diff options
Diffstat (limited to 'src/main/java/gregtech/common/render/items/UniversiumRenderer.java')
-rw-r--r-- | src/main/java/gregtech/common/render/items/UniversiumRenderer.java | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/main/java/gregtech/common/render/items/UniversiumRenderer.java b/src/main/java/gregtech/common/render/items/UniversiumRenderer.java index 92b86071cf..ecea6956de 100644 --- a/src/main/java/gregtech/common/render/items/UniversiumRenderer.java +++ b/src/main/java/gregtech/common/render/items/UniversiumRenderer.java @@ -22,10 +22,10 @@ import codechicken.lib.render.TextureUtils; import fox.spiteful.avaritia.render.CosmicRenderShenanigans; import gregtech.api.enums.ItemList; import gregtech.api.interfaces.IGT_ItemWithMaterialRenderer; -import gregtech.common.render.GT_RenderUtil; +import gregtech.common.render.GTRenderUtil; @SuppressWarnings("RedundantLabeledSwitchRuleCodeBlock") -public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer { +public class UniversiumRenderer extends GeneratedMaterialRenderer { private static final float cosmicOpacity = 2.5f; @@ -112,7 +112,7 @@ public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer { mc.getTextureManager() .bindTexture(resourcelocation); } else { - GT_RenderUtil.renderItem(type, tIcon); + GTRenderUtil.renderItem(type, tIcon); } GL11.glEnable(GL11.GL_BLEND); @@ -133,7 +133,7 @@ public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer { GL11.glColor4d(1, 1, 1, 1); // Draw cosmic overlay - GT_RenderUtil.renderItem(type, tIcon); + GTRenderUtil.renderItem(type, tIcon); CosmicRenderShenanigans.releaseShader(); CosmicRenderShenanigans.inventoryRender = false; @@ -141,7 +141,7 @@ public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer { GL11.glEnable(GL12.GL_RESCALE_NORMAL); } else { // RENDER ITEM - GT_RenderUtil.renderItem(type, tIcon); + GTRenderUtil.renderItem(type, tIcon); int program = GL11.glGetInteger(GL20.GL_CURRENT_PROGRAM); @@ -151,7 +151,7 @@ public class UniversiumRenderer extends GT_GeneratedMaterial_Renderer { CosmicRenderShenanigans.useShader(); // RENDER COSMIC OVERLAY - GT_RenderUtil.renderItem(type, tIcon); + GTRenderUtil.renderItem(type, tIcon); CosmicRenderShenanigans.releaseShader(); GL11.glDepthFunc(GL11.GL_LEQUAL); |