diff options
Diffstat (limited to 'src/main/java/gregtech/common/render/IRenderedBlock.java')
-rw-r--r-- | src/main/java/gregtech/common/render/IRenderedBlock.java | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/render/IRenderedBlock.java b/src/main/java/gregtech/common/render/IRenderedBlock.java new file mode 100644 index 0000000000..6d2ba999d5 --- /dev/null +++ b/src/main/java/gregtech/common/render/IRenderedBlock.java @@ -0,0 +1,72 @@ +package gregtech.common.render; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.enums.Textures; +import gregtech.api.interfaces.ITexture; +import net.minecraft.block.Block; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.item.ItemStack; +import net.minecraft.world.IBlockAccess; + +public interface IRenderedBlock { + /** @return the Textures to be rendered */ + @SideOnly(Side.CLIENT) + ITexture[] getTexture(Block aBlock, byte aSide, int aRenderPass, boolean[] aShouldSideBeRendered); + + @SideOnly(Side.CLIENT) + ITexture[] getTexture(Block aBlock, byte aSide, boolean isActive, int aRenderPass); + + /** gets the Amount of Render Passes for this TileEntity or similar Handler. Only gets called once per Rendering. */ + @SideOnly(Side.CLIENT) + int getRenderPasses(Block aBlock); + + /** if this uses said Render Pass or if it can be skipped entirely. */ + @SideOnly(Side.CLIENT) + boolean usesRenderPass(int aRenderPass); + + /** sets the Block Size rendered; return false for letting it select the normal Block Bounds. */ + @SideOnly(Side.CLIENT) + boolean setBlockBounds(Block aBlock, int aRenderPass); + + /** returning true stops all the other Rendering from happening. */ + @SideOnly(Side.CLIENT) + default boolean renderItem(Block aBlock, RenderBlocks aRenderer) { return false; } + + /** returning true stops all the other Rendering from happening. */ + @SideOnly(Side.CLIENT) + default boolean renderBlock(Block aBlock, RenderBlocks aRenderer, IBlockAccess aWorld, int aX, int aY, int aZ) { return false; } + + /** if this Block lets the TileEntity or a similar Handler do all the Inventory Render work. */ + @SideOnly(Side.CLIENT) + IRenderedBlock passRenderingToObject(ItemStack aStack); + + /** if this Block lets the TileEntity or a similar Handler do all the World Render work. */ + @SideOnly(Side.CLIENT) + IRenderedBlock passRenderingToObject(IBlockAccess aWorld, int aX, int aY, int aZ); + + class ErrorRenderer implements IRenderedBlockSideCheck, IRenderedBlock { + public static final ErrorRenderer INSTANCE = new ErrorRenderer(); + public ITexture[] mErrorTexture = Textures.BlockIcons.ERROR_RENDERING; + @Override public ITexture[] getTexture(Block aBlock, byte aSide, int aRenderPass, boolean[] aShouldSideBeRendered) {return mErrorTexture;} + @Override public ITexture[] getTexture(Block aBlock, byte aSide, boolean isActive, int aRenderPass) {return mErrorTexture;} + @Override public int getRenderPasses(Block aBlock) {return 1;} + @Override public boolean usesRenderPass(int aRenderPass) {return true;} + @Override public boolean setBlockBounds(Block aBlock, int aRenderPass) {aBlock.setBlockBounds(-0.25F, -0.25F, -0.25F, 1.25F, 1.25F, 1.25F); return true;} + @Override public boolean renderFullBlockSide(Block aBlock, RenderBlocks aRenderer, byte aSide) {return true;} + @Override public IRenderedBlock passRenderingToObject(ItemStack aStack) {return this;} + @Override public IRenderedBlock passRenderingToObject(IBlockAccess aWorld, int aX, int aY, int aZ) {return this;} + + @Override + public boolean renderBlock(Block aBlock, RenderBlocks aRenderer, IBlockAccess aWorld, int aX, int aY, int aZ) { + aBlock.setBlockBounds(-0.25F, -0.25F, -0.25F, 1.25F, 1.25F, 1.25F); + GT_Renderer_Block.renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false); + GT_Renderer_Block.renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false); + GT_Renderer_Block.renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false); + GT_Renderer_Block.renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false); + GT_Renderer_Block.renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false); + GT_Renderer_Block.renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false); + return true; + } + } +} |