diff options
Diffstat (limited to 'src/main/java/gregtech/common')
-rw-r--r-- | src/main/java/gregtech/common/GT_Client.java | 123 |
1 files changed, 66 insertions, 57 deletions
diff --git a/src/main/java/gregtech/common/GT_Client.java b/src/main/java/gregtech/common/GT_Client.java index 41efcd8101..48713f9224 100644 --- a/src/main/java/gregtech/common/GT_Client.java +++ b/src/main/java/gregtech/common/GT_Client.java @@ -145,63 +145,72 @@ public class GT_Client extends GT_Proxy GL11.glVertex3d(+.25D, .0D, +.50D); GL11.glVertex3d(-.25D, .0D, -.50D); GL11.glVertex3d(-.25D, .0D, +.50D); - int[][] GridSwitchArr = new int[][]{ - {0, 5, 3, 1, 2, 4}, - {5, 0, 1, 3, 2, 4}, - {1, 3, 0, 5, 2, 4}, - {3, 1, 5, 0, 2, 4}, - {4, 2, 3, 1, 0, 5}, - {2, 4, 3, 1, 5, 0}, - }; - switch (GridSwitchArr[aEvent.target.sideHit][GT_Utility.determineWrenchingSide((byte) aEvent.target.sideHit, (float) aEvent.target.hitVec.xCoord - (float) aEvent.target.blockX, (float) aEvent.target.hitVec.yCoord - (float) aEvent.target.blockY, (float) aEvent.target.hitVec.zCoord - (float) aEvent.target.blockZ)]) { - case 0: - GL11.glVertex3d(+.25D, .0D, +.25D); - GL11.glVertex3d(-.25D, .0D, -.25D); - GL11.glVertex3d(-.25D, .0D, +.25D); - GL11.glVertex3d(+.25D, .0D, -.25D); - break; - case 1: - GL11.glVertex3d(-.25D, .0D, +.50D); - GL11.glVertex3d(+.25D, .0D, +.25D); - GL11.glVertex3d(-.25D, .0D, +.25D); - GL11.glVertex3d(+.25D, .0D, +.50D); - break; - case 2: - GL11.glVertex3d(-.50D, .0D, -.25D); - GL11.glVertex3d(-.25D, .0D, +.25D); - GL11.glVertex3d(-.50D, .0D, +.25D); - GL11.glVertex3d(-.25D, .0D, -.25D); - break; - case 3: - GL11.glVertex3d(-.25D, .0D, -.50D); - GL11.glVertex3d(+.25D, .0D, -.25D); - GL11.glVertex3d(-.25D, .0D, -.25D); - GL11.glVertex3d(+.25D, .0D, -.50D); - break; - case 4: - GL11.glVertex3d(+.50D, .0D, -.25D); - GL11.glVertex3d(+.25D, .0D, +.25D); - GL11.glVertex3d(+.50D, .0D, +.25D); - GL11.glVertex3d(+.25D, .0D, -.25D); - break; - case 5: - GL11.glVertex3d(+.50D, .0D, +.50D); - GL11.glVertex3d(+.25D, .0D, +.25D); - GL11.glVertex3d(+.50D, .0D, +.25D); - GL11.glVertex3d(+.25D, .0D, +.50D); - GL11.glVertex3d(+.50D, .0D, -.50D); - GL11.glVertex3d(+.25D, .0D, -.25D); - GL11.glVertex3d(+.50D, .0D, -.25D); - GL11.glVertex3d(+.25D, .0D, -.50D); - GL11.glVertex3d(-.50D, .0D, +.50D); - GL11.glVertex3d(-.25D, .0D, +.25D); - GL11.glVertex3d(-.50D, .0D, +.25D); - GL11.glVertex3d(-.25D, .0D, +.50D); - GL11.glVertex3d(-.50D, .0D, -.50D); - GL11.glVertex3d(-.25D, .0D, -.25D); - GL11.glVertex3d(-.50D, .0D, -.25D); - GL11.glVertex3d(-.25D, .0D, -.50D); - break; + GL11.glLineWidth(2.0F); + TileEntity tTile = aEvent.player.worldObj.getTileEntity(aEvent.target.blockX, aEvent.target.blockY, aEvent.target.blockZ); + if (tTile instanceof BaseMetaPipeEntity) { + int[][] GridSwitchArr = new int[][]{ + {0, 5, 3, 1, 2, 4}, + {5, 0, 1, 3, 2, 4}, + {1, 3, 0, 5, 2, 4}, + {3, 1, 5, 0, 2, 4}, + {4, 2, 3, 1, 0, 5}, + {2, 4, 3, 1, 5, 0}, + }; + int tConnections = ((BaseMetaPipeEntity) tTile).mConnections; + for (byte i = 0; i < 6; i++) { + if ((tConnections & (1 << i)) != 0) { + switch (GridSwitchArr[aEvent.target.sideHit][i]) { + case 0: + GL11.glVertex3d(+.25D, .0D, +.25D); + GL11.glVertex3d(-.25D, .0D, -.25D); + GL11.glVertex3d(-.25D, .0D, +.25D); + GL11.glVertex3d(+.25D, .0D, -.25D); + break; + case 1: + GL11.glVertex3d(-.25D, .0D, +.50D); + GL11.glVertex3d(+.25D, .0D, +.25D); + GL11.glVertex3d(-.25D, .0D, +.25D); + GL11.glVertex3d(+.25D, .0D, +.50D); + break; + case 2: + GL11.glVertex3d(-.50D, .0D, -.25D); + GL11.glVertex3d(-.25D, .0D, +.25D); + GL11.glVertex3d(-.50D, .0D, +.25D); + GL11.glVertex3d(-.25D, .0D, -.25D); + break; + case 3: + GL11.glVertex3d(-.25D, .0D, -.50D); + GL11.glVertex3d(+.25D, .0D, -.25D); + GL11.glVertex3d(-.25D, .0D, -.25D); + GL11.glVertex3d(+.25D, .0D, -.50D); + break; + case 4: + GL11.glVertex3d(+.50D, .0D, -.25D); + GL11.glVertex3d(+.25D, .0D, +.25D); + GL11.glVertex3d(+.50D, .0D, +.25D); + GL11.glVertex3d(+.25D, .0D, -.25D); + break; + case 5: + GL11.glVertex3d(+.50D, .0D, +.50D); + GL11.glVertex3d(+.25D, .0D, +.25D); + GL11.glVertex3d(+.50D, .0D, +.25D); + GL11.glVertex3d(+.25D, .0D, +.50D); + GL11.glVertex3d(+.50D, .0D, -.50D); + GL11.glVertex3d(+.25D, .0D, -.25D); + GL11.glVertex3d(+.50D, .0D, -.25D); + GL11.glVertex3d(+.25D, .0D, -.50D); + GL11.glVertex3d(-.50D, .0D, +.50D); + GL11.glVertex3d(-.25D, .0D, +.25D); + GL11.glVertex3d(-.50D, .0D, +.25D); + GL11.glVertex3d(-.25D, .0D, +.50D); + GL11.glVertex3d(-.50D, .0D, -.50D); + GL11.glVertex3d(-.25D, .0D, -.25D); + GL11.glVertex3d(-.50D, .0D, -.25D); + GL11.glVertex3d(-.25D, .0D, -.50D); + break; + } + } + } } GL11.glEnd(); GL11.glPopMatrix(); |