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-rw-r--r--src/main/java/gregtech/common/render/GT_LaserRenderer.java90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/render/GT_LaserRenderer.java b/src/main/java/gregtech/common/render/GT_LaserRenderer.java
new file mode 100644
index 0000000000..1c54a5d58b
--- /dev/null
+++ b/src/main/java/gregtech/common/render/GT_LaserRenderer.java
@@ -0,0 +1,90 @@
+package gregtech.common.render;
+
+import net.minecraft.client.renderer.OpenGlHelper;
+import net.minecraft.client.renderer.Tessellator;
+import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
+import net.minecraft.tileentity.TileEntity;
+
+import org.lwjgl.opengl.GL11;
+
+import cpw.mods.fml.client.registry.ClientRegistry;
+import gregtech.common.tileentities.render.TileLaser;
+
+public class GT_LaserRenderer extends TileEntitySpecialRenderer {
+
+ private double zOffset = 0.0;
+ private double xOffset = 0.0;
+
+ // Relative to block size
+ final private double lineRadius = 0.03;
+
+ final private float lineOpacity = 0.7F;
+
+ final private float laserSpeed = 0.8F;
+
+ public GT_LaserRenderer() {
+ ClientRegistry.bindTileEntitySpecialRenderer(TileLaser.class, this);
+ }
+
+ private void maths(float counter) {
+ float tc = (0.05F * counter);
+ zOffset = 0.5 + 0.45 * Math.sin(2 * Math.PI * tc);
+ xOffset = 0.5 + 0.45 * Math.sin(0.5 * Math.PI * tc);
+ }
+
+ private void renderFakeLine(TileLaser laser, double x1, double y1, double z1, double x2, double y2, double z2) {
+ Tessellator tessellator = Tessellator.instance;
+ tessellator.startDrawingQuads();
+ tessellator.setColorRGBA_F(laser.getRed(), laser.getGreen(), laser.getBlue(), lineOpacity);
+ tessellator.addVertex(x1 - lineRadius, y1, z1);
+ tessellator.addVertex(x1 + lineRadius, y1, z1);
+ tessellator.addVertex(x2 + lineRadius, y2, z2);
+ tessellator.addVertex(x2 - lineRadius, y2, z2);
+
+ tessellator.addVertex(x1, y1, z1 - lineRadius);
+ tessellator.addVertex(x1, y1, z1 + lineRadius);
+ tessellator.addVertex(x2, y2, z2 + lineRadius);
+ tessellator.addVertex(x2, y2, z2 - lineRadius);
+ tessellator.draw();
+ }
+
+ @Override
+ public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float timeSinceLastTick) {
+ final TileLaser ltile = (TileLaser) tile;
+
+ if (ltile.getShouldRender()) {
+ // Push GL state
+ GL11.glPushMatrix();
+ GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
+
+ GL11.glDisable(GL11.GL_LIGHTING);
+ GL11.glDisable(GL11.GL_CULL_FACE);
+ GL11.glDisable(GL11.GL_TEXTURE_2D);
+ GL11.glEnable(GL11.GL_BLEND);
+
+ // Full brightness on this thing (Emits glow with shaders)
+ OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.f, 240.f);
+
+ GL11.glTranslated(x + 0.5, y + 0.5, z + 0.5);
+ GL11.glRotated(ltile.rotationAngle, ltile.rotAxisX, ltile.rotAxisY, ltile.rotAxisZ);
+ GL11.glTranslated(-x - 0.5, -y - 0.5, -z - 0.5);
+
+ if (ltile.realism) {
+ renderFakeLine(ltile, x + xOffset, y + 4.0, z + zOffset, x + xOffset, y + 0.5, z + zOffset);
+ } else {
+ renderFakeLine(ltile, x + 0.5, y + 4.0, z + 0.5, x + xOffset, y + 0.5, z + zOffset);
+ }
+
+ // Pop GL state
+ GL11.glPopAttrib();
+ GL11.glPopMatrix();
+
+ // Movement calculations
+ maths(ltile.counter);
+ ltile.counter += laserSpeed;
+ if (ltile.counter >= 80) {
+ ltile.counter = 0;
+ }
+ }
+ }
+}