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-rw-r--r--src/main/java/gregtech/common/GT_Worldgen_Stone.java240
1 files changed, 184 insertions, 56 deletions
diff --git a/src/main/java/gregtech/common/GT_Worldgen_Stone.java b/src/main/java/gregtech/common/GT_Worldgen_Stone.java
index c22585d26a..2dc6cb8c10 100644
--- a/src/main/java/gregtech/common/GT_Worldgen_Stone.java
+++ b/src/main/java/gregtech/common/GT_Worldgen_Stone.java
@@ -1,6 +1,8 @@
package gregtech.common;
import gregtech.api.GregTech_API;
+import gregtech.api.objects.XSTR;
+import gregtech.api.util.GT_Log;
import gregtech.api.world.GT_Worldgen_Ore;
import gregtech.common.blocks.GT_Block_Ores_Abstract;
import gregtech.common.blocks.GT_TileEntity_Ores;
@@ -13,78 +15,204 @@ import net.minecraft.world.chunk.IChunkProvider;
import java.util.Collection;
import java.util.Random;
+import java.util.Hashtable;
+import java.util.ArrayList;
+
+import static gregtech.api.enums.GT_Values.debugStones;
public class GT_Worldgen_Stone
extends GT_Worldgen_Ore {
+
+ static final double sizeConversion[] = { 1, 1, 1.333333, 1.333333, 2, 2, 2, 2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }; // Bias the sizes towards skinnier boulders, ie more "shafts" than dikes or sills.
+
+ public Hashtable<Long, StoneSeeds> validStoneSeeds = new Hashtable(1024);
+
+ class StoneSeeds {
+ public boolean mExists;
+
+ StoneSeeds( boolean exists ) {
+ mExists = exists;
+ }
+ };
+
+ class ValidSeeds {
+ public int mX;
+ public int mZ;
+ ValidSeeds( int x, int z) {
+ this.mX = x;
+ this.mZ = z;
+ }
+ };
public GT_Worldgen_Stone(String aName, boolean aDefault, Block aBlock, int aBlockMeta, int aDimensionType, int aAmount, int aSize, int aProbability, int aMinY, int aMaxY, Collection<String> aBiomeList, boolean aAllowToGenerateinVoid) {
super(aName, aDefault, aBlock, aBlockMeta, aDimensionType, aAmount, aSize, aProbability, aMinY, aMaxY, aBiomeList, aAllowToGenerateinVoid);
}
public boolean executeWorldgen(World aWorld, Random aRandom, String aBiome, int aDimensionType, int aChunkX, int aChunkZ, IChunkProvider aChunkGenerator, IChunkProvider aChunkProvider) {
- if ((isGenerationAllowed(aWorld, aDimensionType, this.mDimensionType)) && ((this.mBiomeList.isEmpty()) || (this.mBiomeList.contains(aBiome))) && ((this.mProbability <= 1) || (aRandom.nextInt(this.mProbability) == 0))) {
- for (int i = 0; i < this.mAmount; i++) {
- int tX = aChunkX + aRandom.nextInt(16);
- int tY = this.mMinY + aRandom.nextInt(this.mMaxY - this.mMinY);
- int tZ = aChunkZ + aRandom.nextInt(16);
- if ((this.mAllowToGenerateinVoid) || (!aWorld.getBlock(tX, tY, tZ).isAir(aWorld, tX, tY, tZ))) {
- float math_pi = 3.141593F;//FB: CNT - CNT_ROUGH_CONSTANT_VALUE
- float var6 = aRandom.nextFloat() * math_pi;
- float var1d = this.mSize / 8.0F;int var2d = tX + 8;int var3d = tZ + 8;int var4d = tY - 2;
- float mh_s_0 = MathHelper.sin(var6) * var1d;float mh_c_0 = MathHelper.cos(var6) * var1d;
- float var7 = var2d + mh_s_0;
- float var11 = var3d + mh_c_0;
- int var15r = aRandom.nextInt(3);int var17r = aRandom.nextInt(3);
- int var15 = var4d + var15r;
- int mh_n_4=var17r - var15r;
- float mh_n_0 = -2*mh_s_0;float mh_n_1 = -2*mh_c_0;
- for (int var19 = 0; var19 <= this.mSize; var19++) {
- float var5d = var19 / this.mSize;
- float var20 = var7 + mh_n_0 * var5d;
- float var22 = var15 + mh_n_4 * var5d;
- float var24 = var11 + mh_n_1 * var5d;
- float var6d = var19 * math_pi / this.mSize;
- float var26 = aRandom.nextFloat() * this.mSize / 16.0F;
- float var28 = ((MathHelper.sin(var6d) + 1.0F) * var26 + 1.0F) / 2.0F;
- int tMinX = MathHelper.floor_float(var20 - var28);
- int tMinY = MathHelper.floor_float(var22 - var28);
- int tMinZ = MathHelper.floor_float(var24 - var28);
- int tMaxX = MathHelper.floor_float(var20 + var28);
- int tMaxY = MathHelper.floor_float(var22 + var28);
- int tMaxZ = MathHelper.floor_float(var24 + var28);
- for (int eX = tMinX; eX <= tMaxX; eX++) {
- float var39 = (eX + 0.5F - var20) / (var28);
- float var10d = var39 * var39;
- if (var10d < 1.0F) {
- for (int eY = tMinY; eY <= tMaxY; eY++) {
- float var42 = (eY + 0.5F - var22) / (var28);
- float var12d = var10d + var42 * var42;
- if (var12d < 1.0F) {
- for (int eZ = tMinZ; eZ <= tMaxZ; eZ++) {
- float var45 = (eZ + 0.5F - var24) / (var28);
- if (var12d + var45 * var45 < 1.0F) {
- Block tTargetedBlock = aWorld.getBlock(eX, eY, eZ);
- if (tTargetedBlock instanceof GT_Block_Ores_Abstract) {
- TileEntity tTileEntity = aWorld.getTileEntity(eX, eY, eZ);
- if ((tTileEntity instanceof GT_TileEntity_Ores)) {
- if (tTargetedBlock != GregTech_API.sBlockOres1) {
- ((GT_TileEntity_Ores) tTileEntity).convertOreBlock(aWorld, eX, eY, eZ);
- }
- ((GT_TileEntity_Ores)tTileEntity).overrideOreBlockMaterial(this.mBlock, (byte) this.mBlockMeta);
- }
- } else if (((this.mAllowToGenerateinVoid) && (aWorld.getBlock(eX, eY, eZ).isAir(aWorld, eX, eY, eZ))) || ((tTargetedBlock != null) && ((tTargetedBlock.isReplaceableOreGen(aWorld, eX, eY, eZ, Blocks.stone)) || (tTargetedBlock.isReplaceableOreGen(aWorld, eX, eY, eZ, Blocks.end_stone)) || (tTargetedBlock.isReplaceableOreGen(aWorld, eX, eY, eZ, Blocks.netherrack)) || (tTargetedBlock.isReplaceableOreGen(aWorld, eX, eY, eZ, GregTech_API.sBlockGranites)) || (tTargetedBlock.isReplaceableOreGen(aWorld, eX, eY, eZ, GregTech_API.sBlockStones))))) {
- aWorld.setBlock(eX, eY, eZ, this.mBlock, this.mBlockMeta, 0);
- }
- }
+ XSTR stoneRNG = new XSTR();
+ ArrayList<ValidSeeds> stones = new ArrayList();
+
+ if ( !isGenerationAllowed(aWorld, aDimensionType, this.mDimensionType)) {
+ return false;
+ }
+ if ( !(this.mBiomeList.isEmpty() || this.mBiomeList.contains(aBiome)) ) {
+ return false;
+ }
+ // I think the real size of the balls is mSize/8, but the original code was difficult to understand.
+ // Overall there will be less GT stones since they aren't spheres any more. /16 since this code uses it as a radius.
+ double realSize = mSize/16;
+ int windowWidth = ((int)realSize)/16 + 1; // Width of chunks to check for a potential stoneseed
+ // Check stone seeds to see if they have been added
+ for( int x = aChunkX/16 - windowWidth; x < (aChunkX/16 + windowWidth + 1); x++ ) {
+ for( int z = aChunkZ/16 - windowWidth; z < (aChunkZ/16 + windowWidth + 1); z++ ) {
+ long hash = ((long)((aWorld.provider.dimensionId & 0xffL)<<56) |( ((long)x & 0x000000000fffffffL) << 28) | ( (long)z & 0x000000000fffffffL ));
+ if( !validStoneSeeds.containsKey(hash) ) {
+ // Determine if RNG says to add stone at this chunk
+ stoneRNG.setSeed((long)aWorld.getSeed() ^ hash + Math.abs(mBlockMeta) + Math.abs(mSize) + ((GregTech_API.sBlockGranites==mBlock)?(32768):(0))); //Don't judge me. Want different values for different block types
+ if ( (this.mProbability <= 1) || (stoneRNG.nextInt(this.mProbability*2) == 0) ) { // Decreased probability of stones by factor of 2
+ // Add stone at this chunk
+ validStoneSeeds.put( hash, new StoneSeeds(true) );
+ // Add to generation list
+ stones.add( new ValidSeeds(x,z) );
+ if (debugStones) GT_Log.out.println(
+ "New stoneseed="+mWorldGenName+
+ " x="+x+
+ " z="+z+
+ " realSize="+realSize
+ );
+ } else {
+ validStoneSeeds.put( hash, new StoneSeeds(false) );
+ }
+ } else {
+ // This chunk has already been checked, check to see if a boulder exists here
+ if( validStoneSeeds.get(hash).mExists ) {
+ // Add to generation list
+ stones.add( new ValidSeeds(x,z) );
+ }
+ }
+ }
+ }
+
+ boolean result = true;
+ if (stones.size() == 0) {
+ result = false;
+ }
+ // Now process each oreseed vs this requested chunk
+ for( ; stones.size() != 0; stones.remove(0) ) {
+ int x = stones.get(0).mX*16;
+ int z = stones.get(0).mZ*16;
+
+ stoneRNG.setSeed((long)aWorld.getSeed() ^ ((long)((aWorld.provider.dimensionId & 0xffL)<<56) |( ((long)x & 0x000000000fffffffL)<< 28) | ( (long)z & 0x000000000fffffffL )) + Math.abs(mBlockMeta) + Math.abs(mSize) + ((GregTech_API.sBlockGranites==mBlock)?(32768):(0))); //Don't judge me
+ for (int i = 0; i < this.mAmount; i++) { // Not sure why you would want more than one in a chunk! Left alone though.
+ // Locate the stoneseed XYZ. Original code would request an isAir at the seed location, causing a chunk generation request.
+ // To reduce potential worldgen cascade, we just always try to place a ball and use the check inside the for loop to prevent
+ // placement instead.
+ int tX = x + stoneRNG.nextInt(16);
+ int tY = mMinY + stoneRNG.nextInt(mMaxY - mMinY);
+ int tZ = z + stoneRNG.nextInt(16);
+
+ //Determine the XYZ sizes of the stoneseed
+ double xSize = sizeConversion[stoneRNG.nextInt(sizeConversion.length)];
+ double ySize = sizeConversion[stoneRNG.nextInt(sizeConversion.length)/2]; // Skew the ySize towards the larger sizes, more long skinny pipes
+ double zSize = sizeConversion[stoneRNG.nextInt(sizeConversion.length)];
+
+ //Equation for an ellipsoid centered around 0,0,0
+ // Sx, Sy, and Sz are size controls (size = 1/S_)
+ // 1 = full size, 1.333 = 75%, 2 = 50%, 4 = 25%
+ // (x * Sx)^2 + (y * Sy)^2 + (z * sZ)^2 <= (mSize)^2
+
+ //So, we setup the intial boundaries to be the size of the boulder plus a block in each direction
+ int tMinX = tX-(int)(realSize/xSize-1.0);
+ int tMaxX = tX+(int)(realSize/xSize+2.0);
+ int tMinY = tY-(int)(realSize/ySize-1.0);
+ int tMaxY = tY+(int)(realSize/ySize+2.0);
+ int tMinZ = tZ-(int)(realSize/zSize-1.0);
+ int tMaxZ = tZ+(int)(realSize/zSize+2.0);
+
+ // If the (tY-ySize) of the stoneseed is air in the current chunk, mark the seed empty and move on.
+ if(aWorld.getBlock(aChunkX + 8, tMinY, aChunkZ + 8).isAir(aWorld, aChunkX + 8, tMinY, aChunkZ + 8)) {
+ if (debugStones) GT_Log.out.println(
+ mWorldGenName +
+ " tX=" + tX +
+ " tY=" + tY +
+ " tZ=" + tZ +
+ " realSize=" + realSize +
+ " xSize=" + realSize/xSize +
+ " ySize=" + realSize/ySize +
+ " zSize=" + realSize/zSize +
+ " tMinY=" + tMinY +
+ " tMaxY=" + tMaxY +
+ " - Skipped because first requesting chunk would not contain this stone"
+ );
+ long hash = ((long)((aWorld.provider.dimensionId & 0xffL)<<56) |( ((long)x & 0x000000000fffffffL) << 28) | ( (long)z & 0x000000000fffffffL ));
+ validStoneSeeds.remove(hash);
+ validStoneSeeds.put( hash, new StoneSeeds(false) );
+ }
+
+ //Chop the boundaries by the parts that intersect with the current chunk
+ int wX = Math.max( tMinX, aChunkX + 8);
+ int eX = Math.min( tMaxX, aChunkX + 8 + 16 );
+
+ int sZ = Math.max( tMinZ, aChunkZ + 8);
+ int nZ = Math.min( tMaxZ, aChunkZ + 8 + 16 );
+
+ if (debugStones) GT_Log.out.println(
+ mWorldGenName +
+ " tX=" + tX +
+ " tY=" + tY +
+ " tZ=" + tZ +
+ " realSize=" + realSize +
+ " xSize=" + realSize/xSize +
+ " ySize=" + realSize/ySize +
+ " zSize=" + realSize/zSize +
+ " wX=" + wX +
+ " eX=" + eX +
+ " tMinY=" + tMinY +
+ " tMaxY=" + tMaxY +
+ " sZ=" + sZ +
+ " nZ=" + nZ
+ );
+
+ double rightHandSide = realSize*realSize + 1; //Precalc the right hand side
+ for( int iY = tMinY; iY < tMaxY; iY++) { // Do placement from the bottom up layer up. Maybe better on cache usage?
+ double yCalc = ( (double)(iY-tY)*ySize );
+ yCalc = yCalc * yCalc; // (y*Sy)^2
+ double leftHandSize = yCalc;
+ if( leftHandSize > rightHandSide ) {
+ continue; // If Y alone is larger than the RHS, skip the rest of the loops
+ }
+ for( int iX = wX; iX < eX; iX++) {
+ double xCalc = ( (double)(iX-tX)*xSize );
+ xCalc = xCalc * xCalc;
+ leftHandSize = yCalc + xCalc;
+ if( leftHandSize > rightHandSide ) { // Again, if X and Y is larger than the RHS, skip to the next value
+ continue;
+ }
+ for( int iZ = sZ; iZ < nZ; iZ++ ) {
+ double zCalc = ( (double)(iZ-tZ)*zSize );
+ zCalc = zCalc * zCalc;
+ leftHandSize = zCalc + xCalc + yCalc;
+ if( leftHandSize > rightHandSide ) {
+ continue;
+ } else {
+ // Yay! We can actually place a block now. (this part copied from original code)
+ Block tTargetedBlock = aWorld.getBlock(iX, iY, iZ);
+ if (tTargetedBlock instanceof GT_Block_Ores_Abstract) {
+ TileEntity tTileEntity = aWorld.getTileEntity(iX, iY, iZ);
+ if ((tTileEntity instanceof GT_TileEntity_Ores)) {
+ if (tTargetedBlock != GregTech_API.sBlockOres1) {
+ ((GT_TileEntity_Ores) tTileEntity).convertOreBlock(aWorld, iX, iY, iZ);
}
+ ((GT_TileEntity_Ores)tTileEntity).overrideOreBlockMaterial(this.mBlock, (byte) this.mBlockMeta);
}
+ } else if (((this.mAllowToGenerateinVoid) && (aWorld.getBlock(iX, iY, iZ).isAir(aWorld, iX, iY, iZ))) || ((tTargetedBlock != null) && ((tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, Blocks.stone)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, Blocks.end_stone)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, Blocks.netherrack)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, GregTech_API.sBlockGranites)) || (tTargetedBlock.isReplaceableOreGen(aWorld, iX, iY, iZ, GregTech_API.sBlockStones))))) {
+ aWorld.setBlock(iX, iY, iZ, this.mBlock, this.mBlockMeta, 0);
}
}
}
}
}
}
- return true;
}
- return false;
+ return result;
}
}