TextureSet.SET_DULL , 6.0F, 2560, 3, 1|2 |8 |32|64|128 , 240, 240, 245, 0, "Iridium" , "Iridium" , 0, 0, 2719, 4500, true, false, 10, 1, 1, Dyes.dyeWhite , Element.Ir , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))).disableAutoGeneratedBlastFurnaceRecipes(); public static Materials Iron = new Materials( 32, TextureSet.SET_METALLIC , 6.0F, 256, 2, 1|2 |8 |32|64|128 , 200, 200, 200, 0, "Iron" , "Iron" , 0, 0, 1811, 0, false, false, 3, 1, 1, Dyes.dyeLightGray , Element.Fe , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))); - public static Materials Lanthanum = new Materials( 64, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Lanthanum" , "Lanthanum" , 0, 0, 1193, 1193, true, false, 4, 1, 1, Dyes._NULL , Element.La , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Lanthanum = new Materials( 64, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 138, 138, 138, 0, "Lanthanum" , "Lanthanum" , 0, 0, 1193, 1193, true, false, 4, 1, 1, Dyes._NULL , Element.La , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Lead = new Materials( 89, TextureSet.SET_DULL , 8.0F, 64, 1, 1|2 |8 |32|64|128 , 140, 100, 140, 0, "Lead" , "Lead" , 0, 0, 600, 0, false, false, 3, 1, 1, Dyes.dyePurple , Element.Pb , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ORDO, 1))); public static Materials Lithium = new Materials( 6, TextureSet.SET_DULL , 1.0F, 0, 2, 1|2 |8 |32 , 225, 220, 255, 0, "Lithium" , "Lithium" , 0, 0, 454, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue , Element.Li , Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 2))); - public static Materials Lutetium = new Materials( 78, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Lutetium" , "Lutetium" , 0, 0, 1925, 1925, true, false, 4, 1, 1, Dyes._NULL , Element.Lu , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Lutetium = new Materials( 78, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 188, 62, 199, 0, "Lutetium" , "Lutetium" , 0, 0, 1925, 1925, true, false, 4, 1, 1, Dyes._NULL , Element.Lu , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Magic = new Materials(-128, TextureSet.SET_SHINY , 8.0F, 5120, 5, 1|2|4|8|16|32|64|128 , 100, 0, 200, 0, "Magic" , "Magic" , 5, 32, 5000, 0, false, false, 7, 1, 1, Dyes.dyePurple , Element.Ma , Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTATIO, 4))); public static Materials Magnesium = new Materials( 18, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 200, 200, 0, "Magnesium" , "Magnesium" , 0, 0, 923, 0, false, false, 3, 1, 1, Dyes.dyePink , Element.Mg , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))); public static Materials Manganese = new Materials( 31, TextureSet.SET_DULL , 7.0F, 512, 2, 1|2 |8 |32|64 , 250, 250, 250, 0, "Manganese" , "Manganese" , 0, 0, 1519, 0, false, false, 3, 1, 1, Dyes.dyeWhite , Element.Mn , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))); @@ -100,22 +100,22 @@ public class Materials implements IColorModulationContainer, ISubTagContainer { public static Materials Plutonium = new Materials( 100, TextureSet.SET_METALLIC , 6.0F, 512, 3, 1|2 |8 |32|64 , 240, 50, 50, 0, "Plutonium" , "Plutonium 239" , 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime , Element.Pu , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))); public static Materials Plutonium241 = new Materials( 101, TextureSet.SET_SHINY , 6.0F, 512, 3, 1|2 |8 |32|64 , 250, 70, 70, 0, "Plutonium241" , "Plutonium 241" , 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime , Element.Pu_241 , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 3))); public static Materials Potassium = new Materials( 25, TextureSet.SET_METALLIC , 1.0F, 0, 1, 1|2 |32 , 154, 172, 223, 0, "Potassium" , "Potassium" , 0, 0, 336, 0, false, false, 2, 1, 1, Dyes.dyeWhite , Element.K , Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1))); - public static Materials Praseodymium = new Materials( 66, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Praseodymium" , "Praseodymium" , 0, 0, 1208, 1208, true, false, 4, 1, 1, Dyes._NULL , Element.Pr , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Promethium = new Materials( 68, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Promethium" , "Promethium" , 0, 0, 1315, 1315, true, false, 4, 1, 1, Dyes._NULL , Element.Pm , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Praseodymium = new Materials( 66, TextureSet.SET_DULL , 1.0F, 0, 2, 1|2 |8 |32 , 117, 214, 129, 0, "Praseodymium" , "Praseodymium" , 0, 0, 1208, 1208, true, false, 4, 1, 1, Dyes._NULL , Element.Pr , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Promethium = new Materials( 68, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 36, 181, 53, 0, "Promethium" , "Promethium" , 0, 0, 1315, 1315, true, false, 4, 1, 1, Dyes._NULL , Element.Pm , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Radon = new Materials( 93, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 0, 255, 240, "Radon" , "Radon" , 0, 0, 202, 0, false, true, 5, 1, 1, Dyes.dyePurple , Element.Rn , Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 1), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Rubidium = new Materials( 43, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 240, 30, 30, 0, "Rubidium" , "Rubidium" , 0, 0, 312, 0, false, false, 4, 1, 1, Dyes.dyeRed , Element.Rb , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))); public static Materials Samarium = new Materials( 69, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 204, 0, "Samarium" , "Samarium" , 0, 0, 1345, 1345, true, false, 4, 1, 1, Dyes.dyeWhite , Element.Sm , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1), new TC_AspectStack(TC_Aspects.MAGNETO,10))); - public static Materials Scandium = new Materials( 27, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Scandium" , "Scandium" , 0, 0, 1814, 1814, true, false, 2, 1, 1, Dyes.dyeYellow , Element.Sc , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Scandium = new Materials( 27, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 204, 204, 204, 0, "Scandium" , "Scandium" , 0, 0, 1814, 1814, true, false, 2, 1, 1, Dyes.dyeYellow , Element.Sc , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Silicon = new Materials( 20, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 60, 60, 80, 0, "Silicon" , "Silicon" , 0, 0, 1687, 1687, true, false, 1, 1, 1, Dyes.dyeBlack , Element.Si , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TENEBRAE, 1))).disableAutoGeneratedBlastFurnaceRecipes(); public static Materials Silver = new Materials( 54, TextureSet.SET_SHINY , 10.0F, 64, 2, 1|2 |8 |32|64|128 , 220, 220, 255, 0, "Silver" , "Silver" , 0, 0, 1234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray , Element.Ag , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))); public static Materials Sodium = new Materials( 17, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1 |32 , 0, 0, 150, 0, "Sodium" , "Sodium" , 0, 0, 370, 0, false, false, 1, 1, 1, Dyes.dyeBlue , Element.Na , Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 2), new TC_AspectStack(TC_Aspects.LUX, 1))); public static Materials Strontium = new Materials( 44, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1 |8 |32 , 200, 200, 200, 0, "Strontium" , "Strontium" , 0, 0, 1050, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Element.Sr , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.STRONTIO, 1))); public static Materials Sulfur = new Materials( 22, TextureSet.SET_DULL , 1.0F, 0, 2, 1 |8 |32 , 200, 200, 0, 0, "Sulfur" , "Sulfur" , 0, 0, 388, 0, false, false, 2, 1, 1, Dyes.dyeYellow , Element.S , Arrays.asList(new TC_AspectStack(TC_Aspects.IGNIS, 1))); - public static Materials Tantalum = new Materials( 80, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Tantalum" , "Tantalum" , 0, 0, 3290, 0, false, false, 4, 1, 1, Dyes._NULL , Element.Ta , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VINCULUM, 1))); - public static Materials Tellurium = new Materials( 59, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Tellurium" , "Tellurium" , 0, 0, 722, 0, false, false, 4, 1, 1, Dyes.dyeGray , Element.Te , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Tantalum = new Materials( 80, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 105, 183, 255, 0, "Tantalum" , "Tantalum" , 0, 0, 3290, 0, false, false, 4, 1, 1, Dyes._NULL , Element.Ta , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VINCULUM, 1))); + public static Materials Tellurium = new Materials( 59, TextureSet.SET_DULL , 1.0F, 0, 2, 1|2 |8 |32 , 206, 277, 86, 0, "Tellurium" , "Tellurium" , 0, 0, 722, 0, false, false, 4, 1, 1, Dyes.dyeGray , Element.Te , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Terbium = new Materials( 72, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Terbium" , "Terbium" , 0, 0, 1629, 1629, true, false, 4, 1, 1, Dyes._NULL , Element.Tb , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Thorium = new Materials( 96, TextureSet.SET_SHINY , 6.0F, 512, 2, 1|2 |8 |32|64 , 0, 30, 0, 0, "Thorium" , "Thorium" , 0, 0, 2115, 0, false, false, 4, 1, 1, Dyes.dyeBlack , Element.Th , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); - public static Materials Thulium = new Materials( 76, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Thulium" , "Thulium" , 0, 0, 1818, 1818, true, false, 4, 1, 1, Dyes._NULL , Element.Tm , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); + public static Materials Thulium = new Materials( 76, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 89, 107, 194, 0, "Thulium" , "Thulium" , 0, 0, 1818, 1818, true, false, 4, 1, 1, Dyes._NULL , Element.Tm , Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))); public static Materials Tin = new Materials( 57, TextureSet.SET_DULL |
