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Diffstat (limited to 'src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java')
-rw-r--r--src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java846
1 files changed, 0 insertions, 846 deletions
diff --git a/src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java b/src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java
deleted file mode 100644
index 5649cc4c78..0000000000
--- a/src/main/java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java
+++ /dev/null
@@ -1,846 +0,0 @@
-package gtPlusPlus.australia.chunk;
-
-import static net.minecraft.world.gen.structure.MapGenVillage.villageSpawnBiomes;
-import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ANIMALS;
-
-import cpw.mods.fml.common.eventhandler.Event.Result;
-import gtPlusPlus.api.objects.Logger;
-import gtPlusPlus.australia.gen.map.MapGenLargeRavine;
-import java.util.ArrayList;
-import java.util.List;
-import java.util.Map;
-import java.util.Random;
-import net.minecraft.block.Block;
-import net.minecraft.entity.EnumCreatureType;
-import net.minecraft.init.Blocks;
-import net.minecraft.util.IProgressUpdate;
-import net.minecraft.util.MathHelper;
-import net.minecraft.world.ChunkPosition;
-import net.minecraft.world.SpawnerAnimals;
-import net.minecraft.world.World;
-import net.minecraft.world.WorldType;
-import net.minecraft.world.biome.BiomeGenBase;
-import net.minecraft.world.chunk.Chunk;
-import net.minecraft.world.chunk.IChunkProvider;
-import net.minecraft.world.gen.ChunkProviderGenerate;
-import net.minecraft.world.gen.MapGenBase;
-import net.minecraft.world.gen.MapGenCaves;
-import net.minecraft.world.gen.NoiseGenerator;
-import net.minecraft.world.gen.NoiseGeneratorOctaves;
-import net.minecraft.world.gen.NoiseGeneratorPerlin;
-import net.minecraft.world.gen.feature.WorldGenDungeons;
-import net.minecraft.world.gen.structure.MapGenMineshaft;
-import net.minecraft.world.gen.structure.MapGenScatteredFeature;
-import net.minecraftforge.common.MinecraftForge;
-import net.minecraftforge.event.terraingen.ChunkProviderEvent;
-import net.minecraftforge.event.terraingen.PopulateChunkEvent;
-import net.minecraftforge.event.terraingen.TerrainGen;
-
-public class ChunkProviderAustralia extends ChunkProviderGenerate implements IChunkProvider {
- private Random rand;
- private NoiseGeneratorOctaves noiseGen1;
- private NoiseGeneratorOctaves noiseGen2;
- private NoiseGeneratorOctaves noiseGen3;
- private NoiseGeneratorPerlin noiseGen4;
- /**
- * Reference to the World object.
- */
- private World worldObj;
-
- private WorldType worldType;
- private final double[] field_147434_q;
- private final float[] parabolicField;
- private double[] stoneNoise = new double[256];
- private MapGenBase caveGenerator = new MapGenCaves();
- /**
- * Holds Stronghold Generator
- */
- // private MapGenStronghold strongholdGenerator = new
- // MapGenStronghold();
-
- /**
- * Holds Mineshaft Generator
- */
- private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
-
- private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
- /**
- * Holds ravine generator
- */
- private MapGenBase ravineGenerator = new MapGenLargeRavine();
- /**
- * The biomes that are used to generate the chunk
- */
- private BiomeGenBase[] biomesForGeneration;
-
- double[] doubleArray1;
- double[] doubleArray2;
- double[] doubleArray3;
- double[] doubleArray4;
-
- int[][] field_73219_j = new int[32][32];
- Map map;
-
- // Some Init Field?
- {
- try {
- List<BiomeGenBase> y = new ArrayList<BiomeGenBase>();
- if (!villageSpawnBiomes.isEmpty()) {
- y.addAll(villageSpawnBiomes);
- }
-
- for (BiomeGenBase h : gtPlusPlus.australia.gen.map.MapGenExtendedVillage.villageSpawnBiomes) {
- if (!y.contains(h)) {
- if (h instanceof BiomeGenBase) {
- try {
- y.add(h);
- } catch (Throwable t) {
- }
- }
- }
- }
- if (y.size() > villageSpawnBiomes.size()) {
- villageSpawnBiomes = y;
- }
- } catch (Throwable t) {
- }
-
- caveGenerator = TerrainGen.getModdedMapGen(
- caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE);
- mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(
- mineshaftGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT);
- scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(
- scatteredFeatureGenerator,
- net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE);
- ravineGenerator = TerrainGen.getModdedMapGen(
- ravineGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE);
- }
-
- public ChunkProviderAustralia(World par1World, long par2) {
- super(par1World, par2, true);
- this.worldObj = par1World;
- this.worldType = par1World.getWorldInfo().getTerrainType();
- this.rand = new Random(par2);
- this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
- this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
- this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
- this.noiseGen4 = new NoiseGeneratorPerlin(this.rand, 4);
- this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
- this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
- this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
- this.field_147434_q = new double[2500];
- this.parabolicField = new float[25];
- for (int j = -2; j <= 2; j++) {
- for (int k = -2; k <= 2; k++) {
- float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F);
- this.parabolicField[(j + 2 + (k + 2) * 5)] = f;
- }
- }
- NoiseGenerator[] noiseGens = {
- this.noiseGen1,
- this.noiseGen2,
- this.noiseGen3,
- this.noiseGen4,
- this.noiseGen5,
- this.noiseGen6,
- this.mobSpawnerNoise
- };
- noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
- this.noiseGen1 = ((NoiseGeneratorOctaves) noiseGens[0]);
- this.noiseGen2 = ((NoiseGeneratorOctaves) noiseGens[1]);
- this.noiseGen3 = ((NoiseGeneratorOctaves) noiseGens[2]);
- this.noiseGen4 = ((NoiseGeneratorPerlin) noiseGens[3]);
- this.noiseGen5 = ((NoiseGeneratorOctaves) noiseGens[4]);
- this.noiseGen6 = ((NoiseGeneratorOctaves) noiseGens[5]);
- this.mobSpawnerNoise = ((NoiseGeneratorOctaves) noiseGens[6]);
- }
-
- public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) {
- byte b0 = 63;
- this.biomesForGeneration = this.worldObj
- .getWorldChunkManager()
- .getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10);
-
- func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4);
- for (int k = 0; k < 4; k++) {
- int l = k * 5;
- int i1 = (k + 1) * 5;
- for (int j1 = 0; j1 < 4; j1++) {
- int k1 = (l + j1) * 33;
- int l1 = (l + j1 + 1) * 33;
- int i2 = (i1 + j1) * 33;
- int j2 = (i1 + j1 + 1) * 33;
- for (int k2 = 0; k2 < 32; k2++) {
- double d0 = 0.125D;
- double d1 = this.field_147434_q[(k1 + k2)];
- double d2 = this.field_147434_q[(l1 + k2)];
- double d3 = this.field_147434_q[(i2 + k2)];
- double d4 = this.field_147434_q[(j2 + k2)];
- double d5 = (this.field_147434_q[(k1 + k2 + 1)] - d1) * d0;
- double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0;
- double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0;
- double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0;
- for (int l2 = 0; l2 < 8; l2++) {
- double d9 = 0.25D;
- double d10 = d1;
- double d11 = d2;
- double d12 = (d3 - d1) * d9;
- double d13 = (d4 - d2) * d9;
- for (int i3 = 0; i3 < 4; i3++) {
- int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
- short short1 = 256;
- j3 -= short1;
- double d14 = 0.25D;
- double d16 = (d11 - d10) * d14;
- double d15 = d10 - d16;
- for (int k3 = 0; k3 < 4; k3++) {
- if ((d15 += d16) > 0.0D) {
- p_147424_3_[(j3 += short1)] = Blocks.stone;
- } else if (k2 * 8 + l2 < b0) {
- p_147424_3_[(j3 += short1)] = Blocks.water;
- } else {
- p_147424_3_[(j3 += short1)] = null;
- }
- }
- d10 += d12;
- d11 += d13;
- }
- d1 += d5;
- d2 += d6;
- d3 += d7;
- d4 += d8;
- }
- }
- }
- }
- }
-
- public void replaceBlocksForBiome(
- int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, BiomeGenBase[] p_147422_5_) {
- ChunkProviderEvent.ReplaceBiomeBlocks event =
- new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, p_147422_2_, p_147422_3_, p_147422_5_);
- MinecraftForge.EVENT_BUS.post(event);
- if (event.getResult() == Result.DENY) {
- return;
- }
- double d0 = 0.03125D;
- this.stoneNoise = this.noiseGen4.func_151599_a(
- this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
- for (int k = 0; k < 16; k++) {
- for (int l = 0; l < 16; l++) {
- BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)];
- biomegenbase.genTerrainBlocks(
- this.worldObj,
- this.rand,
- p_147422_3_,
- p_147422_4_,
- p_147422_1_ * 16 + k,
- p_147422_2_ * 16 + l,
- this.stoneNoise[(l + k * 16)]);
- }
- }
- }
-
- /**
- * loads or generates the chunk at the chunk location specified
- */
- @Override
- public Chunk loadChunk(int par1, int par2) {
- return this.provideChunk(par1, par2);
- }
-
- /**
- * Will return back a chunk, if it doesn't exist and its not a MP client it will
- * generates all the blocks for the specified chunk from the map seed and chunk
- * seed
- */
- @Override
- public Chunk provideChunk(int x, int z) {
- try {
- Block[] ablock = new Block[65536];
- // generateTerrain(x, z, ablock);
- caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
- ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
- } catch (Exception e) {
- e.printStackTrace();
- }
- return super.provideChunk(x, z);
- /*
- * rand.setSeed(x * 341873128712L + z * 132897987541L); Block[] ablock = new
- * Block[65536]; byte[] abyte = new byte[65536]; generateTerrain(x, z, ablock);
- * biomesForGeneration =
- * worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x
- * * 16, z * 16, 16, 16); replaceBlocksForBiome(x, z, ablock, abyte,
- * biomesForGeneration);
- *
- * caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * caveGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * //villageGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock);
- * mineshaftGenerator.func_151539_a(this, worldObj, x, z, ablock);
- *
- * Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z); byte[] abyte1 =
- * chunk.getBiomeArray();
- *
- * for (int k = 0; k < abyte1.length; ++k) abyte1[k] =
- * (byte)biomesForGeneration[k].biomeID;
- *
- * chunk.generateSkylightMap(); return chunk;
- */
- }
-
- public void generateTerrain(int x, int z, Block[] par3BlockArray) {
- byte b0 = 63;
- biomesForGeneration = worldObj.getWorldChunkManager()
- .getBiomesForGeneration(biomesForGeneration, x * 4 - 2, z * 4 - 2, 10, 10);
- generateNoise(x * 4, 0, z * 4);
-
- for (int k = 0; k < 4; ++k) {
- int l = k * 5;
- int i1 = (k + 1) * 5;
-
- for (int j1 = 0; j1 < 4; ++j1) {
- int k1 = (l + j1) * 33;
- int l1 = (l + j1 + 1) * 33;
- int i2 = (i1 + j1) * 33;
- int j2 = (i1 + j1 + 1) * 33;
-
- for (int k2 = 0; k2 < 32; ++k2) {
- double d0 = 0.125D;
- double d1 = field_147434_q[k1 + k2];
- double d2 = field_147434_q[l1 + k2];
- double d3 = field_147434_q[i2 + k2];
- double d4 = field_147434_q[j2 + k2];
- double d5 = (field_147434_q[k1 + k2 + 1] - d1) * d0;
- double d6 = (field_147434_q[l1 + k2 + 1] - d2) * d0;
- double d7 = (field_147434_q[i2 + k2 + 1] - d3) * d0;
- double d8 = (field_147434_q[j2 + k2 + 1] - d4) * d0;
-
- for (int l2 = 0; l2 < 8; ++l2) {
- double d9 = 0.25D;
- double d10 = d1;
- double d11 = d2;
- double d12 = (d3 - d1) * d9;
- double d13 = (d4 - d2) * d9;
-
- for (int i3 = 0; i3 < 4; ++i3) {
- int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
- short short1 = 256;
- j3 -= short1;
- double d14 = 0.25D;
- double d16 = (d11 - d10) * d14;
- double d15 = d10 - d16;
-
- for (int k3 = 0; k3 < 4; ++k3)
- if ((d15 += d16) > 0.0D) par3BlockArray[j3 += short1] = Blocks.stone;
- else if (k2 * 8 + l2 < b0) par3BlockArray[j3 += short1] = Blocks.water;
- else par3BlockArray[j3 += short1] = null;
-
- d10 += d12;
- d11 += d13;
- }
-
- d1 += d5;
- d2 += d6;
- d3 += d7;
- d4 += d8;
- }
- }
- }
- }
- }
-
- private void generateNoise(int x, int y, int z) {
- doubleArray4 = noiseGen6.generateNoiseOctaves(doubleArray4, x, z, 5, 5, 200.0D, 200.0D, 0.5D);
- doubleArray1 = noiseGen3.generateNoiseOctaves(
- doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
- doubleArray2 = noiseGen1.generateNoiseOctaves(doubleArray2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
- doubleArray3 = noiseGen2.generateNoiseOctaves(doubleArray3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D);
- int l = 0;
- int i1 = 0;
- for (int j1 = 0; j1 < 5; ++j1)
- for (int k1 = 0; k1 < 5; ++k1) {
- float f = 0.0F;
- float f1 = 0.0F;
- float f2 = 0.0F;
- byte b0 = 2;
- BiomeGenBase biomegenbase = biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
-
- for (int l1 = -b0; l1 <= b0; ++l1)
- for (int i2 = -b0; i2 <= b0; ++i2) {
- BiomeGenBase biomegenbase1 = biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
- float f3 = biomegenbase1.rootHeight;
- float f4 = biomegenbase1.heightVariation;
-
- if (worldType == WorldType.AMPLIFIED && f3 > 0.0F) {
- f3 = 1.0F + f3 * 2.0F;
- f4 = 1.0F + f4 * 4.0F;
- }
-
- float f5 = parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);
-
- if (biomegenbase1.rootHeight > biomegenbase.rootHeight) f5 /= 2.0F;
-
- f += f4 * f5;
- f1 += f3 * f5;
- f2 += f5;
- }
-
- f /= f2;
- f1 /= f2;
- f = f * 0.9F + 0.1F;
- f1 = (f1 * 4.0F - 1.0F) / 8.0F;
- double d13 = doubleArray4[i1] / 8000.0D;
-
- if (d13 < 0.0D) d13 = -d13 * 0.3D;
-
- d13 = d13 * 3.0D - 2.0D;
-
- if (d13 < 0.0D) {
- d13 /= 2.0D;
-
- if (d13 < -1.0D) d13 = -1.0D;
-
- d13 /= 1.4D;
- d13 /= 2.0D;
- } else {
- if (d13 > 1.0D) d13 = 1.0D;
-
- d13 /= 8.0D;
- }
-
- ++i1;
- double d12 = f1;
- double d14 = f;
- d12 += d13 * 0.2D;
- d12 = d12 * 8.5D / 8.0D;
- double d5 = 8.5D + d12 * 4.0D;
-
- for (int j2 = 0; j2 < 33; ++j2) {
- double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
-
- if (d6 < 0.0D) d6 *= 4.0D;
-
- double d7 = doubleArray2[l] / 512.0D;
- double d8 = doubleArray3[l] / 512.0D;
- double d9 = (doubleArray1[l] / 10.0D + 1.0D) / 2.0D;
- double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
-
- if (j2 > 29) {
- double d11 = (j2 - 29) / 3.0F;
- d10 = d10 * (1.0D - d11) + -10.0D * d11;
- }
-
- field_147434_q[l] = d10;
- ++l;
- }
- }
- }
-
- private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) {
- double d0 = 684.412D;
- double d1 = 684.412D;
- double d2 = 512.0D;
- double d3 = 512.0D;
- this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(
- this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D);
- this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(
- this.doubleArray1,
- p_147423_1_,
- p_147423_2_,
- p_147423_3_,
- 5,
- 33,
- 5,
- 8.555150000000001D,
- 4.277575000000001D,
- 8.555150000000001D);
-
- this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(
- this.doubleArray2, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
-
- this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(
- this.doubleArray3, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
-
- boolean flag1 = false;
- boolean flag = false;
- int l = 0;
- int i1 = 0;
- double d4 = 8.5D;
- for (int j1 = 0; j1 < 5; j1++) {
- for (int k1 = 0; k1 < 5; k1++) {
- float f = 0.0F;
- float f1 = 0.0F;
- float f2 = 0.0F;
- byte b0 = 2;
- BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)];
- for (int l1 = -b0; l1 <= b0; l1++) {
- for (int i2 = -b0; i2 <= b0; i2++) {
- BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)];
- float f3 = biomegenbase1.rootHeight;
- float f4 = biomegenbase1.heightVariation;
- if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F)) {
- f3 = 1.0F + f3 * 2.0F;
- f4 = 1.0F + f4 * 4.0F;
- }
- float f5 = this.parabolicField[(l1 + 2 + (i2 + 2) * 5)] / (f3 + 2.0F);
- if (biomegenbase1.rootHeight > biomegenbase.rootHeight) {
- f5 /= 2.0F;
- }
- f += f4 * f5;
- f1 += f3 * f5;
- f2 += f5;
- }
- }
- f /= f2;
- f1 /= f2;
- f = f * 0.9F + 0.1F;
- f1 = (f1 * 4.0F - 1.0F) / 8.0F;
- double d13 = this.doubleArray4[i1] / 8000.0D;
- if (d13 < 0.0D) {
- d13 = -d13 * 0.3D;
- }
- d13 = d13 * 3.0D - 2.0D;
- if (d13 < 0.0D) {
- d13 /= 2.0D;
- if (d13 < -1.0D) {
- d13 = -1.0D;
- }
- d13 /= 1.4D;
- d13 /= 2.0D;
- } else {
- if (d13 > 1.0D) {
- d13 = 1.0D;
- }
- d13 /= 8.0D;
- }
- i1++;
- double d12 = f1;
- double d14 = f;
- d12 += d13 * 0.2D;
- d12 = d12 * 8.5D / 8.0D;
- double d5 = 8.5D + d12 * 4.0D;
- for (int j2 = 0; j2 < 33; j2++) {
- double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
- if (d6 < 0.0D) {
- d6 *= 4.0D;
- }
- double d7 = this.doubleArray2[l] / 512.0D;
- double d8 = this.doubleArray3[l] / 512.0D;
- double d9 = (this.doubleArray1[l] / 10.0D + 1.0D) / 2.0D;
- double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
- if (j2 > 29) {
- double d11 = (j2 - 29) / 3.0F;
- d10 = d10 * (1.0D - d11) + -10.0D * d11;
- }
- this.field_147434_q[l] = d10;
- l++;
- }
- }
- }
- }
-
- /**
- * Checks to see if a chunk exists at x, y
- */
- @Override
- public boolean chunkExists(int par1, int par2) {
- return super.chunkExists(par1, par2);
- }
-
- /**
- * Populates chunk with ores etc etc
- */
- @Override
- public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
-
- if (this.worldObj.getChunkFromChunkCoords(par2, par3) != null) {
- super.populate(par1IChunkProvider, par2, par3);
- try {
- // Maybe Custom stuff?
- boolean doGen = false;
- boolean flag = false;
- int k1;
- int l1;
- int i2;
- int x = par2 * 16;
- int z = par3 * 16;
- BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16);
- MinecraftForge.EVENT_BUS.post(
- new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
- doGen = TerrainGen.populate(
- par1IChunkProvider,
- worldObj,
- rand,
- par2,
- par3,
- flag,
- net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON);
- for (k1 = 0; doGen && k1 < 8; ++k1) {
- l1 = x + this.rand.nextInt(16) + 8;
- i2 = this.rand.nextInt(256);
- int j2 = z + this.rand.nextInt(16) + 8;
- (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2);
- }
-
- if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) {
- SpawnerAnimals.performWorldGenSpawning(
- this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
- SpawnerAnimals.performWorldGenSpawning(
- this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
- }
- MinecraftForge.EVENT_BUS.post(
- new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
- } catch (Throwable t) {
- t.printStackTrace();
- }
- }
-
- /*boolean generateStructures = true;
-
- BlockFalling.fallInstantly = true;
- int x = par2 * 16;
- int z = par3 * 16;
- BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16);
- this.rand.setSeed(this.worldObj.getSeed());
- long i1 = this.rand.nextLong() / 2L * 2L + 1L;
- long j1 = this.rand.nextLong() / 2L * 2L + 1L;
- this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed());
- boolean flag = false;
-
- MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
-
- if (generateStructures) {
- this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
- // flag = this.villageGenerator.generateStructuresInChunk(this.worldObj,
- // this.rand, par2, par3);
- this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
- }
-
- int k1;
- int l1;
- int i2;
-
- if (generateStructures) {
- if (generateStructures) {
- // No specific liquid dimlets specified: we generate default lakes (water and
- // lava were appropriate).
- if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
- && this.rand.nextInt(4) == 0
- && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
- net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) {
- k1 = x + this.rand.nextInt(16) + 8;
- l1 = this.rand.nextInt(256);
- i2 = z + this.rand.nextInt(16) + 8;
- (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2);
- }
-
- if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
- net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag
- && this.rand.nextInt(8) == 0) {
- k1 = x + this.rand.nextInt(16) + 8;
- l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
- i2 = z + this.rand.nextInt(16) + 8;
-
- if (l1 < 63 || this.rand.nextInt(10) == 0) {
- (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
- }
- }
- }
- * else { // Generate lakes for the specified biomes. for (Block liquid :
- * dimensionInformation.getFluidsForLakes()) { if (!flag && this.rand.nextInt(4)
- * == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3,
- * flag,
- * net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.
- * LAKE)) { k1 = x + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2
- * = z + this.rand.nextInt(16) + 8; (new
- * WorldGenLakes(liquid)).generate(this.worldObj, this.rand, k1, l1, i2); } } }
-
- }
-
- boolean doGen = false;
- if (generateStructures) {
- doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
- net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON);
- for (k1 = 0; doGen && k1 < 8; ++k1) {
- l1 = x + this.rand.nextInt(16) + 8;
- i2 = this.rand.nextInt(256);
- int j2 = z + this.rand.nextInt(16) + 8;
- (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2);
- }
- }
-
- biomegenbase.decorate(this.worldObj, this.rand, x, z);
- if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) {
- SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand);
- }
- x += 8;
- z += 8;
-
- doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
- net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE);
- for (k1 = 0; doGen && k1 < 16; ++k1) {
- for (l1 = 0; l1 < 16; ++l1) {
- i2 = this.worldObj.getPrecipitationHeight(x + k1, z + l1);
-
- if (this.worldObj.isBlockFreezable(k1 + x, i2 - 1, l1 + z)) {
- this.worldObj.setBlock(k1 + x, i2 - 1, l1 + z, Blocks.ice, 0, 2);
- }
-
- if (this.worldObj.func_147478_e(k1 + x, i2, l1 + z, true)) {
- this.worldObj.setBlock(k1 + x, i2, l1 + z, Blocks.snow_layer, 0, 2);
- }
- }
- }
-
- MinecraftForge.EVENT_BUS
- .post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
-
- BlockFalling.fallInstantly = false;*/
- // super.populate(par1IChunkProvider, par2, par3);
- /*
- * net.minecraft.block.BlockFalling.fallInstantly = false; int k = par2 * 16;
- * int l = par3 * 16; BiomeGenBase biomegenbase =
- * this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
- * this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() /
- * 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L;
- * this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean
- * flag = false;
- *
- * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider,
- * this.worldObj, this.rand, par2, par3, flag));
- *
- *
- * this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand,
- * par2, par3); flag =
- * this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand,
- * par2, par3);
- * this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj,
- * this.rand, par2, par3); if (flag) { Logger.INFO("Did Generate? "+flag); }
- * else {
- * //Logger.INFO("Can village spawn here? "+villageGenerator.villageSpawnBiomes.
- * contains(biomegenbase)); }
- *
- *
- * if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase !=
- * BiomeGenBase.desertHills) && (!flag)) { if ((this.rand.nextInt(4) == 0) &&
- * (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2,
- * par3, flag, PopulateChunkEvent.Populate.EventType.LAKE))) { int k1 = k +
- * this.rand.nextInt(16) + 8; int l1 = this.rand.nextInt(256); int i2 = l +
- * this.rand.nextInt(16) + 8; new
- * WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); }
- * } if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand,
- * par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) &&
- * (this.rand.nextInt(8) == 0)) { int k1 = k + this.rand.nextInt(16) + 8; int l1
- * = this.rand.nextInt(this.rand.nextInt(248) + 8); int i2 = l +
- * this.rand.nextInt(16) + 8; if ((l1 < 63) || (this.rand.nextInt(10) == 0)) {
- * new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1,
- * i2); } } int var4 = par2 * 16; int var5 = par3 * 16;
- *
- * biomegenbase.decorate(this.worldObj, this.rand, k, l);
- * SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l
- * + 8, 16, 16, this.rand); if (TerrainGen.populate(this, worldObj, rand, par2,
- * par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj,
- * biomegenbase, k + 8, l + 8, 16, 16, this.rand); } k += 8; l += 8;
- *
- * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider,
- * this.worldObj, this.rand, par2, par3, flag));
- *
- * net.minecraft.block.BlockFalling.fallInstantly = false;
- */
- }
-
- /**
- * Two modes of operation: if passed true, save all Chunks in one go. If passed
- * false, save up to two chunks. Return true if all chunks have been saved.
- */
- @Override
- public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
- return super.saveChunks(par1, par2IProgressUpdate);
- }
-
- /**
- * Save extra data not associated with any Chunk. Not saved during autosave,
- * only during world unload. Currently unimplemented.
- */
- @Override
- public void saveExtraData() {
- super.saveExtraData();
- }
-
- /**
- * Unloads chunks that are marked to be unloaded. This is not guaranteed to
- * unload every such chunk.
- */
- @Override
- public boolean unloadQueuedChunks() {
- return super.unloadQueuedChunks();
- }
-
- /**
- * Returns if the IChunkProvider supports saving.
- */
- @Override
- public boolean canSave() {
- return super.canSave();
- }
-
- /**
- * Converts the instance data to a readable string.
- */
- @Override
- public String makeString() {
- return "RandomLevelSource";
- }
-
- /**
- * Returns a list of creatures of the specified type that can spawn at the given
- * location.
- */
- @SuppressWarnings("rawtypes")
- @Override
- public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
- BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
- return (par1EnumCreatureType == EnumCreatureType.monster)
- && (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4))
- ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList()
- : biomegenbase.getSpawnableList(par1EnumCreatureType);
- }
-
- @Override
- public ChunkPosition func_147416_a(
- World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) {
- Logger.INFO("func_147416_a: " + p_147416_2_);
- return super.func_147416_a(p_147416_1_, p_147416_2_, p_147416_3_, p_147416_4_, p_147416_5_);
- /*
- * return "ExtendedVillage".equals(p_147416_2_) && this.villageGenerator != null
- * ? this.villageGenerator.func_151545_a(p_147416_1_, p_147416_3_, p_147416_4_,
- * p_147416_5_) : null;
- */
- }
-
- @Override
- public int getLoadedChunkCount() {
- return super.getLoadedChunkCount();
- }
-
- @Override
- public void recreateStructures(int par1, int par2) {
- super.recreateStructures(par1, par2);
- // this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2,
- // (Block[])null);
- // this.villageGenerator.func_151539_a(this, this.worldObj, par1, par2,
- // (Block[])null);
- // this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2,
- // (Block[])null);
-
- }
-}