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-rw-r--r--src/main/java/gregtech/loaders/materials/MaterialsInit1.java996
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diff --git a/src/main/java/gregtech/loaders/materials/MaterialsInit1.java b/src/main/java/gregtech/loaders/materials/MaterialsInit1.java
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+package gregtech.loaders.materials;
+
+import static gregtech.api.enums.Materials.Almandine;
+import static gregtech.api.enums.Materials.Aluminium;
+import static gregtech.api.enums.Materials.Americium;
+import static gregtech.api.enums.Materials.Andradite;
+import static gregtech.api.enums.Materials.Antimony;
+import static gregtech.api.enums.Materials.Ardite;
+import static gregtech.api.enums.Materials.Argon;
+import static gregtech.api.enums.Materials.Arsenic;
+import static gregtech.api.enums.Materials.Asbestos;
+import static gregtech.api.enums.Materials.Ash;
+import static gregtech.api.enums.Materials.BandedIron;
+import static gregtech.api.enums.Materials.Barium;
+import static gregtech.api.enums.Materials.Basalt;
+import static gregtech.api.enums.Materials.Beryllium;
+import static gregtech.api.enums.Materials.Biotite;
+import static gregtech.api.enums.Materials.Bismuth;
+import static gregtech.api.enums.Materials.BismuthBronze;
+import static gregtech.api.enums.Materials.BlackBronze;
+import static gregtech.api.enums.Materials.BlackSteel;
+import static gregtech.api.enums.Materials.Blaze;
+import static gregtech.api.enums.Materials.Blizz;
+import static gregtech.api.enums.Materials.Boron;
+import static gregtech.api.enums.Materials.Brass;
+import static gregtech.api.enums.Materials.Brick;
+import static gregtech.api.enums.Materials.Butadiene;
+import static gregtech.api.enums.Materials.Cadmium;
+import static gregtech.api.enums.Materials.Caesium;
+import static gregtech.api.enums.Materials.Calcite;
+import static gregtech.api.enums.Materials.Calcium;
+import static gregtech.api.enums.Materials.Carbon;
+import static gregtech.api.enums.Materials.CarbonDioxide;
+import static gregtech.api.enums.Materials.Cerium;
+import static gregtech.api.enums.Materials.CertusQuartz;
+import static gregtech.api.enums.Materials.Chlorine;
+import static gregtech.api.enums.Materials.Chrome;
+import static gregtech.api.enums.Materials.Clay;
+import static gregtech.api.enums.Materials.Coal;
+import static gregtech.api.enums.Materials.CoalFuel;
+import static gregtech.api.enums.Materials.Cobalt;
+import static gregtech.api.enums.Materials.ConductiveIron;
+import static gregtech.api.enums.Materials.Copper;
+import static gregtech.api.enums.Materials.CosmicNeutronium;
+import static gregtech.api.enums.Materials.CrystallineAlloy;
+import static gregtech.api.enums.Materials.DarkAsh;
+import static gregtech.api.enums.Materials.DarkSteel;
+import static gregtech.api.enums.Materials.Deuterium;
+import static gregtech.api.enums.Materials.Diamond;
+import static gregtech.api.enums.Materials.Draconium;
+import static gregtech.api.enums.Materials.ElectricalSteel;
+import static gregtech.api.enums.Materials.Electrotine;
+import static gregtech.api.enums.Materials.Electrum;
+import static gregtech.api.enums.Materials.EndSteel;
+import static gregtech.api.enums.Materials.EnderEye;
+import static gregtech.api.enums.Materials.EnderPearl;
+import static gregtech.api.enums.Materials.EnderiumBase;
+import static gregtech.api.enums.Materials.Endstone;
+import static gregtech.api.enums.Materials.EnergeticAlloy;
+import static gregtech.api.enums.Materials.EnergeticSilver;
+import static gregtech.api.enums.Materials.Epoxid;
+import static gregtech.api.enums.Materials.Europium;
+import static gregtech.api.enums.Materials.Flint;
+import static gregtech.api.enums.Materials.Fluorine;
+import static gregtech.api.enums.Materials.Gallium;
+import static gregtech.api.enums.Materials.GarnetRed;
+import static gregtech.api.enums.Materials.GarnetYellow;
+import static gregtech.api.enums.Materials.Glass;
+import static gregtech.api.enums.Materials.Glyceryl;
+import static gregtech.api.enums.Materials.Gold;
+import static gregtech.api.enums.Materials.GraniteBlack;
+import static gregtech.api.enums.Materials.Grossular;
+import static gregtech.api.enums.Materials.HSSG;
+import static gregtech.api.enums.Materials.Helium;
+import static gregtech.api.enums.Materials.Hydrogen;
+import static gregtech.api.enums.Materials.Indium;
+import static gregtech.api.enums.Materials.Iridium;
+import static gregtech.api.enums.Materials.Iron;
+import static gregtech.api.enums.Materials.Lazurite;
+import static gregtech.api.enums.Materials.Lead;
+import static gregtech.api.enums.Materials.Lithium;
+import static gregtech.api.enums.Materials.LiveRoot;
+import static gregtech.api.enums.Materials.Magic;
+import static gregtech.api.enums.Materials.Magnesium;
+import static gregtech.api.enums.Materials.Magnetite;
+import static gregtech.api.enums.Materials.Manganese;
+import static gregtech.api.enums.Materials.MelodicAlloy;
+import static gregtech.api.enums.Materials.Mercury;
+import static gregtech.api.enums.Materials.Methane;
+import static gregtech.api.enums.Materials.Molybdenum;
+import static gregtech.api.enums.Materials.Naquadah;
+import static gregtech.api.enums.Materials.Naquadria;
+import static gregtech.api.enums.Materials.Neodymium;
+import static gregtech.api.enums.Materials.NetherStar;
+import static gregtech.api.enums.Materials.Nickel;
+import static gregtech.api.enums.Materials.Niobium;
+import static gregtech.api.enums.Materials.Nitrogen;
+import static gregtech.api.enums.Materials.NobleGases;
+import static gregtech.api.enums.Materials.Obsidian;
+import static gregtech.api.enums.Materials.Olivine;
+import static gregtech.api.enums.Materials.Oriharukon;
+import static gregtech.api.enums.Materials.Osmiridium;
+import static gregtech.api.enums.Materials.Osmium;
+import static gregtech.api.enums.Materials.Oxygen;
+import static gregtech.api.enums.Materials.Palladium;
+import static gregtech.api.enums.Materials.Phosphate;
+import static gregtech.api.enums.Materials.PhosphoricAcid;
+import static gregtech.api.enums.Materials.Phosphorus;
+import static gregtech.api.enums.Materials.Platinum;
+import static gregtech.api.enums.Materials.Potassium;
+import static gregtech.api.enums.Materials.PotassiumFeldspar;
+import static gregtech.api.enums.Materials.PulsatingIron;
+import static gregtech.api.enums.Materials.Pyrite;
+import static gregtech.api.enums.Materials.Pyrope;
+import static gregtech.api.enums.Materials.Quartzite;
+import static gregtech.api.enums.Materials.RareEarth;
+import static gregtech.api.enums.Materials.Redstone;
+import static gregtech.api.enums.Materials.RedstoneAlloy;
+import static gregtech.api.enums.Materials.RoseGold;
+import static gregtech.api.enums.Materials.Ruby;
+import static gregtech.api.enums.Materials.Rutile;
+import static gregtech.api.enums.Materials.Saltpeter;
+import static gregtech.api.enums.Materials.Samarium;
+import static gregtech.api.enums.Materials.Sapphire;
+import static gregtech.api.enums.Materials.Silicon;
+import static gregtech.api.enums.Materials.SiliconDioxide;
+import static gregtech.api.enums.Materials.Silver;
+import static gregtech.api.enums.Materials.Snow;
+import static gregtech.api.enums.Materials.Sodalite;
+import static gregtech.api.enums.Materials.Sodium;
+import static gregtech.api.enums.Materials.SoulSand;
+import static gregtech.api.enums.Materials.Spessartine;
+import static gregtech.api.enums.Materials.Steel;
+import static gregtech.api.enums.Materials.SterlingSilver;
+import static gregtech.api.enums.Materials.Stone;
+import static gregtech.api.enums.Materials.Styrene;
+import static gregtech.api.enums.Materials.Sulfur;
+import static gregtech.api.enums.Materials.SulfuricAcid;
+import static gregtech.api.enums.Materials.Tantalum;
+import static gregtech.api.enums.Materials.Thaumium;
+import static gregtech.api.enums.Materials.Thorium;
+import static gregtech.api.enums.Materials.Tin;
+import static gregtech.api.enums.Materials.Titanium;
+import static gregtech.api.enums.Materials.Tritanium;
+import static gregtech.api.enums.Materials.Tungsten;
+import static gregtech.api.enums.Materials.TungstenSteel;
+import static gregtech.api.enums.Materials.Uraninite;
+import static gregtech.api.enums.Materials.Uranium;
+import static gregtech.api.enums.Materials.Uvarovite;
+import static gregtech.api.enums.Materials.Vanadium;
+import static gregtech.api.enums.Materials.Water;
+import static gregtech.api.enums.Materials.Wood;
+import static gregtech.api.enums.Materials.Yttrium;
+import static gregtech.api.enums.Materials.Zinc;
+
+import java.util.Arrays;
+import java.util.Collections;
+
+import gregtech.api.enums.Dyes;
+import gregtech.api.enums.Element;
+import gregtech.api.enums.MaterialBuilder;
+import gregtech.api.enums.Materials;
+import gregtech.api.enums.TC_Aspects;
+import gregtech.api.enums.TextureSet;
+import gregtech.api.enums.TierEU;
+import gregtech.api.objects.MaterialStack;
+
+public class MaterialsInit1 {
+
+ public static void load() {
+ // spotless:off
+ Materials.Aluminium = new Materials( 19, TextureSet.SET_DULL , 10.0F, 128, 2, 1|2 |8 |32|64|128 , 128, 200, 240, 0, "Aluminium" , "Aluminium" , 0, 0, 933, 1700, true, false, 3, 1, 1, Dyes.dyeLightBlue , Element.Al , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.VOLATUS, 1))).disableAutoGeneratedBlastFurnaceRecipes();
+ Materials.Americium = new Materials( 103, TextureSet.SET_METALLIC , 1.0F, 0, 3, 1|2 |8 |32 , 200, 200, 200, 0, "Americium" , "Americium" , 0, 0, 1449, 0, false, false, 3, 1, 1, Dyes.dyeLightGray , Element.Am , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Antimony = new Materials( 58, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 220, 220, 240, 0, "Antimony" , "Antimony" , 0, 0, 903, 0, false, false, 2, 1, 1, Dyes.dyeLightGray , Element.Sb , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1)));
+ Materials.Argon = new Materials( 24, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 0, 255, 0, 240, "Argon" , "Argon" , 0, 0, 83, 0, false, true, 5, 1, 1, Dyes.dyeGreen , Element.Ar , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2)));
+ Materials.Arsenic = new Materials( 39, TextureSet.SET_DULL , 1.0F, 0, 2, 1|2 |8|16|32 , 255, 255, 255, 0, "Arsenic" , "Arsenic" , 0, 0, 1090, 0, false, false, 3, 1, 1, Dyes.dyeOrange , Element.As , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.VENENUM, 3)));
+ Materials.Barium = new Materials( 63, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Barium" , "Barium" , 0, 0, 1000, 0, false, false, 1, 1, 1, Dyes._NULL , Element.Ba , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.VINCULUM, 3)));
+ Materials.Beryllium = new Materials( 8, TextureSet.SET_METALLIC , 14.0F, 64, 2, 1|2 |8 |32|64 , 100, 180, 100, 0, "Beryllium" , "Beryllium" , 0, 0, 1560, 0, false, false, 6, 1, 1, Dyes.dyeGreen , Element.Be , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.LUCRUM, 1)));
+ Materials.Bismuth = new Materials( 90, TextureSet.SET_METALLIC , 6.0F, 64, 1, 1|2 |8 |32|64|128 , 100, 160, 160, 0, "Bismuth" , "Bismuth" , 0, 0, 544, 0, false, false, 2, 1, 1, Dyes.dyeCyan , Element.Bi , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1)));
+ Materials.Boron = new Materials( 9, TextureSet.SET_DULL , 1.0F, 0, 2, 1 |32 , 210, 250, 210, 0, "Boron" , "Boron" , 0, 0, 2349, 0, false, false, 1, 1, 1, Dyes.dyeWhite , Element.B , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 3)));
+ Materials.Caesium = new Materials( 62, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 176, 196, 222, 0, "Caesium" , "Caesium" , 0, 0, 301, 0, false, false, 4, 1, 1, Dyes._NULL , Element.Cs , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Calcium = new Materials( 26, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1 |32 , 255, 245, 245, 0, "Calcium" , "Calcium" , 0, 0, 1115, 1115, true, false, 4, 1, 1, Dyes.dyePink , Element.Ca , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.SANO, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.TUTAMEN, 1)));
+ Materials.Carbon = new Materials( 10, TextureSet.SET_DULL , 1.0F, 64, 2, 1|2 |16|32|64|128 , 20, 20, 20, 0, "Carbon" , "Carbon" , 0, 0, 3800, 0, false, false, 2, 1, 1, Dyes.dyeBlack , Element.C , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 1)));
+ Materials.Cadmium = new Materials( 55, TextureSet.SET_SHINY , 1.0F, 0, 2, 1 |8 |32 , 50, 50, 60, 0, "Cadmium" , "Cadmium" , 0, 0, 594, 0, false, false, 3, 1, 1, Dyes.dyeGray , Element.Cd , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.VENENUM, 1)));
+ Materials.Cerium = new Materials( 65, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 123, 212, 144, 0, "Cerium" , "Cerium" , 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL , Element.Ce , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Chlorine = new Materials( 23, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 255, 0, "Chlorine" , "Chlorine" , 0, 0, 171, 0, false, false, 2, 1, 1, Dyes.dyeCyan , Element.Cl , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.PANNUS, 1)));
+ Materials.Chrome = new Materials( 30, TextureSet.SET_SHINY , 11.0F, 256, 3, 1|2 |8 |32|64|128 , 255, 230, 230, 0, "Chrome" , "Chrome" , 0, 0, 2180, 1700, true, false, 5, 1, 1, Dyes.dyePink , Element.Cr , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.MACHINA, 1)));
+ Materials.Cobalt = new Materials( 33, TextureSet.SET_METALLIC , 8.0F, 512, 3, 1|2 |8 |32|64|128 , 80, 80, 250, 0, "Cobalt" , "Cobalt" , 0, 0, 1768, 1700, true, false, 3, 1, 1, Dyes.dyeBlue , Element.Co , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))).disableAutoGeneratedBlastFurnaceRecipes();
+ Materials.Copper = new Materials( 35, TextureSet.SET_DULL , 1.0F, 0, 1, 1|2 |8 |32 |128 , 255, 100, 0, 0, "Copper" , "Copper" , 0, 0, 1357, 0, false, false, 3, 1, 1, Dyes.dyeOrange , Element.Cu , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.PERMUTATIO, 1)));
+ Materials.Deuterium = new Materials( 2, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 0, 240, "Deuterium" , "Deuterium" , 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeYellow , Element.D , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 3)));
+ Materials.Dysprosium = new Materials( 73, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 105, 209, 80, 0, "Dysprosium" , "Dysprosium" , 0, 0, 1680, 1680, true, false, 4, 1, 1, Dyes._NULL , Element.Dy , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3)));
+ Materials.Empty = new Materials( 0, TextureSet.SET_NONE , 1.0F, 0, 2, 256/*Only when needed*/ , 255, 255, 255, 255, "Empty" , "Empty" , 0, 0, -1, 0, false, true, 1, 1, 1, Dyes._NULL , Element._NULL , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.VACUOS, 2)));
+ Materials.Erbium = new Materials( 75, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 176, 152, 81, 0, "Erbium" , "Erbium" , 0, 0, 1802, 1802, true, false, 4, 1, 1, Dyes._NULL , Element.Er , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Europium = new Materials( 70, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 246, 181, 255, 0, "Europium" , "Europium" , 0, 0, 1099, 1099, true, false, 4, 1, 1, Dyes._NULL , Element.Eu , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Fluorine = new Materials( 14, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 255, 127, "Fluorine" , "Fluorine" , 0, 0, 53, 0, false, true, 2, 1, 1, Dyes.dyeGreen , Element.F , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.PERDITIO, 2)));
+ Materials.Gadolinium = new Materials( 71, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 59, 186, 28, 0, "Gadolinium" , "Gadolinium" , 0, 0, 1585, 1585, true, false, 4, 1, 1, Dyes._NULL , Element.Gd , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Gallium = new Materials( 37, TextureSet.SET_SHINY , 1.0F, 64, 2, 1|2 |8 |32 , 220, 220, 255, 0, "Gallium" , "Gallium" , 0, 0, 302, 0, false, false, 5, 1, 1, Dyes.dyeLightGray , Element.Ga , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.ELECTRUM, 1)));
+ Materials.Gold = new Materials( 86, TextureSet.SET_SHINY , 12.0F, 64, 2, 1|2 |8 |32|64|128 , 255, 255, 30, 0, "Gold" , "Gold" , 0, 0, 1337, 0, false, false, 4, 1, 1, Dyes.dyeYellow , Element.Au , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.LUCRUM, 2)));
+ Materials.Holmium = new Materials( 74, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 22, 8, 166, 0, "Holmium" , "Holmium" , 0, 0, 1734, 1734, true, false, 4, 1, 1, Dyes._NULL , Element.Ho , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Hydrogen = new Materials( 1, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 0, 0, 255, 240, "Hydrogen" , "Hydrogen" , 1, 20, 14, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Element.H , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1)));
+ Materials.Helium = new Materials( 4, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 0, 240, "Helium" , "Helium" , 0, 0, 1, 0, false, true, 5, 1, 1, Dyes.dyeYellow , Element.He , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2)));
+ Materials.Helium_3 = new Materials( 5, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 255, 0, 240, "Helium_3" , "Helium-3" , 0, 0, 1, 0, false, true, 10, 1, 1, Dyes.dyeYellow , Element.He_3 , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 3)));
+ Materials.Indium = new Materials( 56, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 64, 0, 128, 0, "Indium" , "Indium" , 0, 0, 429, 0, false, false, 4, 1, 1, Dyes.dyeGray , Element.In , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Iridium = new Materials( 84, TextureSet.SET_DULL , 6.0F, 2560, 3, 1|2 |8 |32|64|128 , 240, 240, 245, 0, "Iridium" , "Iridium" , 0, 0, 2719, 4500, true, false, 10, 1, 1, Dyes.dyeWhite , Element.Ir , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.MACHINA, 1))).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe();
+ Materials.Iron = new Materials( 32, TextureSet.SET_METALLIC , 6.0F, 256, 2, 1|2 |8 |32|64|128 , 200, 200, 200, 0, "Iron" , "Iron" , 0, 0, 1811, 0, false, false, 3, 1, 1, Dyes.dyeLightGray , Element.Fe , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3)));
+ Materials.Lanthanum = new Materials( 64, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 138, 138, 138, 0, "Lanthanum" , "Lanthanum" , 0, 0, 1193, 1193, true, false, 4, 1, 1, Dyes._NULL , Element.La , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Lead = new Materials( 89, TextureSet.SET_DULL , 8.0F, 64, 1, 1|2 |8 |32|64|128 , 140, 100, 140, 0, "Lead" , "Lead" , 0, 0, 600, 0, false, false, 3, 1, 1, Dyes.dyePurple , Element.Pb , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.ORDO, 1)));
+ Materials.Lithium = new Materials( 6, TextureSet.SET_DULL , 1.0F, 0, 2, 1|2 |8 |32 , 225, 220, 255, 0, "Lithium" , "Lithium" , 0, 0, 454, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue , Element.Li , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.POTENTIA, 2)));
+ Materials.Lutetium = new Materials( 78, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 188, 62, 199, 0, "Lutetium" , "Lutetium" , 0, 0, 1925, 1925, true, false, 4, 1, 1, Dyes._NULL , Element.Lu , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Magic = new Materials(-128, TextureSet.SET_SHINY , 8.0F, 5120, 5, 1|2|4|8|16|32|64|128 , 100, 0, 200, 0, "Magic" , "Magic" , 5, 32, 5000, 0, false, false, 7, 1, 1, Dyes.dyePurple , Element.Ma , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.PRAECANTATIO, 4)));
+ Materials.Magnesium = new Materials( 18, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 200, 200, 0, "Magnesium" , "Magnesium" , 0, 0, 923, 0, false, false, 3, 1, 1, Dyes.dyePink , Element.Mg , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.SANO, 1)));
+ Materials.Manganese = new Materials( 31, TextureSet.SET_DULL , 7.0F, 512, 2, 1|2 |8 |32|64 , 250, 250, 250, 0, "Manganese" , "Manganese" , 0, 0, 1519, 0, false, false, 3, 1, 1, Dyes.dyeWhite , Element.Mn , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3)));
+ Materials.Mercury = new Materials( 87, TextureSet.SET_SHINY , 1.0F, 0, 0, 16|32 , 255, 220, 220, 0, "Mercury" , "Mercury" , 5, 32, 234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray , Element.Hg , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.VENENUM, 1)));
+ Materials.Molybdenum = new Materials( 48, TextureSet.SET_SHINY , 7.0F, 512, 2, 1|2 |8 |32|64 , 180, 180, 220, 0, "Molybdenum" , "Molybdenum" , 0, 0, 2896, 0, false, false, 1, 1, 1, Dyes.dyeBlue , Element.Mo , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1)));
+ Materials.Neodymium = new Materials( 67, TextureSet.SET_METALLIC , 7.0F, 512, 2, 1|2 |8 |32|64|128 , 100, 100, 100, 0, "Neodymium" , "Neodymium" , 0, 0, 1297, 1297, true, false, 4, 1, 1, Dyes._NULL , Element.Nd , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.MAGNETO, 2)));
+ Materials.Neutronium = new Materials( 129, TextureSet.SET_DULL , 24.0F, 655360, 6, 1|2 |8 |32|64|128 , 250, 250, 250, 0, "Neutronium" , "Neutronium" , 0, 0, 10000, 10000, true, false, 20, 1, 1, Dyes.dyeWhite , Element.Nt , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 3), new TC_Aspects.TC_AspectStack(TC_Aspects.ALIENIS, 2))).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe().setProcessingMaterialTierEU(TierEU.RECIPE_LuV);
+ Materials.Nickel = new Materials( 34, TextureSet.SET_METALLIC , 6.0F, 64, 2, 1|2 |8 |32|64|128 , 200, 200, 250, 0, "Nickel" , "Nickel" , 0, 0, 1728, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue , Element.Ni , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 1)));
+ Materials.Niobium = new Materials( 47, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 190, 180, 200, 0, "Niobium" , "Niobium" , 0, 0, 2750, 2750, true, false, 5, 1, 1, Dyes._NULL , Element.Nb , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.ELECTRUM, 1)));
+ Materials.Nitrogen = new Materials( 12, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 0, 150, 200, 240, "Nitrogen" , "Nitrogen" , 0, 0, 63, 0, false, true, 2, 1, 1, Dyes.dyeCyan , Element.N , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 2)));
+ Materials.Osmium = new Materials( 83, TextureSet.SET_METALLIC , 16.0F, 1280, 4, 1|2 |8 |32|64|128 , 50, 50, 255, 0, "Osmium" , "Osmium" , 0, 0, 3306, 4500, true, false, 10, 1, 1, Dyes.dyeBlue , Element.Os , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.MACHINA, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.NEBRISUM, 1))).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe();
+ Materials.Oxygen = new Materials( 13, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 0, 100, 200, 240, "Oxygen" , "Oxygen" , 0, 0, 54, 0, false, true, 1, 1, 1, Dyes.dyeWhite , Element.O , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 1)));
+ Materials.Palladium = new Materials( 52, TextureSet.SET_SHINY , 8.0F, 512, 4, 1|2 |8 |32|64|128 , 128, 128, 128, 0, "Palladium" , "Palladium" , 0, 0, 1828, 1828, true, false, 4, 1, 1, Dyes.dyeGray , Element.Pd , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3))).disableAutoGeneratedVacuumFreezerRecipe();
+ Materials.Phosphorus = new Materials( 21, TextureSet.SET_DULL , 1.0F, 0, 2, 1 |32 , 255, 255, 0, 0, "Phosphorus" , "Phosphorus" , 0, 0, 317, 0, false, false, 2, 1, 1, Dyes.dyeYellow , Element.P , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.POTENTIA, 1)));
+ Materials.Platinum = new Materials( 85, TextureSet.SET_SHINY , 12.0F, 64, 4, 1|2 |8 |32|64|128 , 255, 255, 200, 0, "Platinum" , "Platinum" , 0, 0, 2041, 0, false, false, 6, 1, 1, Dyes.dyeOrange , Element.Pt , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.NEBRISUM, 1)));
+ Materials.Plutonium = new Materials( 100, TextureSet.SET_METALLIC , 6.0F, 512, 3, 1|2 |8 |32|64 , 240, 50, 50, 0, "Plutonium" , "Plutonium 239" , 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime , Element.Pu , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 2)));
+ Materials.Plutonium241 = new Materials( 101, TextureSet.SET_SHINY , 6.0F, 512, 3, 1|2 |8 |32|64 , 250, 70, 70, 0, "Plutonium241" , "Plutonium 241" , 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime , Element.Pu_241 , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 3)));
+ Materials.Potassium = new Materials( 25, TextureSet.SET_METALLIC , 1.0F, 0, 1, 1|2 |32 , 154, 172, 223, 0, "Potassium" , "Potassium" , 0, 0, 336, 0, false, false, 2, 1, 1, Dyes.dyeWhite , Element.K , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.POTENTIA, 1)));
+ Materials.Praseodymium = new Materials( 66, TextureSet.SET_DULL , 1.0F, 0, 2, 1|2 |8 |32 , 117, 214, 129, 0, "Praseodymium" , "Praseodymium" , 0, 0, 1208, 1208, true, false, 4, 1, 1, Dyes._NULL , Element.Pr , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Promethium = new Materials( 68, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 36, 181, 53, 0, "Promethium" , "Promethium" , 0, 0, 1315, 1315, true, false, 4, 1, 1, Dyes._NULL , Element.Pm , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Radon = new Materials( 93, TextureSet.SET_FLUID , 1.0F, 0, 2, 16|32 , 255, 0, 255, 240, "Radon" , "Radon" , 0, 0, 202, 0, false, true, 5, 1, 1, Dyes.dyePurple , Element.Rn , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.AER, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Rubidium = new Materials( 43, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 240, 30, 30, 0, "Rubidium" , "Rubidium" , 0, 0, 312, 0, false, false, 4, 1, 1, Dyes.dyeRed , Element.Rb , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1)));
+ Materials.Samarium = new Materials( 69, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 204, 0, "Samarium" , "Samarium" , 0, 0, 1345, 1345, true, false, 4, 1, 1, Dyes.dyeWhite , Element.Sm , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1), new TC_Aspects.TC_AspectStack(TC_Aspects.MAGNETO,10)));
+ Materials.Scandium = new Materials( 27, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 204, 204, 204, 0, "Scandium" , "Scandium" , 0, 0, 1814, 1814, true, false, 2, 1, 1, Dyes.dyeYellow , Element.Sc , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Silicon = new Materials( 20, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 60, 60, 80, 0, "Silicon" , "Raw Silicon" , 0, 0, 2273, 2273, true, false, 1, 1, 1, Dyes.dyeBlack , Element.Si , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.TENEBRAE, 1)));
+ Materials.Silver = new Materials( 54, TextureSet.SET_SHINY , 10.0F, 64, 2, 1|2 |8 |32|64|128 , 220, 220, 255, 0, "Silver" , "Silver" , 0, 0, 1234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray , Element.Ag , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.LUCRUM, 1)));
+ Materials.Sodium = new Materials( 17, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1 |16|32 , 0, 0, 150, 0, "Sodium" , "Sodium" , 0, 0, 370, 0, false, false, 1, 1, 1, Dyes.dyeBlue , Element.Na , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.LUX, 1)));
+ Materials.Strontium = new Materials( 44, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1 |8 |32 , 200, 200, 200, 0, "Strontium" , "Strontium" , 0, 0, 1050, 0, false, false, 1, 1, 1, Dyes.dyeLightGray , Element.Sr , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.STRONTIO, 1)));
+ Materials.Sulfur = new Materials( 22, TextureSet.SET_DULL , 1.0F, 0, 2, 1 |8 |32 , 200, 200, 0, 0, "Sulfur" , "Sulfur" , 0, 0, 388, 0, false, false, 2, 1, 1, Dyes.dyeYellow , Element.S , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.IGNIS, 1)));
+ Materials.Tantalum = new Materials( 80, TextureSet.SET_SHINY , 6.0F, 2560, 3, 1|2 |8 |32 , 105, 183, 255, 0, "Tantalum" , "Tantalum" , 0, 0, 3290, 3290, true, false, 4, 1, 1, Dyes._NULL , Element.Ta , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.VINCULUM, 1))).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe();
+ Materials.Tellurium = new Materials( 59, TextureSet.SET_DULL , 1.0F, 0, 2, 1|2 |8 |32 , 206, 277, 86, 0, "Tellurium" , "Tellurium" , 0, 0, 722, 0, false, false, 4, 1, 1, Dyes.dyeGray , Element.Te , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Terbium = new Materials( 72, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 255, 255, 255, 0, "Terbium" , "Terbium" , 0, 0, 1629, 1629, true, false, 4, 1, 1, Dyes._NULL , Element.Tb , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Thorium = new Materials( 96, TextureSet.SET_SHINY , 6.0F, 512, 2, 1|2 |8 |32|64 , 0, 30, 0, 0, "Thorium" , "Thorium" , 0, 0, 2115, 0, false, false, 4, 1, 1, Dyes.dyeBlack , Element.Th , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Thulium = new Materials( 76, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 89, 107, 194, 0, "Thulium" , "Thulium" , 0, 0, 1818, 1818, true, false, 4, 1, 1, Dyes._NULL , Element.Tm , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Tin = new Materials( 57, TextureSet.SET_DULL , 1.0F, 0, 3, 1|2 |8 |32 |128 , 220, 220, 220, 0, "Tin" , "Tin" , 0, 0, 505, 505, false, false, 3, 1, 1, Dyes.dyeWhite , Element.Sn , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.VITREUS, 1)));
+ Materials.Titanium = new Materials( 28, TextureSet.SET_METALLIC , 7.0F, 1600, 3, 1|2 |8 |32|64|128 , 220, 160, 240, 0, "Titanium" , "Titanium" , 0, 0, 1941, 1940, true, false, 5, 1, 1, Dyes.dyePurple , Element.Ti , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.TUTAMEN, 1))).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe();
+ Materials.Tritanium = new Materials( 329, TextureSet.SET_METALLIC , 20.0F,1435392, 6, 1|2 |8 |32|64 , 96, 0, 0, 0, "Tritanium" , "Tritanium" , 0, 0, 9900, 9900, true, false, 1, 1, 1, Dyes.dyeWhite , Element.Tn ,Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.ORDO, 2))).disableAutoGeneratedVacuumFreezerRecipe();
+ Materials.Tritium = new Materials( 3, TextureSet.SET_METALLIC , 1.0F, 0, 2, 16|32 , 255, 0, 0, 240, "Tritium" , "Tritium" , 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeRed , Element.T , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 4)));
+ Materials.Tungsten = new Materials( 81, TextureSet.SET_METALLIC , 7.0F, 2560, 3, 1|2 |8 |32|64|128 , 50, 50, 50, 0, "Tungsten" , "Tungsten" , 0, 0, 3695, 3000, true, false, 4, 1, 1, Dyes.dyeBlack , Element.W , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_Aspects.TC_AspectStack(TC_Aspects.TUTAMEN, 1))).disableAutoGeneratedBlastFurnaceRecipes().disableAutoGeneratedVacuumFreezerRecipe();
+ Materials.Uranium = new Materials( 98, TextureSet.SET_METALLIC , 6.0F, 512, 3, 1|2 |8 |32|64 , 50, 240, 50, 0, "Uranium" , "Uranium 238" , 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen , Element.U , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Uranium235 = new Materials( 97, TextureSet.SET_SHINY , 6.0F, 512, 3, 1|2 |8 |32|64 , 70, 250, 70, 0, "Uranium235" , "Uranium 235" , 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen , Element.U_235 , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 2)));
+ Materials.Vanadium = new Materials( 29, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 50, 50, 50, 0, "Vanadium" , "Vanadium" , 0, 0, 2183, 2183, true, false, 2, 1, 1, Dyes.dyeBlack , Element.V , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Ytterbium = new Materials( 77, TextureSet.SET_SHINY , 1.0F, 0, 2, 1|2 |8 |32 , 44, 199, 80, 0, "Ytterbium" , "Ytterbium" , 0, 0, 1097, 1097, true, false, 4, 1, 1, Dyes._NULL , Element.Yb , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Yttrium = new Materials( 45, TextureSet.SET_METALLIC , 1.0F, 0, 2, 1|2 |8 |32 , 220, 250, 220, 0, "Yttrium" , "Yttrium" , 0, 0, 1799, 1799, true, false, 4, 1, 1, Dyes._NULL , Element.Y , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 1)));
+ Materials.Zinc = new Materials( 36, TextureSet.SET_METALLIC , 1.0F, 0, 1, 1|2 |8 |32 , 250, 240, 240, 0, "Zinc" , "Zinc" , 0, 0, 692, 0, false, false, 2, 1, 1, Dyes.dyeWhite , Element.Zn , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.SANO, 1)));
+
+ Materials.Grade1PurifiedWater = new Materials( 554, TextureSet.SET_FLUID , 1.0F, 0, 2, 16 , 63, 76, 253, 0, "Grade1PurifiedWater" , "Filtered Water (Grade 1)" , 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+ Materials.Grade2PurifiedWater = new Materials( 555, TextureSet.SET_FLUID , 1.0F, 0, 2, 16 , 93, 93, 254, 0, "Grade2PurifiedWater" , "Ozonated Water (Grade 2)" , 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+ Materials.Grade3PurifiedWater = new Materials( 556, TextureSet.SET_FLUID , 1.0F, 0, 2, 16 , 115, 109, 254, 0, "Grade3PurifiedWater" , "Flocculated Water (Grade 3)" , 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+ Materials.Grade4PurifiedWater = new Materials( 557, TextureSet.SET_FLUID , 1.0F, 0, 2, 16 , 135, 126, 255, 0, "Grade4PurifiedWater" , "pH Neutralized Water (Grade 4)" , 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+ Materials.Grade5PurifiedWater = new Materials( 558, TextureSet.SET_FLUID , 1.0F, 0, 2, 16 , 152, 144, 255, 0, "Grade5PurifiedWater" , "Extreme-Temperature Treated Water (Grade 5)" , 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+ Materials.Grade6PurifiedWater = new Materials( 559, TextureSet.SET_FLUID , 1.0F, 0, 2, 16 , 168, 161, 255, 0, "Grade6PurifiedWater" , "Ultraviolet Treated Electrically Neutral Water (Grade 6)" , 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+ Materials.Grade7PurifiedWater = new Materials( 560, TextureSet.SET_FLUID , 1.0F, 0, 2, 16 , 183, 179, 255, 0, "Grade7PurifiedWater" , "Degassed Decontaminant-Free Water (Grade 7)" , 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+ Materials.Grade8PurifiedWater = new Materials( 561, TextureSet.SET_FLUID , 1.0F, 0, 2, 16 , 197, 197, 255, 0, "Grade8PurifiedWater" , "Subatomically Perfect Water (Grade 8)" , 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+ Materials.FlocculationWasteLiquid = new Materials(562, TextureSet.SET_FLUID, 1.0f, 0, 2, 16, 61, 58, 82, 0, "FlocculationWasteLiquid", "Flocculation Waste Liquid", 0, 0, 273, 0, false, true, 2, 1, 1, Dyes.dyeBlue , Collections.singletonList(new TC_Aspects.TC_AspectStack(TC_Aspects.AQUA, 1))).setHasCorrespondingFluid(true);
+
+ Materials.Flerovium = new Materials( 984, TextureSet.SET_SHINY , 1.0F, 0, 0, 1|2 |8 |32|64|128 , 255,255, 255, 0, "Flerovium_GT5U" , "Flerovium" , 0, 0, 0, 0, false, false, 1 , 1, 1, Dyes.dyeWhite , Element.Fl , Arrays.asList(new TC_Aspects.TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_Aspects.TC_AspectStack(TC_Aspects.RADIO, 3))).disableAutoGeneratedBlastFurnaceRecipes();
+ Materials.Organic = new Materials( -1, TextureSet.SET_LEAF , 1.0F, 0, 1, false, "Organic" , "Organic" );
+ Materials.AnyCopper = new Materials( -1, TextureSet.SET_SHINY , 1.0F, 0, 3, false, "AnyCopper" , "AnyCopper" );
+ Materials.AnyBronze = new Materials( -1, TextureSet.SET_SHINY , 1.0F, 0, 3, false, "AnyBronze" , "AnyBronze" );
+ Materials.AnyIron = new Materials( -1, TextureSet.SET_SHINY , 1.0F, 0, 3, false, "AnyIron" , "AnyIron" );
+ Materials.AnyRubber = new Materials( -1, TextureSet.SET_SHINY , 1.0F, 0, 3, false, "AnyRubber" , "AnyRubber" );
+ Materials.AnySyntheticRubber = new Materials( -1, TextureSet.SET_SHINY , 1.0F, 0, 3, false, "AnySynt