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-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java312
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java428
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java360
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java906
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java578
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java20
-rw-r--r--src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java327
7 files changed, 1513 insertions, 1418 deletions
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java b/src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java
index 8fc6940242..72b303ff69 100644
--- a/src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java
+++ b/src/main/java/gtPlusPlus/australia/gen/map/MapGenExtendedVillage.java
@@ -1,17 +1,15 @@
package gtPlusPlus.australia.gen.map;
+import gtPlusPlus.api.objects.Logger;
+import gtPlusPlus.australia.GTplusplus_Australia;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
-import java.util.Random;
-
-import gtPlusPlus.api.objects.Logger;
-import gtPlusPlus.australia.GTplusplus_Australia;
-
import java.util.Map.Entry;
+import java.util.Random;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
@@ -22,60 +20,57 @@ import net.minecraft.world.gen.structure.StructureComponent;
import net.minecraft.world.gen.structure.StructureStart;
import net.minecraft.world.gen.structure.StructureVillagePieces;
-public class MapGenExtendedVillage extends MapGenStructure
-{
+public class MapGenExtendedVillage extends MapGenStructure {
/** A list of all the biomes villages can spawn in. */
- public static List<BiomeGenBase> villageSpawnBiomes = Arrays.asList(new BiomeGenBase[] {GTplusplus_Australia.Australian_Desert_Biome_3, GTplusplus_Australia.Australian_Plains_Biome, GTplusplus_Australia.Australian_Forest_Biome, GTplusplus_Australia.Australian_Outback_Biome});
+ public static List<BiomeGenBase> villageSpawnBiomes = Arrays.asList(new BiomeGenBase[] {
+ GTplusplus_Australia.Australian_Desert_Biome_3,
+ GTplusplus_Australia.Australian_Plains_Biome,
+ GTplusplus_Australia.Australian_Forest_Biome,
+ GTplusplus_Australia.Australian_Outback_Biome
+ });
/** World terrain type, 0 for normal, 1 for flat map */
private int terrainType;
+
private int field_82665_g;
private int field_82666_h;
- public MapGenExtendedVillage(){
+ public MapGenExtendedVillage() {
this.field_82665_g = 8;
this.field_82666_h = 4;
}
- public MapGenExtendedVillage(Map<?, ?> p_i2093_1_){
+ public MapGenExtendedVillage(Map<?, ?> p_i2093_1_) {
this();
Iterator<?> iterator = p_i2093_1_.entrySet().iterator();
Logger.INFO("Created Extended Village Object.");
-
- while (iterator.hasNext())
- {
- Entry<?, ?> entry = (Entry<?, ?>)iterator.next();
-
- if (((String)entry.getKey()).equals("size"))
- {
- this.terrainType = MathHelper.parseIntWithDefaultAndMax((String)entry.getValue(), this.terrainType, 0);
- }
- else if (((String)entry.getKey()).equals("distance"))
- {
- this.field_82665_g = MathHelper.parseIntWithDefaultAndMax((String)entry.getValue(), this.field_82665_g, this.field_82666_h + 1);
+
+ while (iterator.hasNext()) {
+ Entry<?, ?> entry = (Entry<?, ?>) iterator.next();
+
+ if (((String) entry.getKey()).equals("size")) {
+ this.terrainType = MathHelper.parseIntWithDefaultAndMax((String) entry.getValue(), this.terrainType, 0);
+ } else if (((String) entry.getKey()).equals("distance")) {
+ this.field_82665_g = MathHelper.parseIntWithDefaultAndMax(
+ (String) entry.getValue(), this.field_82665_g, this.field_82666_h + 1);
}
}
}
- public String func_143025_a()
- {
+ public String func_143025_a() {
return "ExtendedVillage";
}
- protected boolean canSpawnStructureAtCoords(int p_75047_1_, int p_75047_2_)
- {
-
-
+ protected boolean canSpawnStructureAtCoords(int p_75047_1_, int p_75047_2_) {
+
int k = p_75047_1_;
int l = p_75047_2_;
- if (p_75047_1_ < 0)
- {
+ if (p_75047_1_ < 0) {
p_75047_1_ -= this.field_82665_g - 1;
}
- if (p_75047_2_ < 0)
- {
+ if (p_75047_2_ < 0) {
p_75047_2_ -= this.field_82665_g - 1;
}
@@ -87,13 +82,12 @@ public class MapGenExtendedVillage extends MapGenStructure
i1 += random.nextInt(this.field_82665_g - this.field_82666_h);
j1 += random.nextInt(this.field_82665_g - this.field_82666_h);
- if (k == i1 && l == j1)
- {
- boolean flag = this.worldObj.getWorldChunkManager().areBiomesViable(k * 16 + 8, l * 16 + 8, 0, villageSpawnBiomes);
+ if (k == i1 && l == j1) {
+ boolean flag =
+ this.worldObj.getWorldChunkManager().areBiomesViable(k * 16 + 8, l * 16 + 8, 0, villageSpawnBiomes);
- if (flag)
- {
- Logger.INFO("Found viable biome(s) for custom village");
+ if (flag) {
+ Logger.INFO("Found viable biome(s) for custom village");
return true;
}
}
@@ -101,122 +95,118 @@ public class MapGenExtendedVillage extends MapGenStructure
return false;
}
- protected StructureStart getStructureStart(int p_75049_1_, int p_75049_2_)
- {
+ protected StructureStart getStructureStart(int p_75049_1_, int p_75049_2_) {
return new MapGenExtendedVillage.Start(this.worldObj, this.rand, p_75049_1_, p_75049_2_, this.terrainType);
}
- public static class Start extends StructureStart
- {
- /** well ... thats what it does */
- private boolean hasMoreThanTwoComponents;
+ public static class Start extends StructureStart {
+ /** well ... thats what it does */
+ private boolean hasMoreThanTwoComponents;
- public Start() {
- }
+ public Start() {}
- public Start(World p_i2092_1_, Random p_i2092_2_, int p_i2092_3_, int p_i2092_4_, int p_i2092_5_)
- {
- super(p_i2092_3_, p_i2092_4_);
- Logger.INFO("Trying to Start Village Builder.");
- List<?> list = StructureVillagePieces.getStructureVillageWeightedPieceList(p_i2092_2_, p_i2092_5_);
- StructureVillagePieces.Start start = new StructureVillagePieces.Start(p_i2092_1_.getWorldChunkManager(), 0, p_i2092_2_, (p_i2092_3_ << 4) + 2, (p_i2092_4_ << 4) + 2, list, p_i2092_5_);
- this.components.add(start);
- start.buildComponent(start, this.components, p_i2092_2_);
- List<?> list1 = start.field_74930_j;
- List<?> list2 = start.field_74932_i;
- int l;
- Logger.INFO("List1: "+list1.size()+" | List2: "+list2.size());
-
- while (!list1.isEmpty() || !list2.isEmpty())
- {
- Logger.INFO("Iterating non empty list.");
- StructureComponent structurecomponent;
-
- if (list1.isEmpty())
- {
- l = p_i2092_2_.nextInt(list2.size());
- structurecomponent = (StructureComponent)list2.remove(l);
- structurecomponent.buildComponent(start, this.components, p_i2092_2_);
- }
- else
- {
- l = p_i2092_2_.nextInt(list1.size());
- structurecomponent = (StructureComponent)list1.remove(l);
- structurecomponent.buildComponent(start, this.components, p_i2092_2_);
- }
+ public Start(World p_i2092_1_, Random p_i2092_2_, int p_i2092_3_, int p_i2092_4_, int p_i2092_5_) {
+ super(p_i2092_3_, p_i2092_4_);
+ Logger.INFO("Trying to Start Village Builder.");
+ List<?> list = StructureVillagePieces.getStructureVillageWeightedPieceList(p_i2092_2_, p_i2092_5_);
+ StructureVillagePieces.Start start = new StructureVillagePieces.Start(
+ p_i2092_1_.getWorldChunkManager(),
+ 0,
+ p_i2092_2_,
+ (p_i2092_3_ << 4) + 2,
+ (p_i2092_4_ << 4) + 2,
+ list,
+ p_i2092_5_);
+ this.components.add(start);
+ start.buildComponent(start, this.components, p_i2092_2_);
+ List<?> list1 = start.field_74930_j;
+ List<?> list2 = start.field_74932_i;
+ int l;
+ Logger.INFO("List1: " + list1.size() + " | List2: " + list2.size());
+
+ while (!list1.isEmpty() || !list2.isEmpty()) {
+ Logger.INFO("Iterating non empty list.");
+ StructureComponent structurecomponent;
+
+ if (list1.isEmpty()) {
+ l = p_i2092_2_.nextInt(list2.size());
+ structurecomponent = (StructureComponent) list2.remove(l);
+ structurecomponent.buildComponent(start, this.components, p_i2092_2_);
+ } else {
+ l = p_i2092_2_.nextInt(list1.size());
+ structurecomponent = (StructureComponent) list1.remove(l);
+ structurecomponent.buildComponent(start, this.components, p_i2092_2_);
}
- Logger.INFO("Finished iterating lists, updating bounding box for structure.");
+ }
+ Logger.INFO("Finished iterating lists, updating bounding box for structure.");
- this.updateBoundingBox();
- l = 0;
- Iterator iterator = this.components.iterator();
+ this.updateBoundingBox();
+ l = 0;
+ Iterator iterator = this.components.iterator();
- while (iterator.hasNext())
- {
- Logger.INFO("Iterating Components.");
- StructureComponent structurecomponent1 = (StructureComponent)iterator.next();
+ while (iterator.hasNext()) {
+ Logger.INFO("Iterating Components.");
+ StructureComponent structurecomponent1 = (StructureComponent) iterator.next();
- if (!(structurecomponent1 instanceof StructureVillagePieces.Road))
- {
- ++l;
- }
+ if (!(structurecomponent1 instanceof StructureVillagePieces.Road)) {
+ ++l;
}
-
- Logger.INFO("hasMoreThanTwoComponents? "+(l > 2));
- this.hasMoreThanTwoComponents = l > 2;
}
- /**
- * currently only defined for Villages, returns true if Village has more than 2 non-road components
- */
- public boolean isSizeableStructure()
- {
- //return this.hasMoreThanTwoComponents;
- return true;
- }
+ Logger.INFO("hasMoreThanTwoComponents? " + (l > 2));
+ this.hasMoreThanTwoComponents = l > 2;
+ }
- public void func_143022_a(NBTTagCompound p_143022_1_)
- {
- super.func_143022_a(p_143022_1_);
- p_143022_1_.setBoolean("Valid", this.hasMoreThanTwoComponents);
- }
+ /**
+ * currently only defined for Villages, returns true if Village has more than 2 non-road components
+ */
+ public boolean isSizeableStructure() {
+ // return this.hasMoreThanTwoComponents;
+ return true;
+ }
- public void func_143017_b(NBTTagCompound p_143017_1_)
- {
- super.func_143017_b(p_143017_1_);
- this.hasMoreThanTwoComponents = p_143017_1_.getBoolean("Valid");
- }
+ public void func_143022_a(NBTTagCompound p_143022_1_) {
+ super.func_143022_a(p_143022_1_);
+ p_143022_1_.setBoolean("Valid", this.hasMoreThanTwoComponents);
+ }
+
+ public void func_143017_b(NBTTagCompound p_143017_1_) {
+ super.func_143017_b(p_143017_1_);
+ this.hasMoreThanTwoComponents = p_143017_1_.getBoolean("Valid");
}
-
+ }
+
/**
* Generates structures in specified chunk next to existing structures. Does *not* generate StructureStarts.
*/
@Override
- public boolean generateStructuresInChunk(World p_75051_1_, Random p_75051_2_, int p_75051_3_, int p_75051_4_){
- //Logger.INFO("Try generate Structs in chunk.");
+ public boolean generateStructuresInChunk(World p_75051_1_, Random p_75051_2_, int p_75051_3_, int p_75051_4_) {
+ // Logger.INFO("Try generate Structs in chunk.");
this.callPrivateFunction1(p_75051_1_);
int k = (p_75051_3_ << 4) + 8;
int l = (p_75051_4_ << 4) + 8;
boolean flag = false;
Iterator iterator = this.structureMap.values().iterator();
-
- //Logger.INFO("Iteration Size: "+this.structureMap.values().size());
- while (iterator.hasNext())
- {
- //Logger.INFO("Iterating.");
- StructureStart structurestart = (StructureStart)iterator.next();
-
- if (structurestart.isSizeableStructure() && (structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15) || structurestart.getBoundingBox().intersectsWith(k, l, k - 15, l - 15)))
- {
- Logger.INFO("Iterating. 2");
- structurestart.generateStructure(p_75051_1_, p_75051_2_, new StructureBoundingBox(k, l, k + 15, l + 15));
+
+ // Logger.INFO("Iteration Size: "+this.structureMap.values().size());
+ while (iterator.hasNext()) {
+ // Logger.INFO("Iterating.");
+ StructureStart structurestart = (StructureStart) iterator.next();
+
+ if (structurestart.isSizeableStructure()
+ && (structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15)
+ || structurestart.getBoundingBox().intersectsWith(k, l, k - 15, l - 15))) {
+ Logger.INFO("Iterating. 2");
+ structurestart.generateStructure(
+ p_75051_1_, p_75051_2_, new StructureBoundingBox(k, l, k + 15, l + 15));
flag = true;
- this.callPrivateFunction2(structurestart.func_143019_e(), structurestart.func_143018_f(), structurestart);
+ this.callPrivateFunction2(
+ structurestart.func_143019_e(), structurestart.func_143018_f(), structurestart);
}
- /* else {
+ /* else {
Logger.INFO("Iterating. 3");
Logger.INFO("structurestart.isSizeableStructure()? "+structurestart.isSizeableStructure());
- Logger.INFO("structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15)? "+(structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15) || structurestart.getBoundingBox().intersectsWith(k, l, k - 15, l - 15)));
+ Logger.INFO("structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15)? "+(structurestart.getBoundingBox().intersectsWith(k, l, k + 15, l + 15) || structurestart.getBoundingBox().intersectsWith(k, l, k - 15, l - 15)));
Logger.INFO("K: "+k+" | L: "+l);
Logger.INFO("structure bounding box info: x-:"+structurestart.getBoundingBox().minX+" y-:"+structurestart.getBoundingBox().minY+" x+:"+structurestart.getBoundingBox().maxX+" y+:"+structurestart.getBoundingBox().maxY);
}*/
@@ -224,42 +214,46 @@ public class MapGenExtendedVillage extends MapGenStructure
return flag;
}
-
+
Method mMethod1;
Method mMethod2;
+
private boolean callPrivateFunction1(World aWorld) {
- if (mMethod1 == null) {
- try {
- mMethod1 = MapGenStructure.class.getDeclaredMethod("func_143027_a", World.class);
- } catch (NoSuchMethodException | SecurityException e) {
- return false;
- }
- }
- if (mMethod1 != null) {
- try {
- //Logger.INFO("Invoking func_143027_a");
- mMethod1.invoke(this, aWorld);
- return true;
- } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) {}
- }
- return false;
+ if (mMethod1 == null) {
+ try {
+ mMethod1 = MapGenStructure.class.getDeclaredMethod("func_143027_a", World.class);
+ } catch (NoSuchMethodException | SecurityException e) {
+ return false;
+ }
+ }
+ if (mMethod1 != null) {
+ try {
+ // Logger.INFO("Invoking func_143027_a");
+ mMethod1.invoke(this, aWorld);
+ return true;
+ } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) {
+ }
+ }
+ return false;
}
-
+
private boolean callPrivateFunction2(int aInt1, int aInt2, StructureStart aStruct) {
- if (mMethod2 == null) {
- try {
- mMethod2 = MapGenStructure.class.getDeclaredMethod("func_143026_a", int.class, int.class, StructureStart.class);
- } catch (NoSuchMethodException | SecurityException e) {
- return false;
- }
- }
- if (mMethod2 != null) {
- try {
- Logger.INFO("Invoking func_143026_a");
- mMethod2.invoke(this, aInt1, aInt2, aStruct);
- return true;
- } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) {}
- }
- return false;
+ if (mMethod2 == null) {
+ try {
+ mMethod2 = MapGenStructure.class.getDeclaredMethod(
+ "func_143026_a", int.class, int.class, StructureStart.class);
+ } catch (NoSuchMethodException | SecurityException e) {
+ return false;
+ }
+ }
+ if (mMethod2 != null) {
+ try {
+ Logger.INFO("Invoking func_143026_a");
+ mMethod2.invoke(this, aInt1, aInt2, aStruct);
+ return true;
+ } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) {
+ }
+ }
+ return false;
}
-} \ No newline at end of file
+}
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java b/src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java
index 0eab94c5d1..78c7e3b4c1 100644
--- a/src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java
+++ b/src/main/java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java
@@ -1,217 +1,233 @@
package gtPlusPlus.australia.gen.map;
+import gtPlusPlus.api.objects.Logger;
+import gtPlusPlus.core.lib.CORE;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.Random;
-
-import gtPlusPlus.api.objects.Logger;
-import gtPlusPlus.core.lib.CORE;
import net.minecraft.block.Block;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.MapGenRavine;
public class MapGenLargeRavine extends MapGenRavine {
- private float[] field_75046_d = new float[1024];
-
- @Override
- protected void func_151540_a(long aSeed, int var1, int var2, Block[] aBlocksInChunkOrPassedIn, double p_151540_6_,
- double p_151540_8_, double p_151540_10_, float p_151540_12_, float p_151540_13_, float p_151540_14_,
- int possibleCurrentY, int possibleMaxY, double p_151540_17_) {
- Random random = CORE.RANDOM;
- //gtPlusPlus.api.objects.Logger.WORLD("Generating Large Ravine. 1");
- this.range *= 2;
- double d4 = (double) (var1 * 24 + 16);
- double d5 = (double) (var2 * 24 + 16);
- float f3 = 0.0F;
- float f4 = 0.0F;
-
- if (possibleMaxY <= 25) {
- int j1 = Math.min(this.range * 16 - 32, 200);
- possibleMaxY = j1 - random.nextInt(j1 / 4);
- }
-
- boolean possibleIsUnderGroundFlag = false;
-
- if (possibleCurrentY <= -1) {
- possibleCurrentY = possibleMaxY / 3;
- possibleIsUnderGroundFlag = true;
- }
-
- float f5 = 1.0F;
-
- for (int k1 = 0; k1 < 256; ++k1) {
- if (k1 == 0 || random.nextInt(3) == 0) {
- f5 = 1.0F + random.nextFloat() * random.nextFloat() * 1.0F;
- }
-
- this.field_75046_d[k1] = f5 * f5;
- }
-
- for (; possibleCurrentY < possibleMaxY; ++possibleCurrentY) {
- double d12 = 3.5D + (double) (MathHelper.sin((float) possibleCurrentY * CORE.PI / (float) possibleMaxY)
- * p_151540_12_ * 1.0F);
- double d6 = d12 * p_151540_17_;
- d12 *= (double) random.nextFloat() * 0.55D + 0.75D;
- d6 *= (double) random.nextFloat() * 0.55D + 0.75D;
- float f6 = MathHelper.cos(p_151540_14_);
- float f7 = MathHelper.sin(p_151540_14_);
- p_151540_6_ += (double) (MathHelper.cos(p_151540_13_) * f6);
- p_151540_8_ += (double) f7;
- p_151540_10_ += (double) (MathHelper.sin(p_151540_13_) * f6);
- p_151540_14_ *= 1.7F;
- p_151540_14_ += f4 * 0.25F;
- p_151540_13_ += f3 * 0.25F;
- f4 *= 0.8F;
- f3 *= 0.5F;
- f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
- f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F;
-
- if (possibleIsUnderGroundFlag || random.nextInt(4) != 0) {
- double d7 = p_151540_6_ - d4;
- double d8 = p_151540_10_ - d5;
- double d9 = (double) (possibleMaxY - possibleCurrentY);
- double d10 = (double) (p_151540_12_ + 2.0F + 16.0F);
-
- if (d7 * d7 + d8 * d8 - d9 * d9 > d10 * d10) {
- return;
- }
-
- if (p_151540_6_ >= d4 - 16.0D - d12 * 2.0D && p_151540_10_ >= d5 - 16.0D - d12 * 2.0D
- && p_151540_6_ <= d4 + 16.0D + d12 * 2.0D && p_151540_10_ <= d5 + 16.0D + d12 * 2.0D) {
- int i4 = MathHelper.floor_double(p_151540_6_ - d12) - var1 * 16 - 1;
- int l1 = MathHelper.floor_double(p_151540_6_ + d12) - var1 * 16 + 1;
- int j4 = MathHelper.floor_double(p_151540_8_ - d6) - 1;
- int i2 = MathHelper.floor_double(p_151540_8_ + d6) + 1;
- int k4 = MathHelper.floor_double(p_151540_10_ - d12) - var2 * 16 - 1;
- int j2 = MathHelper.floor_double(p_151540_10_ + d12) - var2 * 16 + 1;
-
- if (i4 < 0) {
- i4 = 0;
- }
-
- if (l1 > 16) {
- l1 = 16;
- }
-
- if (j4 < 1) {
- j4 = 1;
- }
-
- if (i2 > 248) {
- i2 = 248;
- }
-
- if (k4 < 0) {
- k4 = 0;
- }
-
- if (j2 > 16) {
- j2 = 16;
- }
-
- boolean flag2 = false;
- int k2;
- int j3;
-
- for (k2 = i4; !flag2 && k2 < l1; ++k2) {
- for (int l2 = k4; !flag2 && l2 < j2; ++l2) {
- for (int i3 = i2 + 1; !flag2 && i3 >= j4 - 1; --i3) {
- j3 = (k2 * 16 + l2) * 256 + i3;
-
- if (i3 >= 0 && i3 < 256) {
- Block block = aBlocksInChunkOrPassedIn[j3];
-
- if (isOceanBlock(aBlocksInChunkOrPassedIn, j3, k2, i3, l2, var1, var2)) {
- flag2 = true;
- }
-
- if (i3 != j4 - 1 && k2 != i4 && k2 != l1 - 1 && l2 != k4 && l2 != j2 - 1) {
- i3 = j4;
- }
- }
- }
- }
- }
-
- if (!flag2) {
- for (k2 = i4; k2 < l1; ++k2) {
- double d13 = ((double) (k2 + var1 * 16) + 0.5D - p_151540_6_) / d12;
-
- for (j3 = k4; j3 < j2; ++j3) {
- double d14 = ((double) (j3 + var2 * 16) + 0.5D - p_151540_10_) / d12;
- int k3 = (k2 * 16 + j3) * 256 + i2;
- boolean flag = false;
-
- if (d13 * d13 + d14 * d14 < 1.0D) {
- for (int l3 = i2 - 1; l3 >= j4; --l3) {
- double d11 = ((double) l3 + 0.5D - p_151540_8_) / d6;
-
- if ((d13 * d13 + d14 * d14) * (double) this.field_75046_d[l3]
- + d11 * d11 / 6.0D < 1.0D) {
- Block block1 = aBlocksInChunkOrPassedIn[k3];
-
- if (checkIfTopBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2)) {
- flag = true;
- }
-
- Logger.WORLD("Generating Large Ravine. 2");
- digBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2, flag);
- }
-
- --k3;
- }
- }
- }
- }
-
- if (possibleIsUnderGroundFlag) {
- break;
- }
- }
- }
- }
- }
- }
-
- // generate?
- @Override
- protected void func_151538_a(World p_151538_1_, int p_151538_2_, int p_151538_3_, int chunkX, int chunkZ,
- Block[] blocks) {
- if (this.rand.nextInt(50) == 0) {
- double d0 = (double) (p_151538_2_ * 16 + this.rand.nextInt(16));
- double d1 = (double) (this.rand.nextInt(this.rand.nextInt(40) + 8) + 20);
- double d2 = (double) (p_151538_3_ * 16 + this.rand.nextInt(16));
- byte b0 = 1;
-
- for (int i1 = 0; i1 < b0; ++i1) {
- float f = this.rand.nextFloat() * (float) Math.PI * 2.0F;
- float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F;
- float f2 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F;
- this.func_151540_a(this.rand.nextLong(), chunkX, chunkZ, blocks, d0, d1, d2, f2, f, f1, 0, 0, 3.0D);
- }
- }
- }
-
- private static Method isTopBlock;
-
- // Determine if the block at the specified location is the top block for the
- // biome, we take into account
- private synchronized boolean checkIfTopBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ) {
- try {
- if (isTopBlock == null) {
- isTopBlock = MapGenRavine.class.getDeclaredMethod("isTopBlock", Block[].class, int.class, int.class,
- int.class, int.class, int.class, int.class);
- }
- if (isTopBlock != null) {
- return (boolean) isTopBlock.invoke(this, data, index, x, y, z, chunkX, chunkZ);
- } else {
- return false;
- }
- } catch (NoSuchMethodException | SecurityException | IllegalAccessException | IllegalArgumentException
- | InvocationTargetException n) {
- return false;
- }
- }
-
-} \ No newline at end of file
+ private float[] field_75046_d = new float[1024];
+
+ @Override
+ protected void func_151540_a(
+ long aSeed,
+ int var1,
+ int var2,
+ Block[] aBlocksInChunkOrPassedIn,
+ double p_151540_6_,
+ double p_151540_8_,
+ double p_151540_10_,
+ float p_151540_12_,
+ float p_151540_13_,
+ float p_151540_14_,
+ int possibleCurrentY,
+ int possibleMaxY,
+ double p_151540_17_) {
+ Random random = CORE.RANDOM;
+ // gtPlusPlus.api.objects.Logger.WORLD("Generating Large Ravine. 1");
+ this.range *= 2;
+ double d4 = (double) (var1 * 24 + 16);
+ double d5 = (double) (var2 * 24 + 16);
+ float f3 = 0.0F;
+ float f4 = 0.0F;
+
+ if (possibleMaxY <= 25) {
+ int j1 = Math.min(this.range * 16 - 32, 200);
+ possibleMaxY = j1 - random.nextInt(j1 / 4);
+ }
+
+ boolean possibleIsUnderGroundFlag = false;
+
+ if (possibleCurrentY <= -1) {
+ possibleCurrentY = possibleMaxY / 3;
+ possibleIsUnderGroundFlag = true;
+ }
+
+ float f5 = 1.0F;
+
+ for (int k1 = 0; k1 < 256; ++k1) {
+ if (k1 == 0 || random.nextInt(3) == 0) {
+ f5 = 1.0F + random.nextFloat() * random.nextFloat() * 1.0F;
+ }
+
+ this.field_75046_d[k1] = f5 * f5;
+ }
+
+ for (; possibleCurrentY < possibleMaxY; ++possibleCurrentY) {
+ double d12 = 3.5D
+ + (double) (MathHelper.sin((float) possibleCurrentY * CORE.PI / (float) possibleMaxY)
+ * p_151540_12_
+ * 1.0F);
+ double d6 = d12 * p_151540_17_;
+ d12 *= (double) random.nextFloat() * 0.55D + 0.75D;
+ d6 *= (double) random.nextFloat() * 0.55D + 0.75D;
+ float f6 = MathHelper.cos(p_151540_14_);
+ float f7 = MathHelper.sin(p_151540_14_);
+ p_151540_6_ += (double) (MathHelper.cos(p_151540_13_) * f6);
+ p_151540_8_ += (double) f7;
+ p_151540_10_ += (double) (MathHelper.sin(p_151540_13_) * f6);
+ p_151540_14_ *= 1.7F;
+ p_151540_14_ += f4 * 0.25F;
+ p_151540_13_ += f3 * 0.25F;
+ f4 *= 0.8F;
+ f3 *= 0.5F;
+ f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
+ f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F;
+
+ if (possibleIsUnderGroundFlag || random.nextInt(4) != 0) {
+ double d7 = p_151540_6_ - d4;
+ double d8 = p_151540_10_ - d5;
+ double d9 = (double) (possibleMaxY - possibleCurrentY);
+ double d10 = (double) (p_151540_12_ + 2.0F + 16.0F);
+
+ if (d7 * d7 + d8 * d8 - d9 * d9 > d10 * d10) {
+ return;
+ }
+
+ if (p_151540_6_ >= d4 - 16.0D - d12 * 2.0D
+ && p_151540_10_ >= d5 - 16.0D - d12 * 2.0D
+ && p_151540_6_ <= d4 + 16.0D + d12 * 2.0D
+ && p_151540_10_ <= d5 + 16.0D + d12 * 2.0D) {
+ int i4 = MathHelper.floor_double(p_151540_6_ - d12) - var1 * 16 - 1;
+ int l1 = MathHelper.floor_double(p_151540_6_ + d12) - var1 * 16 + 1;
+ int j4 = MathHelper.floor_double(p_151540_8_ - d6) - 1;
+ int i2 = MathHelper.floor_double(p_151540_8_ + d6) + 1;
+ int k4 = MathHelper.floor_double(p_151540_10_ - d12) - var2 * 16 - 1;
+ int j2 = MathHelper.floor_double(p_151540_10_ + d12) - var2 * 16 + 1;
+
+ if (i4 < 0) {
+ i4 = 0;
+ }
+
+ if (l1 > 16) {
+ l1 = 16;
+ }
+
+ if (j4 < 1) {
+ j4 = 1;
+ }
+
+ if (i2 > 248) {
+ i2 = 248;
+ }
+
+ if (k4 < 0) {
+ k4 = 0;
+ }
+
+ if (j2 > 16) {
+ j2 = 16;
+ }
+
+ boolean flag2 = false;
+ int k2;
+ int j3;
+
+ for (k2 = i4; !flag2 && k2 < l1; ++k2) {
+ for (int l2 = k4; !flag2 && l2 < j2; ++l2) {
+ for (int i3 = i2 + 1; !flag2 && i3 >= j4 - 1; --i3) {
+ j3 = (k2 * 16 + l2) * 256 + i3;
+
+ if (i3 >= 0 && i3 < 256) {
+ Block block = aBlocksInChunkOrPassedIn[j3];
+
+ if (isOceanBlock(aBlocksInChunkOrPassedIn, j3, k2, i3, l2, var1, var2)) {
+ flag2 = true;
+ }
+
+ if (i3 != j4 - 1 && k2 != i4 && k2 != l1 - 1 && l2 != k4 && l2 != j2 - 1) {
+ i3 = j4;
+ }
+ }
+ }
+ }
+ }
+
+ if (!flag2) {
+ for (k2 = i4; k2 < l1; ++k2) {
+ double d13 = ((double) (k2 + var1 * 16) + 0.5D - p_151540_6_) / d12;
+
+ for (j3 = k4; j3 < j2; ++j3) {
+ double d14 = ((double) (j3 + var2 * 16) + 0.5D - p_151540_10_) / d12;
+ int k3 = (k2 * 16 + j3) * 256 + i2;
+ boolean flag = false;
+
+ if (d13 * d13 + d14 * d14 < 1.0D) {
+ for (int l3 = i2 - 1; l3 >= j4; --l3) {
+ double d11 = ((double) l3 + 0.5D - p_151540_8_) / d6;
+
+ if ((d13 * d13 + d14 * d14) * (double) this.field_75046_d[l3] + d11 * d11 / 6.0D
+ < 1.0D) {
+ Block block1 = aBlocksInChunkOrPassedIn[k3];
+
+ if (checkIfTopBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2)) {
+ flag = true;
+ }
+
+ Logger.WORLD("Generating Large Ravine. 2");
+ digBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2, flag);
+ }
+
+ --k3;
+ }
+ }
+ }
+ }
+
+ if (possibleIsUnderGroundFlag) {
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // generate?
+ @Override
+ protected void func_151538_a(
+ World p_151538_1_, int p_151538_2_, int p_151538_3_, int chunkX, int chunkZ, Block[] blocks) {
+ if (this.rand.nextInt(50) == 0) {
+ double d0 = (double) (p_151538_2_ * 16 + this.rand.nextInt(16));
+ double d1 = (double) (this.rand.nextInt(this.rand.nextInt(40) + 8) + 20);
+ double d2 = (double) (p_151538_3_ * 16 + this.rand.nextInt(16));
+ byte b0 = 1;
+
+ for (int i1 = 0; i1 < b0; ++i1) {
+ float f = this.rand.nextFloat() * (float) Math.PI * 2.0F;
+ float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F;
+ float f2 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F;
+ this.func_151540_a(this.rand.nextLong(), chunkX, chunkZ, blocks, d0, d1, d2, f2, f, f1, 0, 0, 3.0D);
+ }
+ }
+ }
+
+ private static Method isTopBlock;
+
+ // Determine if the block at the specified location is the top block for the
+ // biome, we take into account
+ private synchronized boolean checkIfTopBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ) {
+ try {
+ if (isTopBlock == null) {
+ isTopBlock = MapGenRavine.class.getDeclaredMethod(
+ "isTopBlock", Block[].class, int.class, int.class, int.class, int.class, int.class, int.class);
+ }
+ if (isTopBlock != null) {
+ return (boolean) isTopBlock.invoke(this, data, index, x, y, z, chunkX, chunkZ);
+ } else {
+ return false;
+ }
+ } catch (NoSuchMethodException
+ | SecurityException
+ | IllegalAccessException
+ | IllegalArgumentException
+ | InvocationTargetException n) {
+ return false;
+ }
+ }
+}
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java b/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java
index b6b83d997b..98eb22f760 100644
--- a/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java
+++ b/src/main/java/gtPlusPlus/australia/gen/map/component/AustraliaComponent.java
@@ -1,8 +1,7 @@
package gtPlusPlus.australia.gen.map.component;
-import java.util.Random;
-
import gtPlusPlus.api.objects.Logger;
+import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
@@ -17,180 +16,185 @@ import net.minecraft.world.gen.structure.StructureComponent;
import net.minecraftforge.common.ChestGenHooks;
public class AustraliaComponent extends StructureComponent {
- public AustraliaComponent() {
- }
-
- public AustraliaComponent(int direction, Random random, int x, int z, int dimX, int dimY, int dimZ) {
- super(direction);
- this.coordBaseMode = direction;
- this.boundingBox = calcBox(direction, x + (16 - dimX) / 2, 64, z + (16 - dimZ) / 2, dimX, dimY, dimZ, 0);
- }
-
- public boolean addComponentParts(World world, Random random) {
- return true;
- }
-
- protected void func_151554_b(World par1World, Block par2, int par3, int par4, int par5, int par6,
- StructureBoundingBox par7StructureBoundingBox) {
- int j1 = getXWithOffset(par4, par6);
- int k0 = getYWithOffset(par5);
- int k1 = k0;
- int l1 = getZWithOffset(par4, par6);
- if (par7StructureBoundingBox.isVecInside(j1, k1, l1)) {
- if (par1World.isAirBlock(j1, k1, l1)) {
- return;
- }
- k1--;
- while (((par1World.isAirBlock(j1, k1, l1)) || (!par1World.getBlock(j1, k1, l1).getMaterial().isSolid())
- || (par1World.getBlock(j1, k1, l1) == Blocks.ice)) && (k1 > 1)) {
- par1World.setBlock(j1, k1, l1, par2, par3, 2);
-
- k1--;
- }
- }
- }
-
- protected void clearCurrentPositionBlocksUpwards(World par1World, int par2, int par3, int par4,
- StructureBoundingBox par5StructureBoundingBox) {
- int l = getXWithOffset(par2, par4);
- int i1 = getYWithOffset(par3);
- int j1 = getZWithOffset(par2, par4);
- if (par5StructureBoundingBox.isVecInside(l, i1, j1)) {
- int i = 0;
- for (;;) {
- i++;
- if (((i >= 20) && (par1World.isAirBlock(l, i1, j1))) || (i1 >= 255)) {
- break;
- }
- par1World.setBlock(l, i1, j1, Blocks.air, 0, 2);
- i1++;
- }
- }
- }
-
- protected boolean isWaterBelow(World par1World, int par4, int par5, int par6,
- StructureBoundingBox par7StructureBoundingBox) {
- int j1 = getXWithOffset(par4, par6);
- int k1 = getYWithOffset(par5);
- int l1 = getZWithOffset(par4, par6);
- for (int i = 0; i < 10; i++) {
- Material material = par1World.getBlock(j1, k1, l1).getMaterial();
- if ((material.isLiquid()) || (material == Material.ice)) {
- return true;
- }
- if (!par1World.isAirBlock(j1, k1, l1)) {
- return false;
- }
- }
- return false;
- }
-
- public void setDispenser(int x, int y, int z, Random random, World world, int facing) {
- int i1 = getXWithOffset(x, z);
- int j1 = getYWithOffset(y);
- int k1 = getZWithOffset(x, z);
-
- world.setBlock(i1, j1, k1, Blocks.dispenser, facing, 0);
- TileEntity tileDispenser = world.getTileEntity(i1, j1, k1);
- if ((tileDispenser != null) && ((tileDispenser instanceof TileEntityDispenser))) {
- ChestGenHooks info = ChestGenHooks.getInfo("mineshaftCorridor");
- WeightedRandomChestContent.generateChestContents(random, info.getItems(random),
- (TileEntityDispenser) tileDispenser, info.getCount(random));
- } else {
- Logger.WARNING("Failed to fetch dispenser entity at (" + i1 + ", " + j1 + ", " + k1 + ")");
- }
- }
-
- protected void setSpawner(int x, int y, int z, String mobName, World world) {
- int i1 = getXWithOffset(x, z);
- int j1 = getYWithOffset(y);
- int k1 = getZWithOffset(x, z);
-
- world.setBlock(i1, j1, k1, Blocks.mob_spawner, 0, 2);
- TileEntity tileSpawner = world.getTileEntity(i1, j1, k1);
- if ((tileSpawner != null) && ((tileSpawner instanceof TileEntityMobSpawner))) {
- ((TileEntityMobSpawner) tileSpawner).func_145881_a().setEntityName(mobName);
- } else {
- Logger.WARNING("Failed to fetch mob spawner entity at (" + i1 + ", " + j1 + ", " + k1 + ")");
- }
- }
-
- protected void setFurnace(int x, int y, int z, World world) {
- int i1 = getXWithOffset(x, z);
- int j1 = getYWithOffset(y);
- int k1 = getZWithOffset(x, z);
-
- world.setBlock(i1, j1, k1, Blocks.furnace, getMetadataWithOffset(Blocks.piston, 3), 2);
- }
-
- protected void placeAirBlockAtPos(int x, int y, int z, StructureBoundingBox bounds, World world) {
- placeBlockAtCurrentPosition(world, Blocks.air, 0, x, y, z, bounds);
- }
-
- protected void place(Block block, int meta, int x, int y, int z, StructureBoundingBox bounds, World world) {
- placeBlockAtCurrentPosition(world, block, meta, x, y, z, bounds);
- }
-
- protected StructureBoundingBox calcBox(int direction, int x, int y, int z, int xLength, int height, int zLength,
- int xShift) {
- int minX = 0;
- int maxX = 0;
- int minY = y;
- int maxY = y + height;
- int minZ = 0;
- int maxZ = 0;
- switch (direction) {
- case 0:
- minX = x - xShift;
- maxX = x - xShift + xLength;
- minZ = z;
- maxZ = z + zLength;
- break;
- case 1:
- minX = x - zLength;
- maxX = x;
- minZ = z - xShift;
- maxZ = z - xShift + xLength;
- break;
- case 2:
- minX = x - xShift;
- maxX = x - xShift + xLength;
- minZ = z - zLength;
- maxZ = z;
- break;
- case 3:
- minX = x;
- maxX = x + zLength;
- minZ = z - xShift;
- maxZ = z - xShift + xLength;
- }
- return new StructureBoundingBox(minX, minY, minZ, maxX, maxY, maxZ);
- }
-
- protected int calcGroundHeight(World world, StructureBoundingBox boundingBox) {
- int height = 0;
- int count = 0;
- for (int z = boundingBox.minZ; z <= boundingBox.maxZ; z++) {
- for (int x = boundingBox.minX; x <= boundingBox.maxX; x++) {
- if (boundingBox.isVecInside(x, 64, z)) {
- height += Math.max(world.getTopSolidOrLiquidBlock(x, z), world.provider.getAverageGroundLevel());
- count++;
- }
- }
- }
- if (count == 0) {
- return -1;
- }
- return height / count;
- }
-
- protected void func_143012_a(NBTTagCompound nbttagcompound) {
- }
-
- protected void func_143011_b(NBTTagCompound nbttagcompound) {
- }
-
- public boolean addComponentParts(World world, Random random, StructureBoundingBox structureboundingbox) {
- return true;
- }
+ public AustraliaComponent() {}
+
+ public AustraliaComponent(int direction, Random random, int x, int z, int dimX, int dimY, int dimZ) {
+ super(direction);
+ this.coordBaseMode = direction;
+ this.boundingBox = calcBox(direction, x + (16 - dimX) / 2, 64, z + (16 - dimZ) / 2, dimX, dimY, dimZ, 0);
+ }
+
+ public boolean addComponentParts(World world, Random random) {
+ return true;
+ }
+
+ protected void func_151554_b(
+ World par1World,
+ Block par2,
+ int par3,
+ int par4,
+ int par5,
+ int par6,
+ StructureBoundingBox par7StructureBoundingBox) {
+ int j1 = getXWithOffset(par4, par6);
+ int k0 = getYWithOffset(par5);
+ int k1 = k0;
+ int l1 = getZWithOffset(par4, par6);
+ if (par7StructureBoundingBox.isVecInside(j1, k1, l1)) {
+ if (par1World.isAirBlock(j1, k1, l1)) {
+ return;
+ }
+ k1--;
+ while (((par1World.isAirBlock(j1, k1, l1))
+ || (!par1World.getBlock(j1, k1, l1).getMaterial().isSolid())
+ || (par1World.getBlock(j1, k1, l1) == Blocks.ice))
+ && (k1 > 1)) {
+ par1World.setBlock(j1, k1, l1, par2, par3, 2);
+
+ k1--;
+ }
+ }
+ }
+
+ protected void clearCurrentPositionBlocksUpwards(
+ World par1World, int par2, int par3, int par4, StructureBoundingBox par5StructureBoundingBox) {
+ int l = getXWithOffset(par2, par4);
+ int i1 = getYWithOffset(par3);
+ int j1 = getZWithOffset(par2, par4);
+ if (par5StructureBoundingBox.isVecInside(l, i1, j1)) {
+ int i = 0;
+ for (; ; ) {
+ i++;
+ if (((i >= 20) && (par1World.isAirBlock(l, i1, j1))) || (i1 >= 255)) {
+ break;
+ }
+ par1World.setBlock(l, i1, j1, Blocks.air, 0, 2);
+ i1++;
+ }
+ }
+ }
+
+ protected boolean isWaterBelow(
+ World par1World, int par4, int par5, int par6, StructureBoundingBox par7StructureBoundingBox) {
+ int j1 = getXWithOffset(par4, par6);
+ int k1 = getYWithOffset(par5);
+ int l1 = getZWithOffset(par4, par6);
+ for (int i = 0; i < 10; i++) {
+ Material material = par1World.getBlock(j1, k1, l1).getMaterial();
+ if ((material.isLiquid()) || (material == Material.ice)) {
+ return true;
+ }
+ if (!par1World.isAirBlock(j1, k1, l1)) {
+ return false;
+ }
+ }
+ return false;
+ }
+
+ public void setDispenser(int x, int y, int z, Random random, World world, int facing) {
+ int i1 = getXWithOffset(x, z);
+ int j1 = getYWithOffset(y);
+ int k1 = getZWithOffset(x, z);
+
+ world.setBlock(i1, j1, k1, Blocks.dispenser, facing, 0);
+ TileEntity tileDispenser = world.getTileEntity(i1, j1, k1);
+ if ((tileDispenser != null) && ((tileDispenser instanceof TileEntityDispenser))) {
+ ChestGenHooks info = ChestGenHooks.getInfo("mineshaftCorridor");
+ WeightedRandomChestContent.generateChestContents(
+ random, info.getItems(random), (TileEntityDispenser) tileDispenser, info.getCount(random));
+ } else {
+ Logger.WARNING("Failed to fetch dispenser entity at (" + i1 + ", " + j1 + ", " + k1 + ")");
+ }
+ }
+
+ protected void setSpawner(int x, int y, int z, String mobName, World world) {
+ int i1 = getXWithOffset(x, z);
+ int j1 = getYWithOffset(y);
+ int k1 = getZWithOffset(x, z);
+
+ world.setBlock(i1, j1, k1, Blocks.mob_spawner, 0, 2);
+ TileEntity tileSpawner = world.getTileEntity(i1, j1, k1);
+ if ((tileSpawner != null) && ((tileSpawner instanceof TileEntityMobSpawner))) {
+ ((TileEntityMobSpawner) tileSpawner).func_145881_a().setEntityName(mobName);
+ } else {
+ Logger.WARNING("Failed to fetch mob spawner entity at (" + i1 + ", " + j1 + ", " + k1 + ")");
+ }
+ }
+
+ protected void setFurnace(int x, int y, int z, World world) {
+ int i1 = getXWithOffset(x, z);
+ int j1 = getYWithOffset(y);
+ int k1 = getZWithOffset(x, z);
+
+ world.setBlock(i1, j1, k1, Blocks.furnace, getMetadataWithOffset(Blocks.piston, 3), 2);
+ }
+
+ protected void placeAirBlockAtPos(int x, int y, int z, StructureBoundingBox bounds, World world) {
+ placeBlockAtCurrentPosition(world, Blocks.air, 0, x, y, z, bounds);
+ }
+
+ protected void place(Block block, int meta, int x, int y, int z, StructureBoundingBox bounds, World world) {
+ placeBlockAtCurrentPosition(world, block, meta, x, y, z, bounds);
+ }
+
+ protected StructureBoundingBox calcBox(
+ int direction, int x, int y, int z, int xLength, int height, int zLength, int xShift) {
+ int minX = 0;
+ int maxX = 0;
+ int minY = y;
+ int maxY = y + height;
+ int minZ = 0;
+ int maxZ = 0;
+ switch (direction) {
+ case 0:
+ minX = x - xShift;
+ maxX = x - xShift + xLength;
+ minZ = z;
+ maxZ = z + zLength;
+ break;
+ case 1:
+ minX = x - zLength;
+ maxX = x;
+ minZ = z - xShift;
+ maxZ = z - xShift + xLength;
+ break;
+ case 2:
+ minX = x - xShift;
+ maxX = x - xShift + xLength;
+ minZ = z - zLength;
+ maxZ = z;
+ break;
+ case 3:
+ minX = x;
+ maxX = x + zLength;
+ minZ = z - xShift;
+ maxZ = z - xShift + xLength;
+ }
+ return new StructureBoundingBox(minX, minY, minZ, maxX, maxY, maxZ);
+ }
+
+ protected int calcGroundHeight(World world, StructureBoundingBox boundingBox) {
+ int height = 0;
+ int count = 0;
+ for (int z = boundingBox.minZ; z <= boundingBox.maxZ; z++) {
+ for (int x = boundingBox.minX; x <= boundingBox.maxX; x++) {
+ if (boundingBox.isVecInside(x, 64, z)) {
+ height += Math.max(world.getTopSolidOrLiquidBlock(x, z), world.provider.getAverageGroundLevel());
+ count++;
+ }
+ }
+ }
+ if (count == 0) {
+ return -1;
+ }
+ return height / count;
+ }
+
+ protected void func_143012_a(NBTTagCompound nbttagcompound) {}
+
+ protected void func_143011_b(NBTTagCompound nbttagcompound) {}
+
+ public boolean addComponentParts(World world, Random random, StructureBoundingBox structureboundingbox) {
+ return true;
+ }
}
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java
index 1f5dd59667..c43a201fd1 100644
--- a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java
+++ b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java
@@ -1,14 +1,12 @@
package gtPlusPlus.australia.gen.map.component;
-import java.util.Random;
-
import gtPlusPlus.api.interfaces.IGeneratorWorld;
import gtPlusPlus.api.objects.Logger;
import gtPlusPlus.australia.GTplusplus_Australia;
import gtPlusPlus.core.util.math.MathUtils;
import gtPlusPlus.plugin.villagers.entity.EntityNativeAustralian;
+import java.util.Random;
import net.minecraft.block.Block;
-import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
@@ -19,456 +17,454 @@ import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.structure.StructureBoundingBox;
public class ComponentHut extends AustraliaComponent {
- public static final int DIM_X = 7;
- public static final int DIM_Y = 10;
- public static final int DIM_Z = 7;
-
- public ComponentHut() {
- }
-
- public ComponentHut(int direction, Random random, int x, int z) {
- super(direction, random, x, z, 7, 10, 7);
- }
-
- public boolean addComponentParts(World world, Random random) {
-
- BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
- int groundAvg = calcGroundHeight(world, this.boundingBox);
- if (groundAvg < 0) {
- return true;
- }
- this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
- if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
- return false;
- }
-
- Block aWall1, aWall2, aRoof, aFloor;
-
- if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
- aWall1 = Blocks.sand;
- aWall2 = Blocks.sandstone;
- aRoof = Blocks.sandstone;
- aFloor = Blocks.sandstone;
- }
- else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
- aWall1 = Blocks.clay;
- aWall2 = Blocks.hardened_clay;
- aRoof = Blocks.hardened_clay;
- aFloor = Blocks.stained_hardened_clay;
- }
- else {
- aWall1 = Blocks.sand;
- aWall2 = Blocks.sandstone;
- aRoof = Blocks.sandstone;
- aFloor = Blocks.sandstone;
- }
-
- //Empty Area
- fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6);
-
- //Build Floor
- fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 0, 6, 0, 6, aFloor, 0, aFloor, 1, false);
-
- //Layer 2
- int dir = MathUtils.randInt(0, 3);
-
- //Door First
- if (dir == 0) {
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 0, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1));
- }
- else if (dir == 1) {
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 3, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1));
- }
- else if (dir == 2) {
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 6, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1));
- }
- else {
- placeDoorAtCurrentPosition(
- world, this.boundingBox, random, 3, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1));
- }
-
- //Layer 1
- //Wall Top
- place(aWall1, 0, 0, 1, 2, this.boundingBox, world);
- if (dir != 0) place(aWall1, 0, 0, 1, 3, this.boundingBox, world);
- place(aWall1, 0, 0, 1, 4, this.boundingBox, world);
- //Wall Right
- place(aWall1, 0, 2, 1, 6, this.boundingBox, world);
- if (dir != 1) place(aWall2, 0, 3, 1, 6, this.boundingBox, world);
- place(aWall1, 0, 4, 1, 6, this.boundingBox, world);
- //Wall Bottom
- place(aWall2, 0, 6, 1, 4, this.boundingBox, world);
- if (dir != 2) place(aWall1, 0, 6, 1, 3, this.boundingBox, world);
- place(aWall1, 0, 6, 1, 2, this.boundingBox, world);
- //Wall Left
- place(aWall1, 0, 4, 1, 0, this.boundingBox, world);
- if (dir != 3) place(aWall1, 0, 3, 1, 0, this.boundingBox, world);
- place(aWall2, 0, 2, 1, 0, this.boundingBox, world);
- //Corners
- place(aWall1, 0, 1, 1, 5, this.boundingBox, world);
- place(aWall2, 0, 5, 1, 5, this.boundingBox, world);
- place(aWall1, 0, 5, 1, 1, this.boundingBox, world);
- place(aWall1, 0, 1, 1, 1, this.boundingBox, world);
-
-
- //Wall Top
- place(aWall1, 0, 0, 2, 2, this.boundingBox, world);
- //place(aWall1, 0, 0, 2, 3, this.boundingBox, world);
- place(aWall2, 0, 0, 2, 4, this.boundingBox, world);
-
- //Wall Right
- place(aWall2, 0, 2, 2, 6, this.boundingBox, world);
- //place(aWall1, 0, 3, 2, 6, this.boundingBox, world);
- place(aWall1, 0, 4, 2, 6, this.boundingBox, world);
-
- //Wall Bottom
- place(aWall1, 0, 6, 2, 4, this.boundingBox, world);
- //place(aWall1, 0, 6, 2, 3, this.boundingBox, world);
- place(aWall2, 0, 6, 2, 2, this.boundingBox, world);
-
- //Wall Left
- place(aWall1, 0, 4, 2, 0, this.boundingBox, world);
- //place(aWall2, 0, 4, 2, 0, this.boundingBox, world);
- place(aWall1, 0, 2, 2, 0, this.boundingBox, world);
-
- //Corners
- place(aWall1, 0, 1, 2, 5, this.boundingBox, world);
- place(aWall1, 0, 5, 2, 5, this.boundingBox, world);
- place(aWall2, 0, 5, 2, 1, this.boundingBox, world);
- place(aWall2, 0, 1, 2, 1, this.boundingBox, world);
-
- //Layer 3
- //Wall Top
- place(aWall2, 0, 0, 3, 2, this.boundingBox, world);
- place(aWall1, 0, 0, 3, 3, this.boundingBox, world);
- place(aWall1, 0, 0, 3, 4, this.boundingBox, world);
- //Wall Right
- place(aWall1, 0, 2, 3, 6, this.boundingBox, world);
- place(aWall1, 0, 3, 3, 6, this.boundingBox, world);
- place(aWall1, 0, 4, 3, 6, this.boundingBox, world);
- //Wall Bottom
- place(aWall1, 0, 6, 3, 4, this.boundingBox, world);
- place(aWall2, 0, 6, 3, 3, this.boundingBox, world);
- place(aWall1, 0, 6, 3, 2, this.boundingBox, world);
- //Wall Left
- place(aWall1, 0, 4, 3, 0, this.boundingBox, world);
- place(aWall2, 0, 3, 3, 0, this.boundingBox, world);
- place(aWall1, 0, 2, 3, 0, this.boundingBox, world);
- //Corners
- place(aWall1, 0, 1, 3, 5, this.boundingBox, world);
- place(aWall2, 0, 5, 3, 5, this.boundingBox, world);
- place(aWall1, 0, 5, 3, 1, this.boundingBox, world);
- place(aWall1, 0, 1, 3, 1, this.boundingBox, world);
-
- //Roof
- //Roof 1 Top
- place(aRoof, 0, 1, 4, 2, this.boundingBox, world);
- place(aRoof, 0, 1, 4, 3, this.boundingBox, world);
- place(aRoof, 0, 1, 4, 4, this.boundingBox, world);
- //Roof 1 Right
- place(aRoof, 0, 2, 4, 5, this.boundingBox, world);
- place(aRoof, 0, 3, 4, 5, this.boundingBox, world);
- place(aRoof, 0, 4, 4, 5, this.boundingBox, world);
- //Roof 1 Bottom
- place(aRoof, 0, 5, 4, 4, this.boundingBox, world);
- place(aRoof, 0, 5, 4, 3, this.boundingBox, world);
- place(aRoof, 0, 5, 4, 2, this.boundingBox, world);
- //Roof 1 Left
- place(aRoof, 0, 4, 4, 1, this.boundingBox, world);
- place(aRoof, 0, 3, 4, 1, this.boundingBox, world);
- place(aRoof, 0, 2, 4, 1, this.boundingBox, world);
-
- //Roof 2 Top
- place(aRoof, 0, 2, 5, 2, this.boundingBox, world);
- place(aRoof, 0, 2, 5, 3, this.boundingBox, world);
- place(aRoof, 0, 2, 5, 4, this.boundingBox, world);
-
- //Roof 2 Right
- //place(aWall1, 0, 2, 5, 4, this.boundingBox, world);
- place(aRoof, 0, 3, 5, 4, this.boundingBox, world);
- //place(aWall1, 0, 4, 5, 4, this.boundingBox, world);
-
- //Roof 2 Bottom
- place(aRoof, 0, 4, 5, 4, this.boundingBox, world);
- place(aRoof, 0, 4, 5, 3, this.boundingBox, world);
- place(aRoof, 0, 4, 5, 2, this.boundingBox, world);
-
- //Roof 2 Left
- //place(aWall1, 0, 4, 5, 2, this.boundingBox, world);
- place(aRoof, 0, 3, 5, 2, this.boundingBox, world);
- //place(aWall1, 0, 2, 5, 2, this.boundingBox, world);
-
- //Roof 3 Top
- place(Blocks.glowstone, 0, 3, 5, 3, this.boundingBox, world);
- /*
- int logID = MathUtils.randInt(0, 1);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world);
-
- int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world);
-
- for (int x = -2; x < 9; x++) {
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world);
- }
-
- int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8)));
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world);
-
- placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1,
- getMetadataWithOffset(Blocks.wooden_door, 1));
-
- place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world);
- place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world);
- place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world);
- if (!this.hasMadeChest) {
- int ic = getYWithOffset(0);
- int jc = getXWithOffset(7, 1);
- int kc = getZWithOffset(7, 1);
- if (this.boundingBox.isVecInside(jc, ic, kc)) {
- this.hasMadeChest = true;
- generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents,
- 1 + random.nextInt(3));
- }
- }*/
- for (int i = 0; i < 7; i++) {
- for (int j = 0; j < 7; j++) {
- clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
- func_151554_b(world, aFloor, 0, j, 0, i, this.boundingBox);
- }
- }
- spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5));
-
- return true;
-
- /*
- BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
- int groundAvg = calcGroundHeight(world, this.boundingBox);
- if (groundAvg < 0) {
- return true;
- }
- this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
- if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
- return false;
- }
- Block groundID = Blocks.grass;
- Block undergroundID = Blocks.dirt;
- if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
- groundID = Blocks.sand;
- undergroundID = Blocks.sand;
- }
- else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
- groundID = Blocks.hardened_clay;
- undergroundID = Blocks.stained_hardened_clay;
- }
-
-
- fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6);
- fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 1, 6, 1, 5, Blocks.dirt, 0, Blocks.dirt, 1, false);
- fillWithMetadataBlocks(world, this.boundingBox, 0, 2, 1, 6, 3, 5, Blocks.cobblestone, 0, Blocks.cobblestone, 0, false);
- fillWithAir(world, this.boundingBox, 1, 1, 2, 5, 3, 4);
-
- int logID = MathUtils.randInt(0, 1);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world);
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world);
-
- int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
-
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world);
- place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world);
-
- for (int x = -2; x < 9; x++) {
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world);
- place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world);
- }
-
- int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8)));
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world);
- if (MathUtils.randInt(0, 5) > 4)
- place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world);
-
- placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1,
- getMetadataWithOffset(Blocks.wooden_door, 1));
-
- place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world);
- place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world);
- place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world);
- if (!this.hasMadeChest) {
- int ic = getYWithOffset(0);
- int jc = getXWithOffset(7, 1);
- int kc = getZWithOffset(7, 1);
- if (this.boundingBox.isVecInside(jc, ic, kc)) {
- this.hasMadeChest = true;
- generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents,
- 1 + random.nextInt(3));
- }
- }
- for (int i = 0; i < 7; i++) {
- for (int j = 0; j < 7; j++) {
- clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
- func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox);
- }
- }
- spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5));
-
- return true;
- */}
-
- private int nativesSpawned = 0;
-
- private void spawnNatives(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4,
- int par5, int maxSpawned) {
- if (this.nativesSpawned < maxSpawned) {
- for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) {
- int j1 = getXWithOffset(par3 + i1, par5);
- int k1 = getYWithOffset(par4);
- int l1 = getZWithOffset(par3 + i1, par5);
- if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) {
- break;
- }
- if (par1World.rand.nextInt(MathUtils.randInt(3, 5)) != 0) {
- EntityNativeAustralian entityvillager = new EntityNativeAustralian(par1World);
- entityvillager.func_110163_bv();
- entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F);
- par1World.spawnEntityInWorld(entityvillager);
- this.nativesSpawned += 1;
- }
- }
- }
- }
-
- public static final WeightedRandomChestContent[] shackChestContents = {
- new WeightedRandomChestContent(Items.glass_bottle, 0, 1, 1, 10),
- new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15),
- new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15),
- new WeightedRandomChestContent(Items.cooked_fished, 0, 1, 3, 10),
- new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 1, 1, 1, 15),
- // new WeightedRandomChestContent(Witchery.Items.GENERIC,
- // Witchery.Items.GENERIC.itemRowanBerries.damageValue, 1, 2, 10),
- new WeightedRandomChestContent(Items.iron_shovel, 0, 1, 1, 5),
- new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5) };
- private boolean hasMadeChest;
- private static final String CHEST_KEY = "AUSShackChest";
-
- protected void func_143012_a(NBTTagCompound par1NBTTagCompound) {
- super.func_143012_a(par1NBTTagCompound);
- par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest);
- par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned);
- }
-
- protected void func_143011_b(NBTTagCompound par1NBTTagCompound) {
- super.func_143011_b(par1NBTTagCompound);
- this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest");
- if (par1NBTTagCompound.hasKey("AUSWCount")) {
- this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount");
- } else {
- this.nativesSpawned = 0;
- }
- }
-
- public static class WorldHandlerHut implements IGeneratorWorld {
- private final double chance;
- private final int range;
-
- public WorldHandlerHut(double chance) {
- this.chance = chance;
- this.range = 400;
- }
-
- public int getExtentX() {
- return 7;
- }
-
- public int getExtentZ() {
- return 7;
- }
-
- public int getRange() {
- return this.range;
- }
-
- public boolean generate(World world, Random random, int x, int z) {
- if ((MathUtils.randInt(0, 100) < (this.chance/5))) {
- int direction = MathUtils.randInt(0, 3);
- new ComponentHut(direction, random, x, z).addComponentParts(world, random);
- Logger.WORLD("NativeHut x: " + x + " | z: " + z + " | Dir: " + direction);
- return true;
- }
- return false;
- }
-
- public void initiate() {
- }
- }
-
+ public static final int DIM_X = 7;
+ public static final int DIM_Y = 10;
+ public static final int DIM_Z = 7;
+
+ public ComponentHut() {}
+
+ public ComponentHut(int direction, Random random, int x, int z) {
+ super(direction, random, x, z, 7, 10, 7);
+ }
+
+ public boolean addComponentParts(World world, Random random) {
+
+ BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
+ int groundAvg = calcGroundHeight(world, this.boundingBox);
+ if (groundAvg < 0) {
+ return true;
+ }
+ this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
+ if ((isWaterBelow(world, 0, -1, 0, this.boundingBox))
+ || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
+ || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
+ || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
+ return false;
+ }
+
+ Block aWall1, aWall2, aRoof, aFloor;
+
+ if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
+ aWall1 = Blocks.sand;
+ aWall2 = Blocks.sandstone;
+ aRoof = Blocks.sandstone;
+ aFloor = Blocks.sandstone;
+ } else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
+ aWall1 = Blocks.clay;
+ aWall2 = Blocks.hardened_clay;
+ aRoof = Blocks.hardened_clay;
+ aFloor = Blocks.stained_hardened_clay;
+ } else {
+ aWall1 = Blocks.sand;
+ aWall2 = Blocks.sandstone;
+ aRoof = Blocks.sandstone;
+ aFloor = Blocks.sandstone;
+ }
+
+ // Empty Area
+ fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6);
+
+ // Build Floor
+ fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 0, 6, 0, 6, aFloor, 0, aFloor, 1, false);
+
+ // Layer 2
+ int dir = MathUtils.randInt(0, 3);
+
+ // Door First
+ if (dir == 0) {
+ placeDoorAtCurrentPosition(
+ world, this.boundingBox, random, 0, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1));
+ } else if (dir == 1) {
+ placeDoorAtCurrentPosition(
+ world, this.boundingBox, random, 3, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1));
+ } else if (dir == 2) {
+ placeDoorAtCurrentPosition(
+ world, this.boundingBox, random, 6, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1));
+ } else {
+ placeDoorAtCurrentPosition(
+ world, this.boundingBox, random, 3, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1));
+ }
+
+ // Layer 1
+ // Wall Top
+ place(aWall1, 0, 0, 1, 2, this.boundingBox, world);
+ if (dir != 0) place(aWall1, 0, 0, 1, 3, this.boundingBox, world);
+ place(aWall1, 0, 0, 1, 4, this.boundingBox, world);
+ // Wall Right
+ place(aWall1, 0, 2, 1, 6, this.boundingBox, world);
+ if (dir != 1) place(aWall2, 0, 3, 1, 6, this.boundingBox, world);
+ place(aWall1, 0, 4, 1, 6, this.boundingBox, world);
+ // Wall Bottom
+ place(aWall2, 0, 6, 1, 4, this.boundingBox, world);
+ if (dir != 2) place(aWall1, 0, 6, 1, 3, this.boundingBox, world);
+ place(aWall1, 0, 6, 1, 2, this.boundingBox, world);
+ // Wall Left
+ place(aWall1, 0, 4, 1, 0, this.boundingBox, world);
+ if (dir != 3) place(aWall1, 0, 3, 1, 0, this.boundingBox, world);
+ place(aWall2, 0, 2, 1, 0, this.boundingBox, world);
+ // Corners
+ place(aWall1, 0, 1, 1, 5, this.boundingBox, world);
+ place(aWall2, 0, 5, 1, 5, this.boundingBox, world);
+ place(aWall1, 0, 5, 1, 1, this.boundingBox, world);
+ place(aWall1, 0, 1, 1, 1, this.boundingBox, world);
+
+ // Wall Top
+ place(aWall1, 0, 0, 2, 2, this.boundingBox, world);
+ // place(aWall1, 0, 0, 2, 3, this.boundingBox, world);
+ place(aWall2, 0, 0, 2, 4, this.boundingBox, world);
+
+ // Wall Right
+ place(aWall2, 0, 2, 2, 6, this.boundingBox, world);
+ // place(aWall1, 0, 3, 2, 6, this.boundingBox, world);
+ place(aWall1, 0, 4, 2, 6, this.boundingBox, world);
+
+ // Wall Bottom
+ place(aWall1, 0, 6, 2, 4, this.boundingBox, world);
+ // place(aWall1, 0, 6, 2, 3, this.boundingBox, world);
+ place(aWall2, 0, 6, 2, 2, this.boundingBox, world);
+
+ // Wall Left
+ place(aWall1, 0, 4, 2, 0, this.boundingBox, world);
+ // place(aWall2, 0, 4, 2, 0, this.boundingBox, world);
+ place(aWall1, 0, 2, 2, 0, this.boundingBox, world);
+
+ // Corners
+ place(aWall1, 0, 1, 2, 5, this.boundingBox, world);
+ place(aWall1, 0, 5, 2, 5, this.boundingBox, world);
+ place(aWall2, 0, 5, 2, 1, this.boundingBox, world);
+ place(aWall2, 0, 1, 2, 1, this.boundingBox, world);
+
+ // Layer 3
+ // Wall Top
+ place(aWall2, 0, 0, 3, 2, this.boundingBox, world);
+ place(aWall1, 0, 0, 3, 3, this.boundingBox, world);
+ place(aWall1, 0, 0, 3, 4, this.boundingBox, world);
+ // Wall Right
+ place(aWall1, 0, 2, 3, 6, this.boundingBox, world);
+ place(aWall1, 0, 3, 3, 6, this.boundingBox, world);
+ place(aWall1, 0, 4, 3, 6, this.boundingBox, world);
+ // Wall Bottom
+ place(aWall1, 0, 6, 3, 4, this.boundingBox, world);
+ place(aWall2, 0, 6, 3, 3, this.boundingBox, world);
+ place(aWall1, 0, 6, 3, 2, this.boundingBox, world);
+ // Wall Left
+ place(aWall1, 0, 4, 3, 0, this.boundingBox, world);
+ place(aWall2, 0, 3, 3, 0, this.boundingBox, world);
+ place(aWall1, 0, 2, 3, 0, this.boundingBox, world);
+ // Corners
+ place(aWall1, 0, 1, 3, 5, this.boundingBox, world);
+ place(aWall2, 0, 5, 3, 5, this.boundingBox, world);
+ place(aWall1, 0, 5, 3, 1, this.boundingBox, world);
+ place(aWall1, 0, 1, 3, 1, this.boundingBox, world);
+
+ // Roof
+ // Roof 1 Top
+ place(aRoof, 0, 1, 4, 2, this.boundingBox, world);
+ place(aRoof, 0, 1, 4, 3, this.boundingBox, world);
+ place(aRoof, 0, 1, 4, 4, this.boundingBox, world);
+ // Roof 1 Right
+ place(aRoof, 0, 2, 4, 5, this.boundingBox, world);
+ place(aRoof, 0, 3, 4, 5, this.boundingBox, world);
+ place(aRoof, 0, 4, 4, 5, this.boundingBox, world);
+ // Roof 1 Bottom
+ place(aRoof, 0, 5, 4, 4, this.boundingBox, world);
+ place(aRoof, 0, 5, 4, 3, this.boundingBox, world);
+ place(aRoof, 0, 5, 4, 2, this.boundingBox, world);
+ // Roof 1 Left
+ place(aRoof, 0, 4, 4, 1, this.boundingBox, world);
+ place(aRoof, 0, 3, 4, 1, this.boundingBox, world);
+ place(aRoof, 0, 2, 4, 1, this.boundingBox, world);
+
+ // Roof 2 Top
+ place(aRoof, 0, 2, 5, 2, this.boundingBox, world);
+ place(aRoof, 0, 2, 5, 3, this.boundingBox, world);
+ place(aRoof, 0, 2, 5, 4, this.boundingBox, world);
+
+ // Roof 2 Right
+ // place(aWall1, 0, 2, 5, 4, this.boundingBox, world);
+ place(aRoof, 0, 3, 5, 4, this.boundingBox, world);
+ // place(aWall1, 0, 4, 5, 4, this.boundingBox, world);
+
+ // Roof 2 Bottom
+ place(aRoof, 0, 4, 5, 4, this.boundingBox, world);
+ place(aRoof, 0, 4, 5, 3, this.boundingBox, world);
+ place(aRoof, 0, 4, 5, 2, this.boundingBox, world);
+
+ // Roof 2 Left
+ // place(aWall1, 0, 4, 5, 2, this.boundingBox, world);
+ place(aRoof, 0, 3, 5, 2, this.boundingBox, world);
+ // place(aWall1, 0, 2, 5, 2, this.boundingBox, world);
+
+ // Roof 3 Top
+ place(Blocks.glowstone, 0, 3, 5, 3, this.boundingBox, world);
+ /*
+ int logID = MathUtils.randInt(0, 1);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world);
+
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world);
+
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world);
+
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world);
+
+ int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
+
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world);
+
+ for (int x = -2; x < 9; x++) {
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world);
+ }
+
+ int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8)));
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world);
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world);
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world);
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world);
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world);
+
+ placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1,
+ getMetadataWithOffset(Blocks.wooden_door, 1));
+
+ place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world);
+ place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world);
+ place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world);
+ if (!this.hasMadeChest) {
+ int ic = getYWithOffset(0);
+ int jc = getXWithOffset(7, 1);
+ int kc = getZWithOffset(7, 1);
+ if (this.boundingBox.isVecInside(jc, ic, kc)) {
+ this.hasMadeChest = true;
+ generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents,
+ 1 + random.nextInt(3));
+ }
+ }*/
+ for (int i = 0; i < 7; i++) {
+ for (int j = 0; j < 7; j++) {
+ clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
+ func_151554_b(world, aFloor, 0, j, 0, i, this.boundingBox);
+ }
+ }
+ spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5));
+
+ return true;
+
+ /*
+ BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
+ int groundAvg = calcGroundHeight(world, this.boundingBox);
+ if (groundAvg < 0) {
+ return true;
+ }
+ this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
+ if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
+ || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
+ || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
+ return false;
+ }
+ Block groundID = Blocks.grass;
+ Block undergroundID = Blocks.dirt;
+ if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
+ groundID = Blocks.sand;
+ undergroundID = Blocks.sand;
+ }
+ else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
+ groundID = Blocks.hardened_clay;
+ undergroundID = Blocks.stained_hardened_clay;
+ }
+
+
+ fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6);
+ fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 1, 6, 1, 5, Blocks.dirt, 0, Blocks.dirt, 1, false);
+ fillWithMetadataBlocks(world, this.boundingBox, 0, 2, 1, 6, 3, 5, Blocks.cobblestone, 0, Blocks.cobblestone, 0, false);
+ fillWithAir(world, this.boundingBox, 1, 1, 2, 5, 3, 4);
+
+ int logID = MathUtils.randInt(0, 1);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world);
+
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world);
+
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world);
+
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world);
+
+ int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
+
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world);
+ place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world);
+
+ for (int x = -2; x < 9; x++) {
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world);
+ place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world);
+ }
+
+ int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8)));
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world);
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world);
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world);
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world);
+ if (MathUtils.randInt(0, 5) > 4)
+ place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world);
+
+ placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1,
+ getMetadataWithOffset(Blocks.wooden_door, 1));
+
+ place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world);
+ place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world);
+ place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world);
+ if (!this.hasMadeChest) {
+ int ic = getYWithOffset(0);
+ int jc = getXWithOffset(7, 1);
+ int kc = getZWithOffset(7, 1);
+ if (this.boundingBox.isVecInside(jc, ic, kc)) {
+ this.hasMadeChest = true;
+ generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents,
+ 1 + random.nextInt(3));
+ }
+ }
+ for (int i = 0; i < 7; i++) {
+ for (int j = 0; j < 7; j++) {
+ clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
+ func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox);
+ }
+ }
+ spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5));
+
+ return true;
+ */ }
+
+ private int nativesSpawned = 0;
+
+ private void spawnNatives(
+ World par1World,
+ StructureBoundingBox par2StructureBoundingBox,
+ int par3,
+ int par4,
+ int par5,
+ int maxSpawned) {
+ if (this.nativesSpawned < maxSpawned) {
+ for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) {
+ int j1 = getXWithOffset(par3 + i1, par5);
+ int k1 = getYWithOffset(par4);
+ int l1 = getZWithOffset(par3 + i1, par5);
+ if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) {
+ break;
+ }
+ if (par1World.rand.nextInt(MathUtils.randInt(3, 5)) != 0) {
+ EntityNativeAustralian entityvillager = new EntityNativeAustralian(par1World);
+ entityvillager.func_110163_bv();
+ entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F);
+ par1World.spawnEntityInWorld(entityvillager);
+ this.nativesSpawned += 1;
+ }
+ }
+ }
+ }
+
+ public static final WeightedRandomChestContent[] shackChestContents = {
+ new WeightedRandomChestContent(Items.glass_bottle, 0, 1, 1, 10),
+ new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15),
+ new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15),
+ new WeightedRandomChestContent(Items.cooked_fished, 0, 1, 3, 10),
+ new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 1, 1, 1, 15),
+ // new WeightedRandomChestContent(Witchery.Items.GENERIC,
+ // Witchery.Items.GENERIC.itemRowanBerries.damageValue, 1, 2, 10),
+ new WeightedRandomChestContent(Items.iron_shovel, 0, 1, 1, 5),
+ new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5)
+ };
+ private boolean hasMadeChest;
+ private static final String CHEST_KEY = "AUSShackChest";
+
+ protected void func_143012_a(NBTTagCompound par1NBTTagCompound) {
+ super.func_143012_a(par1NBTTagCompound);
+ par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest);
+ par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned);
+ }
+
+ protected void func_143011_b(NBTTagCompound par1NBTTagCompound) {
+ super.func_143011_b(par1NBTTagCompound);
+ this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest");
+ if (par1NBTTagCompound.hasKey("AUSWCount")) {
+ this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount");
+ } else {
+ this.nativesSpawned = 0;
+ }
+ }
+
+ public static class WorldHandlerHut implements IGeneratorWorld {
+ private final double chance;
+ private final int range;
+
+ public WorldHandlerHut(double chance) {
+ this.chance = chance;
+ this.range = 400;
+ }
+
+ public int getExtentX() {
+ return 7;
+ }
+
+ public int getExtentZ() {
+ return 7;
+ }
+
+ public int getRange() {
+ return this.range;
+ }
+
+ public boolean generate(World world, Random random, int x, int z) {
+ if ((MathUtils.randInt(0, 100) < (this.chance / 5))) {
+ int direction = MathUtils.randInt(0, 3);
+ new ComponentHut(direction, random, x, z).addComponentParts(world, random);
+ Logger.WORLD("NativeHut x: " + x + " | z: " + z + " | Dir: " + direction);
+ return true;
+ }
+ return false;
+ }
+
+ public void initiate() {}
+ }
}
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java
index e3f501468b..acf222f655 100644
--- a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java
+++ b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentShack.java
@@ -1,7 +1,5 @@
package gtPlusPlus.australia.gen.map.component;
-import java.util.Random;
-
import gregtech.api.enums.Materials;
import gregtech.api.enums.OrePrefixes;
import gtPlusPlus.api.interfaces.IGeneratorWorld;
@@ -10,6 +8,7 @@ import gtPlusPlus.australia.GTplusplus_Australia;
import gtPlusPlus.core.recipe.common.CI;
import gtPlusPlus.core.util.math.MathUtils;
import gtPlusPlus.core.util.minecraft.ItemUtils;
+import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.passive.EntityVillager;
import net.minecraft.init.Blocks;
@@ -20,260 +19,325 @@ import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.structure.StructureBoundingBox;
public class ComponentShack extends AustraliaComponent {
- public static final int DIM_X = 9;
- public static final int DIM_Y = 10;
- public static final int DIM_Z = 9;
-
- public ComponentShack() {
- }
-
- public ComponentShack(int direction, Random random, int x, int z) {
- super(direction, random, x, z, DIM_X, DIM_Y, DIM_Z);
- }
-
- public boolean addComponentParts(World world, Random random) {
- BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
- int groundAvg = calcGroundHeight(world, this.boundingBox);
- if (groundAvg < 0) {
- return true;
- }
- this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
- if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
- || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
- return false;
- }
- Block mStone;
- Block groundID = Blocks.grass;
- Block undergroundID = Blocks.dirt;
- if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
- groundID = Blocks.sand;
- undergroundID = Blocks.sand;
- mStone = Blocks.sandstone;
- }
- else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
- groundID = Blocks.hardened_clay;
- undergroundID = Blocks.stained_hardened_clay;
- mStone = Blocks.stained_hardened_clay;
- }
- else {
- mStone = Blocks.stonebrick;
- }
-
- int mWoodType = MathUtils.randInt(0, 5);
- int logID;
- Block mWoodenStairs;
- Block mLog;
- if (mWoodType == 1) {
- mWoodenStairs = Blocks.spruce_stairs;
- logID = 1;
- }
- else if (mWoodType == 2) {
- mWoodenStairs = Blocks.birch_stairs;
- logID = 2;
-
- }
- else if (mWoodType == 3) {
- mWoodenStairs = Blocks.jungle_stairs;
- logID = 3;
- }
- else if (mWoodType == 4) {
- mWoodenStairs = Blocks.acacia_stairs;
- logID = 0;
- }
- else if (mWoodType == 5) {
- mWoodenStairs = Blocks.dark_oak_stairs;
- logID = 1;
- }
- else {
- mWoodenStairs = Blocks.oak_stairs;
- logID = 0;
- }
- if (mWoodType >= 4) {
- mLog = Blocks.log2;
- }
- else {
- mLog = Blocks.log;
- }
-
- int mStoneMeta = MathUtils.randInt(0, mStone == Blocks.stained_hardened_clay ? 15 : mStone == Blocks.sandstone ? 2 : 3);
-
- fillWithAir(world, this.boundingBox, 0, 1, 0, 7, 7, 4);
- fillWithMetadataBlocks(world, this.boundingBox, 1, 0, 1, 7, 1, 5, mStone, mStoneMeta, mStone, mStoneMeta, false);
- fillWithMetadataBlocks(world, this.boundingBox, 1, 2, 1, 7, 3, 5, Blocks.planks, mWoodType, Blocks.planks, mWoodType, false);
- fillWithAir(world, this.boundingBox, 2, 1, 2, 6, 3, 4);
-
- place(mLog, logID, 1, 1, 1, this.boundingBox, world);
- place(mLog, logID, 1, 2, 1, this.boundingBox, world);
- place(mLog, logID, 1, 3, 1, this.boundingBox, world);
-
- place(mLog, logID, 1, 1, 5, this.boundingBox, world);
- place(mLog, logID, 1, 2, 5, this.boundingBox, world);
- place(mLog, logID, 1, 3, 5, this.boundingBox, world);
-
- place(mLog, logID, 7, 1, 1, this.boundingBox, world);
- place(mLog, logID, 7, 2, 1, this.boundingBox, world);
- place(mLog, logID, 7, 3, 1, this.boundingBox, world);
-
- place(mLog, logID, 7, 1, 5, this.boundingBox, world);
- place(mLog, logID, 7, 2, 5, this.boundingBox, world);
- place(mLog, logID, 7, 3, 5, this.boundingBox, world);
-
- int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
-
- place(mLog, logID, 1, 4, 2, this.boundingBox, world);
- place(mLog, logID, 1, 4, 3, this.boundingBox, world);
- place(mLog, logID, 1, 4, 4, this.boundingBox, world);
- place(mLog, logID, 7, 4, 2, this.boundingBox, world);
- place(mLog, logID, 7, 4, 3, this.boundingBox, world);
- place(mLog, logID, 7, 4, 4, this.boundingBox, world);
-
- for (int x = 0; x < 9; x++) {
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 3, 0, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 4, 1, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 5, 2, this.boundingBox, world);
- place(Blocks.planks, mWoodType, x, 5, 3, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 5, 4, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 4, 5, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 3, 6, this.boundingBox, world);
- }
-
- int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8)));
-
- place(Blocks.stained_glass_pane, glassMeta, 3, 2, 1, this.boundingBox, world);
- place(Blocks.stained_glass_pane, glassMeta, 3, 2, 5, this.boundingBox, world);
- place(Blocks.stained_glass_pane, glassMeta, 5, 2, 5, this.boundingBox, world);
- place(Blocks.stained_glass_pane, glassMeta, 1, 2, 3, this.boundingBox, world);
- place(Blocks.stained_glass_pane, glassMeta, 7, 2, 3, this.boundingBox, world);
-
- placeDoorAtCurrentPosition(world, this.boundingBox, random, 5, 1, 1,
- getMetadataWithOffset(Blocks.wooden_door, 1));
-
- place(Blocks.redstone_lamp, mWoodType, 2, 1, 4, this.boundingBox, world);
- place(Blocks.redstone_torch, 0, 2, 2, 4, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 1), 2, 1, 3, this.boundingBox, world);
- place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 3), 3, 1, 4, this.boundingBox, world);
- place(Blocks.fence, 0, 3, 1, 3, this.boundingBox, world);
- place(Blocks.heavy_weighted_pressure_plate, 0, 3, 2, 3, this.boundingBox, world);
- if (!this.hasMadeChest) {
- int ic = getYWithOffset(0);
- int jc = getXWithOffset(7, 1);
- int kc = getZWithOffset(7, 1);
- if (this.boundingBox.isVecInside(jc, ic, kc)) {
- this.hasMadeChest = true;
- generateStructureChestContents(world, this.boundingBox, random, 2, 1, 2, shackChestContents,
- 1 + random.nextInt(3));
- }
- }
- for (int i = 0; i < 9; i++) {
- for (int j = 0; j < 9; j++) {
- clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
- func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox);
- }
- }
- spawnNatives(world, this.boundingBox, 3, 2, 3, MathUtils.randInt(3, 5));
-
- return true;
- }
-
- private int nativesSpawned = 0;
-
- private void spawnNatives(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4,
- int par5, int maxSpawned) {
- if (this.nativesSpawned < maxSpawned) {
- for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) {
- int j1 = getXWithOffset(par3 + i1, par5);
- int k1 = getYWithOffset(par4);
- int l1 = getZWithOffset(par3 + i1, par5);
- if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) {
- break;
- }
- if (par1World.rand.nextInt(MathUtils.randInt(1, 3)) != 0) {
- EntityVillager entityvillager = new EntityVillager(par1World, 7736+(MathUtils.randInt(0, 1)));
- entityvillager.func_110163_bv();
- entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F);
- par1World.spawnEntityInWorld(entityvillager);
- this.nativesSpawned += 1;
- }
- }
- }
- }
-
- //Min, max, Weight
- public static final WeightedRandomChestContent[] shackChestContents = {
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustIron", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 9), 50),
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustCopper", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 6), 50),
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustTin", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 6), 50),
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustGold", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 3), 30),
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("dustSilver", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 3), 30),
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("gemDiamond", MathUtils.randInt(1, 2)), 0, MathUtils.randInt(1, 2), 5),
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("gemEmerald", MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5),
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("gemRuby", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 4), 15),
- new WeightedRandomChestContent(ItemUtils.getItemStackOfAmountFromOreDict("gemSapphire", MathUtils.randInt(1, 4)), 0, MathUtils.randInt(1, 4), 15),
- new WeightedRandomChestContent(ItemUtils.getSimpleStack(CI.electricMotor_LV, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5),
- new WeightedRandomChestContent(ItemUtils.getSimpleStack(CI.electricPiston_LV, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5),
- new WeightedRandomChestContent(ItemUtils.getSimpleStack(CI.robotArm_LV, MathUtils.randInt(1, 2)), 0, MathUtils.randInt(1, 2), 2),
- new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.cableGt01, Materials.Copper, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 25),
- new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.cableGt01, Materials.Tin, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 25),
- new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.wireGt01, Materials.Copper, MathUtils.randInt(2, 5)), 0, MathUtils.randInt(2, 5), 35),
- new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.wireGt01, Materials.Tin, MathUtils.randInt(2, 5)), 0, MathUtils.randInt(2, 5), 35),
- new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.pipeSmall, Materials.Copper, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 25),
- new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.pipeSmall, Materials.Bronze, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 15),
- new WeightedRandomChestContent(ItemUtils.getGregtechOreStack(OrePrefixes.pipeTiny, Materials.Steel, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5),
- };
-
- private boolean hasMadeChest;
- private static final String CHEST_KEY = "AUSShackChest";
-
- protected void func_143012_a(NBTTagCompound par1NBTTagCompound) {
- super.func_143012_a(par1NBTTagCompound);
- par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest);
- par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned);
- }
-
- protected void func_143011_b(NBTTagCompound par1NBTTagCompound) {
- super.func_143011_b(par1NBTTagCompound);
- this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest");
- if (par1NBTTagCompound.hasKey("AUSWCount")) {
- this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount");
- } else {
- this.nativesSpawned = 0;
- }
- }
-
- public static class WorldHandlerShack implements IGeneratorWorld {
- private final double chance;
- private final int range;
-
- public WorldHandlerShack(double chance) {
- this.chance = chance;
- this.range = 400;
- }
-
- public int getExtentX() {
- return 7;
- }
-
- public int getExtentZ() {
- return 7;
- }
-
- public int getRange() {
- return this.range;
- }
-
- public boolean generate(World world, Random random, int x, int z) {
- if ((MathUtils.randInt(0, 100) < (this.chance/5))) {
- int direction = MathUtils.randInt(0, 3);
- new ComponentShack(direction, random, x, z).addComponentParts(world, random);
- Logger.WORLD("NativeShack x: " + x + " | z: " + z + " | dir: " + direction);
- return true;
- }
- return false;
- }
-
- public void initiate() {
- }
- }
+ public static final int DIM_X = 9;
+ public static final int DIM_Y = 10;
+ public static final int DIM_Z = 9;
+
+ public ComponentShack() {}
+
+ public ComponentShack(int direction, Random random, int x, int z) {
+ super(direction, random, x, z, DIM_X, DIM_Y, DIM_Z);
+ }
+
+ public boolean addComponentParts(World world, Random random) {
+ BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0));
+ int groundAvg = calcGroundHeight(world, this.boundingBox);
+ if (groundAvg < 0) {
+ return true;
+ }
+ this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0);
+ if ((isWaterBelow(world, 0, -1, 0, this.boundingBox))
+ || (isWaterBelow(world, 0, -1, 6, this.boundingBox))
+ || (isWaterBelow(world, 6, -1, 0, this.boundingBox))
+ || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) {
+ return false;
+ }
+ Block mStone;
+ Block groundID = Blocks.grass;
+ Block undergroundID = Blocks.dirt;
+ if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) {
+ groundID = Blocks.sand;
+ undergroundID = Blocks.sand;
+ mStone = Blocks.sandstone;
+ } else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) {
+ groundID = Blocks.hardened_clay;
+ undergroundID = Blocks.stained_hardened_clay;
+ mStone = Blocks.stained_hardened_clay;
+ } else {
+ mStone = Blocks.stonebrick;
+ }
+
+ int mWoodType = MathUtils.randInt(0, 5);
+ int logID;
+ Block mWoodenStairs;
+ Block mLog;
+ if (mWoodType == 1) {
+ mWoodenStairs = Blocks.spruce_stairs;
+ logID = 1;
+ } else if (mWoodType == 2) {
+ mWoodenStairs = Blocks.birch_stairs;
+ logID = 2;
+
+ } else if (mWoodType == 3) {
+ mWoodenStairs = Blocks.jungle_stairs;
+ logID = 3;
+ } else if (mWoodType == 4) {
+ mWoodenStairs = Blocks.acacia_stairs;
+ logID = 0;
+ } else if (mWoodType == 5) {
+ mWoodenStairs = Blocks.dark_oak_stairs;
+ logID = 1;
+ } else {
+ mWoodenStairs = Blocks.oak_stairs;
+ logID = 0;
+ }
+ if (mWoodType >= 4) {
+ mLog = Blocks.log2;
+ } else {
+ mLog = Blocks.log;
+ }
+
+ int mStoneMeta =
+ MathUtils.randInt(0, mStone == Blocks.stained_hardened_clay ? 15 : mStone == Blocks.sandstone ? 2 : 3);
+
+ fillWithAir(world, this.boundingBox, 0, 1, 0, 7, 7, 4);
+ fillWithMetadataBlocks(
+ world, this.boundingBox, 1, 0, 1, 7, 1, 5, mStone, mStoneMeta, mStone, mStoneMeta, false);
+ fillWithMetadataBlocks(
+ world, this.boundingBox, 1, 2, 1, 7, 3, 5, Blocks.planks, mWoodType, Blocks.planks, mWoodType, false);
+ fillWithAir(world, this.boundingBox, 2, 1, 2, 6, 3, 4);
+
+ place(mLog, logID, 1, 1, 1, this.boundingBox, world);
+ place(mLog, logID, 1, 2, 1, this.boundingBox, world);
+ place(mLog, logID, 1, 3, 1, this.boundingBox, world);
+
+ place(mLog, logID, 1, 1, 5, this.boundingBox, world);
+ place(mLog, logID, 1, 2, 5, this.boundingBox, world);
+ place(mLog, logID, 1, 3, 5, this.boundingBox, world);
+
+ place(mLog, logID, 7, 1, 1, this.boundingBox, world);
+ place(mLog, logID, 7, 2, 1, this.boundingBox, world);
+ place(mLog, logID, 7, 3, 1, this.boundingBox, world);
+
+ place(mLog, logID, 7, 1, 5, this.boundingBox, world);
+ place(mLog, logID, 7, 2, 5, this.boundingBox, world);
+ place(mLog, logID, 7, 3, 5, this.boundingBox, world);
+
+ int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8;
+
+ place(mLog, logID, 1, 4, 2, this.boundingBox, world);
+ place(mLog, logID, 1, 4, 3, this.boundingBox, world);
+ place(mLog, logID, 1, 4, 4, this.boundingBox, world);
+ place(mLog, logID, 7, 4, 2, this.boundingBox, world);
+ place(mLog, logID, 7, 4, 3, this.boundingBox, world);
+ place(mLog, logID, 7, 4, 4, this.boundingBox, world);
+
+ for (int x = 0; x < 9; x++) {
+ place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 3, 0, this.boundingBox, world);
+ place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 4, 1, this.boundingBox, world);
+ place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 5, 2, this.boundingBox, world);
+ place(Blocks.planks, mWoodType, x, 5, 3, this.boundingBox, world);
+ place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 5, 4, this.boundingBox, world);
+ place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 4, 5, this.boundingBox, world);
+ place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 2), x, 3, 6, this.boundingBox, world);
+ }
+
+ int glassMeta = Math.min(16, (coordBaseMode + MathUtils.randInt(0, 8)));
+
+ place(Blocks.stained_glass_pane, glassMeta, 3, 2, 1, this.boundingBox, world);
+ place(Blocks.stained_glass_pane, glassMeta, 3, 2, 5, this.boundingBox, world);
+ place(Blocks.stained_glass_pane, glassMeta, 5, 2, 5, this.boundingBox, world);
+ place(Blocks.stained_glass_pane, glassMeta, 1, 2, 3, this.boundingBox, world);
+ place(Blocks.stained_glass_pane, glassMeta, 7, 2, 3, this.boundingBox, world);
+
+ placeDoorAtCurrentPosition(
+ world, this.boundingBox, random, 5, 1, 1, getMetadataWithOffset(Blocks.wooden_door, 1));
+
+ place(Blocks.redstone_lamp, mWoodType, 2, 1, 4, this.boundingBox, world);
+ place(Blocks.redstone_torch, 0, 2, 2, 4, this.boundingBox, world);
+ place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 1), 2, 1, 3, this.boundingBox, world);
+ place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 3), 3, 1, 4, this.boundingBox, world);
+ place(Blocks.fence, 0, 3, 1, 3, this.boundingBox, world);
+ place(Blocks.heavy_weighted_pressure_plate, 0, 3, 2, 3, this.boundingBox, world);
+ if (!this.hasMadeChest) {
+ int ic = getYWithOffset(0);
+ int jc = getXWithOffset(7, 1);
+ int kc = getZWithOffset(7, 1);
+ if (this.boundingBox.isVecInside(jc, ic, kc)) {
+ this.hasMadeChest = true;
+ generateStructureChestContents(
+ world, this.boundingBox, random, 2, 1, 2, shackChestContents, 1 + random.nextInt(3));
+ }
+ }
+ for (int i = 0; i < 9; i++) {
+ for (int j = 0; j < 9; j++) {
+ clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox);
+ func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox);
+ }
+ }
+ spawnNatives(world, this.boundingBox, 3, 2, 3, MathUtils.randInt(3, 5));
+
+ return true;
+ }
+
+ private int nativesSpawned = 0;
+
+ private void spawnNatives(
+ World par1World,
+ StructureBoundingBox par2StructureBoundingBox,
+ int par3,
+ int par4,
+ int par5,
+ int maxSpawned) {
+ if (this.nativesSpawned < maxSpawned) {
+ for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) {
+ int j1 = getXWithOffset(par3 + i1, par5);
+ int k1 = getYWithOffset(par4);
+ int l1 = getZWithOffset(par3 + i1, par5);
+ if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) {
+ break;
+ }
+ if (par1World.rand.nextInt(MathUtils.randInt(1, 3)) != 0) {
+ EntityVillager entityvillager = new EntityVillager(par1World, 7736 + (MathUtils.randInt(0, 1)));
+ entityvillager.func_110163_bv();
+ entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F);
+ par1World.spawnEntityInWorld(entityvillager);
+ this.nativesSpawned += 1;
+ }
+ }
+ }
+ }
+
+ // Min, max, Weight
+ public static final WeightedRandomChestContent[] shackChestContents = {
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("dustIron", MathUtils.randInt(1, 4)),
+ 0,
+ MathUtils.randInt(1, 9),
+ 50),
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("dustCopper", MathUtils.randInt(1, 4)),
+ 0,
+ MathUtils.randInt(1, 6),
+ 50),
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("dustTin", MathUtils.randInt(1, 4)),
+ 0,
+ MathUtils.randInt(1, 6),
+ 50),
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("dustGold", MathUtils.randInt(1, 4)),
+ 0,
+ MathUtils.randInt(1, 3),
+ 30),
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("dustSilver", MathUtils.randInt(1, 4)),
+ 0,
+ MathUtils.randInt(1, 3),
+ 30),
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("gemDiamond", MathUtils.randInt(1, 2)),
+ 0,
+ MathUtils.randInt(1, 2),
+ 5),
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("gemEmerald", MathUtils.randInt(1, 3)),
+ 0,
+ MathUtils.randInt(1, 3),
+ 5),
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("gemRuby", MathUtils.randInt(1, 4)),
+ 0,
+ MathUtils.randInt(1, 4),
+ 15),
+ new WeightedRandomChestContent(
+ ItemUtils.getItemStackOfAmountFromOreDict("gemSapphire", MathUtils.randInt(1, 4)),
+ 0,
+ MathUtils.randInt(1, 4),
+ 15),
+ new WeightedRandomChestContent(
+ ItemUtils.getSimpleStack(CI.electricMotor_LV, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5),
+ new WeightedRandomChestContent(
+ ItemUtils.getSimpleStack(CI.electricPiston_LV, MathUtils.randInt(1, 3)), 0, MathUtils.randInt(1, 3), 5),
+ new WeightedRandomChestContent(
+ ItemUtils.getSimpleStack(CI.robotArm_LV, MathUtils.randInt(1, 2)), 0, MathUtils.randInt(1, 2), 2),
+ new WeightedRandomChestContent(
+ ItemUtils.getGregtechOreStack(OrePrefixes.cableGt01, Materials.Copper, MathUtils.randInt(1, 3)),
+ 0,
+ MathUtils.randInt(1, 3),
+ 25),
+ new WeightedRandomChestContent(
+ ItemUtils.getGregtechOreStack(OrePrefixes.cableGt01, Materials.Tin, MathUtils.randInt(1, 3)),
+ 0,
+ MathUtils.randInt(1, 3),
+ 25),
+ new WeightedRandomChestContent(
+ ItemUtils.getGregtechOreStack(OrePrefixes.wireGt01, Materials.Copper, MathUtils.randInt(2, 5)),
+ 0,
+ MathUtils.randInt(2, 5),
+ 35),
+ new WeightedRandomChestContent(
+ ItemUtils.getGregtechOreStack(OrePrefixes.wireGt01, Materials.Tin, MathUtils.randInt(2, 5)),
+ 0,
+ MathUtils.randInt(2, 5),
+ 35),
+ new WeightedRandomChestContent(
+ ItemUtils.getGregtechOreStack(OrePrefixes.pipeSmall, Materials.Copper, MathUtils.randInt(1, 3)),
+ 0,
+ MathUtils.randInt(1, 3),
+ 25),
+ new WeightedRandomChestContent(
+ ItemUtils.getGregtechOreStack(OrePrefixes.pipeSmall, Materials.Bronze, MathUtils.randInt(1, 3)),
+ 0,
+ MathUtils.randInt(1, 3),
+ 15),
+ new WeightedRandomChestContent(
+ ItemUtils.getGregtechOreStack(OrePrefixes.pipeTiny, Materials.Steel, MathUtils.randInt(1, 3)),
+ 0,
+ MathUtils.randInt(1, 3),
+ 5),
+ };
+
+ private boolean hasMadeChest;
+ private static final String CHEST_KEY = "AUSShackChest";
+
+ protected void func_143012_a(NBTTagCompound par1NBTTagCompound) {
+ super.func_143012_a(par1NBTTagCompound);
+ par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest);
+ par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned);
+ }
+
+ protected void func_143011_b(NBTTagCompound par1NBTTagCompound) {
+ super.func_143011_b(par1NBTTagCompound);
+ this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest");
+ if (par1NBTTagCompound.hasKey("AUSWCount")) {
+ this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount");
+ } else {
+ this.nativesSpawned = 0;
+ }
+ }
+
+ public static class WorldHandlerShack implements IGeneratorWorld {
+ private final double chance;
+ private final int range;
+
+ public WorldHandlerShack(double chance) {
+ this.chance = chance;
+ this.range = 400;
+ }
+
+ public int getExtentX() {
+ return 7;
+ }
+
+ public int getExtentZ() {
+ return 7;
+ }
+
+ public int getRange() {
+ return this.range;
+ }
+
+ public boolean generate(World world, Random random, int x, int z) {
+ if ((MathUtils.randInt(0, 100) < (this.chance / 5))) {
+ int direction = MathUtils.randInt(0, 3);
+ new ComponentShack(direction, random, x, z).addComponentParts(world, random);
+ Logger.WORLD("NativeShack x: " + x + " | z: " + z + " | dir: " + direction);
+ return true;
+ }
+ return false;
+ }
+ public void initiate() {}
+ }
}
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java b/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java
index b3238a5903..16d9034b5b 100644
--- a/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java
+++ b/src/main/java/gtPlusPlus/australia/gen/map/structure/StructureManager.java
@@ -7,14 +7,14 @@ import net.minecraft.world.gen.structure.MapGenStructureIO;
public class StructureManager {
- public static void registerVillageComponents() {
- try {
- //Register Village
- MapGenStructureIO.registerStructure(MapGenExtendedVillage.Start.class, "ExtendedVillage");
-
- //Register Structures within village
- MapGenStructureIO.func_143031_a(ComponentVillageBank.class, CORE.MODID+":"+"Bank");
- } catch (Throwable e) {}
- }
-
+ public static void registerVillageComponents() {
+ try {
+ // Register Village
+ MapGenStructureIO.registerStructure(MapGenExtendedVillage.Start.class, "ExtendedVillage");
+
+ // Register Structures within village
+ MapGenStructureIO.func_143031_a(ComponentVillageBank.class, CORE.MODID + ":" + "Bank");
+ } catch (Throwable e) {
+ }
+ }
}
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java b/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java
index 5b7017aaf0..b88c6bfda9 100644
--- a/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java
+++ b/src/main/java/gtPlusPlus/australia/gen/map/structure/type/ComponentVillageBank.java
@@ -2,10 +2,9 @@ package gtPlusPlus.australia.gen.map.structure.type;
import static net.minecraftforge.common.ChestGenHooks.VILLAGE_BLACKSMITH;
+import gtPlusPlus.api.objects.Logger;
import java.util.List;
import java.util.Random;
-
-import gtPlusPlus.api.objects.Logger;
import net.minecraft.block.material.Material;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
@@ -21,155 +20,177 @@ import net.minecraftforge.common.ChestGenHooks;
public class ComponentVillageBank extends House2 {
- /** List of items that Village's Blacksmith chest can contain. */
- public static final WeightedRandomChestContent[] villageBlacksmithChestContents = new WeightedRandomChestContent[] {
- new WeightedRandomChestContent(Items.diamond, 0, 1, 3, 3),
- new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10),
- new WeightedRandomChestContent(Items.gold_ingot, 0, 1, 3, 5),
- new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15),
- new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15),
- new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5),
- new WeightedRandomChestContent(Items.iron_sword, 0, 1, 1, 5),
- new WeightedRandomChestContent(Items.iron_chestplate, 0, 1, 1, 5),
- new WeightedRandomChestContent(Items.iron_helmet, 0, 1, 1, 5),
- new WeightedRandomChestContent(Items.iron_leggings, 0, 1, 1, 5),
- new WeightedRandomChestContent(Items.iron_boots, 0, 1, 1, 5),
- new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.obsidian), 0, 3, 7, 5),
- new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 0, 3, 7, 5),
- new WeightedRandomChestContent(Items.saddle, 0, 1, 1, 3),
- new WeightedRandomChestContent(Items.iron_horse_armor, 0, 1, 1, 1),
- new WeightedRandomChestContent(Items.golden_horse_armor, 0, 1, 1, 1),
- new WeightedRandomChestContent(Items.diamond_horse_armor, 0, 1, 1, 1)
- };
-
- private boolean hasMadeChest;
-
- public ComponentVillageBank() {
- Logger.INFO("Created a Bank.");
- }
-
- public ComponentVillageBank(StructureVillagePieces.Start aStart, int p_i2103_2_, Random aRand,
- StructureBoundingBox aBox, int aCoordBaseMode) {
- super(aStart, p_i2103_2_, aRand, aBox, aCoordBaseMode);
- this.coordBaseMode = aCoordBaseMode;
- this.boundingBox = aBox;
- }
-
- public static StructureVillagePieces.House2 func_74915_a(StructureVillagePieces.Start p_74915_0_, List p_74915_1_,
- Random p_74915_2_, int p_74915_3_, int p_74915_4_, int p_74915_5_, int p_74915_6_, int p_74915_7_) {
- StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(p_74915_3_,
- p_74915_4_, p_74915_5_, 0, 0, 0, 10, 6, 7, p_74915_6_);
- Logger.INFO("12334453");
- return canVillageGoDeeper(structureboundingbox)
- && StructureComponent.findIntersecting(p_74915_1_, structureboundingbox) == null
- ? new StructureVillagePieces.House2(p_74915_0_, p_74915_7_, p_74915_2_, structureboundingbox,
- p_74915_6_)
- : null;
- }
-
- protected void func_143012_a(NBTTagCompound aNBT) {
- super.func_143012_a(aNBT);
- aNBT.setBoolean("Chest", this.hasMadeChest);
- }
-
- protected void func_143011_b(NBTTagCompound aNBT) {
- super.func_143011_b(aNBT);
- this.hasMadeChest = aNBT.getBoolean("Chest");
- }
-
- /**
- * second Part of Structure generating, this for example places Spiderwebs, Mob
- * Spawners, it closes Mineshafts at the end, it adds Fences...
- */
- public boolean addComponentParts(World aWorld, Random aRand, StructureBoundingBox aBox) {
- if (this.field_143015_k < 0) {
- this.field_143015_k = this.getAverageGroundLevel(aWorld, aBox);
-
- if (this.field_143015_k < 0) {
- return true;
- }
-
- this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0);
- }
-
- this.fillWithBlocks(aWorld, aBox, 0, 1, 0, 9, 4, 6, Blocks.air, Blocks.air, false);
- this.fillWithBlocks(aWorld, aBox, 0, 0, 0, 9, 0, 6, Blocks.cobblestone, Blocks.cobblestone, false);
- this.fillWithBlocks(aWorld, aBox, 0, 4, 0, 9, 4, 6, Blocks.cobblestone, Blocks.cobblestone, false);
- this.fillWithBlocks(aWorld, aBox, 0, 5, 0, 9, 5, 6, Blocks.stone_slab, Blocks.stone_slab, false);
- this.fillWithBlocks(aWorld, aBox, 1, 5, 1, 8, 5, 5, Blocks.air, Blocks.air, false);
- this.fillWithBlocks(aWorld, aBox, 1, 1, 0, 2, 3, 0, Blocks.planks, Blocks.planks, false);
- this.fillWithBlocks(aWorld, aBox, 0, 1, 0, 0, 4, 0, Blocks.log, Blocks.log, false);
- this.fillWithBlocks(aWorld, aBox, 3, 1, 0, 3, 4, 0, Blocks.log, Blocks.log, false);
- this.fillWithBlocks(aWorld, aBox, 0, 1, 6, 0, 4, 6, Blocks.log, Blocks.log, false);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.planks, 0, 3, 3, 1, aBox);
- this.fillWithBlocks(aWorld, aBox, 3, 1, 2, 3, 3, 2, Blocks.planks, Blocks.planks, false);
- this.fillWithBlocks(aWorld, aBox, 4, 1, 3, 5, 3, 3, Blocks.planks, Blocks.planks, false);
- this.fillWithBlocks(aWorld, aBox, 0, 1, 1, 0, 3, 5, Blocks.planks, Blocks.planks, false);
- this.fillWithBlocks(aWorld, aBox, 1, 1, 6, 5, 3, 6, Blocks.planks, Blocks.planks, false);
- this.fillWithBlocks(aWorld, aBox, 5, 1, 0, 5, 3, 0, Blocks.fence, Blocks.fence, false);
- this.fillWithBlocks(aWorld, aBox, 9, 1, 0, 9, 3, 0, Blocks.fence, Blocks.fence, false);
- this.fillWithBlocks(aWorld, aBox, 6, 1, 4, 9, 4, 6, Blocks.cobblestone, Blocks.cobblestone, false);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.flowing_lava, 0, 7, 1, 5, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.flowing_lava, 0, 8, 1, 5, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.iron_bars, 0, 9, 2, 5, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.iron_bars, 0, 9, 2, 4, aBox);
- this.fillWithBlocks(aWorld, aBox, 7, 2, 4, 8, 2, 5, Blocks.air, Blocks.air, false);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.cobblestone, 0, 6, 1, 3, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.furnace, 0, 6, 2, 3, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.furnace, 0, 6, 3, 3, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.double_stone_slab, 0, 8, 1, 1, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 0, 2, 2, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 0, 2, 4, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 2, 2, 6, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 4, 2, 6, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.fence, 0, 2, 1, 4, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.wooden_pressure_plate, 0, 2, 2, 4, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.planks, 0, 1, 1, 5, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.oak_stairs,
- this.getMetadataWithOffset(Blocks.oak_stairs, 3), 2, 1, 5, aBox);
- this.placeBlockAtCurrentPosition(aWorld, Blocks.oak_stairs,
- this.getMetadataWithOffset(Blocks.oak_stairs, 1), 1, 1, 4, aBox);
- int i;
- int j;
-
- if (!this.hasMadeChest) {
- i = this.getYWithOffset(1);
- j = this.getXWithOffset(5, 5);
- int k = this.getZWithOffset(5, 5);
-
- if (aBox.isVecInside(j, i, k)) {
- this.hasMadeChest = true;
- this.generateStructureChestContents(aWorld, aBox, aRand, 5, 1, 5,
- ChestGenHooks.getItems(VILLAGE_BLACKSMITH, aRand),
- ChestGenHooks.getCount(VILLAGE_BLACKSMITH, aRand));
- }
- }
-
- for (i = 6; i <= 8; ++i) {
- if (this.getBlockAtCurrentPosition(aWorld, i, 0, -1, aBox).getMaterial() == Material.air && this
- .getBlockAtCurrentPosition(aWorld, i, -1, -1, aBox).getMaterial() != Material.air) {
- this.placeBlockAtCurrentPosition(aWorld, Blocks.stone_stairs,
- this.getMetadataWithOffset(Blocks.stone_stairs, 3), i, 0, -1, aBox);
- }
- }
-
- for (i = 0; i < 7; ++i) {
- for (j = 0; j < 10; ++j) {
- this.clearCurrentPositionBlocksUpwards(aWorld, j, 6, i, aBox);
- this.func_151554_b(aWorld, Blocks.cobblestone, 0, j, -1, i, aBox);
- }
- }
-
- this.spawnVillagers(aWorld, aBox, 7, 1, 1, 1);
- return true;
- }
-
- /**
- * Returns the villager type to spawn in this component, based on the number of
- * villagers already spawned.
- */
- protected int getVillagerType(int p_74888_1_) {
- return 7735;
- }
-
+ /** List of items that Village's Blacksmith chest can contain. */
+ public static final WeightedRandomChestContent[] villageBlacksmithChestContents = new WeightedRandomChestContent[] {
+ new WeightedRandomChestContent(Items.diamond, 0, 1, 3, 3),
+ new WeightedRandomChestContent(Items.iron_ingot, 0, 1, 5, 10),
+ new WeightedRandomChestContent(Items.gold_ingot, 0, 1, 3, 5),
+ new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15),
+ new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15),
+ new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5),
+ new WeightedRandomChestContent(Items.iron_sword, 0, 1, 1, 5),
+ new WeightedRandomChestContent(Items.iron_chestplate, 0, 1, 1, 5),
+ new WeightedRandomChestContent(Items.iron_helmet, 0, 1, 1, 5),
+ new WeightedRandomChestContent(Items.iron_leggings, 0, 1, 1, 5),
+ new WeightedRandomChestContent(Items.iron_boots, 0, 1, 1, 5),
+ new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.obsidian), 0, 3, 7, 5),
+ new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 0, 3, 7, 5),
+ new WeightedRandomChestContent(Items.saddle, 0, 1, 1, 3),
+ new WeightedRandomChestContent(Items.iron_horse_armor, 0, 1, 1, 1),
+ new WeightedRandomChestContent(Items.golden_horse_armor, 0, 1, 1, 1),
+ new WeightedRandomChestContent(Items.diamond_horse_armor, 0, 1, 1, 1)
+ };
+
+ private boolean hasMadeChest;
+
+ public ComponentVillageBank() {
+ Logger.INFO("Created a Bank.");
+ }
+
+ public ComponentVillageBank(
+ StructureVillagePieces.Start aStart,
+ int p_i2103_2_,
+ Random aRand,
+ StructureBoundingBox aBox,
+ int aCoordBaseMode) {
+ super(aStart, p_i2103_2_, aRand, aBox, aCoordBaseMode);
+ this.coordBaseMode = aCoordBaseMode;
+ this.boundingBox = aBox;
+ }
+
+ public static StructureVillagePieces.House2 func_74915_a(
+ StructureVillagePieces.Start p_74915_0_,
+ List p_74915_1_,
+ Random p_74915_2_,
+ int p_74915_3_,
+ int p_74915_4_,
+ int p_74915_5_,
+ int p_74915_6_,
+ int p_74915_7_) {
+ StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(
+ p_74915_3_, p_74915_4_, p_74915_5_, 0, 0, 0, 10, 6, 7, p_74915_6_);
+ Logger.INFO("12334453");
+ return canVillageGoDeeper(structureboundingbox)
+ && StructureComponent.findIntersecting(p_74915_1_, structureboundingbox) == null
+ ? new StructureVillagePieces.House2(
+ p_74915_0_, p_74915_7_, p_74915_2_, structureboundingbox, p_74915_6_)
+ : null;
+ }
+
+ protected void func_143012_a(NBTTagCompound aNBT) {
+ super.func_143012_a(aNBT);
+ aNBT.setBoolean("Chest", this.hasMadeChest);
+ }
+
+ protected void func_143011_b(NBTTagCompound aNBT) {
+ super.func_143011_b(aNBT);
+ this.hasMadeChest = aNBT.getBoolean("Chest");
+ }
+
+ /**
+ * second Part of Structure generating, this for example places Spiderwebs, Mob
+ * Spawners, it closes Mineshafts at the end, it adds Fences...
+ */
+ public boolean addComponentParts(World aWorld, Random aRand, StructureBoundingBox aBox) {
+ if (this.field_143015_k < 0) {
+ this.field_143015_k = this.getAverageGroundLevel(aWorld, aBox);
+
+ if (this.field_143015_k < 0) {
+ return true;
+ }
+
+ this.boundingBox.offset(0, this.field_143015_k - this.boundingBox.maxY + 6 - 1, 0);
+ }
+
+ this.fillWithBlocks(aWorld, aBox, 0, 1, 0, 9, 4, 6, Blocks.air, Blocks.air, false);
+ this.fillWithBlocks(aWorld, aBox, 0, 0, 0, 9, 0, 6, Blocks.cobblestone, Blocks.cobblestone, false);
+ this.fillWithBlocks(aWorld, aBox, 0, 4, 0, 9, 4, 6, Blocks.cobblestone, Blocks.cobblestone, false);
+ this.fillWithBlocks(aWorld, aBox, 0, 5, 0, 9, 5, 6, Blocks.stone_slab, Blocks.stone_slab, false);
+ this.fillWithBlocks(aWorld, aBox, 1, 5, 1, 8, 5, 5, Blocks.air, Blocks.air, false);
+ this.fillWithBlocks(aWorld, aBox, 1, 1, 0, 2, 3, 0, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(aWorld, aBox, 0, 1, 0, 0, 4, 0, Blocks.log, Blocks.log, false);
+ this.fillWithBlocks(aWorld, aBox, 3, 1, 0, 3, 4, 0, Blocks.log, Blocks.log, false);
+ this.fillWithBlocks(aWorld, aBox, 0, 1, 6, 0, 4, 6, Blocks.log, Blocks.log, false);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.planks, 0, 3, 3, 1, aBox);
+ this.fillWithBlocks(aWorld, aBox, 3, 1, 2, 3, 3, 2, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(aWorld, aBox, 4, 1, 3, 5, 3, 3, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(aWorld, aBox, 0, 1, 1, 0, 3, 5, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(aWorld, aBox, 1, 1, 6, 5, 3, 6, Blocks.planks, Blocks.planks, false);
+ this.fillWithBlocks(aWorld, aBox, 5, 1, 0, 5, 3, 0, Blocks.fence, Blocks.fence, false);
+ this.fillWithBlocks(aWorld, aBox, 9, 1, 0, 9, 3, 0, Blocks.fence, Blocks.fence, false);
+ this.fillWithBlocks(aWorld, aBox, 6, 1, 4, 9, 4, 6, Blocks.cobblestone, Blocks.cobblestone, false);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.flowing_lava, 0, 7, 1, 5, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.flowing_lava, 0, 8, 1, 5, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.iron_bars, 0, 9, 2, 5, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.iron_bars, 0, 9, 2, 4, aBox);
+ this.fillWithBlocks(aWorld, aBox, 7, 2, 4, 8, 2, 5, Blocks.air, Blocks.air, false);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.cobblestone, 0, 6, 1, 3, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.furnace, 0, 6, 2, 3, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.furnace, 0, 6, 3, 3, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.double_stone_slab, 0, 8, 1, 1, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 0, 2, 2, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 0, 2, 4, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 2, 2, 6, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.glass_pane, 0, 4, 2, 6, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.fence, 0, 2, 1, 4, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.wooden_pressure_plate, 0, 2, 2, 4, aBox);
+ this.placeBlockAtCurrentPosition(aWorld, Blocks.planks, 0, 1, 1, 5, aBox);
+ this.placeBlockAtCurrentPosition(
+ aWorld, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 3), 2, 1, 5, aBox);
+ this.placeBlockAtCurrentPosition(
+ aWorld, Blocks.oak_stairs, this.getMetadataWithOffset(Blocks.oak_stairs, 1), 1, 1, 4, aBox);
+ int i;
+ int j;
+
+ if (!this.hasMadeChest) {
+ i = this.getYWithOffset(1);
+ j = this.getXWithOffset(5, 5);
+ int k = this.getZWithOffset(5, 5);
+
+ if (aBox.isVecInside(j, i, k)) {
+ this.hasMadeChest = true;
+ this.generateStructureChestContents(
+ aWorld,
+ aBox,
+ aRand,
+ 5,
+ 1,
+ 5,
+ ChestGenHooks.getItems(VILLAGE_BLACKSMITH, aRand),
+ ChestGenHooks.getCount(VILLAGE_BLACKSMITH, aRand));
+ }
+ }
+
+ for (i = 6; i <= 8; ++i) {
+ if (this.getBlockAtCurrentPosition(aWorld, i, 0, -1, aBox).getMaterial() == Material.air
+ && this.getBlockAtCurrentPosition(aWorld, i, -1, -1, aBox).getMaterial() != Material.air) {
+ this.placeBlockAtCurrentPosition(
+ aWorld,
+ Blocks.stone_stairs,
+ this.getMetadataWithOffset(Blocks.stone_stairs, 3),
+ i,
+ 0,
+ -1,
+ aBox);
+ }
+ }
+
+ for (i = 0; i < 7; ++i) {
+ for (j = 0; j < 10; ++j) {
+ this.clearCurrentPositionBlocksUpwards(aWorld, j, 6, i, aBox);
+ this.func_151554_b(aWorld, Blocks.cobblestone, 0, j, -1, i, aBox);
+ }
+ }
+
+ this.spawnVillagers(aWorld, aBox, 7, 1, 1, 1);
+ return true;
+ }
+
+ /**
+ * Returns the villager type to spawn in this component, based on the number of
+ * villagers already spawned.
+ */
+ protected int getVillagerType(int p_74888_1_) {
+ return 7735;
+ }
}