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Diffstat (limited to 'src/main/java/gregtech/common/render/IRenderedBlock.java')
-rw-r--r--src/main/java/gregtech/common/render/IRenderedBlock.java72
1 files changed, 72 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/render/IRenderedBlock.java b/src/main/java/gregtech/common/render/IRenderedBlock.java
new file mode 100644
index 0000000000..6d2ba999d5
--- /dev/null
+++ b/src/main/java/gregtech/common/render/IRenderedBlock.java
@@ -0,0 +1,72 @@
+package gregtech.common.render;
+
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+import gregtech.api.enums.Textures;
+import gregtech.api.interfaces.ITexture;
+import net.minecraft.block.Block;
+import net.minecraft.client.renderer.RenderBlocks;
+import net.minecraft.item.ItemStack;
+import net.minecraft.world.IBlockAccess;
+
+public interface IRenderedBlock {
+ /** @return the Textures to be rendered */
+ @SideOnly(Side.CLIENT)
+ ITexture[] getTexture(Block aBlock, byte aSide, int aRenderPass, boolean[] aShouldSideBeRendered);
+
+ @SideOnly(Side.CLIENT)
+ ITexture[] getTexture(Block aBlock, byte aSide, boolean isActive, int aRenderPass);
+
+ /** gets the Amount of Render Passes for this TileEntity or similar Handler. Only gets called once per Rendering. */
+ @SideOnly(Side.CLIENT)
+ int getRenderPasses(Block aBlock);
+
+ /** if this uses said Render Pass or if it can be skipped entirely. */
+ @SideOnly(Side.CLIENT)
+ boolean usesRenderPass(int aRenderPass);
+
+ /** sets the Block Size rendered; return false for letting it select the normal Block Bounds. */
+ @SideOnly(Side.CLIENT)
+ boolean setBlockBounds(Block aBlock, int aRenderPass);
+
+ /** returning true stops all the other Rendering from happening. */
+ @SideOnly(Side.CLIENT)
+ default boolean renderItem(Block aBlock, RenderBlocks aRenderer) { return false; }
+
+ /** returning true stops all the other Rendering from happening. */
+ @SideOnly(Side.CLIENT)
+ default boolean renderBlock(Block aBlock, RenderBlocks aRenderer, IBlockAccess aWorld, int aX, int aY, int aZ) { return false; }
+
+ /** if this Block lets the TileEntity or a similar Handler do all the Inventory Render work. */
+ @SideOnly(Side.CLIENT)
+ IRenderedBlock passRenderingToObject(ItemStack aStack);
+
+ /** if this Block lets the TileEntity or a similar Handler do all the World Render work. */
+ @SideOnly(Side.CLIENT)
+ IRenderedBlock passRenderingToObject(IBlockAccess aWorld, int aX, int aY, int aZ);
+
+ class ErrorRenderer implements IRenderedBlockSideCheck, IRenderedBlock {
+ public static final ErrorRenderer INSTANCE = new ErrorRenderer();
+ public ITexture[] mErrorTexture = Textures.BlockIcons.ERROR_RENDERING;
+ @Override public ITexture[] getTexture(Block aBlock, byte aSide, int aRenderPass, boolean[] aShouldSideBeRendered) {return mErrorTexture;}
+ @Override public ITexture[] getTexture(Block aBlock, byte aSide, boolean isActive, int aRenderPass) {return mErrorTexture;}
+ @Override public int getRenderPasses(Block aBlock) {return 1;}
+ @Override public boolean usesRenderPass(int aRenderPass) {return true;}
+ @Override public boolean setBlockBounds(Block aBlock, int aRenderPass) {aBlock.setBlockBounds(-0.25F, -0.25F, -0.25F, 1.25F, 1.25F, 1.25F); return true;}
+ @Override public boolean renderFullBlockSide(Block aBlock, RenderBlocks aRenderer, byte aSide) {return true;}
+ @Override public IRenderedBlock passRenderingToObject(ItemStack aStack) {return this;}
+ @Override public IRenderedBlock passRenderingToObject(IBlockAccess aWorld, int aX, int aY, int aZ) {return this;}
+
+ @Override
+ public boolean renderBlock(Block aBlock, RenderBlocks aRenderer, IBlockAccess aWorld, int aX, int aY, int aZ) {
+ aBlock.setBlockBounds(-0.25F, -0.25F, -0.25F, 1.25F, 1.25F, 1.25F);
+ GT_Renderer_Block.renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
+ GT_Renderer_Block.renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
+ GT_Renderer_Block.renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
+ GT_Renderer_Block.renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
+ GT_Renderer_Block.renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
+ GT_Renderer_Block.renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, mErrorTexture, false);
+ return true;
+ }
+ }
+}