aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gregtech/common/render/GT_PollutionRenderer.java
diff options
context:
space:
mode:
Diffstat (limited to 'src/main/java/gregtech/common/render/GT_PollutionRenderer.java')
-rw-r--r--src/main/java/gregtech/common/render/GT_PollutionRenderer.java5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/main/java/gregtech/common/render/GT_PollutionRenderer.java b/src/main/java/gregtech/common/render/GT_PollutionRenderer.java
index 5128af1c36..e8478913a1 100644
--- a/src/main/java/gregtech/common/render/GT_PollutionRenderer.java
+++ b/src/main/java/gregtech/common/render/GT_PollutionRenderer.java
@@ -7,6 +7,7 @@ import cpw.mods.fml.common.gameevent.TickEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gregtech.GT_Mod;
+import gregtech.api.enums.GuiColors;
import gregtech.common.entities.GT_EntityFXPollution;
import gregtech.common.misc.GT_ClientPollutionMap;
import net.minecraft.block.Block;
@@ -46,6 +47,8 @@ public class GT_PollutionRenderer {
private static final short[] liquidColor = {160, 200, 10};
private static final short[] foliageColor = {160, 80, 15};
+ private final int textColor = GuiColors.pollutionRenderer.getColor();
+
//TODO need to soft update some blocks, grass and leaves does more often than liquid it looks like.
public GT_PollutionRenderer() {
@@ -245,7 +248,7 @@ public class GT_PollutionRenderer {
GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
- Minecraft.getMinecraft().fontRenderer.drawStringWithShadow(text, 0, off, 0xFFFFFFFF);
+ Minecraft.getMinecraft().fontRenderer.drawStringWithShadow(text, 0, off, textColor);
GL11.glDisable(GL11.GL_BLEND);
GL11.glPopMatrix();
}