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Diffstat (limited to 'src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java')
-rw-r--r--src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java b/src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java
new file mode 100644
index 0000000000..4085a24190
--- /dev/null
+++ b/src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java
@@ -0,0 +1,112 @@
+package gregtech.common.render;
+
+import cpw.mods.fml.relauncher.SideOnly;
+import gregtech.api.enums.ItemList;
+import gregtech.common.items.GT_FluidDisplayItem;
+import net.minecraft.client.Minecraft;
+import net.minecraft.client.gui.FontRenderer;
+import net.minecraft.client.renderer.OpenGlHelper;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.IIcon;
+import net.minecraftforge.client.IItemRenderer;
+import net.minecraftforge.client.MinecraftForgeClient;
+import org.lwjgl.opengl.GL11;
+
+@SideOnly(cpw.mods.fml.relauncher.Side.CLIENT)
+public class GT_FluidDisplayStackRenderer implements IItemRenderer {
+ private static final float smallTextScale = 0.5f;
+
+ public GT_FluidDisplayStackRenderer() {
+ MinecraftForgeClient.registerItemRenderer(ItemList.Display_Fluid.getItem(), this);
+ }
+
+ @Override
+ public boolean handleRenderType (ItemStack item, ItemRenderType type)
+ {
+ if(!item.hasTagCompound())
+ return false;
+ return type == ItemRenderType.INVENTORY;
+ }
+
+ @Override
+ public boolean shouldUseRenderHelper (ItemRenderType type, ItemStack item, ItemRendererHelper helper)
+ {
+ //not sure what this does.
+ return false;
+ }
+
+ @Override
+ public void renderItem (ItemRenderType type, ItemStack item, Object... data) {
+ if (item == null || item.getItem() == null || !(item.getItem() instanceof GT_FluidDisplayItem))
+ return;
+
+ Tessellator tess = Tessellator.instance;
+ GL11.glPushMatrix();
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glEnable(GL11.GL_BLEND);
+ OpenGlHelper.glBlendFunc(770, 771, 1, 0);
+
+ int l = item.getItem().getColorFromItemStack(item, 0);
+ float f3 = (float)(l >> 16 & 255) / 255.0F;
+ float f4 = (float)(l >> 8 & 255) / 255.0F;
+ float f = (float)(l & 255) / 255.0F;
+ GL11.glColor4f(f3, f4, f, 1.0F);
+
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glEnable(GL11.GL_BLEND);
+ GL11.glEnable(GL11.GL_ALPHA_TEST);
+
+ IIcon icon = item.getItem().getIconFromDamage(item.getItemDamage());
+ tess.startDrawingQuads();
+
+ // draw a simple rectangle for the inventory icon
+ final float x_min = icon.getMinU();
+ final float x_max = icon.getMaxU();
+ final float y_min = icon.getMinV();
+ final float y_max = icon.getMaxV();
+ tess.addVertexWithUV( 0, 16, 0, x_min, y_max);
+ tess.addVertexWithUV(16, 16, 0, x_max, y_max);
+ tess.addVertexWithUV(16, 0, 0, x_max, y_min);
+ tess.addVertexWithUV( 0, 0, 0, x_min, y_min);
+ tess.draw();
+
+ GL11.glEnable(GL11.GL_LIGHTING);
+ GL11.glDisable(GL11.GL_ALPHA_TEST);
+ GL11.glDisable(GL11.GL_BLEND);
+
+ GL11.glPopMatrix();
+
+ if(item.getTagCompound() == null)
+ return;
+
+ // Render Fluid amount text
+ long fluidAmount = item.getTagCompound().getLong("mFluidDisplayAmount");
+ if (fluidAmount > 0L) {
+ String amountString;
+
+ if (fluidAmount < 10000) {
+ amountString = "" + fluidAmount + "L";
+ } else {
+ int exp = (int) (Math.log(fluidAmount) / Math.log(1000));
+ double shortAmount = fluidAmount / Math.pow(1000, exp);
+ if ( shortAmount >= 100) {
+ amountString = String.format("%.0f%cL", shortAmount, "kMGT".charAt(exp - 1));
+ } else if ( shortAmount >= 10) {
+ amountString = String.format("%.1f%cL", shortAmount, "kMGT".charAt(exp - 1));
+ } else {
+ amountString = String.format("%.2f%cL", shortAmount, "kMGT".charAt(exp - 1));
+ }
+ }
+
+ FontRenderer fontRender = Minecraft.getMinecraft().fontRenderer;
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glDisable(GL11.GL_DEPTH_TEST);
+ GL11.glDisable(GL11.GL_BLEND);
+ GL11.glScalef(smallTextScale, smallTextScale, smallTextScale); //TODO: how to make this pretty at all scales?
+ fontRender.drawString( amountString, 0, 16*2 - fontRender.FONT_HEIGHT + 1, 0xFFFFFF, true);
+ GL11.glEnable(GL11.GL_LIGHTING);
+ GL11.glEnable(GL11.GL_DEPTH_TEST);
+ }
+ }
+}