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Diffstat (limited to 'src/main/java/gregtech/common/render/items/UniversiumRenderer.java')
-rw-r--r--src/main/java/gregtech/common/render/items/UniversiumRenderer.java12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/main/java/gregtech/common/render/items/UniversiumRenderer.java b/src/main/java/gregtech/common/render/items/UniversiumRenderer.java
index 92b86071cf..ecea6956de 100644
--- a/src/main/java/gregtech/common/render/items/UniversiumRenderer.java
+++ b/src/main/java/gregtech/common/render/items/UniversiumRenderer.java
@@ -22,10 +22,10 @@ import codechicken.lib.render.TextureUtils;
import fox.spiteful.avaritia.render.CosmicRenderShenanigans;
import gregtech.api.enums.ItemList;
import gregtech.api.interfaces.IGT_ItemWithMaterialRenderer;
-import gregtech.common.render.GT_RenderUtil;
+import gregtech.common.render.GTRenderUtil;
@SuppressWarnings("RedundantLabeledSwitchRuleCodeBlock")
-public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer {
+public class UniversiumRenderer extends GeneratedMaterialRenderer {
private static final float cosmicOpacity = 2.5f;
@@ -112,7 +112,7 @@ public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer {
mc.getTextureManager()
.bindTexture(resourcelocation);
} else {
- GT_RenderUtil.renderItem(type, tIcon);
+ GTRenderUtil.renderItem(type, tIcon);
}
GL11.glEnable(GL11.GL_BLEND);
@@ -133,7 +133,7 @@ public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer {
GL11.glColor4d(1, 1, 1, 1);
// Draw cosmic overlay
- GT_RenderUtil.renderItem(type, tIcon);
+ GTRenderUtil.renderItem(type, tIcon);
CosmicRenderShenanigans.releaseShader();
CosmicRenderShenanigans.inventoryRender = false;
@@ -141,7 +141,7 @@ public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer {
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
} else {
// RENDER ITEM
- GT_RenderUtil.renderItem(type, tIcon);
+ GTRenderUtil.renderItem(type, tIcon);
int program = GL11.glGetInteger(GL20.GL_CURRENT_PROGRAM);
@@ -151,7 +151,7 @@ public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer {
CosmicRenderShenanigans.useShader();
// RENDER COSMIC OVERLAY
- GT_RenderUtil.renderItem(type, tIcon);
+ GTRenderUtil.renderItem(type, tIcon);
CosmicRenderShenanigans.releaseShader();
GL11.glDepthFunc(GL11.GL_LEQUAL);